<?xml version="1.0" encoding="UTF-8"?><rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
	 xmlns="http://purl.org/rss/1.0/"
	 xmlns:dc="http://purl.org/dc/elements/1.1/"
	 xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"><channel rdf:about="http://tasvideos.org/movies.rss">
	<title>nesvideos</title>
	<link>http://tasvideos.org/</link>
	<description>
	The nesvideos site is a place for movies of various
	console games being played extraordinarily using an emulator
	as a tool to get over humanly limits such as "skill"
	and "reaction".
	</description>
	<dc:publisher>nesvideos</dc:publisher>
	<dc:creator>Joel Yliluoma (mailto:bisqwit@iki.fi)</dc:creator>
	<dc:rights>(C) nesvideos and its authors</dc:rights>
	<dc:date>2004-07-12T21:40:00+03:00</dc:date>
	<dc:language>en</dc:language>
	<dc:subject>Emulators</dc:subject>
	<dc:subject>Console games</dc:subject>
	<dc:subject>Game movies</dc:subject>

	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	<sy:updateBase>2004-07-12T21:40:00+03:00</sy:updateBase>

        <image rdf:resource="http://bisqwit.iki.fi/fliers/nesvideos_80_35.png" />
        
	<items>
	 <rdf:Seq>
<rdf:li resource="http://tasvideos.org/1981S.html" />
<rdf:li resource="http://tasvideos.org/1980S.html" />
<rdf:li resource="http://tasvideos.org/1979S.html" />
<rdf:li resource="http://tasvideos.org/1978S.html" />
<rdf:li resource="http://tasvideos.org/1977S.html" />
<rdf:li resource="http://tasvideos.org/1976S.html" />
<rdf:li resource="http://tasvideos.org/1108M.html" />
<rdf:li resource="http://tasvideos.org/1975S.html" />
<rdf:li resource="http://tasvideos.org/1974S.html" />
<rdf:li resource="http://tasvideos.org/1973S.html" />
<rdf:li resource="http://tasvideos.org/1972S.html" />
<rdf:li resource="http://tasvideos.org/1971S.html" />
<rdf:li resource="http://tasvideos.org/1970S.html" />
<rdf:li resource="http://tasvideos.org/1107M.html" />
<rdf:li resource="http://tasvideos.org/1106M.html" />
<rdf:li resource="http://tasvideos.org/1105M.html" />
<rdf:li resource="http://tasvideos.org/1104M.html" />
<rdf:li resource="http://tasvideos.org/1969S.html" />
<rdf:li resource="http://tasvideos.org/1968S.html" />
<rdf:li resource="http://tasvideos.org/1967S.html" />
<rdf:li resource="http://tasvideos.org/1966S.html" />
<rdf:li resource="http://tasvideos.org/1965S.html" />
<rdf:li resource="http://tasvideos.org/1964S.html" />
<rdf:li resource="http://tasvideos.org/1963S.html" />
<rdf:li resource="http://tasvideos.org/1962S.html" />
<rdf:li resource="http://tasvideos.org/1961S.html" />
<rdf:li resource="http://tasvideos.org/1960S.html" />
<rdf:li resource="http://tasvideos.org/1959S.html" />
<rdf:li resource="http://tasvideos.org/1958S.html" />
<rdf:li resource="http://tasvideos.org/1103M.html" />
	 </rdf:Seq>
	</items>
</channel>
 <image rdf:about="http://senseis.xmp.net/images/rss-logo.png">
	<title>nesvideos</title>
	<link>http://tasvideos.org/</link>
	<url>http://senseis.xmp.net/images/rss-logo.png</url>
 </image>
<item rdf:about="http://tasvideos.org/1981S.html"><title>#1981: Cpadolf's SNES Super Mario Allstars - Lost Levels in 35:08.82 (Submitted by cpadolf)</title><link>http://tasvideos.org/1981S.html</link><description>&lt;h4&gt;&lt;a name=&quot;EmulatorDetails&quot;&gt;&lt;/a&gt;Emulator details&lt;/h4&gt;&lt;div class=&quot;deeper&quot;&gt;
Emulator used: Snes9x 1.43 Improvement9
&lt;p/&gt;Sync settings:
&lt;ul&gt;&lt;li&gt; Use WIP1 timing
&lt;/li&gt;&lt;li&gt; Allow Left+Right/Up+Down
&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;h4&gt;&lt;a name=&quot;AboutTheRun&quot;&gt;&lt;/a&gt;About the run&lt;/h4&gt;&lt;div class=&quot;deeper&quot;&gt;
This is my atempt at an improvement over Adebis old run of Lost Levels, it is 434 frames faster. I choose the +Super Mario World rom because the last author used it and it was a few frames faster in the intro. I found improvements in many levels but
&lt;p/&gt;...
