TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for NES Ninja Gaiden III: The Ancient Ship of Doom


#23583741349136422 - Ninja Gaiden 3 pacifist test run
Ninja Gaiden 3 (U)-pacifist-test1.fm2 (654kB fm2 movie [NES])
Uploaded 2015-06-20 01:58:50 by TheAxeMan (7 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 12:22.88 [44646 frames], 5961 rerecords)
1780 views, 128 downloads
Pacifist test run by TheAxeMan. Many levels are improvable and the death cheating glitch can be better exploited.
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#13933503034429451 - new ng3 improvement
Ninja Gaiden 3.fm2 (70.1kB fm2 movie [NES])
Uploaded 2014-04-11 11:32:45 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 01:19.35 [4769 frames], 9681 rerecords)
3300 views, 200 downloads
I found a new improvement in stage 2.
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#13617507608379158 - Disappearance glitch with recovery
ng3 glitch-recover.fm2 (28.1kB fm2 movie [NES])
Uploaded 2014-03-28 06:00:10 by TheAxeMan (7 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 00:17.82 [1071 frames], 23 rerecords)
3139 views, 193 downloads

FM2 file begins from a savestate

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#13616577761808112 - ng3 glitch
ng3 glitch.fm2 (19.9kB fm2 movie [NES])
Uploaded 2014-03-28 04:59:52 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 00:08.55 [514 frames], 13 rerecords)
3365 views, 189 downloads

FM2 file begins from a savestate

new glitch has been discovered
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#11936172621271794 - Ng3 jump glitch
Ninja Gaiden 3 glitch.fm2 (12.9kB fm2 movie [NES])
Uploaded 2014-01-11 12:44:11 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 00:02.11 [127 frames], 8 rerecords)
3676 views, 198 downloads

FM2 file begins from a savestate

This glitch allows you to jump over the platforms on last stage. Might saved on last stage if it works.

Used j rom

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#11934142588893090 - Ng3 glitch
WIp1.fm2 (30.4kB fm2 movie [NES])
Uploaded 2014-01-11 10:32:32 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 00:22.31 [1341 frames], 392 rerecords)
3644 views, 196 downloads
Used j rom
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#3277344841624196 - ninja gaiden 3 wip for now 7 frames are saved
ng3stage2.fm2 (277kB fm2 movie [NES])
Uploaded 2012-12-17 13:51:54 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 03:25.0 [12320 frames], 16385 rerecords)
4776 views, 253 downloads
ng3 being tas faster than current published run
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#3273624241082839 - Ninja Gaiden 3 beginning by TheAxeMan
Ninja Gaiden 3-test2012.fm2 (27.3kB fm2 movie [NES])
Uploaded 2012-12-17 09:50:37 by TheAxeMan (7 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 00:20.03 [1204 frames], 4127 rerecords)
4415 views, 236 downloads
Reached 1-1B with optimal subpixels. But enemy moved differently so it may not save time.
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#1766323669346295 - 5th boss Glitchy kill in ninja gaiden 3
5thboss_glitch.fm2 (15.8kB fm2 movie [NES])
Uploaded 2012-10-10 12:40:54 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 00:03.98 [239 frames], 112 rerecords)
5080 views, 301 downloads

FM2 file begins from a savestate

I just figured out this while i accidently kill an enemy in 1-1b(that enemy who flying up and down). You know he spawn at left side of the screen but you can kill it by attacking right. MORE GLITCH COMING SOON! Including fall through wall glitch
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#1722291202748822 - Stage 2 Ninja Gaiden 3 2 more frame
2framegain_ng3.fm2 (192kB fm2 movie [NES])
Uploaded 2012-10-08 13:05:22 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 02:21.9 [8528 frames], 10514 rerecords)
5005 views, 264 downloads
Yeah another 2 frame
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#1696431540812527 - 3 frames improve Ninja gaiden 3
NES ninja gaiden 3.fm2 (233kB fm2 movie [NES])
Uploaded 2012-10-07 09:08:20 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 02:52.13 [10345 frames], 9276 rerecords)
5074 views, 271 downloads
So yeah i've been poking around in this game to get and finally got some few improvements. Stage 2 need some more investigation. I Gain 1 frame in 2-2a and 1 frame in 2-2b but later lost again to get that jump ball in 2-2d at optimal position(subpixel i think). Improvement on first stage :- 3 frames , 1 frame on 1-1a , two frame on boss
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