TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for NES Contra


#73456931896164389 - Amend re-record count.
Contra.fm2 (699kB fm2 movie [NES])
Uploaded 2021-08-13 03:17:17 by aiqiyou (7 files)
For NES Contra (6 files)
In 08:37.63 [31109 frames], 88888 rerecords)
967 views, 99 downloads
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#71327616442627068 - Contra-2Players TAS 1 frame quick in the 3rd tunnel of Base 2
Contra-2Players TAS 1 frame quick in the 3rd tunnel of Base 2.fm2 (252kB fm2 movie [NES])
Uploaded 2021-05-09 05:49:23 by aiqiyou (7 files)
For NES Contra (6 files)
In 03:06.23 [11192 frames], 80886 rerecords)
1672 views, 131 downloads
We have a new idea in the 3rd tunnel of Stage 4, it can save 1 frame in 2 Players TAS. This also can be used in 1 Player TAS, it will save about 4 frames in 1 Player TAS.
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#67671891419879777 - Contra (Japan) 2 players, first boss killed in 3623
alex_ik_contra_2p.fm2 (81.6kB fm2 movie [NES])
Uploaded 2020-11-25 14:32:32 by alex_ik (2 files)
For NES Contra (6 files)
In 01:00.3 [3624 frames], 4417 rerecords)
4043 views, 204 downloads
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#65950171267733022 - NES Contra-game crash glitch
NES Contra-game crash glitch.fm2 (211kB fm2 movie [NES])
Uploaded 2020-09-09 01:37:32 by aiqiyou (7 files)
For NES Contra (6 files)
In 02:36.09 [9381 frames], 43343 rerecords)
4768 views, 269 downloads
There have a game crash glitch at the third BOSS. I want to know if anyone can find something magical out of it.
Info (3 comments) Download

#55785055604970913 - Mars608 & aiqiyou's NES Contra "pacifist" in 08:49.56
TAS-Contra-pacifist V2.1.fm2 (715kB fm2 movie [NES])
Uploaded 2019-06-09 06:41:13 by HappyLee (6 files)
For NES Contra (6 files)
In 08:49.56 [31826 frames], 47334 rerecords)
8359 views, 598 downloads
Updated: double suicide with the final boss.
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#8940885000663654 - Gryzor WIP (very first screen)
MESHUGGAH_Gryzor_WIPv3.fm2 (92.2kB fm2 movie [NES])
Uploaded 2013-08-29 15:17:15 by MESHUGGAH (291 files)
For NES Contra (6 files)
In 01:08.11 [4093 frames], 8398 rerecords)
23764 views, 1233 downloads
6 frames faster than published. Player 2 jumps 1 time fewer and the improvement comes from more frequent hit registers (and destroying bullets faster to shoot the next ones earlier).

The movie started from a scratch but I heavily modified the authors' strategy at 1st "boss" (that tower with a man and vulnerable at bottom box thingy) however I wouldn't be as fast as this if I wouldn't analyze their effort.

Comparison of hits (this wip vs published run) from 3582th frame

  XXXXX–XXXX–––––––––XX–X–XXXXXXXX–XXXXXXXXXXXX (5,4,2,1,8,12)
  XX––––XX-X–––XX–XX–X--XXX-X--XXX----XXXXXXXXXXXXXXX (2,2,1,2,2,1,3,1,3,15)
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