Tool-assisted game movies
When human skills are just not enough

Movies for NES Metroid

#57364057182140642 - NES Metroid "NARPAS SWORD" Password
Metroid NARPAS SWORD TAS.bk2 (1).bk2 (6.99kB bk2 movie [NES])
Uploaded 2019-08-19 09:20:48 by Thelife (3 files)
For NES Metroid (6 files)
In 04:34.42 [16492 frames], 924 rerecords)
3591 views, 319 downloads
This particular run of Metroid uses the password "NARPAS SWORD0 000000 000000" to complete the game as fast as possible. The password starts the player off with every upgrade in the game (minus the wave beam) and gives the player unlimited health and missiles, therefore rendering the need to collect any of these things completely unnecessary and allowing the player to quickly glitch to Tourian. This particular run is not very well optimized, there is a lot of room for further optimization and lag reduction but overall the run still beats the current RTA record as of writing (4:44 vs 4:33) and I am satisfied with it. YT Link: https://www.youtube.com/watch?v=lZbc9gT2XtI
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#52821968774622747 - Metroid - Crash with Password Screen
guilty unless proved medusa.fm2 (8.09kB fm2 movie [NES])
Uploaded 2019-01-26 20:02:32 by JoshuTAS (1 file)
For NES Metroid (6 files)
In 00:05.82 [350 frames], 19 rerecords)
4472 views, 387 downloads
This is a TAS where Metroid for the NES crashes with the password "GUILTY UNLESS PROVED MEDUSA", and it's a pretty short movie for FCEUX if I do say so myself!
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#11247079938734164 - Metroid latest with sfx raping
MESHUGGAH_Metroid_demo.fm2 (157kB fm2 movie [NES])
Uploaded 2013-12-11 11:55:56 by MESHUGGAH (344 files)
For NES Metroid (6 files)
In 01:55.94 [6968 frames], 114772 rerecords)
17696 views, 931 downloads
Warning: awesome sfx manipulation, ignore this movie if you want to be surprised once it's complete.

jump sounds, bullet sounds (muted whne exploding trick), movement, music filling (mostly melody but drums too with beams and jumps).

159 frames faster than LordTom, need 3 frames to save 10 frames, and probably can shave more frames if I get extraordinary luck.

I would appreaciate it if you would PM or comment me about the sounds!

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#10808402944300824 - NES Metroid any% work
MESHUGGAH_Metroid_any_KraidImproved.fm2 (182kB fm2 movie [NES])
Uploaded 2013-11-21 17:47:22 by MESHUGGAH (344 files)
For NES Metroid (6 files)
In 02:14.86 [8105 frames], 38010 rerecords)
17752 views, 1479 downloads
Further improved OoB scenes and better pause handling and improved Kraid fight. 127 frames faster than LordTom currently.
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#10784948895065308 - NES Metroid any% work
MESHUGGAH_Metroid_any_KraidDone.fm2 (159kB fm2 movie [NES])
Uploaded 2013-11-20 16:26:21 by MESHUGGAH (344 files)
For NES Metroid (6 files)
In 01:57.31 [7050 frames], 28115 rerecords)
17821 views, 892 downloads
"Completely" redone WIP. Better positioning horizontally/vertically, better jumps and OoB improvements. "Resets" the game 93 frames faster by than LordTom.

Newer lua script: http://pastebin.com/F5P4xuGj

Other notes:

  • Currently investigating how to improve Kraid boss.
  • I've removed 3 lag frames by pausing for 1 frame (T, empty, T) so it saves 1 frame overall. However, I believe I get an extended 6 frames delay once the boss died because of that.
  • Lag frames and boss 1st missile shoot time depends on Samus previous state and position and also pauses.
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#10672889302024209 - NES Metroid any% test
MESHUGGAH_Metroid_any_minitest.fm3 (1.02MB fm3 movie [NES])
Uploaded 2013-11-15 15:19:12 by MESHUGGAH (344 files)
For NES Metroid (6 files)
In 00:54.46 [3273 frames], 1 rerecord)
18051 views, 1071 downloads
My simple lua script: http://pastebin.ca/2476333

This movie shows all my discoveries so far:

  • You can change direction on "first" frames without losing any speed (after starting the game, after entering a room, after picking up item etc)
  • I decrease my speed earlier before picking up the item so I have a "lower" speed reduction.
  • I do it twice after picking up the item to get a better jump after unmorphing to spawn platform and to shoot the door 1 frame faster
  • Notice that I exit the door with L. While this doesn't save time here, it changes Samus' postion once he travels to next room. Obviously if you would go to right, it's faster to move right (as I did at the elevator)
  • Different OoB ending (edit: also avoided a morph jump)
  • Juggling lag frame positions without changing lag count by shooting and manuevering differently after OoB

19 frames faster so far. Notice that I've actually had to make 1-2 frame delay otherwise the TAS magically desyncs without any ROM change (the trace log is different however)

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