Tool-assisted movies (10)

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This movie has been obsoleted!
Obsoleting Movie
Published on 8/8/2006
In the revolutionary 3D debut for the Legend of Zelda series, Link must travel around the colourful land of Hyrule and awaken six Sages in order to save it from the evil Ganondorf.
This movie uses a variety of sequence breaks and shortcuts to complete the game using a minimal number of inventory and quest items. Even the most experienced OoT players are sure to find surprise in what is skippable in this game.
NOTE: There is a short delay in the game every time the pause menu is entered. The delay is a known bug in the emulation and can't be avoided.

JXQ has provided some interesting commentary on the movie, which might make it more entertaining. This movie is the "granddaddy" of all commentaries.

This movie has been obsoleted!
Obsoleting Movie
Published on 11/29/2008
The Legend of Zelda: Ocarina of Time. According to the author, This run aims to complete all dungeons/temples/Ganon trials as quickly as possible.
As such, it is a slight deviation from the usual "complete the game as fast as possible without any regard to the plot" theme. Slight, because it still does things in the wrong order. This movie contains several new glitches that are not used in the aims-for-fastest-time TAS that we have on this site.

The second downloadable modern and compatibility encodes contain pre-muxed audio commentary by Comicalflop and MiraiGen. Select an audio track in your media player to choose which you are listening to. The audio commentary can be downloaded stand-alone as well — get Comicalflop's commentary here (mirror), and MiraiGen's here (mirror).
As a bonus, a special high-quality cel-shaded video is provided for your viewing pleasure in .mkv format. If you encounter problems viewing it, please check the Downloads page.

This movie has been obsoleted!
Obsoleting Movie
Published on 3/21/2010
In the revolutionary 3D debut for the Legend of Zelda series, Link must travel around the colourful land of Hyrule and awaken six Sages in order to save it from the evil Ganondorf.
This movie uses a variety of sequence breaks and shortcuts to complete the game in under an hour using a minimal number of inventory and quest items. Of central interest are the ability to glitch through the Door of Time, meaning that no dungeons need to be entered as young Link, and a memory manipulation glitch known as the Reverse Bottle Adventure, allowing the medallions collected from adult Link's dungeons to be pulled out of thin air; therefore the only dungeon that is ever entered in this run is Ganon's Castle.

This run was originally created for the Japanese video site nicovideo, and hence was run on the Japanese version of the game; allowing this is a deliberate exception to the site's rules. Further improvements are known to exist.

This movie has been obsoleted!
Obsoleting Movie
Published on 9/7/2010
In the revolutionary 3D debut for The Legend of Zelda series, Link must travel around the colorful land of Hyrule and awaken six Sages in order to save it from the evil Ganondorf.
This movie uses a variety of sequence breaks and shortcuts to complete the game in under an hour using a minimal number of inventory and quest items. Of central interest are the ability to glitch through the Door of Time, meaning that no dungeons need to be entered as young Link, and a memory manipulation glitch known as the Reverse Bottle Adventure, allowing the medallions collected from adult Link's dungeons to be pulled out of thin air; therefore the only dungeon that is ever entered in this run is Ganon's Castle.
While this run seems to be only 01:31.27 faster than the predecessor movie, the saving is a bit over 8 minutes. This is due to the fact that the Japanese ROM image used for the previous run had a faster text speed, shortening the cut-scenes by 6.5 minutes.
If you know the cutscenes of this game by memory at this point and would rather watch an encode without them, it's your lucky day!

Note: There are multiple encodes for this run. All encode lists follow this order:
ResolutionFilenameSizeNotes
320x240lozoot-tas-bloobiebla.mp4217.25 MB
640x480lozoot-tas-bloobiebla_480.mp4422.46 MB
1920x1440lozoot-tas-bloobiebla_1440.mp41.25 GB
1920x1440lozoot-tas-bloobiebla_cel.mp41.04 GBCel-shaded

This movie has been obsoleted!
Obsoleting Movie
Published on 4/25/2012
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible while completing all dungeons, temples, and Ganon Trials. This goal is commonly referred to as "all temples", "all dungeons", or "MST (Medallions/Stones/Trials)".
This run has roughly 35 minutes of improvements in gameplay over the previous TAS of its kind.
This movie contains several new glitches and sequence breaks which allow for a much faster completion than were possible when the last run was made. Several large glitches in the game are not used in the run, such as those which allow the player to manipulate memory addresses to obtain items without physically picking them up. These are avoided because it would make the completion of any dungeon completely arbitrary; they can be seen in an old any% run.
Unlike the previous movie of this category, this TAS is played on the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time (roughly 12 minutes) is spent waiting for text boxes and cut scenes to end before getting back to the action. English subtitles were added to the encode for people interested in what was said.
The author's notes explain in great detail many of the things done in this TAS which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
Note: There are encodes of higher resolutions in the discussion thread.

