TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for NES Super Mario Bros. 3


#56395527153412223 - Mini Kaizo Bros. 3 (Super Mario Bros. 3 Hack) “any%”
MiniKaizo3(WIP)_TAS.fm2 (149kB fm2 movie [NES])
Uploaded 2019-07-06 18:30:48 by Αsumeh (24 files)
For NES Super Mario Bros. 3 (9 files)
In 02:49.29 [10174 frames], 2391 rerecords)
244 views, 17 downloads
This is a work-in-progress TAS for a Super Mario Bros. 3 ROM Hack known as Mini Kaizo Bros. 3.

Game Objectives

  • Aims for the fastest game completion
  • Uses death to save time
  • Barely manipulates luck (for the hand traps)
  • Uses the PRG1 version
  • Saves his soul from Bowser

After seeing how it's possible to warp straight to World 8 from World 1, according to this video, I ditched my original plan of going through all the worlds and decided to use the video's method instead. I have currently stopped after the last World 8 pipe area before the castle because I can't find a way to activate the trigger to force the lock to disappear, thus leaving me stuck.

Again, help and suggestions would be appreciated, though, it's only the trigger activation in World 8 that I need help on. Other than that, comment your opinion out, and let me know if you find any unoptimal spots or improvable areas.

You may also encode this run (and my other runs) so that people without an emulator can watch them at ease. Don't forget to give me credit for doing so.

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#52514549789799992 - SMB3 SUBNesHawk ACE Test
SMB3_AGDQ.bk2 (23.5kB bk2 movie [NES])
Uploaded 2019-01-12 23:46:09 by total (2 files)
For NES Super Mario Bros. 3 (9 files)
In 07:52.22 [28380 frames], 344 rerecords)
1999 views, 105 downloads
Early version of the SMB AGDQ2017 payload converted into BK2 for subneshawk.
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#52430841117850526 - SMB3 in 126 polls (SUBNESHawk)
smb3-prg1_126polls.bk2 (1.02kB bk2 movie [NES])
Uploaded 2019-01-09 05:17:34 by Masterjun (18 files)
For NES Super Mario Bros. 3 (9 files)
In 00:02.1 [126 frames], 229 rerecords)
2294 views, 112 downloads
Super Mario Bros. 3 (U) (PRG1) in SUBNESHawk.

Reaches end cutscene. Has invisible credits though.

Explanation

Due to the DPCM glitch, a workaround was programmed into the game. It consists of rereading inputs until two consecutive inputs match. This can be abused by constantly changing input, leading to an overflow.

Similar to this.


Input

  [Input]
  LogKey:#Power|Reset|#P1 Up|P1 Down|P1 Left|P1 Right|P1 Start|P1 Select|P1 B|P1 A|#P2 Up|P2 Down|P2 Left|P2 Right|P2 Start|P2 Select|P2 B|P2 A|
  |..|........|........|
  |..|........|........|
  |..|........|........|
  |..|........|........|
  |..|........|........|
  |..|........|........|
  |..|........|........|
  |..|........|........|
  |..|........|........|
  |..|........|........|
  |..|........|........|
  |..|........|U...S..A|
  |..|........|U...S..A|
  |..|....S.B.|........|
  |..|....S.B.|........|
  |..|........|........|
  |..|........|.D.RS.B.|
  |..|........|U.L..s.A|
  |..|........|.D.RS.B.|
  |..|........|U.L..s.A|
  |..|........|.D.RS.B.|
  |..|........|U.L..s.A|

  <45 repititions of those 2 lines>

  |..|........|.D.RS.B.|
  |..|........|U.L..s.A|
  |..|........|.D.RS.B.|
  |..|........|U.L..s.A|
  |..|........|.D.RS.B.|
  |..|........|U.L..s.A|
  |..|........|U.L..s..|
  |..|........|........|
  |..|........|........|
  |..|........|........|
  |..|........|U...Ss.A|
  |..|........|U...Ss.A|
  |..|U.L.S.B.|........|
  |..|U.L.S.B.|........|
  [/Input]
Info (2 comments) Download

#52086265358578538 - Super Mario Bros. 3 “fastest 99 lives”
Mario3-99Lives_TAS.fm2 (38.2kB fm2 movie [NES])
Uploaded 2018-12-24 16:51:33 by Αsumeh (24 files)
For NES Super Mario Bros. 3 (9 files)
In 00:43.16 [2594 frames], 1392 rerecords)
2407 views, 197 downloads
Not much to say about this one, so I'm sorry if you get offended by how little description there is.
This run aims to get 99 lives in the fastest amount of time possible. In Super Mario Bros. 3, 99 is the maximum amount of lives you can get.

