TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for NES Super Mario Bros. 3


#51375825773152801 - Super Riff Bros. 3 “any%”
SuperRiffBros.3_TAS.fm2 (915kB fm2 movie [NES])
Uploaded 2018-11-22 16:58:56 by Αsumeh (17 files)
For NES Super Mario Bros. 3 (5 files)
In 17:19.2 [62455 frames], 7926 rerecords)
434 views, 22 downloads
Super Riff Bros. 3 is a Super Mario Bros. 3 hack created by Freakin HA, inspired by Kaizo hacks such as Kaizo Mario Bros. 3, Kamikaze Bros. 3, the Kaizo Mario World trilogy, etc.

This TAS races through the hack in less than 20 minutes in time to save Peach, only to find that she's a whiz at 1970s music.

Download the IPS patch here.

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#51359243515658205 - Superfast Mario Bros. 3
SuperfastMario3_TAS.fm2 (98.1kB fm2 movie [NES])
Uploaded 2018-11-21 23:03:34 by Αsumeh (17 files)
For NES Super Mario Bros. 3 (5 files)
In 01:51.15 [6680 frames], 1441 rerecords)
442 views, 21 downloads
Quoting Acmlm1:
SMB3 with speed hacks! Once again, Mario races through the game faster than Sonic could ever hope to, and doesn't have time to waste on the autoscrolling.
Superfast Mario Bros. 3 is a Super Mario Bros. 3 hack that includes speed hacks, letting Mario zip through the game in record time. Other speedy changes were made alongside that as well. The hack was actually created in 2008, after the first and second of its series. However, it wasn't until July 28, 2009 when a run of this hack was finally created.

This is a 0.38-second improvement to my old movie created almost eight years after the original run by Acmlm1 has been uploaded (to which I've also improved by 3 seconds). This was mostly due to a new strategy of killing Bowser quicker by getting on the right side of Bowser instead of the left. Because of that, this TAS is about 5.6 times faster than the current movie of the original game.

Here's where you can get the IPS patch.

And, one more thing: It's not possible to perform a warpless version of the game due to a number of issues being discovered by YouTuber Chris Akridge.

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#33691566749055448 - SMB3 Battle Mode watch file
SMB3BattleModeMemoryOrder.wch (502B Memory watch file)
Uploaded 2016-09-17 06:59:50 by dwangoAC (41 files)
For NES Super Mario Bros. 3 (5 files)
8647 views, 342 downloads
This file shows the SMB3 battle mode in memory order.
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#10240438833533844 - SMB3 optimized through level 2 (then desyncs)
SMB3 optimized 2.fm2 (845kB fm2 movie [NES])
Uploaded 2013-10-27 03:54:25 by Bobo the King (7 files)
For NES Super Mario Bros. 3 (5 files)
In 10:25.62 [37599 frames], 0 rerecords)
12883 views, 384 downloads
I ran my optimization script on LordTom, Mitjitsu, and Tompa's Super Mario Bros. 3 run. It removed about 1/3 of all inputs. However, it desyncs after two levels because enemies are on some spurious timer that isn't affected by frames but rather by the user's input.

I swear it's not a problem with the script! I just need to analyze the game's RAM more thoroughly!

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#3680901296483991 - Super Mario Bros 3 warpless
smb3-warpless.fcm (88.8kB fcm movie [NES])
Uploaded 2013-01-04 18:02:53 by Soig (18 files)
For NES Super Mario Bros. 3 (5 files)
In 28:50.2 [103983 frames], 39346 rerecords)
14981 views, 421 downloads
Sorry, I deleted it accidentally just now... So I reupload it now.

Ps: I wish that my run can help the authors who are TASing this game(such as Lord Tom, Mitjitsu, etc.) beat existing record successfully!

Old description:

I improved a little. And this is an unfinished movie.

World 1, 2 frames faster.

World 2, in 2-pyramid, I improved about 4 frames.

In 3-hammer, Mario can kill upward hammer without fireball. But I didn't do that. Because I found that after this stage...

In 4-2, I got P-speed faster.

In 4-6, I've tried a lot of times to get a card earlier than star. But it failed. Due to 1 less x pixel...

I guess that in 8-ship 1, it can be faster. Like warped run - push Mario ahead to get into pipe earlier.

But I can't determine if this way is suitable in 8-tank 1. Because Mario can't fly like warped run...

Other improvement maybe appear:

Author should use corner boosting and ceiling boosting. Especially ceiling boosting!

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