&lt;hr/&gt;
&lt;/div&gt;</description><dc:date>2008-05-17T17:35:54+0300</dc:date><pubDate>2008-05-17T17:35:54+0300</pubDate><dc:contributor>cpadolf</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1980S.html"><title>#1980: Swordless Link's GB The Legend of Zelda: Link's Awakening in 03:49.28 (Submitted by Swordless Link)</title><link>http://tasvideos.org/1980S.html</link><description>Emulator: VisualBoyAdvance Emulator Version 1.7.2 re-recording 19.3
&lt;p/&gt;This improvement of 673 frames (11.22 seconds) was achieved mostly through a new route before the boss battle, but also through corner boosting, putting more thought into where Link should be before entering the next screen, and better manipulation and lag avoidance on the boss.
&lt;h3&gt;&lt;a name=&quot;RouteChangesOverThePreviousRun&quot;&gt;&lt;/a&gt;Route changes over the previous run&lt;/h3&gt;&lt;div class=&quot;deeper&quot;&gt;
If yo
&lt;p/&gt;...
&lt;hr/&gt;
&lt;/div&gt;</description><dc:date>2008-05-16T20:03:45+0300</dc:date><pubDate>2008-05-16T20:03:45+0300</pubDate><dc:contributor>Swordless Link</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1979S.html"><title>#1979: was0x's SNES Super Mario RPG in 2:35:27.37 (Submitted by was0x)</title><link>http://tasvideos.org/1979S.html</link><description>This run beats the previous one by about 5 minutes.
&lt;p/&gt;&lt;ul&gt;&lt;li&gt; I used Snes9x v1.43+ v12 beta10
&lt;/li&gt;&lt;li&gt; Aims for fastest time
&lt;/li&gt;&lt;li&gt; Abuses programming errors
&lt;/li&gt;&lt;li&gt; Manipulates Luck
&lt;/li&gt;&lt;li&gt; Takes damage to save time
&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;a name=&quot;TricksGlitches&quot;&gt;&lt;/a&gt;Tricks &amp;amp; Glitches&lt;/h3&gt;&lt;div class=&quot;deeper&quot;&gt;
&lt;b&gt;Mario's Jump Attack (special)&lt;/b&gt;
：The more he uses his special attack &amp;quot;Jump&amp;quot;, the stronger it becomes (the limit +85, as I recall.)
&lt;p/&gt;&lt;b&gt;Untimed Defense&lt;/b&gt;
：Not timing defense saves
&lt;p/&gt;...
&lt;hr/&gt;
&lt;/div&gt;</description><dc:date>2008-05-16T16:14:22+0300</dc:date><pubDate>2008-05-16T16:14:22+0300</pubDate><dc:contributor>was0x</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1978S.html"><title>#1978: dragonxyk's NES &quot;2-player&quot; Chip 'n Dale - Rescue Rangers  in 09:25.73 (Submitted by dragonxyk)</title><link>http://tasvideos.org/1978S.html</link><description>I improved this movie again.I beat myself by 3.5 seconds again!
&lt;pre&gt;
&lt;/pre&gt;&lt;h3&gt;&lt;a name=&quot;GameObjectives&quot;&gt;&lt;/a&gt;Game objectives&lt;/h3&gt;&lt;div class=&quot;deeper&quot;&gt;
&lt;ul&gt;&lt;li&gt; Emulator used:  FCEU 0.98.16
&lt;/li&gt;&lt;li&gt; Manipulates luck
&lt;/li&gt;&lt;li&gt; Take damage to save time
&lt;/li&gt;&lt;li&gt; With a BUG that when Chip or Dale get into each other, they will run very fast
&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;h3&gt;&lt;a name=&quot;Comments&quot;&gt;&lt;/a&gt;Comments&lt;/h3&gt;&lt;div class=&quot;deeper&quot;&gt;
Try my best ,209 frames in my improvement.
&lt;/div&gt;&lt;h3&gt;&lt;a name=&quot;StageByStageComments&quot;&gt;&lt;/a&gt;Stage by stage comments&lt;/h3&gt;&lt;div class=&quot;deeper&quot;&gt;
&lt;h4&gt;&lt;a name=&quot;Zone 0&quot;&gt;&lt;/a&gt;ZONE 0&lt;/h4&gt;&lt;div class=&quot;deeper&quot;&gt;
no improvement
&lt;/div&gt;&lt;h4&gt;&lt;a name=&quot;ZoneB 26FramesFast&quot;&gt;&lt;/a&gt;ZONE B (26 frames fast&lt;/h4&gt;&lt;div class=&quot;deeper&quot;&gt;
...
