TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for NES DuckTales


#8525434972321840 - Duck Tales TAS
Aglar_MESHUGGAH_Duck_Tales.fm2 (374kB fm2 movie [NES])
Uploaded 2013-08-10 22:14:58 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 07:04.73 [25526 frames], 3059 rerecords)
9994 views, 478 downloads
probably final version. 35 frames faster than published movie.
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#8523030252445335 - DT hard (finishes but WIP)
Aglar_MESHUGGAH_Duck_Tales_difficult_WIPv5.fm2 (374kB fm2 movie [NES])
Uploaded 2013-08-10 19:39:01 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 07:04.73 [25526 frames], 2597 rerecords)
9910 views, 411 downloads
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#8521602180144674 - DT hard (finishes but WIP)
Aglar_MESHUGGAH_Duck_Tales_difficult_WIP4.fm2 (374kB fm2 movie [NES])
Uploaded 2013-08-10 18:06:25 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 07:04.75 [25527 frames], 2583 rerecords)
9980 views, 410 downloads
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#8518416233661206 - DT hard (finishes but WIP)
Aglar_MESHUGGAH_Duck_Tales_difficult_WIPv2.fm2 (374kB fm2 movie [NES])
Uploaded 2013-08-10 14:39:48 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 07:04.77 [25528 frames], 3189 rerecords)
9957 views, 413 downloads
25528 frames. Since 2nd ghost spawns earlier, 1 left direction sacrificed and got a bad bat RNG.
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#8445923043895551 - DT1 hard wip
Duck Tales (U) HARD final level.fm2 (376kB fm2 movie [NES])
Uploaded 2013-08-07 08:18:33 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 07:07.11 [25669 frames], 1939 rerecords)
9995 views, 440 downloads
Desync at 2nd ghost pre-boss final level.
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#8433562066541258 - DT1 hard wip
Duck Tales HARD Base v2.fm2 (256kB fm2 movie [NES])
Uploaded 2013-08-06 18:56:56 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 04:50.62 [17466 frames], 1315 rerecords)
9996 views, 433 downloads
moving platform has different x subpos (compared to normal run). lag frame at level 4 boss "rock falls".
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#8405707311763051 - DT hard test
Duck Tales (U) HARD.fm2 (374kB fm2 movie [NES])
Uploaded 2013-08-05 12:50:32 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 07:04.8 [25530 frames], 1091 rerecords)
9992 views, 425 downloads
Slower.
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#8341949051872274 - DT WIP resync test
MESHUGGAH_Aglar_DT1_WIPv23.fm2 (281kB fm2 movie [NES])
Uploaded 2013-08-02 15:55:45 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 05:19.26 [19187 frames], 2628 rerecords)
10074 views, 426 downloads
Trying to figure out that goat. Level 5 is unchanged just resynced from previous published movie file to check goat behaviour at level 4.
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#8339529299150699 - DT WIP v19
MESHUGGAH_Aglar_DT1_WIPv19.fm2 (231kB fm2 movie [NES])
Uploaded 2013-08-02 13:18:50 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 04:22.19 [15757 frames], 2114 rerecords)
10051 views, 422 downloads
Aglar's improved more frames at boss 3. At level 4 I can't manipulate away the goat so I get an additional lag frame. Trying to debug it. (should desync around the icy platforms after falling down from goat)
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#8326393981956761 - DT WIP v15
MESHUGGAH_AGLAR_DT1_WIPv15.fm2 (231kB fm2 movie [NES])
Uploaded 2013-08-01 23:07:00 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 04:22.35 [15767 frames], 1968 rerecords)
9996 views, 411 downloads
Faster boss 3 fight, but still not enough if I'm correct. As far as I know, boss rolling to the right is faster than left, but I coudln't resync that RNG so far.
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#8326065758645172 - DT WIP v14
MESHUGGAH_AGLAR_DT1_WIPv14.fm2 (231kB fm2 movie [NES])
Uploaded 2013-08-01 22:45:43 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 04:22.32 [15765 frames], 1737 rerecords)
10039 views, 397 downloads
Aglar's lag frame trade (removing a lag frame by sacrificing position) saves Aglar's improvement on 1st/2nd vine. Boss 2 rng resynced. Boss 3 RNG need to be resynced.
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#8325055843505704 - DT WIP v13
MESHUGGAH_DT1_WIPv13.fm2 (231kB fm2 movie [NES])
Uploaded 2013-08-01 21:40:13 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 04:22.38 [15769 frames], 19489 rerecords)
10001 views, 406 downloads
WIP v12 resynced until 3rd boss fight. I got an extra lag frame before boss. Not sure if it's removable.
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#8324521481483750 - DT WIP v12
MESHUGGAH_DT1_WIPv12.fm2 (231kB fm2 movie [NES])
Uploaded 2013-08-01 21:05:34 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 04:22.35 [15767 frames], 18956 rerecords)
9998 views, 433 downloads
I pick up the key after boss 1 frame earlier, but still got an extra "delay" frame so it finishes in the same time as the earlier movie without Aglar's improvement. RNG is different of course.

