Movies for NES DuckTales 2
#8033018866490317 - DT2
DuckTales2-final-80frames-compact.fm3 (218kB
fm3 movie
[NES])
Uploaded 2013-07-19 18:01:22 by
feos
(
99 files)
For
NES DuckTales 2
(
47 files)
In 08:41.29 [31329 frames], 76823 rerecords)
14326 views, 1077 downloads
- 76 frame faster than our submission
- 80 frames faster than jy
- 220 frames faster than adelikat.
#8030906772747505 - DT2 boss 5 v2
DuckTales2-boss5v2.fm3 (73.9kB
fm3 movie
[NES])
Uploaded 2013-07-19 15:44:24 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:41.33 [31331 frames], 75426 rerecords)
16261 views, 1013 downloads
better jump off to boss scene from earlier one
#8030569849012433 - DT2 boss 5
#8028445399941604 - DT2 Level 5
DuckTales2-level5-almostfixed.fm3 (72.8kB
fm3 movie
[NES])
Uploaded 2013-07-19 13:04:47 by
feos
(
99 files)
For
NES DuckTales 2
(
47 files)
In 08:41.39 [31335 frames], 74372 rerecords)
14254 views, 1088 downloads
Saved 3 frames on moving platform. The last one requires the same trick.
#8026747829571087 - DT2 level 5
DuckTales2-level5-compact.fm3 (73.1kB
fm3 movie
[NES])
Uploaded 2013-07-19 11:14:41 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:41.44 [31338 frames], 73917 rerecords)
16279 views, 1034 downloads
Gets 1 additional lag frame at 24858 (exactly) because of diferent X subpos
#8015250256342078 - DT2 Level 4
DuckTales2-level4fixed.fm3 (74.4kB
fm3 movie
[NES])
Uploaded 2013-07-18 22:49:04 by
feos
(
99 files)
For
NES DuckTales 2
(
47 files)
In 08:41.44 [31338 frames], 72231 rerecords)
14277 views, 1120 downloads
Applied jy's amazing solutions in level 4:
- Jumping through the destroyed block faster
- Grabbing the ring at higher position (to jump on the column faster)
Saved 3 frames we were losing over his run. Also, really added my boss 3 fight. Boss 4 now needs new resync though.
#8014585065518432 - DT2
DuckTales2-level4_beforeboss.fm2 (459kB
fm2 movie
[NES])
Uploaded 2013-07-18 22:05:55 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:41.49 [31341 frames], 72095 rerecords)
16344 views, 1049 downloads
boss 4 fight just started
#8010414675910763 - DT2
DuckTales2-boss3over.fm3 (73.0kB
fm3 movie
[NES])
Uploaded 2013-07-18 17:35:28 by
feos
(
99 files)
For
NES DuckTales 2
(
47 files)
In 08:41.51 [31342 frames], 70882 rerecords)
14246 views, 1053 downloads
#8009091234200026 - DT2 WIP level 4 start
DuckTales2-level4start.fm3 (74.6kB
fm3 movie
[NES])
Uploaded 2013-07-18 16:09:39 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:41.51 [31342 frames], 69598 rerecords)
16336 views, 1030 downloads
the local potato peeler joins the universal tas soldier's effort
#8004961434567379 - DT2 WIP
DuckTales2_items_at_5284_11261_boss3soon.fm3 (61.8kB
fm3 movie
[NES])
Uploaded 2013-07-18 11:41:49 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:41.77 [31358 frames], 69044 rerecords)
16314 views, 933 downloads
#8002427314197571 - Duck Tales 2 wipping
DuckTales2_items_at_5284_11261.fm3 (72.3kB
fm3 movie
[NES])
Uploaded 2013-07-18 08:57:29 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:41.79 [31359 frames], 68667 rerecords)
16261 views, 1001 downloads
Better usage of rafts and a bit lag frame removing at level 2 raft scene.
#7990721880648744 - Duck tales 2 wall glitch with raft
DuckTales2-raftwallglitch.fm3 (20.7kB
fm3 movie
[NES])
Uploaded 2013-07-17 20:18:23 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 01:07.47 [4055 frames], 67229 rerecords)
16332 views, 1007 downloads
Don't think it's useful
#7986254822946592 - Duck Tales 2 WIP 5284 11265
DuckTales2-flower-at-5284_11265_boss3_15501start.fm3 (72.9kB
fm3 movie
[NES])
Uploaded 2013-07-17 15:28:41 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:41.86 [31363 frames], 66071 rerecords)
16273 views, 941 downloads
Boss 3 starts at 15501 and spawns at middle.
Barrel is 1 frame slower than guy because it would require to delay a frame to get the same subpos and it would be slower.