&lt;hr/&gt;
&lt;/div&gt;&lt;/div&gt;</description><dc:date>2008-05-16T14:39:59+0300</dc:date><pubDate>2008-05-16T14:39:59+0300</pubDate><dc:contributor>dragonxyk</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1977S.html"><title>#1977: Aqfaq's Genesis Madou Monogatari I in 15:39.37 (Submitted by Aqfaq)</title><link>http://tasvideos.org/1977S.html</link><description>&lt;b&gt;Cancelled&lt;/b&gt;
&lt;p/&gt;&lt;em&gt;Lots of luck-manipulation and cute elephants in three different sizes!&lt;/em&gt;
&lt;p/&gt;Madou Monogatari I (1996) is a Japanese dungeon crawler RPG with puzzle-flavored level-design and cute graphics. The game world is based on the &lt;a class=&quot;extlink&quot; id=&quot;iE50ADF8E&quot; href=&quot;http://hg101.classicgaming.gamespy.com/puyo/puyopuyo.htm&quot;&gt;Puyo Puyo game series&lt;/a&gt;. The main character is a little girl called Arle, who is on a quest to pass a fi
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-05-15T12:31:37+0300</dc:date><pubDate>2008-05-15T12:31:37+0300</pubDate><dc:contributor>Aqfaq</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1976S.html"><title>#1976: adelikat's NES RBI Baseball in 04:25.4 (Submitted by adelikat)</title><link>http://tasvideos.org/1976S.html</link><description>This is a playaround of the game RBI Baseball where I play a game against the CPU.  RBI is probably the most popular of the classic old school baseball games.  It is also known for having a number of quirks and bugs.  This run attempts to show off bugs, silly play, and manipulation of poor AI.  Most importantly, I play an absurd game of baseball and try to entertain the crowd.  And don't worry, th
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-05-14T05:48:01+0300</dc:date><pubDate>2008-05-14T05:48:01+0300</pubDate><dc:contributor>adelikat</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1108M.html"><title>[1108] GBA Metroid Zero Mission (USA) by Dragonfangs in 32:33.43 (Published by DeHackEd)</title><link>http://tasvideos.org/1108M.html</link><description>&lt;em&gt;Metroid: Zero Mission&lt;/em&gt; is a retelling of the original &lt;em&gt;Metroid&lt;/em&gt;'s story with a couple of new plot twists and updated gameplay.
&lt;p/&gt;This movie improves on the previous attempt by the same author by 12 in-game seconds and 34 seconds of real time. It was achieved by using a different route (killing Ridley before Kraid), allowing more efficient time saving tricks and skipping an elevator cutscene.
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-05-13T03:56:31+0300</dc:date><pubDate>2008-05-13T03:56:31+0300</pubDate><dc:contributor>DeHackEd</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1975S.html"><title>#1975: Soulrivers's GB Super Mario Land 2 - 6tsu no Kinka in 25:38.72 (Submitted by soulrivers)</title><link>http://tasvideos.org/1975S.html</link><description>&lt;h2&gt;&lt;a name=&quot;SuperMarioLand 2 6GoldenCoinsIn 25 38BySoulrivers&quot;&gt;&lt;/a&gt;Super Mario Land 2 - 6 Golden Coins in 25:38 by Soulrivers.&lt;/h2&gt;&lt;div class=&quot;deeper&quot;&gt;
&lt;ul&gt;&lt;li&gt; Recorded on VBA 1.72 v19.3
&lt;/li&gt;&lt;li&gt; Takes damage to save time
&lt;/li&gt;&lt;li&gt; Aims for fastest time
&lt;/li&gt;&lt;li&gt; Abuses programming errors
&lt;/li&gt;&lt;li&gt; (!!!) Is in black and white (!!!)
&lt;/li&gt;&lt;li&gt; Features kickass music
&lt;/li&gt;&lt;/ul&gt;&lt;p/&gt;So, this is the first (real) submission of this game. This run does not use the pipe glitch which the red team used in the TAS competition a while back (ca
&lt;p/&gt;...
&lt;hr/&gt;
&lt;/div&gt;</description><dc:date>2008-05-11T20:49:45+0300</dc:date><pubDate>2008-05-11T20:49:45+0300</pubDate><dc:contributor>soulrivers</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1974S.html"><title>#1974: klmz's GBA Castlevania - Aria of Sorrow in 06:52.08 (Submitted by klmz)</title><link>http://tasvideos.org/1974S.html</link><description>Castlevania - Aria of Sorrow beaten in less than 7 minutes from Power-on! Not quite comparable with the published movies because it takes a completely different route.