How different? The best one!! Bird goes low and right! Abused with taking away a lag frame after launching a bomb to an enemy on the way.

Will resync boss fight and other levels later.

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#8323754017246597 - DT WIP v10
MESHUGGAH_DT1_WIPv10.fm2 (231kB fm2 movie [NES])
Uploaded 2013-08-01 20:15:47 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 04:22.33 [15766 frames], 18577 rerecords)
10012 views, 423 downloads
Added Aglar's 1 frame save at level 1 1st and 2nd vine. Currently I get 2 additional lag frames at falling bridge scene (so desyncs there).
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#8301437967633311 - DT WIP v8
MESHUGGAH_DT1_WIPv8.fm2 (231kB fm2 movie [NES])
Uploaded 2013-07-31 20:08:35 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 04:22.35 [15767 frames], 18197 rerecords)
10085 views, 430 downloads
just started to implement better X and Y positions. boss fight should have 4 delays to get same best RNG.
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#8276427459843689 - Duck Tales 1 Y sub demonstration
DuckTales_Press_A_at_7327.fm2 (110kB fm2 movie [NES])
Uploaded 2013-07-30 17:06:37 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 02:04.63 [7490 frames], 17024 rerecords)
10065 views, 426 downloads
Pressing A for 1 frame at 7327th frame in TASEditor will make the hit desync because the next jump will have different vertical boost since Y sub 1 (0x660) will take account Y sub 2 too after jumping for an extra time.
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#8228204947072282 - Duck Tales 1 WIP
MESHUGGAH_DT1_WIPv2.fm2 (225kB fm2 movie [NES])
Uploaded 2013-07-28 12:59:21 by MESHUGGAH (344 files)
For NES DuckTales (17 files)
In 04:14.83 [15315 frames], 15551 rerecords)
10107 views, 399 downloads
  • Level 1 - Amazonas
    • 1 frame gained by taking the bottom route to use rope boost (under the snake)
    • 5 frames gained by manipulating the bee spawn to take more rope boost (right after the earlier improvement)
    • 1 frame gained by reducing the lag frame (after the ropes)
    • 2 frames gained by reducing the lag frame after going through the falling laggy bridge

--> 9 frames

  • Level 2 - Transylvania
    • 1 frame gained by hitting the boss 1 frame earlier

--> 10 frames

  • Level 3 - Couldn't improve this stage.

  • Level 4 -
    • 5 frames gained by manipulating away the goat.
    • 3 frames gained by manipulating the goat to fall as fast as possible to the next scenes

--> 18 frames - amount of frames need to "despawn" the hockey enemies

Currently I got a bad spawns (x2) of hockey enemies at level 4 after goats, so I'm trying to understand how to manipulate away them without sacrificing too much speed in the icy stage.

I had some crazy ideas that turned out to be much slower like changing the internal timers (timer1 (level timer) and timer2 (special timer (boss, transformation, level end, etc, grabbing all ropes and taking damage at level 1, making bigger vertical boosts, using different route for level 2.

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