User Files for Metal Force

Upload All User Files

#20619882612631784 - Metal Force - All in One HUD

Metal Force - All In One HUD.lua
1121 downloads
Uploaded 2/6/2015 2:30 PM by Scepheo (see all 11)
An extensive Lua HUD script for Metal Force. Mostly intended for use with glitchy behavior.

#20619104287161994 - Metal Force - Level Corruption

Metal Force - Level Corruption.bk2
In 03:46.43 (13608 frames), 12037 rerecords
Game: Metal Force ( NES, see all files )
997 downloads
Uploaded 2/6/2015 1:39 PM by Scepheo (see all 11)
Uses a black transition cancel followed by a scrolling transition to load corrupted exit data. Then triggers it to demonstrate game brokenness.
For best results (or basically any understanding at all), use with this Lua script.

#20619056766859827 - DTC5 CompV7 + Exonym's improvement

MetalForce-DTC5CompV8.fm2
In 13:09.60 (47454 frames), 89603 rerecords
Game: Metal Force ( NES, see all files )
1643 downloads
Uploaded 2/6/2015 1:36 PM by MESHUGGAH (see all 292)
2 frames saved at mission 5 room 3 by not touching next clip corner right at the entrance and changed speed cycles to sync up.

#20618740505759766 -

Metal Force Mission 5 improvement.fm3
In 09:08.75 (32979 frames), 89544 rerecords
Game: Metal Force ( NES, see all files )
793 downloads
Uploaded 2/6/2015 1:16 PM by Exonym (see all 102)
Mission 5 2 frame improvement?

#20598125449468430 - Metal Force Mission 1 lag

Metal force mission 1 lag.fm3
In 01:45.89 (6364 frames), 89821 rerecords
Game: Metal Force ( NES, see all files )
725 downloads
Uploaded 2/5/2015 2:59 PM by Exonym (see all 102)
Loses all improvements (~2 or 3 frames or so) from lag, but I don't think it's fixable.

#20597948781701404 - DTC5 Compilation V7

MetalForce-DTC5CompV7-compact.fm3
In 13:09.63 (47456 frames), 89528 rerecords
Game: Metal Force ( NES, see all files )
1189 downloads
Uploaded 2/5/2015 2:47 PM by MESHUGGAH (see all 292)
65 frames faster than AAA.
Comparing to previous (AAA, CompV6) route:
  • Mission 4 Room 4 edited to be 2 frames faster with current cycles (if this route would have (but can't get) the same cycle as AAA's, this would be 2~3 frames slower)
  • Mission 6 is same but Boss added from MMM, 4 frames faster
  • Mission 7 is same

#20597643436324895 -

boss6_compact.fm3
In 13:09.70 (47460 frames), 89493 rerecords
Game: Metal Force ( NES, see all files )
1233 downloads
Uploaded 2/5/2015 2:27 PM by MESHUGGAH (see all 292)
1st hit 13 frames earlier than AAA, only 4 frames faster.

#20554752230643976 - DTC5 Compilation V6

MetalForce-DTC5CompV6-compact.fm3
In 13:09.73 (47462 frames), 89030 rerecords
Game: Metal Force ( NES, see all files )
1206 downloads
Uploaded 2/3/2015 4:06 PM by MESHUGGAH (see all 292)
59 frames faster than AAA submission so far.
Added TTT (Team 7)'s route of Mission 5 Room 3 and Room 4 (speed cycles were changed from start).
Comparing to previous (V5, AAA) route (3 frames saved total):
  • 1 frame saved by the M5R3 corner boost (which other teams also did)
  • 1 frame saved by the M5R3 different speed cycle
  • 2 frames saved at M5R4 but 1 lost in nextscreen compared to AAA TTT because of better speed cycle from M5R1 start (meshuggah)

#20551259081411075 - DTC5 Compilation v5

MetalForce-DTC5CompV5-compact.fm3
In 13:09.78 (47465 frames), 88034 rerecords
Game: Metal Force ( NES, see all files )
1209 downloads
Uploaded 2/3/2015 12:19 PM by MESHUGGAH (see all 292)
Synced up to mission6 start, 56 frames faster compared to AAA.
Comparing to CompV4
  • Added SAC (Team 2)'s route of Mission 5 Room 1 and Room 2. Somewhat changed input parts because they used boomerang so I had to resync to avoid getting lag frames, different shooting etc. Saved 4 frames compared to AAA (1-1 frames compared to SAC)
  • Added 1 frame delay at M5R2 final ladder to match with AAA's Mission 5 Room 3 speed cycle. M5R3 is 1 frame faster than SAC, 1 frame slower than AAA (need more tests to see if it's possible without this additional 1 frame delay).