#7981489439733750 - Duck Tales 2 flowers
DuckTales2-flower-at-5286_11268-compact.fm3 (74.3kB
fm3 movie
[NES])
Uploaded 2013-07-17 10:19:39 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:41.91 [31366 frames], 64754 rerecords)
16325 views, 1021 downloads
Comparison time with time of picking up the flower.
My last uploaded movie: 5296 11278 (level 3 first fall lag: 12856)
This movie (with feos' level 1): 5286 11268.
Note that this route doesn't takes the "better" Y pos by boosting differently at ~8758 (bird at rope). Taking it would make it 1 frame slower due to lag. I've already got so bad lag frames after the 3 rings around 9332.
Level 3 started with same subposes so it's 1 frame slower than the guy. As far as I see, it's only possible by losing 1 frame and tweak subpos at boss fight 1.
#7966875214541420 - dt2 level 1
DuckTales2-flower-at-5286.fm3 (73.6kB
fm3 movie
[NES])
Uploaded 2013-07-16 18:31:54 by
feos
(
99 files)
For
NES DuckTales 2
(
47 files)
In 08:41.91 [31366 frames], 61795 rerecords)
14204 views, 1009 downloads
saved something really
#7962836167599420 - Duck Tales 2 5117 level 1
DuckTales2-compact_5519_11501_v6__betterobjectusages.fm3 (61.9kB
fm3 movie
[NES])
Uploaded 2013-07-16 14:09:58 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:42.04 [31374 frames], 61078 rerecords)
16318 views, 997 downloads
Contains 8 frames of delays.
#7873791964588563 - Duck Tales 2 last wip continue v2
DuckTales2-compact_5519_11501_v2.fm3 (72.9kB
fm3 movie
[NES])
Uploaded 2013-07-12 13:55:22 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:42.09 [31377 frames], 59014 rerecords)
16423 views, 943 downloads
Same improvements, level 3 boss fight starts at 15515 (-24 faster than YT). maybe we need different RNG for boss fight?
#7872687450280024 - Duck Tales 2 last wip continue
DuckTales2-compact_5519_11501.fm3 (69.5kB
fm3 movie
[NES])
Uploaded 2013-07-12 12:43:45 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:42.09 [31377 frames], 58528 rerecords)
16353 views, 1023 downloads
Nice lag frame reductions. Checked until end of level 2.
Level end comparisons so far
our submitted one: 5534, 11530
YJ: 5540, 11525
this movie: 5519(-21), 11501(-24) => 24 frames faster than YJ currently.
#7868741665417554 - DT boss 1 manipulation v2
DuckTales2-compact_5519.fm2 (460kB
fm2 movie
[NES])
Uploaded 2013-07-12 08:27:51 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:42.29 [31389 frames], 57434 rerecords)
16348 views, 911 downloads
2 frames faster by using the interactive objects earlier. Boss ends at 5519 (instead of 5521)
This movie has 5 frames delay before boss start (4389~4393)
#7835924255932263 - DT boss 1 manipulation
DuckTales2-compact.fm3 (271kB
fm3 movie
[NES])
Uploaded 2013-07-10 20:59:37 by
feos
(
99 files)
For
NES DuckTales 2
(
47 files)
In 08:42.31 [31390 frames], 55866 rerecords)
14361 views, 1098 downloads
Saved 14 frames up to 7988.
Route for level 1 must be tested more to lose less frames from lag and still have boss patterns:
- 2 divings
- 1 slow flight down
Flight down being first we need all 2 HP on boss, while if he starts from 2 divings, and finishes with flight down, we save HP and he falls from a lower position.
RNG values that make him do a slow flight (all the rest are for diving):
20-3F, 60-7F, A0-BF, E0-FF
#7789983250480698 - Duck Tales 2 test1 WIPv3
DuckTales2-test1-wip3-compact.fm3 (73.6kB
fm3 movie
[NES])
Uploaded 2013-07-08 19:20:18 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:42.26 [31387 frames], 53906 rerecords)
16314 views, 905 downloads
"optimized" until ~8075th frame. 16 frames faster than JY
#7778820508599804 - DT2 - applied the forgotten trick
DuckTales2-test1-compact.fm3 (132kB
fm3 movie
[NES])
Uploaded 2013-07-08 07:16:24 by
feos
(
99 files)
For
NES DuckTales 2
(
47 files)
In 08:42.39 [31395 frames], 52905 rerecords)
14284 views, 973 downloads
#7741396088496495 - Duck Tales 2 3 frames until boss 5 start
DuckTales2_LAST_v11-compact.fm3 (70.0kB
fm3 movie
[NES])
Uploaded 2013-07-06 14:49:23 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:42.51 [31402 frames], 1635 rerecords)
16500 views, 942 downloads
Synced up to boss 5 start, 3 frames still preserved, no other improvement found.