&lt;pre&gt;
&lt;/pre&gt;&lt;h3&gt;&lt;a name=&quot;GameObjectives&quot;&gt;&lt;/a&gt;Game objectives&lt;/h3&gt;&lt;div class=&quot;deeper&quot;&gt;
&lt;ul&gt;&lt;li&gt; Emulator used: VBAR 1.72 v19.3
&lt;/li&gt;&lt;li&gt; Aims for fastest time
&lt;/li&gt;&lt;li&gt; Takes damage to save time
&lt;/li&gt;&lt;li&gt; Abuses death as shortcuts
&lt;/li&gt;&lt;li&gt; Abuses programming errors
&lt;/li&gt;&lt;li&gt; Uses in-game saves
&lt;/li&gt;&lt;li&gt; Uses warps
&lt;/li&gt;&lt;li&gt; Manipulates luck
&lt;/li&gt;&lt;li&gt; Sk
&lt;/li&gt;&lt;/ul&gt;&lt;p/&gt;...
&lt;hr/&gt;
&lt;/div&gt;</description><dc:date>2008-05-11T14:29:45+0300</dc:date><pubDate>2008-05-11T14:29:45+0300</pubDate><dc:contributor>klmz</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1973S.html"><title>#1973: HappyLee's NES Super Mario Bros in 06:53.52 (Submitted by HappyLee)</title><link>http://tasvideos.org/1973S.html</link><description>Contrary to common belief, Super Mario Bros can be completed without pressing B at all.
This is a sidestroller, speedwalk, or whatever you want to call it.
&lt;p/&gt;After my last movie been published,I made a lots of improves.In 8-2,I stepped on a bullet and get faster,and I did wall jumps more perfect.
&lt;p/&gt;And this movie is more interesting then the last one.
&lt;p/&gt;Enjoy watching!!!
&lt;p/&gt;&lt;hr/&gt;
[user:adelik
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-05-09T13:25:19+0300</dc:date><pubDate>2008-05-09T13:25:19+0300</pubDate><dc:contributor>HappyLee</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1972S.html"><title>#1972: Lorenzo_The_Comic's GBA POKEMON THE GAME in 03:01.4 (Submitted by Lorenzo_The_Comic)</title><link>http://tasvideos.org/1972S.html</link><description>Play and you will see
&lt;p/&gt;&amp;lt;&amp;lt;&amp;lt;ROM LINK REMOVED BY ADMINISTRATOR&gt;&gt;&gt;
&lt;p/&gt;Emulator used: vba-rerecording-20
&lt;p/&gt;&lt;ul&gt;&lt;li&gt; Defeats Entei as fast as possible
&lt;/li&gt;&lt;li&gt; At least I do NOT color a dinosaur
&lt;/li&gt;&lt;li&gt; Manipulates Luck
&lt;/li&gt;&lt;li&gt; My first try
&lt;/li&gt;&lt;li&gt; It's a terrible hack
&lt;/li&gt;&lt;li&gt; You can easily expect a Charizard
&lt;/li&gt;&lt;li&gt; I'll post it on YouTube later
&lt;/li&gt;&lt;/ul&gt;&lt;p/&gt;&lt;hr/&gt;
&lt;a href=&quot;http://tasvideos.org/Bisqwit.html&quot;&gt;Bisqwit&lt;/a&gt;: You posted a ROM link. They are [Rules|not allowed according to this site's ru
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-05-09T00:19:33+0300</dc:date><pubDate>2008-05-09T00:19:33+0300</pubDate><dc:contributor>Lorenzo_The_Comic</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1971S.html"><title>#1971: symbolic X's NES Total Recall in 06:53.58 (Submitted by symbolic X)</title><link>http://tasvideos.org/1971S.html</link><description>Just a reminder that a lot of people dislike this game due to the physics, the graphics (I call it GFX), and certain parts of the whole story being cut off.  You been informed that the main character, Douglas Quaid, was played by the man who is currently the governor of California!  Arnold Schwarzenegger, that is.
&lt;p/&gt;After I kept reviewing all the recent runs I submitted, I noticed that they're qu
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-05-08T05:08:44+0300</dc:date><pubDate>2008-05-08T05:08:44+0300</pubDate><dc:contributor>symbolic X</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1970S.html"><title>#1970: Swordless Link's GB The Legend of Zelda: Link's Awakening in 03:59.35 (Submitted by Swordless Link)</title><link>http://tasvideos.org/1970S.html</link><description>Emulator: VisualBoyAdvance Emulator Version 1.7.2 re-recording 19.3
&lt;p/&gt;This improvement of 69 frames (1.15 seconds) was achieved through corner boosting, putting more thought into where Link should be before entering the next screen, and better manipulation and lag avoidance on the boss.
