#41607858540623719 - WSWAN GGP2 WIP19
Observations:
- the game seems to be compact, as in, there are no random lag frame differences or what so ever (good thing) edit2: I was wrong WIP19b with random 1 lag frame f8359 in this movie
- enemy manipulation starts right after LET'S ROCK
possible manipulations:
- 4 frames to append 2, empty, empty, empty (doesn't works on every enemy)
- 11 frames to append S .... b ... (fastest pause unpause)
- 0 frames to press B right after 3 (gauge) (doesn't works on every enemy)
- 0 frames to positioning, running and dashing
edit: movie desyncs after fanny I guess
This movie uses Jam and manipulates her with the 4 frame way.
- 1 frame lost because of this
- many frames won because of fighting Fanny
#41583460327128868 - WSWAN GGP2 WIP17
- Pressing a button later at pre-fight to reduce waiting time at the end of fights
#41579221961477119 - WSWAN GGP2 WIP6
Slower than published TAS, not sure if because of Jam
- the title screen 1 frame delay seems optimal
- need to check further delay actions (enemy position before OHK vertically)
edit: this movie uses Spikestuff's TAS
#29881731265971335 - Guilty Gear Petit 2 Update
Now with 100% more Fanny.
What? She's an actual character, a nurse (a strange one) even