This movie has been obsoleted!
Obsoleting Movie
Published on 7/21/2012
Although the length of this movie is 22:50.27 when timed with our standard method, applying the timing method used by most Zelda speedrunners (until last hit on Ganon) would result in a final time of 19:46:22. It's important to note this so that there's no confusion about which runs are faster than the others.
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible, and achieves this by exploiting a large sequence break which involves "tricking" the game into warping Link directly from the Deku Tree (the first dungeon) to Ganon's Castle.
It's a large improvement over the previous run and features an entirely new route; one which, for the first time in Ocarina of Time TASing history, doesn't even involve becoming Adult Link.
Unlike the previous movie of this category, this TAS was done using the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action. English subtitles were added to the encode for people interested in what is said.
The author's notes explain in great detail many of the things done in this TAS, which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
Note: There are encodes of higher resolutions in the discussion thread.

This movie has been obsoleted!
Obsoleting Movie
Published on 4/30/2013
Although the length of this movie is 21:50.6 when timed with our standard method, applying the timing method used by most Zelda speedrunners (until last hit on Ganon) would result in a final time of 18:46.85. It's important to note this so that there's no confusion about which runs are faster than the others.
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible. He achieves this by exploiting a large sequence break which involves "tricking" the game into warping Link directly from the Deku Tree (the first dungeon) to Ganon's Castle. Child Link then goes on conquering the whole Castle without a single thought about becoming an Adult beforehand.
Despite how quickly this game can be beaten these days, this run is almost one minute faster than its predecessor thanks to a new trick at the Tower Collapse Sequence and many small improvements throughout the run.
This TAS was done using the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action.
The author's notes explain in great detail many of the things done in this TAS, which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
Note: There are encodes of higher resolutions in the discussion thread.

Published on 1/26/2014
Although the length of this movie is 20:09.98 when timed with our standard method, applying the timing method used by most Zelda speedrunners (until last hit on Ganon) would result in a final time of 16:57.69. It's important to note this so that there's no confusion about which runs are faster than the others.
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible. He achieves this by exploiting a large sequence break which involves "tricking" the game into warping Link directly from the Deku Tree (the first dungeon) to Ganon's Castle. Child Link then goes on conquering the whole castle without a single thought about becoming an adult beforehand.
Despite how quickly this game can be beaten these days, this run is almost two minutes faster than its predecessor thanks to new tricks at the Deku Tree and tower collapse sequence as well as many small improvements throughout the run.
This TAS was done using the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action.
The author's notes explain in great detail many of the things done in this TAS, which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
Note: There are encodes of higher resolutions in the discussion thread.

This movie has been obsoleted!
Obsoleting Movie
Published on 7/9/2017
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible while completing all dungeons, temples, and Ganon Trials. This goal is commonly referred to as "all temples", "all dungeons", or "MST (Medallions/Stones/Trials)".
This run has 22:15.68 minutes of improvements in gameplay over the previous TAS of its kind.
This movie contains a newer route and newer strategies which allow for a much faster completion than were possible when the last run was made. Several large glitches in the game are not used in the run, such as the Reverse Bottle Adventure or the Get Item Manipulation glitch. These are avoided because it would make the completion of any dungeon completely arbitrary; they can be seen in an old any% run.
This TAS is played on the Japanese version of the game. The reason for this is that the text is significantly faster than in the English version, which means that far less time (roughly 12 minutes) is spent waiting for text boxes and cut scenes to end before getting back to the action.
The author's notes explain in great detail many of the things done in this TAS which may be confusing to those who aren't familiar with Ocarina of Time speedrunning. Reading them is strongly advised.
Note: There are encode of higher resolutions in the discussion thread.

Published on 10/25/2017
In this TAS of The Legend of Zelda: Ocarina of Time, the author aims to beat the game as quickly as possible, while completing all dungeons, and with the added challenge of doing so without opening any doors. He achieves this by exploiting multiple glitches not seen in any other category of the game in order to complete this challenge.
The submission notes go over in great details all the stipulations of the goal, the tricks, and glitches.
This TAS was done using the Japanese v1.0 version of the game. The reasons for this are glitches that are exclusive to v1.0, as well as text that is significantly faster than in the English version, which means that far less time is spent waiting for text boxes and cut scenes to end before getting back to the action.


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Republication of movies from this site is only allowed under the following conditions:
  1. Video and audio content must not be changed (including the pointers to this site).
  2. The movies must be prominently labeled as tool-assisted speedruns.
  3. The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.