TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for Genesis Sonic 3 & Knuckles


#42185670270865281 - Sandopolis 2 S+T ring attack (no screen wraps)
Sandopolis 2 S+T ring attack (no screen wraps)/Sandopolis 2 S+T ring attack (no screen wraps).gmv (38.6kB gmv movie [Genesis])
Uploaded 2017-10-04 19:49:36 by kaan55 (1 file)
For Genesis Sonic 3 & Knuckles (7 files)
In 03:39.5 [13153 frames], 16538 rerecords)
213 views, 9 downloads
This is a testrun of Sandopolis 2 Sonic and Tails ring attack.

The movie requires a savestate for gens 11b

This is my first time using the userfiles so I hope this was uploaded the way I wanted it to. EDIT: It didn't. I added a link to the savestate above. I also added a link to the youtube encode below for convenience sake.

https://www.youtube.com/watch?v=NxhHWC_45HU

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#41776512898163931 - Sonic + Tails newgame+ Ring-attack LBZ2 WIP 13
Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv (531kB gmv movie [Genesis])
Uploaded 2017-09-16 09:35:24 by Evil_3D (3 files)
For Genesis Sonic 3 & Knuckles (7 files)
In 50:23.59 [181182 frames], 58472 rerecords)
275 views, 8 downloads
Here is the lastest WIP of the "newgame+ ring-attack" (Idk what to really call it) up to LBZ2, Sonic 3 levels are done, I will start with S&K levels now.

Save state for Gens-11b is required!: Click here

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#41475077960575424 - Sonic and Tails newgame+ ring-attack LBZ1 wip
Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv (440kB gmv movie [Genesis])
Uploaded 2017-09-02 19:47:06 by Evil_3D (3 files)
For Genesis Sonic 3 & Knuckles (7 files)
In 41:45.33 [150126 frames], 48747 rerecords)
376 views, 19 downloads
This is a LBZ1 Wip showing first 2:12 minutes in-game time

Savestate for Gens 11b is required: Click here

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#41116930443853757 - S3K - Knuckles 100% improved special stages
joojamoi-Evil_3d-S3K-Knuckles-100percent-14-specials-improved.gmv (468kB gmv movie [Genesis])
Uploaded 2017-08-17 16:40:56 by Evil_3D (3 files)
For Genesis Sonic 3 & Knuckles (7 files)
In 44:27.74 [159858 frames], 34105 rerecords)
541 views, 19 downloads
This is a improved version of my previous Knuckles 100%. Tha main improvements is thanks to joojamoi for improved the 14 special stages thanks to a new glitch to save time.

The bad side is the movie desync in some zones and I helped him in this part and luckily I improved some zones.

These are

Level New time Old time
Flying Battery 2 1:16.30 1:17.04
Sandopolis 2 1:03.18 1:08.40
Lava Reef 2 0:42.07 0:44.14
Sky Sanctuary 0:57.07 0:57.06

Sky Sactuary I lost 1 frame because Mecha Sonic has a very unfriendly attack patterns and with the new times the patters changes drastically, so when SSZ start I do micro pauses to manipulate his attack patterns. It's a shame to have lost 1 frame here, but hey, if I had not done the pauses I would have lost 10+ seconds.

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#19351628431942712 - Marzojr & Aglar's Sonic 3 & Knuckles "newgame+" from SRAM
marzojr,aglar-hypersonic+tails-v2-sonic3k-sram.gmv (290kB gmv movie [Genesis])
Uploaded 2014-12-11 11:42:45 by marzojr (4 files)
For Genesis Sonic 3 & Knuckles (7 files)
In 27:31.29 [98950 frames], 201240 rerecords)
6509 views, 250 downloads
Hex edited version of the submission that does not have the savestate dependency; instead, it requires valid SRAM. You can either use this one or generate your own as described here.
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#16955344100364339 - TAS - Sonic 3 & Knuckles - Tails - Flying Battery 1 - 46::58
TAS-Tails-fb1.gmv (15.7kB gmv movie [Genesis])
Uploaded 2014-08-25 13:41:41 by Tee-N-Tee (5 files)
For Genesis Sonic 3 & Knuckles (7 files)
In 01:29.15 [5342 frames], 640 rerecords)
7149 views, 332 downloads
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#4013288162007150 - Sonic the Hedgehog series timer
sonictime.lua (1.99kB Lua script)
Uploaded 2013-01-19 17:18:27 by oneeighthundred (3 files)
For Genesis Sonic 3 & Knuckles (7 files)
8800 views, 262 downloads
This script adds a more accurate in-game timer overlay to Sonic the Hedgehog series games. It displays the subsecond time on the main clock as well as an additional display of the time it actually took to go from the timer starting to the post-stage score screen.

This includes a breakdown of frames added from lag, pausing the game, and most importantly, post-stage actions that delayed the score screen.

Works with the entire main Sonic series.

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