Post subject: Dragon Quest V
Joined: 9/24/2004
Posts: 75
Anyone up for a challenge with this game? It's a fun one, and has nice music and gameplay...the only real weakness is marginal-at-best graphics by 16-bit standards. Also, it seems that like its predecessors (but not DQ6, which is step-based like the FF games and Tales of Phantasia,) battles can be avoided almost entirely through careful walking. I imagine damage manipulation is similar to the NES Dragon Quests, as well. Only thing is that at least the DeJap translation only seems to work in ZSNES and not SNES9x. I don't know about the Japanese version and might not test because I decided to give up downloading roms as a New Years resolution. :P (Although I wouldn't be surprised if the original works in SNES9x simply because the DeJap crew re-programmed it to fit the extra script, and made it 16 mega instead of 12 mega.)
"If all you did this year was sit in your cubicle and masturbate...say you're a self-starter who proactively reengineered your personal inventory with Total Quality, conforming to all EEO/OSHA/ISO9000 requirements."-Scott Adams
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Joined: 7/17/2004
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Location: The FLOATING CASTLE
Unfortunately, fan translations are not allowed on this site. However, this game is pretty sweet--probably my favorite one in the series. Things really went downhill in six since the plot was so disconnected and the class system was difficult to use unless you planned for it from the beginning. I enjoyed how seven gave a huge world with lots to explore and lots of secrets, but the class system was even worse--hundreds of extra fights were necessary to get the interesting moves. Anyway, could be an interesting run, using the japanese version. Not many RPGs give you a choice of who to marry and what to name your kids--I married Bianca and named my kids Luke and Leia. :)
Joined: 9/24/2004
Posts: 75
TheAxeMan wrote:
Unfortunately, fan translations are not allowed on this site. However, this game is pretty sweet--probably my favorite one in the series. Things really went downhill in six since the plot was so disconnected and the class system was difficult to use unless you planned for it from the beginning. I enjoyed how seven gave a huge world with lots to explore and lots of secrets, but the class system was even worse--hundreds of extra fights were necessary to get the interesting moves. Anyway, could be an interesting run, using the japanese version. Not many RPGs give you a choice of who to marry and what to name your kids--I married Bianca and named my kids Luke and Leia. :)
Yeah, I know that the English hack can't be used, and as I said it's not like it'd work on SNES9x anyway...but another issue is whether the original ROM works in 9x.
"If all you did this year was sit in your cubicle and masturbate...say you're a self-starter who proactively reengineered your personal inventory with Total Quality, conforming to all EEO/OSHA/ISO9000 requirements."-Scott Adams
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Joined: 3/29/2005
Posts: 229
Location: The boonies.
Doesn't ZSnes do re-records, now?
If life were an RPG, I'd be an NPC.
Joined: 9/24/2004
Posts: 75
I hadn't seen any .zmv format movies on here...so I didn't know if those submissions would work. Anyway, I'm just playing normally for the first time but found a huge way to abuse quicksaves: the Casino!!! The slime race doesn't do much (even though it's funny how it's a crude predecessor to FF7's Chocobo Race) and nor do most of the slot machines, but the Colloseum where you bet on enemies fighting each other (a clever predecessor to the arenas of FF6&7) is where it's at. You can exponentially compound tickets and use them to get massive weapon upgrades with just a few battles...coupled with critical hit abuse the weapons might do for most of the game.
"If all you did this year was sit in your cubicle and masturbate...say you're a self-starter who proactively reengineered your personal inventory with Total Quality, conforming to all EEO/OSHA/ISO9000 requirements."-Scott Adams
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Joined: 12/5/2007
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It's ironic that there was only a Japanese version of this game and no one intended to re-release at least a European one at the least. No one even bothered releasing an English one as well. I'm trying this game out with a DeJap patch. I'm already aware that stuff like this can be rom-hacks.
Joined: 7/24/2007
Posts: 74
Interesting to see this topic bumped, since I'm actually planning to speed run this game. I've done a lot of research and have just started some attempts for the first segment. So if somebody decides to TAS it, that would be cool. It's not necessary to obtain any of the Zenithian equipment to beat the game. Getting Borongo is also optional. And Bianca is definitely the better choice since picking Flora involves having to go check the shrine an extra time. The hardest part would probably be deciding if and when to level up. For the speed run, I'm planning on abusing the trick to get all critical hits. If you have 6 specific items in a certain order in the hero's inventory, then every hit is critical. Of course, you wouldn't need that in a TAS since you could manipulate criticals. One really cool strategy I read when checking out Japanese sites is for the battle vs the "Lava Savages." You can recruit a Bomb Baby, then use its suicide attack to take them out easily. However, in order to have the MP to use that attack you must get a magic nut from Reinhart and use it on him. So if you take into account the fight to get him plus that, I'm not sure if it would save time. EDIT: There is a TAS on NicoNico from 2008, beats the game in 2:53:22.