Tool-assisted movies (13)

Filter
This movie has been obsoleted!
Obsoleting Movie
Published on 5/6/2004
This is the seventh improved (by 14 seconds) version of Jeff C's timeattack on this hard game.
This game is known as Makaimura in Japan.
Video Downloads:
Compatibility MP4
Emulator Replay:
Famtasia 5.1

This movie has been obsoleted!
Obsoleting Movie
Published on 10/29/2004
This is the eighth improved (by 10.77 seconds) version of Jeff C's TAS of this hard game.
Detailed information can be found in the author's comments.
Although this movie was made with Famtasia, the author meticulously catalogued the frame count. Despite the game's appearing to be fairly straightforward, it requires a surprisingly large amount of luck manipulation.
This game is known as Makaimura in Japan.
Video Downloads:
Compatibility MP4
Emulator Replay:
Famtasia 5.1

This movie has been obsoleted!
Obsoleting Movie
Published on 4/18/2004
This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004.
It was inserted to the database in a history revival project by Bisqwit in autumn 2006.

Selected comments from the author:
9:07 - 31 seconds faster

Level 1 is the same because I don't currently know how to improve it (and one of the jumps over the zombies took a lot of rerecords). This may change if/when there is another version (I want less than 9 minutes.)

There are significant changes on levels 2, 3, and 6.
Emulator Replay:
Famtasia 5.1

This movie has been obsoleted!
Obsoleting Movie
Published on 3/3/2004
This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004.
It was inserted to the database in a history revival project by Bisqwit in autumn 2006.

Selected comments from the author:
The new GnG time attack is 9:38. I think it looks really good.
Video Downloads:
Compatibility MP4
Emulator Replay:
Famtasia 5.1

This movie has been obsoleted!
Obsoleting Movie
Published on 1/19/2004
This is Jeff C's result of hard work with this hard game. Looks good. (Better than Morimoto's run, which was here earlier.)

Selected comments from the author:
This 4th attempt (10:15) is 3 seconds faster than the last one and has better form. Theoretically it is probably possible to save a few more seconds, but I don't think I will try any more unless I hear of a way to get under 10 minutes.

I changed level 2 a bit and it resulted in a significantly better time for that area. This is also the area where I found the other obscurity. The trick was like Castlevania's floor skipping trick by getting hit. A bat can elevate the knight up one floor, but there was no opportunity to use it in the game, unfortunately.
Video Downloads:
Compatibility MP4
Emulator Replay:
Famtasia 5.1

This movie has been obsoleted!
Obsoleting Movie
Published on 1/18/2004
This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004.
It was inserted to the database in a history revival project by Bisqwit in autumn 2006.

Selected comments from the author (includes suggestions from me (Bisqwit)):
Here is my 3rd attempt. It runs about 10:18, a 63 second improvement from version 2. I do not think there is a significant amount of time left to chop off, but that 10 minute mark is tempting.

> Watch your video again, and create a strategy of where to walk,
> climb and jump. Find the shortest route (timewise) to where you
> need to go.

Basically I had 2 goals in this run: try to always move forward and not shoot while grounded unless required. I think I achieved this about as well as possible. There are some points you may question so I will try to answer here:

Level 1: Where I jump and do not land on the gravestone, this was intentional. I move backwards when fighting the flying devil, but the timing on the moving platform allows for it.
The plants had to be shot.

Level 2: I go beyond the first ladder to get the big guy off of the top (sort of like Morimoto getting a mushroom instead of star in SMB3). I had to kill him so I could kill the others (they guard the bottom of their ladders).
When I was stuck between the two, climbing was the fastest and only way to survive.
You always have to wait for the lifts.

Level 5: I fought the two big guys because a) the top guy was blocking the top of the ladder anyway and b) the moving platform's timing allowed for it (would have had to wait for it anyway).

Level 6: I first had to move the big guy off of the top of the ladder. Then I fought him because you have to fight the red devil on that floor, or else other red devils appear, and in the end more time is lost, so I feel killing both the big guy and red devil are required moves.


> Keep an eye for all chances take advantage of the
> most obscure features the game has. (Find those features.)

You will see on Level 2 I shoot the 2 big guys by firing through the wall. The jumping backwards shot is still my favorite. Regarding the jumps at the ends of ladders, I don't think they improve speed, but they help prevent accidental crouching or motionlessness. Also at the start of Level 2 I am able to shoot the plant while jumping upwards to avoid the slight pause.

> After you have all that in condition, you can see if you can
> improve it stylewise :)

Sometimes you have to move backwards with the red devil or he will hit you. Most of the time improvement comes from the 6 bosses, especially the dragons (6 hits in the front of the head kills them faster than 1 in the back of it) There was also some luck in avoiding some of the big guys.

> Regarding random enemy movements, I noticed that in Castlevania,
> the game seeds the random number generator all the time from keypad
> input. By pressing some unrelated buttons at right moment, I can
> affect enemy actions. Try experimenting. Find out how to keep the
> enemies out from your ways.