#7725215797537185 - NES Duck Tales 2 resyncing aagaaain
DuckTales2_LAST_v8-compact.fm3 (74.7kB
fm3 movie
[NES])
Uploaded 2013-07-05 21:20:05 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:42.51 [31402 frames], 4508 rerecords)
16500 views, 955 downloads
3 frames faster until level 3 boss start.
#7722091159707373 - DT2 resynced
DuckTales2_Final_Resynced_31405.fm3 (62.1kB
fm3 movie
[NES])
Uploaded 2013-07-05 17:57:27 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:42.56 [31405 frames], 1815 rerecords)
16445 views, 950 downloads
144 frames faster than published one
#7717843944264832 - DT 2 final resyncing
DuckTales2_final_resyncing.fm3 (62.1kB
fm3 movie
[NES])
Uploaded 2013-07-05 13:22:01 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:42.77 [31418 frames], 5155 rerecords)
16372 views, 920 downloads
Should be 3 frames saved overally. gets off-sync at level 4 boss 3 HP. that nasty RNG... couldn't find any other savings before 20000th frame.
#7716093297597348 - DT2 final
DuckTales2_final.fm3 (192kB
fm3 movie
[NES])
Uploaded 2013-07-05 11:28:29 by
feos
(
99 files)
For
NES DuckTales 2
(
47 files)
In 08:42.82 [31421 frames], 1166 rerecords)
14303 views, 1077 downloads
128 frames faster.
Submission hype everyone!
#7715760748065241 - Duck Tales 2 wip v23
DuckTales2_WIP_v23-compact.fm3 (74.3kB
fm3 movie
[NES])
Uploaded 2013-07-05 11:06:55 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:42.79 [31419 frames], 3179 rerecords)
16358 views, 834 downloads
Checked until last boss 1st hit
#7714718639215580 - Duck Tales 2 wip v21
DuckTales2_WIP_v21-compact.fm3 (74.2kB
fm3 movie
[NES])
Uploaded 2013-07-05 09:59:20 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:42.82 [31421 frames], 1995 rerecords)
16325 views, 866 downloads
and 1 frame faster compared to v20
#7714641365913291 - Duck Tales 2 wip v20
DuckTales2_WIP_v20-compact.fm3 (69.7kB
fm3 movie
[NES])
Uploaded 2013-07-05 09:54:19 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 08:42.84 [31422 frames], 1970 rerecords)
16344 views, 874 downloads
3 frames faster
#7713241559551995 - DT2 Level 5
DuckTales2_WIP_v19-compact.fm3 (176kB
fm3 movie
[NES])
Uploaded 2013-07-05 08:23:33 by
feos
(
99 files)
For
NES DuckTales 2
(
47 files)
In 08:42.87 [31424 frames], 868 rerecords)
14380 views, 974 downloads
Boss 5 appears 120 frames faster than adelikat.
#7703094495896044 - Duck Tales 2 wip v18
DuckTales2_WIP_v18-compact.fm3 (51.9kB
fm3 movie
[NES])
Uploaded 2013-07-04 21:25:30 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 06:09.41 [22201 frames], 3271 rerecords)
16420 views, 939 downloads
Removed some lag frames from level 4 (between the 2 jumping spear throwing fishman and at boss at jump lags)
Ends level 4 22081 (102 frames faster)
#7701075046596337 - DT2 hitbox glitch (frame 7746)
Duck-feos-compact-glitch2.fm3 (268kB
fm3 movie
[NES])
Uploaded 2013-07-04 19:14:32 by
feos
(
99 files)
For
NES DuckTales 2
(
47 files)
In 08:45.3 [31570 frames], 122 rerecords)
14364 views, 1001 downloads
#7693520265997631 - Duck Tales 2 wip v16
DuckTales2_WIP_v16-compact.fm3 (51.6kB
fm3 movie
[NES])
Uploaded 2013-07-04 11:04:36 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 06:08.28 [22133 frames], 1466 rerecords)
16353 views, 947 downloads
ends level 4 95 frames faster compared to adelikat
#7678764475829743 - DT2 Boss 4.
DuckTales2_WIP_v14-compact.fm3 (134kB
fm3 movie
[NES])
Uploaded 2013-07-03 19:07:40 by
feos
(
99 files)
For
NES DuckTales 2
(
47 files)
In 05:56.76 [21441 frames], 2046 rerecords)
14299 views, 1031 downloads
Need a better pattern, maybe MESHUGGAH shaves some in-level frames.
Currently 80 frames over adelikat.