&lt;h3&gt;&lt;a name=&quot;TricksAndGlitches&quot;&gt;&lt;/a&gt;Tricks and glitches&lt;/h3&gt;&lt;div class=&quot;deeper&quot;&gt;
&lt;h4&gt;&lt;a name=&quot;Screenwarp&quot;&gt;&lt;/a&gt;Screenwarp&lt;/h4&gt;&lt;div class=&quot;deeper&quot;&gt;
This is done by pressing select just before the screen starts changin
&lt;p/&gt;...
&lt;hr/&gt;
&lt;/div&gt;&lt;/div&gt;</description><dc:date>2008-05-07T02:24:05+0300</dc:date><pubDate>2008-05-07T02:24:05+0300</pubDate><dc:contributor>Swordless Link</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1107M.html"><title>[1107] NES &quot;sidestroller&quot; Super Mario Bros (JPN/USA PRG0) by HappyLee in 06:53.98 (Published by adelikat)</title><link>http://tasvideos.org/1107M.html</link><description>Contrary to common belief, Super Mario Bros can be completed without pressing B at all.
&lt;p/&gt;This is a sidestroller, speedwalk, or whatever you want to call it.
&lt;p/&gt;This is 1.2 seconds faster than the &lt;a href=&quot;http://tasvideos.org/1088M.html&quot;&gt;previous movie&lt;/a&gt; by &lt;a href=&quot;http://tasvideos.org/Bisqwit.html&quot;&gt;Bisqwit&lt;/a&gt;.
&lt;p/&gt;&lt;hr/&gt;
</description><dc:date>2008-05-06T18:42:18+0300</dc:date><pubDate>2008-05-06T18:42:18+0300</pubDate><dc:contributor>adelikat</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1106M.html"><title>[1106] NES &quot;warpless&quot; Super Mario Bros (JPN/USA PRG0) by HappyLee in 18:49.65 (Published by adelikat)</title><link>http://tasvideos.org/1106M.html</link><description>&lt;em&gt;&lt;a href=&quot;http://tasvideos.org/TODO.html&quot;&gt;TODO&lt;/a&gt;: describe this movie here&lt;/em&gt;&lt;br/&gt;
Description of the &lt;a href=&quot;http://tasvideos.org/275M.html&quot;&gt;predecessor movie&lt;/a&gt;:
&lt;hr/&gt;
This movie is a full run-through of Super Mario Bros., using no warps.
The authors have tried to show off as many bugs as possible and
otherwise entertain the viewer without losing time.
&lt;p/&gt;&lt;hr/&gt;
</description><dc:date>2008-05-06T18:10:45+0300</dc:date><pubDate>2008-05-06T18:10:45+0300</pubDate><dc:contributor>adelikat</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1105M.html"><title>[1105] NES &quot;-3 stage ending&quot; Super Mario Bros (FDS) by HappyLee in 02:46.35 (Published by adelikat)</title><link>http://tasvideos.org/1105M.html</link><description>This game is Super Mario Bros, the original, but on Famicom Disk System.
It is much similar to the ROM version of the game, except for one minor difference that is demonstrated here.
&lt;p/&gt;The −1 stage is completely different. In the NES and Unisystem versions, the −1 stage repeats infinitely and cannot be completed, but in FDS, it can be completed, and then come −2 and −3.
&lt;p/&gt;The −3 stage in F
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-05-05T19:28:17+0300</dc:date><pubDate>2008-05-05T19:28:17+0300</pubDate><dc:contributor>adelikat</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1104M.html"><title>[1104] NES Duck Tales 2 (USA) by adelikat in 08:45.82 (Published by adelikat)</title><link>http://tasvideos.org/1104M.html</link><description>&lt;em&gt;&lt;a href=&quot;http://tasvideos.org/TODO.html&quot;&gt;TODO&lt;/a&gt;: describe this movie better&lt;/em&gt;&lt;br/&gt;
&lt;p/&gt;A new TAS of Duck Tales 2.
&lt;a href=&quot;http://tasvideos.org/Adelikat.html&quot;&gt;adelikat&lt;/a&gt; completes this new version of Duck Tales 2 in a little more than 5 seconds faster than the previous movie by himself and &lt;a href=&quot;http://tasvideos.org/Brushy.html&quot;&gt;Guybrush&lt;/a&gt;
&lt;p/&gt;Quote from Exim (the author of the first Duck Tales 2 TAS):&lt;br/&gt;
&lt;q&gt;This one has the &amp;quot;bad&amp;quot; end. (not the worst)&lt;br/&gt;
There are 3 endings: no money earned; earned some money and fo
&lt;/q&gt;&lt;p/&gt;&lt;q&gt;...
