#65212887210733348 - Splatterhouse: Wanpaku Graffiti WIP v2
Goes to the dance, and the fight, then into the house
Matches Diman's current TAS
Uses TASEditior in FCEUX
#65034759351064609 - Splatterhouse wanpaku graffiti wip
wip that goes to the dance
#24197549441528817 - Wanpaku Graffiti fixed
Removed an extra frame of lag that slipped in by mistake. One frame improvement.
#23466553175470218 - Splatterhouse: Wanpaku Graffiti
This is a couple years old at least.
#4574508567409188 - NES Splatterhouse: Wanpaku Graffiti - Levels 1 & 2
Splatterhouse Wanpaku Graffiti (Test run).2013-02-13 17.27.20.bkm (753kB
bkm movie
[NES])
Uploaded 2013-02-13 23:54:04 by SofaKingAC
(
2 files)
For
NES Splatterhouse: Wanpaku Graffiti
(
6 files)
In 05:12.7 [18793 frames], 4 rerecords)
7268 views, 939 downloads
Completes the first two levels. Again, ignore the rerecord count.
Shows off a small trick in the second level. Pressing jump on the frame before landing in the water will cause Rick to jump again without visibly submerging. Unfortunately, it won't prevent the loss of speed from walking in the water.
Replaced file that accidentally cut off early in level 2.
#4549092876933108 - Splatterhouse: Wanpaku Graffiti - First level test run
The first level of the game.
- Emulator used: BizHawk 1.4.0
- Takes no damage.
Ignore the rerecord count, since I used TAStudio rather extensively and it doesn't increment rerecords. The actual rerecord count should be somewhere in the high triple digits.
I tried to entertain a bit during the long waiting periods, but I have a feeling that might have backfired and cost me some time.
Replaced previous file with an improved version.