This run is 0.27 seconds faster than the ISMin's TAS.

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#51375825773152801 - Super Riff Bros. 3 “any%”
SuperRiffBros.3_TAS.fm2 (915kB fm2 movie [NES])
Uploaded 2018-11-22 16:58:56 by Αsumeh (24 files)
For NES Super Mario Bros. 3 (9 files)
In 17:19.2 [62455 frames], 7926 rerecords)
2888 views, 426 downloads
Super Riff Bros. 3 is a Super Mario Bros. 3 hack created by Freakin HA, inspired by Kaizo hacks such as Kaizo Mario Bros. 3, Kamikaze Bros. 3, the Kaizo Mario World trilogy, etc.

This TAS races through the hack in less than 20 minutes in time to save Peach, only to find that she's a whiz at 1970s music.

Download the IPS patch here.

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#51359243515658205 - Superfast Mario Bros. 3
SuperfastMario3_TAS.fm2 (98.1kB fm2 movie [NES])
Uploaded 2018-11-21 23:03:34 by Αsumeh (24 files)
For NES Super Mario Bros. 3 (9 files)
In 01:51.15 [6680 frames], 1441 rerecords)
2896 views, 212 downloads
Quoting Acmlm1:
SMB3 with speed hacks! Once again, Mario races through the game faster than Sonic could ever hope to, and doesn't have time to waste on the autoscrolling.
Superfast Mario Bros. 3 is a Super Mario Bros. 3 hack that includes speed hacks, letting Mario zip through the game in record time. Other speedy changes were made alongside that as well. The hack was actually created in 2008, after the first and second of its series. However, it wasn't until July 28, 2009 when a run of this hack was finally created.

This is a 0.38-second improvement to my old movie created almost eight years after the original run by Acmlm1 has been uploaded (to which I've also improved by 3 seconds). This was mostly due to a new strategy of killing Bowser quicker by getting on the right side of Bowser instead of the left. Because of that, this TAS is about 5.6 times faster than the current movie of the original game.

Here's where you can get the IPS patch.

And, one more thing: It's not possible to perform a warpless version of the game due to a number of issues being discovered by YouTuber Chris Akridge.

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#33691566749055448 - SMB3 Battle Mode watch file
SMB3BattleModeMemoryOrder.wch (502B Memory watch file)
Uploaded 2016-09-17 06:59:50 by dwangoAC (41 files)
For NES Super Mario Bros. 3 (9 files)
11012 views, 531 downloads
This file shows the SMB3 battle mode in memory order.
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#10240438833533844 - SMB3 optimized through level 2 (then desyncs)
SMB3 optimized 2.fm2 (845kB fm2 movie [NES])
Uploaded 2013-10-27 03:54:25 by Bobo the King (7 files)
For NES Super Mario Bros. 3 (9 files)
In 10:25.62 [37599 frames], 0 rerecords)
15165 views, 564 downloads
I ran my optimization script on LordTom, Mitjitsu, and Tompa's Super Mario Bros. 3 run. It removed about 1/3 of all inputs. However, it desyncs after two levels because enemies are on some spurious timer that isn't affected by frames but rather by the user's input.

I swear it's not a problem with the script! I just need to analyze the game's RAM more thoroughly!

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#3680901296483991 - Super Mario Bros 3 warpless
smb3-warpless.fcm (88.8kB fcm movie [NES])
Uploaded 2013-01-04 18:02:53 by Soig (22 files)
For NES Super Mario Bros. 3 (9 files)
In 28:50.2 [103983 frames], 39346 rerecords)
17324 views, 518 downloads
Sorry, I deleted it accidentally just now... So I reupload it now.

Ps: I wish that my run can help the authors who are TASing this game(such as Lord Tom, Mitjitsu, etc.) beat existing record successfully!

Old description:

I improved a little. And this is an unfinished movie.

World 1, 2 frames faster.

World 2, in 2-pyramid, I improved about 4 frames.

In 3-hammer, Mario can kill upward hammer without fireball. But I didn't do that. Because I found that after this stage...

In 4-2, I got P-speed faster.

In 4-6, I've tried a lot of times to get a card earlier than star. But it failed. Due to 1 less x pixel...

I guess that in 8-ship 1, it can be faster. Like warped run - push Mario ahead to get into pipe earlier.

But I can't determine if this way is suitable in 8-tank 1. Because Mario can't fly like warped run...

Other improvement maybe appear:

Author should use corner boosting and ceiling boosting. Especially ceiling boosting!

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