&lt;hr/&gt;
&lt;/q&gt;&lt;q&gt;&lt;/q&gt;</description><dc:date>2008-05-05T18:45:04+0300</dc:date><pubDate>2008-05-05T18:45:04+0300</pubDate><dc:contributor>adelikat</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1969S.html"><title>#1969: Baxter's NES Adventures of Lolo in 22:37.07 (Submitted by Baxter)</title><link>http://tasvideos.org/1969S.html</link><description>&amp;quot;Your mission: Save the captured princess Lala from the Great Devils evil empire!!! You are the only one who can save Lala.&amp;quot;
By collecting every heartpiece in the room a treasure chest opens with a pearl inside. If you collect this pearl a door will open and you advance to the next level. This game contains 50 of these levels.
&lt;pre&gt;
&lt;/pre&gt;&lt;h3&gt;&lt;a name=&quot;GameObjectives&quot;&gt;&lt;/a&gt;Game objectives&lt;/h3&gt;&lt;div class=&quot;deeper&quot;&gt;
&lt;ul&gt;&lt;li&gt; Emulator used: FCEU 0.98.23 (works also
&lt;/li&gt;&lt;/ul&gt;&lt;p/&gt;...
&lt;hr/&gt;
&lt;/div&gt;</description><dc:date>2008-05-05T03:03:43+0300</dc:date><pubDate>2008-05-05T03:03:43+0300</pubDate><dc:contributor>Baxter</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1968S.html"><title>#1968: Swordless Link's GB The Legend of Zelda: Link's Awakening in 03:36.37 (Submitted by Swordless Link)</title><link>http://tasvideos.org/1968S.html</link><description>Emulator: VisualBoyAdvance Emulator Version 1.7.2 re-recording 19.3
&lt;p/&gt;&lt;ul&gt;&lt;li&gt; Aims for fastest time
&lt;/li&gt;&lt;li&gt; Abuses programming errors
&lt;/li&gt;&lt;li&gt; Manipulates luck
&lt;/li&gt;&lt;li&gt; Takes damage to save time
&lt;/li&gt;&lt;li&gt; Uses game restart
&lt;/li&gt;&lt;/ul&gt;&lt;p/&gt;This run was done on the Japanese version of Zelda: Link's Awakening because text in the Japanese version is notably quicker than in the English version.
&lt;p/&gt;The gameplay was further optimised as well, th
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-05-05T02:44:20+0300</dc:date><pubDate>2008-05-05T02:44:20+0300</pubDate><dc:contributor>Swordless Link</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1967S.html"><title>#1967: BZero's SMS King's Quest: Quest for the Crown in 03:56.7 (Submitted by BZero)</title><link>http://tasvideos.org/1967S.html</link><description>&lt;ul&gt;&lt;li&gt; Emulator used: dega-1.14a
&lt;/li&gt;&lt;li&gt; Aims for fastest time
&lt;/li&gt;&lt;li&gt; Abuses programming errors in the game
&lt;/li&gt;&lt;li&gt; Genre: Adventure
&lt;/li&gt;&lt;/ul&gt;&lt;h3&gt;&lt;a name=&quot;Comments&quot;&gt;&lt;/a&gt;Comments&lt;/h3&gt;&lt;div class=&quot;deeper&quot;&gt;
My second TAS, and also my second TAS of a King's Quest port.
&lt;h4&gt;&lt;a name=&quot;AboutTheGame&quot;&gt;&lt;/a&gt;About the game&lt;/h4&gt;&lt;div class=&quot;deeper&quot;&gt;
This game is a port of the original King's Quest, for the Sega Master System. Now, unlike the KQV port for the NES, the graphics in this port have actually been &lt;em&gt;upgraded&lt;/em&gt; from the
&lt;p/&gt;...
&lt;hr/&gt;
&lt;/div&gt;&lt;/div&gt;</description><dc:date>2008-05-04T22:46:50+0300</dc:date><pubDate>2008-05-04T22:46:50+0300</pubDate><dc:contributor>BZero</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1966S.html"><title>#1966: NDS_Emil's GBA Super Street Fighter II Turbo - Revival in 06:16.03 (Submitted by DeHackEd)</title><link>http://tasvideos.org/1966S.html</link><description>Hello, TASvideos. My name is NDS_Emil and this is my second submission. Street Fighter 2 was very popular, but it was so f*cking slow ( excuse me for the swering.), so Capcom made Street Fighter 2 Turbo and it really worked and soon Super Street Fighter 2 Turbo was relesed. Many years later a GBA remake was relesed and it's was called Super Street Fighter II Turbo - Revival and that's my first com
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-05-04T16:46:41+0300</dc:date><pubDate>2008-05-04T16:46:41+0300</pubDate><dc:contributor>DeHackEd</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1965S.html"><title>#1965: HappyLee's NES Super Mario Bros in 02:46.35 (Submitted by HappyLee)</title><link>http://tasvideos.org/1965S.html</link><description>This record is faster then phil's movie!