#20539447403495593 - DTC5 Compilation v4

MetalForce-DTC5CompV4-compact.fm3
In 13:09.83 (47468 frames), 87388 rerecords
Game: Metal Force ( NES, see all files )
1207 downloads
Uploaded 2/2/2015 11:33 PM by MESHUGGAH (see all 292)
Comparing to CompV3
  • 3 frames improvement added on Mission 4 Room 1 from MMM's ending of the top part
  • 1 frame saved at the end of Mission 4 Room 3
Comparing to AAA after Mission 4 Room 4 (CompV3 only synced up to M4R4 start)
  • Loses 5 frames because of very unfortunate speed cycles at the start of Mission 4 Room 4.
Movie continues with AAA's M4R4 to the end input part. Should sync up to the end.

#20515682161543102 - DTC5 Compilation v3

MetalForce-DTC5CompV3-compact.fm3
In 13:53.71 (50105 frames), 86307 rerecords
Game: Metal Force ( NES, see all files )
1245 downloads
Uploaded 2/1/2015 9:52 PM by MESHUGGAH (see all 292)
Synced up to Mission 4 Room 3 start, 54 frames faster than AAA's submission.
  • Improved 2 frames of AAA's Mission 4 Room 1 route (1 on top part, 1 on bottom part)
  • Improved 1 frame of AAA's Mission 4 Room 2 route (probably because of speed cycle)
  • Added MMM's cam Y / firetrap manipulation Mission 4 Room 3 (which continues with AAA's cornerboosts)
  • Probably 1 frame saved at the end of Mission 4 Room 3
Currently desyncs because of different speed cycle.

#20513288744457209 - DTC5 Compilation v2

MetalForce-DTC5CompV2-compact.fm3
In 13:53.98 (50121 frames), 84318 rerecords
Game: Metal Force ( NES, see all files )
1189 downloads
Uploaded 2/1/2015 7:17 PM by MESHUGGAH (see all 292)
Added Team 6's jump at F21300. 11 frames saved, 22 frames saved total up to Mission 4 start compared to AAA's submission.

#20511612708416611 - DTC5 MMM Mission1+2 + AAA Mission3

MetalForce_MMM_and_AAA_Mission4-compact.fm3
In 13:54.16 (50132 frames), 84205 rerecords
Game: Metal Force ( NES, see all files )
1142 downloads
Uploaded 2/1/2015 5:28 PM by MESHUGGAH (see all 292)
11 frames faster @ F23357 compared to MMM vs AAA.
Don't misunderstand title, all frame differences were succesfully synced up to Mission 4 start. Not whole mission parts were just added.
List of tricks that wasn't tested on every possible place (possible improvements)
  • Team AAA delay jump with X pos sacrifice from a platform
  • Dmg boost from left to left and use invincibility to go right, I saw it on mission6 room2 at some team
  • Cornerclipping to bypass 1 level of a FLOOR row

#20502835493839544 - Metal Force Ladder Glitch by Anty-Lemon

Metal Force ladder glitch by Anty-Lemon.bk2
In 00:11.70 (703 frames), 144 rerecords
Game: Metal Force ( NES, see all files )
999 downloads
Uploaded 2/1/2015 7:59 AM by Aqfaq (see all 8)
Anty-Lemon's game breaking glitch is demonstrated here. It allows OOB in almost every room, so it could have some potential to trigger a game ending glitch...?

