TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for NES Ninja Gaiden III: The Ancient Ship of Doom


#23583741349136422 - Ninja Gaiden 3 pacifist test run
Ninja Gaiden 3 (U)-pacifist-test1.fm2 (654kB fm2 movie [NES])
Uploaded 2015-06-20 01:58:50 by TheAxeMan (9 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 12:22.88 [44646 frames], 5961 rerecords)
5245 views, 622 downloads
Pacifist test run by TheAxeMan. Many levels are improvable and the death cheating glitch can be better exploited.
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#13933503034429451 - new ng3 improvement
Ninja Gaiden 3.fm2 (70.1kB fm2 movie [NES])
Uploaded 2014-04-11 11:32:45 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 01:19.35 [4769 frames], 9681 rerecords)
6861 views, 640 downloads
I found a new improvement in stage 2.
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#13617507608379158 - Disappearance glitch with recovery
ng3 glitch-recover.fm2 (28.1kB fm2 movie [NES])
Uploaded 2014-03-28 06:00:10 by TheAxeMan (9 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 00:17.82 [1071 frames], 23 rerecords)
6609 views, 618 downloads

FM2 file begins from a savestate

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#13616577761808112 - ng3 glitch
ng3 glitch.fm2 (19.9kB fm2 movie [NES])
Uploaded 2014-03-28 04:59:52 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 00:08.55 [514 frames], 13 rerecords)
6964 views, 594 downloads

FM2 file begins from a savestate

new glitch has been discovered
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#11936172621271794 - Ng3 jump glitch
Ninja Gaiden 3 glitch.fm2 (12.9kB fm2 movie [NES])
Uploaded 2014-01-11 12:44:11 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 00:02.11 [127 frames], 8 rerecords)
7216 views, 598 downloads

FM2 file begins from a savestate

This glitch allows you to jump over the platforms on last stage. Might saved on last stage if it works.

Used j rom

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#11934142588893090 - Ng3 glitch
WIp1.fm2 (30.4kB fm2 movie [NES])
Uploaded 2014-01-11 10:32:32 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 00:22.31 [1341 frames], 392 rerecords)
7195 views, 618 downloads
Used j rom
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#3277344841624196 - ninja gaiden 3 wip for now 7 frames are saved
ng3stage2.fm2 (277kB fm2 movie [NES])
Uploaded 2012-12-17 13:51:54 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 03:25.0 [12320 frames], 16385 rerecords)
8299 views, 667 downloads
ng3 being tas faster than current published run
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#3273624241082839 - Ninja Gaiden 3 beginning by TheAxeMan
Ninja Gaiden 3-test2012.fm2 (27.3kB fm2 movie [NES])
Uploaded 2012-12-17 09:50:37 by TheAxeMan (9 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 00:20.03 [1204 frames], 4127 rerecords)
7893 views, 610 downloads
Reached 1-1B with optimal subpixels. But enemy moved differently so it may not save time.
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#1766323669346295 - 5th boss Glitchy kill in ninja gaiden 3
5thboss_glitch.fm2 (15.8kB fm2 movie [NES])
Uploaded 2012-10-10 12:40:54 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 00:03.98 [239 frames], 112 rerecords)
8728 views, 719 downloads

FM2 file begins from a savestate

I just figured out this while i accidently kill an enemy in 1-1b(that enemy who flying up and down). You know he spawn at left side of the screen but you can kill it by attacking right. MORE GLITCH COMING SOON! Including fall through wall glitch
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#1722291202748822 - Stage 2 Ninja Gaiden 3 2 more frame
2framegain_ng3.fm2 (192kB fm2 movie [NES])
Uploaded 2012-10-08 13:05:22 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 02:21.9 [8528 frames], 10514 rerecords)
8523 views, 636 downloads
Yeah another 2 frame
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#1696431540812527 - 3 frames improve Ninja gaiden 3
NES ninja gaiden 3.fm2 (233kB fm2 movie [NES])
Uploaded 2012-10-07 09:08:20 by Marx (16 files)
For NES Ninja Gaiden III: The Ancient Ship of Doom (11 files)
In 02:52.13 [10345 frames], 9276 rerecords)
8645 views, 685 downloads
So yeah i've been poking around in this game to get and finally got some few improvements. Stage 2 need some more investigation. I Gain 1 frame in 2-2a and 1 frame in 2-2b but later lost again to get that jump ball in 2-2d at optimal position(subpixel i think). Improvement on first stage :- 3 frames , 1 frame on 1-1a , two frame on boss
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