&lt;a class=&quot;extlink&quot; id=&quot;i599AE5DD&quot; href=&quot;http://tasvideos.org/1023M.html&quot;&gt;http://tasvideos.org/1023M.html&lt;/a&gt;
&lt;p/&gt;Hello,I'm HappyLee,this is a movie about Super Mario Bros &amp;quot;-3 stage ending&amp;quot;,in fact,these three levels isn't in Super Mario Bros's author's plan,is just a fake &amp;quot;Warp Zone&amp;quot;,and warps to the &amp;quot;  -1&amp;quot; level,this is not &amp;quot;minus world&amp;quot;,this is &amp;quot;  &amp;quot; world,so this information made a mistake!
&lt;p/&gt;&lt;a class=&quot;extlink&quot; id=&quot;iEBA96789&quot; href=&quot;http://tasvideos.org/SuperMarioBrosTr&quot;&gt;http://tasvideos.org/SuperMarioBrosTr&lt;/a&gt;
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-05-04T10:56:18+0300</dc:date><pubDate>2008-05-04T10:56:18+0300</pubDate><dc:contributor>HappyLee</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1964S.html"><title>#1964: NDS_Emil's SNES Battletoads &amp; Double Dragon - The Ultimate Team in 12:08.88 (Submitted by NDS_Emil)</title><link>http://tasvideos.org/1964S.html</link><description>Hello, TASvideos. My name is NDS_Emil and this is my first TAS. My aim was to get as far as I can with two players. I recorded it with snes9x-1.51 and I must say that I didn't use a savestate at all. The total number of frames are 43733. I had Left+Right/Up+Down allowed and I didn't used it. My aim was at first to complete the game as fast as possible with the highest score. I have got much damage
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-05-03T13:51:32+0300</dc:date><pubDate>2008-05-03T13:51:32+0300</pubDate><dc:contributor>NDS_Emil</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1963S.html"><title>#1963: Deign's SNES The Legend of Zelda - A Link to the Past in 03:44.95 (Submitted by Deign)</title><link>http://tasvideos.org/1963S.html</link><description>As some of you may have noticed by now, I tend to like doing short glitch runs.  After completing Megaman I started trying to get back on to FF2(u), but am currently having attention span issues.  So my remedy for that was to do another quick glitch run.  This is the result of my ailment curing.
&lt;p/&gt;24 frames are gained in this version of the TAS.  The majority of them are simply from more and/or b
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-05-03T13:47:22+0300</dc:date><pubDate>2008-05-03T13:47:22+0300</pubDate><dc:contributor>Deign</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1962S.html"><title>#1962: HappyLee's NES Super Mario Bros in 18:49.65 (Submitted by HappyLee)</title><link>http://tasvideos.org/1962S.html</link><description>This movie is a full run-through of Super Mario Bros., using no warps. Well,I think this movie is much better then the old one: &lt;a class=&quot;extlink&quot; id=&quot;iD5D5066A&quot; href=&quot;http://tasvideos.org/275M.html&quot;&gt;http://tasvideos.org/275M.html&lt;/a&gt;
&lt;p/&gt;In 2-1,I can't do the pole trick,because if I do,then time goes &amp;quot;6&amp;quot;,it will waste times,same in 8-3.And in 7-1's end,I step on a bullet to complete,it can't save times,but it can't waste times,so I did.Nothing else I can say about it,enjo
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-05-02T16:20:14+0300</dc:date><pubDate>2008-05-02T16:20:14+0300</pubDate><dc:contributor>HappyLee</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1961S.html"><title>#1961: jaysmad's SNES Aladdin in 15:28.72 (Submitted by jaysmad)</title><link>http://tasvideos.org/1961S.html</link><description>Here is 929 frames improvement (15.5 sec) of my previous run. Thanks to some new routes the turbo cape and the starting speed of Aladdin. By jumping at the right frame, i could keep Al's highest speed wich is  552sp/f , on flat ground
&lt;pre&gt;
&lt;/pre&gt;&lt;h3&gt;&lt;a name=&quot;Objectives&quot;&gt;&lt;/a&gt;Objectives&lt;/h3&gt;&lt;div class=&quot;deeper&quot;&gt;
&lt;ul&gt;&lt;li&gt; Aims for fastest time
&lt;/li&gt;&lt;li&gt; Takes damage to save time
&lt;/li&gt;&lt;li&gt; Uses no passwords
&lt;/li&gt;&lt;/ul&gt;&lt;h4&gt;&lt;a name=&quot;EmulatorSettings&quot;&gt;&lt;/a&gt;Emulator &amp;amp; Settings&lt;/h4&gt;&lt;div class=&quot;deeper&quot;&gt;
&lt;ul&gt;&lt;li&gt; SNES9x 1.43+ v9
&lt;/li&gt;&lt;/ul&gt;&lt;p/&gt;&lt;ul&gt;&lt;li&gt;&lt;ul&gt;&lt;li&gt; WIP1 timing - On
&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p/&gt;...