The big guys seem to react solely to the knight. Where he is on the floor beneath/above them dictates where they will go (they follow). They cannot fire or move while being attacked. And, if you use the jumping backward shot at them while running away they are less likely to fire their blue balls of doom.
Video Downloads:
Compatibility MP4
Emulator Replay:
Famtasia 5.1

This movie has been obsoleted!
Obsoleting Movie
Published on 1/17/2004
This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004.
It was inserted to the database in a history revival project by Bisqwit in autumn 2006.

Selected comments from the author:
This version is approximately 97 seconds faster than my last attempt (12:58 to 11:21). It without any major flaws, but there is a randomness factor involved with the 'big guys by the ladders.' Sometimes it is faster to quickly fight them instead of waiting for a chance to go over them, I think. The best scenario of course is that they do not block the way.
Video Downloads:
Compatibility MP4
Emulator Replay:
Famtasia 5.1

This movie has been obsoleted!
Obsoleting Movie
Published on 1/15/2004
This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004.
It was inserted to the database in a history revival project by Bisqwit in autumn 2006.

Selected comments from the author:
Hello, I tried to do a better run than Morimoto's Ghost's n Goblins after seeing his 2 major mistakes. I was a little bit slower overall as I did some more fighting than him, but at 10:30 into both videos we are at exactly the same point, which is where the cross is located (that he missed). However, there was a glitch on level 6 that caused me to take damage when nothing hit me (due to saving/loading I believe), but I finished out anyway, as it was the only 'mistake.' Anyway, I'll just attach the fmv in case you or Morimoto are interested.
Actually, I rejected this movie back then. I complained that this is too sloppy :) -- Bisqwit
Video Downloads:
Compatibility MP4
Emulator Replay:
Famtasia 5.1

This movie has been obsoleted!
Obsoleting Movie
Published on 4/28/2003
This is a historic movie, submitted and obsoleted before the creation of the database-based (and wiki-based) site engine, before July 2004.
It was inserted to the database in a history revival project by Bisqwit in autumn 2006.

It was a weird incomplete movie. I published it because it was requested many times. —Bisqwit
Video Downloads:
Compatibility MP4
Emulator Replay:
Famtasia 5.1

This movie has been obsoleted!
Obsoleting Movie
Published on 10/4/2006
Ghosts 'n Goblins is one of the more frequently updated games on TASVideos. As well as being 6 seconds faster than the previous version for the first half of the game, the author runs through the game twice to get the best ending. This accounts for the obsoleted run's dramatically shorter time.
This game is known as Makaimura in Japan.

This movie has been obsoleted!
Obsoleting Movie
Published on 5/13/2007
Ghosts 'n Goblins (1986) begins with a normal scene: a half-naked knight is on a date in a graveyard with a princess. Suddenly, a demon appears and abducts the princess! The knight quickly suits up and makes rapid progres (sic) through the demon world in an attempt to rescue his royal girlfriend.
Arc is a veteran when it comes to making TASes of Ghosts 'n Goblins. This TAS is his ninth version, and it is 15.083 seconds faster than the previous version by Guanobowl. There is a vast amount of luck manipulation throughout the game, and there are multiple instances of the rare 'boost from enemy damage' trick.
Note: The previous movie ran through the game twice (after the first completion, the game does not show the real ending). This movie only runs through once, hence the much shorter overall time. The actual first-quest time difference is 15.083 seconds.
In Japanese, this game is known as 魔界村 (Makaimura or "Demon World Village").

This movie has been obsoleted!
Obsoleting Movie
Published on 12/23/2015
Ghosts 'n Goblins (1986) begins with a normal scene: a half-naked knight is on a date in a graveyard with a princess. Suddenly, a demon appears and abducts the princess! The knight quickly suits up and makes rapid progres (sic) through the demon world in an attempt to rescue his royal girlfriend.
Arc and Alyosha manage to improve the previous run by 5.10 seconds, thanks to better optimisation. See the authors' comments for more details.
In Japan, this game is known as 魔界村 (Makaimura or "Demon World Village").

This movie has been obsoleted!
Obsoleting Movie
Published on 7/10/2016
Ghosts 'n Goblins (1986) begins with a normal scene: a half-naked knight is on a date in a graveyard with a princess. Suddenly, a demon appears and abducts the princess! The knight quickly suits up and makes rapid progres (sic) through the demon world in an attempt to rescue his royal girlfriend.
Arc and newcomer Koh1fds manage to improve the previous run by 10.48 seconds, thanks to recently discovered strategies in Stages 5 and 6. See the authors' comments for more details.
In Japan, this game is known as 魔界村 (Makaimura or "Demon World Village").
Watch this run get played back on a real NES!


Please do not link directly to the files. Link to this page or the front page instead.
Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.