TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for NES Street Fighter 2010: The Final Fight


#46332766305389526 - Street Fighter 2010 v18
Street Fighter 2010 (J) [!]v18.fm2 (361kB fm2 movie [NES])
Uploaded 2018-04-09 14:12:17 by MESHUGGAH (343 files)
For NES Street Fighter 2010: The Final Fight (7 files)
In 06:50.24 [24655 frames], 10556 rerecords)
1140 views, 134 downloads
Added all faster portals (nesrocks' trick) to my latest WIP.
  • Some levels had a few gains and losses because of this, nothing special or new thing apart from this
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#46105828434592688 - Street Fighter 2010 v16
Street Fighter 2010 (J) [!]v16.fm2 (365kB fm2 movie [NES])
Uploaded 2018-03-30 08:55:10 by MESHUGGAH (343 files)
For NES Street Fighter 2010: The Final Fight (7 files)
In 06:54.17 [24891 frames], 10133 rerecords)
1198 views, 145 downloads
Added Challenger's all improvements (no lag for P1 boss, replicated P5L1 through encode)

Should be 24891 frames long (bizhawk is 1 frame faster at 0th frame)

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#46089418810177679 - Street Fighter 2010 v14
Street Fighter 2010 (J) [!]v14.fm2 (365kB fm2 movie [NES])
Uploaded 2018-03-29 15:10:59 by MESHUGGAH (343 files)
For NES Street Fighter 2010: The Final Fight (7 files)
In 06:54.73 [24925 frames], 9314 rerecords)
1183 views, 133 downloads
  • P2 boss 7 frames faster with jumping start (first frame)
  • p4l1 dropping from first platform is 2 frames faster than instead of dropping from first frame and dropping again, but no time save (whatever frame rule)

Need to check P4L1 and debug that frame rule

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#46084629646941337 - Street Fighter 2010 v11
Street Fighter 2010 (J) [!]v11.fm2 (365kB fm2 movie [NES])
Uploaded 2018-03-29 10:00:25 by MESHUGGAH (343 files)
For NES Street Fighter 2010: The Final Fight (7 files)
In 06:54.85 [24932 frames], 9075 rerecords)
1162 views, 131 downloads
Changed movement a lil bit.

  • 1 frame faster P1L1 (sub x optimal) but doesn't matter, probably there is a frame rule (which would also explain the manual "insert 1 frame and remove 1 frame before and after a section" this isn't the reason as that one depends on lag frames)
  • 16 frames faster P2 boss by climbing the wall on the left and jumping off to get to the green goo earlier

edit: this movie includes the P3 boss 2 lag frames improvement

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#46050206845626622 - Street Fighter 2010 v7
Street Fighter 2010 (J) [!]v7.fm2 (366kB fm2 movie [NES])
Uploaded 2018-03-27 20:48:04 by MESHUGGAH (343 files)
For NES Street Fighter 2010: The Final Fight (7 files)
In 06:55.15 [24950 frames], 8300 rerecords)
1224 views, 140 downloads
Nearly 100% optimized but didn't checked subpixels

Note

  • there can be random 2 frames of saving or loss between levels (and cinematics)
  • edit2: you can also insert 1 frame before sections and delete 1 frame after. not sure if this has any potential use or why is it works in the first place...

  • planet 1 level 1 - only final dmg taken matters
  • planet 3 level 1 - not sure if it's fastest on last enemy
  • all lag frames eliminated except for...
  • planet 3 level 3 - jumping asap triggers enemy earlier, so this is faster than jumping later
  • planet 3 boss - 9 lag frames is best for me
  • planet 5 level 1 - mixing vertical and horizontal optimization but 1 lag frame is still there

So need to check subposes, p3l3, p3boss, p5l1. edit: p3boss can be 2 frames faster with lag optimization (removing R at specific frames)

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#46029177311336504 - Street Fighter 2010 v4
Street Fighter 2010 (J) [!]v4.fm2 (367kB fm2 movie [NES])
Uploaded 2018-03-26 22:04:17 by MESHUGGAH (343 files)
For NES Street Fighter 2010: The Final Fight (7 files)
In 06:56.93 [25057 frames], 5326 rerecords)
1198 views, 135 downloads
Completes the game using the pause glitch.

Not fully optimized but enough to be useful for comparison.

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#13195247401590845 - Street Fighter 2010 WIP
Street Fighter 2010 (U) wip2.fm2 (54.6kB fm2 movie [NES])
Uploaded 2014-03-09 05:36:15 by jlun2 (133 files)
For NES Street Fighter 2010: The Final Fight (7 files)
In 01:01.72 [3709 frames], 2527 rerecords)
6107 views, 311 downloads
Emulator: fceux-2.2.2-win32

Fixes a minor flaw at the end

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