&lt;hr/&gt;
&lt;/div&gt;&lt;/div&gt;</description><dc:date>2008-05-01T01:08:12+0300</dc:date><pubDate>2008-05-01T01:08:12+0300</pubDate><dc:contributor>jaysmad</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1960S.html"><title>#1960: x2poet's NES Chiki Chiki Machine Mou Race in 18:49.85 (Submitted by x2poet)</title><link>http://tasvideos.org/1960S.html</link><description>&lt;h2&gt;&lt;a name=&quot;Summary&quot;&gt;&lt;/a&gt;Summary&lt;/h2&gt;&lt;div class=&quot;deeper&quot;&gt;
Here is a new movie that I choose this game named Chiki Chiki Machine Mou Race which is called Wacky Race in the USA.I choose this rom because of the background's design of the rom from Japan is more beautiful than that from the USA which is also very laggy.
The charactor is lovely,especially the nauty dog.The game is interesting because there are many different stages.Ice,ocean,cloud
&lt;p/&gt;...
&lt;hr/&gt;
&lt;/div&gt;</description><dc:date>2008-04-30T19:13:32+0300</dc:date><pubDate>2008-04-30T19:13:32+0300</pubDate><dc:contributor>x2poet</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1959S.html"><title>#1959: zggzdydp's GBA Castlevania - Aria of Sorrow in 04:51.98 (Submitted by zggzdydp)</title><link>http://tasvideos.org/1959S.html</link><description>&lt;ul&gt;&lt;li&gt; Aims for fastest time
&lt;/li&gt;&lt;li&gt; Manipulates luck
&lt;/li&gt;&lt;li&gt; Takes damage to save time
&lt;/li&gt;&lt;li&gt; Emulator used VBA19.3
&lt;/li&gt;&lt;/ul&gt;&lt;p/&gt;Castlevania AoS Julius version by zggzdydp. This run is 61 seconds faster than the &lt;a class=&quot;extlink&quot; id=&quot;i6FBAB8DF&quot; href=&quot;http://tasvideos.org/508M.html&quot;&gt;published run&lt;/a&gt; by Atma. Improvements come from optimized movement and boss fight. As the published run, played in normal mode, the only difference in hard mode is stronger boss, but longer
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-04-30T19:00:31+0300</dc:date><pubDate>2008-04-30T19:00:31+0300</pubDate><dc:contributor>zggzdydp</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1958S.html"><title>#1958: gia's GBC Pokémon Yellow in 02:06.28 (Submitted by gia)</title><link>http://tasvideos.org/1958S.html</link><description>For those thinking the japanese versions of Pokémon are the only ones that could be completed extremely fast with the use of glitches, well, the UE versions can be completed even faster.
&lt;p/&gt;By breaking the game into allowing the modification of its internal variables the main character gets into the Hall of Fame without receiving his first pokemon, yet his pokedex marks 152 out of 151 pokemon.
&lt;pre&gt;
&lt;/pre&gt;...
&lt;hr/&gt;
</description><dc:date>2008-04-30T03:58:49+0300</dc:date><pubDate>2008-04-30T03:58:49+0300</pubDate><dc:contributor>gia</dc:contributor></item>
<item rdf:about="http://tasvideos.org/1103M.html"><title>[1103] NES Mega Man (JPN/USA) by Deign in 15:29.27 (Published by Bisqwit)</title><link>http://tasvideos.org/1103M.html</link><description>On this site, we make perfect movies, and then we surpass them.
Of course, if we can surpass them, they were not perfect in the
first place, but who would have known?
&lt;p/&gt;When &amp;quot;perfection&amp;quot; is defined as &amp;quot;as fast as possible&amp;quot;, it requires
some sacrifices. Indeed, this movie sacrifices a lot in the playability
of the game. Full of &lt;a href=&quot;http://tasvideos.org/RockmanTricks.html&quot;&gt;tricks&lt;/a&gt; to pass through walls,
tricks to avoid ma
&lt;p/&gt;...
&lt;hr/&gt;
</description><dc:date>2008-04-29T21:02:28+0300</dc:date><pubDate>2008-04-29T21:02:28+0300</pubDate><dc:contributor>Bisqwit</dc:contributor></item>

</rdf:RDF>