#20495629126224642 - DTC5 #1: Team 1 "AAA" in 13:16.62

DTC5 Metal Force - Team 1.fm2
In 13:10.71 (47521 frames), 7763 rerecords
Game: Metal Force ( NES, see all files )
1886 downloads
Uploaded 2/1/2015 12:12 AM by Noxxa (see all 118)
Submission by Team 1 "AAA", consisting of Aqfaq, Anty-Lemon and Aglar
First frame of ending is at frame 47876

#20495627965012291 - DTC5 #2: Team 2 "SAC" in 13:20.54

DTC5 Metal Force - Team 2.bk2
In 13:20.10 (48085 frames), 11918 rerecords
Game: Metal Force ( NES, see all files )
1016 downloads
Uploaded 2/1/2015 12:12 AM by Noxxa (see all 118)
Submission by Team 2 "SAC", consisting of Scepheo, adelikat and Cardboard
First frame of ending is at frame 48112

#20495598109893345 - DTC5 #3: Team 10 "Mission: InTASible™" in 13:22.49

DTC5 Metal Force - Team 10.fm2
In 13:16.66 (47878 frames), 21729 rerecords
Game: Metal Force ( NES, see all files )
1081 downloads
Uploaded 2/1/2015 12:10 AM by Noxxa (see all 118)
Submission by Team 10 "Mission: InTASible™", consisting of ars4326, Alyosha and Samsara
First frame of ending is at frame 48229

#20495571309906617 - DTC5 #4: Team 7 "TTT" in 13:24.27

DTC5 Metal Force - Team 7.fm2
In 13:23.84 (48310 frames), 48024 rerecords
Game: Metal Force ( NES, see all files )
1093 downloads
Uploaded 2/1/2015 12:08 AM by Noxxa (see all 118)
Submission by Team 7 "TTT", consisting of TehSeven, thelegendarymudkip and Truncated
First frame of ending is at frame 48336

#20495556786213136 - DTC5 #5: Team 6 in 13:24.50

DTC5 Metal Force - Team 6.bk2
In 13:18.62 (47996 frames), 32438 rerecords
Game: Metal Force ( NES, see all files )
992 downloads
Uploaded 2/1/2015 12:07 AM by Noxxa (see all 118)
Submission by Team 6, consisting of fsvgm777, lapogne36 and jaysmad
First frame of ending is at frame 48350

#20495526713145595 - DTC5 #6: Team 4 "Nordic Gentlemen" in 13:28.03

DTC5 Metal Force - Team 4.bk2
In 13:27.59 (48535 frames), 32085 rerecords
Game: Metal Force ( NES, see all files )
973 downloads
Uploaded 2/1/2015 12:05 AM by Noxxa (see all 118)
Submission by Team 4 "The Sophisticated League of Nordic Gentlemen", consisting of Brushy, Tompa and Warepire
First frame of ending is at frame 48562

#20495507791599496 - DTC5 #7: Team 11 in 13:31.13

DTC5 Metal Force - Team 11.fm2
In 13:25.24 (48394 frames), 53908 rerecords
Game: Metal Force ( NES, see all files )
1611 downloads
Uploaded 2/1/2015 12:04 AM by Noxxa (see all 118)
Submission by Team 11, consisting of Bobo the King, Personman and Eszik
First frame of ending is at frame 48748

#20495493653152097 - DTC5 #8: Team 5 "ZETAS" in 13:34.95

DTC5 Metal Force - Team 5.fm2
In 13:29.03 (48622 frames), 83768 rerecords
Game: Metal Force ( NES, see all files )
1145 downloads
Uploaded 2/1/2015 12:03 AM by Noxxa (see all 118)
Submission by Team 5 "ZETAS", consisting of Zeupar, Exonym and TASeditor
First frame of ending is at frame 48978

#20495467726973849 - DTC5 #9: Team 3 "MMM" in 14:00.51

DTC5 Metal Force - Team 3.fm2
In 13:54.91 (50177 frames), 81222 rerecords
Game: Metal Force ( NES, see all files )
1648 downloads
Uploaded 2/1/2015 12:01 AM by Noxxa (see all 118)
Submission by Team 3 "MMM", consisting of Masterjun, MESHUGGAH and MUGG
First frame of ending is at frame 50514

#19095439324807403 - Metal Force Lua HUD v2

Metal Force (K) [!] HUD.lua
Game: Metal Force ( NES, see all files )
861 downloads
Uploaded 11/29/2014 10:48 PM by Warepire (see all 18)
Better enemy health display, when an enemy is invulnerable, the correct health remaining is now displayed instead of a negative value. To show that the enemy is in an invulnerable phase, the health is in brackets.

#19049240371276916 - Metal Force WIP 1

Metal Force WIP 1.fm2
In 01:55.94 (6968 frames), 42069 rerecords
Game: Metal Force ( NES, see all files )
2 comments, 1102 downloads
Uploaded 11/27/2014 8:52 PM by Denial140 (see all 20)