#7674468512529799 - Duck Tales 2 wip v13
DuckTales2_WIP_v13b-compact.fm3 (49.1kB
fm3 movie
[NES])
Uploaded 2013-07-03 14:29:05 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 05:45.95 [20791 frames], 1566 rerecords)
16384 views, 933 downloads
~68 frames faster than adelikat's run up to the start of level 4
#7669395131177212 - Duck Tales 2 wip v11
DuckTales2_WIP_v11-compact.fm3 (53.4kB
fm3 movie
[NES])
Uploaded 2013-07-03 09:00:04 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 05:46.18 [20805 frames], 2127 rerecords)
16435 views, 956 downloads
Removed a lag frame from level 3. Boss pattern changed so redid. No HP loss in this level, because it doesn't saves frame anywhere.
#7659586499985809 - Duck Tales 2 wip v10
DuckTales2_WIP_v10-compact.fm3 (53.1kB
fm3 movie
[NES])
Uploaded 2013-07-02 22:23:58 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 05:46.2 [20806 frames], 3756 rerecords)
16432 views, 870 downloads
52 frames faster than adelikat's published run until start of level 4.
Currently implemented optimizations from me:
- optimizing "grapp target" jumping offs
- abusing a position/subpixel trick to throw crates as fast as possible (removing 1 frame of direction 16 frames earlier of doing that action)
- lag frame removing like a boss (carefully making actions)
- pogo stick mania at level 1 after crates instead of ducking
- movement optimizing mostly on ropes
- different route at 2 places (stone at level 3 and level 3 boss) because of pattern change
Added feos's level 4 part (a bit synced until ~18133, ropes...)
#7657904282008176 - Duck Tales 2 wip v7
DuckTales2_WIP_v8-compact.fm3 (47.3kB
fm3 movie
[NES])
Uploaded 2013-07-02 20:34:52 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 04:44.9 [17122 frames], 22832 rerecords)
16403 views, 989 downloads
Added the ~9480 extra U's and the ring route.
#7656924809168016 - Duck Tales 2 wip v6
DuckTales2_WIP_v6-compact.fm3 (45.1kB
fm3 movie
[NES])
Uploaded 2013-07-02 19:31:21 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 04:44.96 [17126 frames], 21208 rerecords)
16406 views, 974 downloads
Sync until boss start. Pattern changed (boss start at left not middle)
#7656000761650176 - Duck Tales 2 wip v5
DuckTales2_WIP_v5-compact.fm3 (46.5kB
fm3 movie
[NES])
Uploaded 2013-07-02 18:31:26 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 04:44.96 [17126 frames], 19933 rerecords)
16393 views, 929 downloads
14297 pattern change changes the route (stone golem doesn't jumps). optimizing to that frame.
#7655558460077534 - Duck Tales 2 wip v4
DuckTales2_WIP_v4-compact.fm3 (41.6kB
fm3 movie
[NES])
Uploaded 2013-07-02 18:02:45 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 04:44.75 [17113 frames], 18999 rerecords)
16410 views, 966 downloads
Optimized until 12195 (start of level 3) (comparison movie: Duck-feos.fm2 old one), 42 frames faster.
#7654032077310922 - Duck Tales 2 wip v3
DuckTales2_WIP_v3-compact.fm3 (45.5kB
fm3 movie
[NES])
Uploaded 2013-07-02 16:23:45 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 04:45.03 [17130 frames], 14405 rerecords)
16422 views, 951 downloads
Optimized until 7564th frame
#7652809045939118 - Duck Tales 2 wip v2
DuckTales2_WIP_v2-compact.fm3 (45.5kB
fm3 movie
[NES])
Uploaded 2013-07-02 15:04:27 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 04:45.05 [17131 frames], 12487 rerecords)
16415 views, 843 downloads
Saves 2 frames instead of 6....
#7650744904292553 - Duck Tales 2 wip start of level 2
DuckTales2_Level2wip.fm3 (43.7kB
fm3 movie
[NES])
Uploaded 2013-07-02 12:50:35 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 04:45.15 [17137 frames], 6788 rerecords)
16408 views, 917 downloads
#7649392887914666 - Feos Duck Tales 2 wip level 1
Feos_Duck_Tales_2_wip_level1-compact.fm3 (46.4kB
fm3 movie
[NES])
Uploaded 2013-07-02 11:22:54 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 04:45.15 [17137 frames], 5059 rerecords)
16393 views, 952 downloads
18 frames saved total at the start of level 1 boss fight. (Optimized only to that part now).
#7649172662031634 - Duck Tales 2 wip
Feos_Duck_Tales_2_wip.fm2 (251kB
fm2 movie
[NES])
Uploaded 2013-07-02 11:08:37 by
MESHUGGAH
(
344 files)
For
NES DuckTales 2
(
47 files)
In 04:45.2 [17140 frames], 4982 rerecords)
16440 views, 1533 downloads
- Jumping off the rope at 2117
- Better catching the grapple target
- Maybe better jump to the end of the screen after logs/water scene?
- Better catching the grapple target
- Second "moving platform" sequence changed (pogo stick madness). Somehow I can throw the next crate much earlier.
Back to user movie storage