TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for GBA Castlevania: Aria of Sorrow


#51418800964411271 - Verification movie for reproducing the fully unlocked and cleared SRAM of Castlevania: Aria of Sorrow (U)
cvaos-clear-unlocked.vbm (36.7kB vbm movie [GBA])
Uploaded 2018-11-24 15:25:55 by klmz (1 file)
For GBA Castlevania: Aria of Sorrow (10 files)
In 05:12.27 [18651 frames], 71768 rerecords)
1304 views, 96 downloads
This movie is copied and modified from [3823] GBA Castlevania: Aria of Sorrow (USA) "warp glitch" by klmz in 05:07.56 using the same VBA-rr v23.6 svn480 emulator. It starts from power-on, completes the main quest as Soma, unlocks all of the extra game modes such as the Julius Mode, the BOSS RUSH mode etc. and clear the saved main quest game.

Note: According to the current knowledge about the game, this movie reproduces the same SRAM as any normal gameplay that has ever completed the main quest as Soma with the Good Ending (that defeats the Chaos boss and unlocks the SOUND MODE) and then deletes all of the saved game progress using the "Delete Data" feature from the title screen.


Instructions to verify whether a vbm starts from the same SRAM that this movie produces without needing to extract the SRAM from the vbm in question:
  1. Remove the corresponding sav file of the game.
  2. Launch the game in VBA-rr v23.6 or older and play this movie.
  3. Close the game after this movie ends. There must be a new sav file of the game generated, which now stores the fully unlocked and cleared SRAM.
  4. Backup the sav file as File #1 and remove or rename it, so that VBA-rr will no longer read from it.
  5. Relaunch the game, and there will be a new sav file generated but with different content in it.
  6. Play the vbm that you wants to verify against this and stop it before there there is any new write access to the SRAM. It's recommended to stop before the title screen shows up.
  7. Close the game so that the new sav file is properly updated with the same content embeded in the movie.
  8. Backup the newly updated sav file as File #2.
  9. Compare the content of File #1 with that of File #2: Iff the contents are identical, then it's verified that the vbm in question indeed starts from the same SRAM as that this verification movie reproduces.
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#48270836819397149 - Castlevania - Aria of Sorrow - Max Level in less 1h
cvaosbh99l_30m.bk2 (118kB bk2 movie [GBA])
Uploaded 2018-07-05 20:57:47 by OrgThing (1 file)
For GBA Castlevania: Aria of Sorrow (10 files)
In 37:15.67 [133531 frames], 52175 rerecords)
2810 views, 110 downloads
Amateurish TAS project. I'm sorry for poorly code.

Info for nerds!: 2050402000103R3T24e)Om D eFOFFmi:iibx xxe 1 rB)Ag a xotlFe ooi i rxAnbe rtu Kmoydio olrAkul ribesetlron-e uak Fl aai dttsde thelaa lanciaydkty. se, w m aa tndcdeh l aaStyit,na bcakd dtehlea yG,e nie (1994).251D2F1C3A

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#26539679099132664 - Castlevania: Aria of Sorrow RAM Watch (for BizHawk)
AriaOfSorrowUpdatedWatch.wch (439B Memory watch file)
Uploaded 2015-10-31 04:53:53 by Samsara (54 files)
For GBA Castlevania: Aria of Sorrow (10 files)
8208 views, 332 downloads
Updated watch file using the addresses listed on the Game Resources page.
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#24036218967175540 - GBA CVAOS, all souls, warps
CVAOS.vbm (39.2kB vbm movie [GBA])
Uploaded 2015-07-10 11:02:23 by Pike (3 files)
For GBA Castlevania: Aria of Sorrow (10 files)
In 05:31.89 [19823 frames], 91856 rerecords)
7834 views, 326 downloads

Movie begins from a reset; should begin from power-on.

Using VBA-rr 24 svn422
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#21306328637841222 - Castlevania AoS Julius vs Julius
Castlevania AoS Julius vs Julius.vbm (64.0kB vbm movie [GBA])
Uploaded 2015-03-09 12:26:42 by hellagels (12 files)
For GBA Castlevania: Aria of Sorrow (10 files)
In 08:59.42 [32218 frames], 166780 rerecords)
8846 views, 427 downloads

Movie begins from a reset; should begin from power-on.

Beats Julius. 3 bosses are left.
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#16844708378649212 - CV:AOS Route KS
AoS_Julius_AllBosses - KS (2).vbm (39.2kB vbm movie [GBA])
Uploaded 2014-08-20 14:06:52 by hellagels (12 files)
For GBA Castlevania: Aria of Sorrow (10 files)
In 05:27.0 [19531 frames], 72595 rerecords)
8992 views, 507 downloads

Movie begins from a reset; should begin from power-on.

Play this movie on VBA v24, please. Beats the firsr five bosses.
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#16844685321148431 - CV:AOS Route he
AoS_Julius_AllBosses - he.vbm (39.4kB vbm movie [GBA])
Uploaded 2014-08-20 14:05:22 by hellagels (12 files)
For GBA Castlevania: Aria of Sorrow (10 files)
In 05:28.88 [19643 frames], 49274 rerecords)
8998 views, 523 downloads

Movie begins from a reset; should begin from power-on.

Play this movie on VBA v24, please. Beats the firsr five bosses.
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#16535218732062329 - Route he
AoS_Julius_AllBosses - he.vbm (17.3kB vbm movie [GBA])
Uploaded 2014-08-06 15:36:12 by Pike (3 files)
For GBA Castlevania: Aria of Sorrow (10 files)
In 02:18.73 [8286 frames], 29765 rerecords)
8808 views, 355 downloads

Movie begins from a reset; should begin from power-on.

Beats Great Armor.
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#16535077748391414 - Route KS
AoS_Julius_AllBosses - KS.vbm (14.7kB vbm movie [GBA])
Uploaded 2014-08-06 15:27:03 by hellagels (12 files)
For GBA Castlevania: Aria of Sorrow (10 files)
In 01:56.33 [6948 frames], 14540 rerecords)
9100 views, 443 downloads

Movie begins from a reset; should begin from power-on.

Beats Creaking Skull and Big Golem.
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#16066943453533219 - New Castlevania AoS Julius Run
Castlevania - Aria of Sorrow (USA).vbm (4.44kB vbm movie [GBA])
Uploaded 2014-07-16 13:28:09 by hellagels (12 files)
For GBA Castlevania: Aria of Sorrow (10 files)
In 00:28.86 [1724 frames], 63 rerecords)
9356 views, 487 downloads

Movie begins from a reset; should begin from power-on.

First boss battle finished. 11 frames were safed.
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