Tool-assisted game movies
When human skills are just not enough

Movies for GBA Dragon Ball: Advanced Adventure

#62163113052166693 - DBAA new improvement wip 2
Dragon Ball (1).bk2 (83.3kB bk2 movie [GBA])
Uploaded 2020-03-22 12:23:37 by WarHippy (6 files)
For GBA Dragon Ball: Advanced Adventure (6 files)
In 33:11.04 [118920 frames], 36939 rerecords)
63 views, 4 downloads
Muscle Tower completed

Check out the game thread for details.

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#58010431267703640 - DBAA Improvement WIP 1
Dragon Ball - Advanced Adventure 3.bk2 (83.8kB bk2 movie [GBA])
Uploaded 2019-09-17 11:58:42 by WarHippy (6 files)
For GBA Dragon Ball: Advanced Adventure (6 files)
In 33:17.64 [119314 frames], 202422 rerecords)
668 views, 93 downloads
Pilaf's Castle - Changed the end of the boss fight by finishing with a ki blast. 15 frames saved

Find the stone in the Jungle - the 15 frames saved let me get ahead of the cycle of pikes. 9 frames saved. 1 frame saved in krillin fight due to lag reduction

Break the Boulder mini-game - Made better use of being able to attack again right after getting hit. 12 frames saved

1v1 Tutorial (Block 3 attacks) - Better RNG made Krillin attack sooner. 20 Frames saved

1v1 Tutorial (Perform a Combo Finisher) - Broke the Guard Gauge faster using Sweeper instead of 3 punches. 5 Frames saved

First Fight (Giran) - Different RNG allowed for more efficient fight. 10 frames saved

Second Fight (Nam) - Better fight. 16 frames saved

Third Fight (Juckie-Chun) - RNG finally failed me on this fight. 9 frames lost, and it took me about a month just to ge it to that point

Muscle Tower - 7 frames lost in first fight due to bad rng? Multiple gains throughout the rest of the level

In total - 129 frames ahead at this point

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#52705118511615245 - Extras + More
Dragon Ball - Advanced Adventure Published.bk2 (84.9kB bk2 movie [GBA])
Uploaded 2019-01-21 13:44:42 by WarHippy (6 files)
For GBA Dragon Ball: Advanced Adventure (6 files)
In 33:31.87 [120164 frames], 182936 rerecords)
1540 views, 187 downloads
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#46603996585587557 - DBAA - scaling Pilaf bottom route
scaling pilaf lower.bk2 (12.2kB bk2 movie [GBA])
Uploaded 2018-04-21 19:21:48 by xy2_ (127 files)
For GBA Dragon Ball: Advanced Adventure (6 files)
In 04:19.5 [15499 frames], 49781 rerecords)
2820 views, 275 downloads
Inside the Pilaf bottom route, there is a huge pit (see https://gamefaqs.gamespot.com/gba/924062-dragon-ball-advanced-adventure/faqs/46730, bottom right) with falling boulders. We are supposed to maneuver by going back and forth. However, the much shorter route would be to scale the pit upwards, as that avoids having to do the normal route.

Thankfully, we have four independant tricks that let us gain more height than normal (three of which are useful here):

  • reverse wall jumping, which allows us to walljump in reverse - instead of the knockback going away from the wall, it goes to the wall instead. Needs to be done from a standstill, not useful here.
  • damage canceling; we can cancel out of Goku's taking damage state if we do any action during the first few frames.
  • walljumping → LR rush. Walljumping pushes us away from the wall. However, in the first frame that we exit the walljumping state, LR rush and we're back on it, allowing infinite scaling assuming a perpendicular flat surface.
  • walljumping knockback cancel. Holding the direction going to the wall after jumping away from it "cancels" most of our knockback by putting Goku to a much lower speed.

Combining this, we can scale the pit in its entirety. The first wall is flat and high enough to reach with a jump, so we scale it with walljumping → LR rush.

The second wall is much trickier: it's out of our reach by a normal jump. Thankfully, since we're in the pit that drops boulders, we can take damage off those. By jumping, divekicking "in reverse" at peak height to use the initial divekick phase (gaining us a further vertical advantage and pushing Goku to the left as well) then taking damage at the peak of our height, we get a bunch of height in the middle of the pit, enough to reach the wall. The only thing left to do is reach the wall with an LR rush and walljump → LR rush again.

The third wall is easier. The only tricky part is the reversed triangle celling at the start, which we can clear with normal walljumps with largely gimped knockback, using the knockback "cancel" trick. Then clear the rest with walljumping → LR rush.

Saves around ~500 frames over the normal route approx.

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#44032886960887730 - Dragon Ball Advance Adventure watch or something for bizhawk
dragonballs.wch (225B Memory watch file)
Uploaded 2017-12-27 00:23:10 by dekutony (324 files)
For GBA Dragon Ball: Advanced Adventure (6 files)
3839 views, 518 downloads
Random stuff that does stuff
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#18292313353133529 - Dragon Ball GBA Watch File
db-aa.wch (796B Memory watch file)
Uploaded 2014-10-24 18:45:16 by dekutony (324 files)
For GBA Dragon Ball: Advanced Adventure (6 files)
7589 views, 745 downloads
dunno if they are useful.
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