User Files for Wario Land II

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#638320581598112959 - Wario Land 2 GB Jump to C200

WL2 GB 28.bk2
In 08:31.98 (30579 frames), 189414 rerecords
33 downloads
Uploaded 10/4/2023 11:15 PM by jlun2 (see all 161)
Emulator used: BizHawk 2.7
Input file showcasing a route to an OoB block that on contact, leads to a jump to C200, where stage flags are located.

#637807499984231486 - Wario Land 2 GB 100% Out of Bounds WIP

WL2_GB_100_V4.bk2
In 49:50.00 (178608 frames), 135446 rerecords
87 downloads
Uploaded 2/18/2022 2:59 AM by jlun2 (see all 161)
Uses BizHawk 2.7
Up to Chicken stage, had to resync everything because I didn't skip the coin count down previously.
Don't mind the game category; this uses the GB version since better OoB layout.

#637807499153404440 - Wario Land 2 GBC 100% In Bounds WIP

WL2_GBC_100_V4.bk2
In 1:10:00.00 (250869 frames), 121833 rerecords
Game: Wario Land II ( GBC, see all files )
84 downloads
Uploaded 2/18/2022 2:58 AM by jlun2 (see all 161)
Uses BizHawk 2.7
It beats the game up to Factory 1.

#637807409719924707 - WL2: Clipping after exiting water

waterclip_example.bk2
In 00:13.00 (766 frames), 33 rerecords
Game: Wario Land II ( GBC, see all files )
88 downloads
Uploaded 2/18/2022 12:29 AM by SoapAgent (see all 7)
starts with SRAM to get directly to 1-3 (main story route)

#637807399158871261 - WL2: Clipping with one tile of space

turnaround_example.bk2
In 00:11.00 (647 frames), 5 rerecords
Game: Wario Land II ( GBC, see all files )
94 downloads
Uploaded 2/18/2022 12:11 AM by SoapAgent (see all 7)
starts with SRAM to get directly to 2-3 spearman (any% route)

#637807299845550294 - Wario Land II time attack in 00:49 IGT

WL2TimeAttack.bk2
In 01:07.00 (4001 frames), 15 rerecords
Game: Wario Land II ( GBC, see all files )
79 downloads
Uploaded 2/17/2022 9:26 PM by SoapAgent (see all 7)
~3 second improvement to mugg's TAS from 2011, due to a new clip method being used to get to a room earlier than normal.
Unfortunately, I struggle to find positions for dashjump clips (a problem in both WL2 and WL3). Therefore, what you see beginning in the thumbshredder room is largely a rehashing of mugg's input. Where I could, I tried to break away, and I think I got a couple optimizations out of it but nothing major. The first two (three?) rooms are completely fresh input with no reference to the old TAS.
720p60 encode:

#67750316026875191 - Wario Land 2 GB 100 WIP

Wario Land II GB 100 2.bk2
In 34:02.13 (121971 frames), 56697 rerecords
Game: Wario Land II ( GBC, see all files )
250 downloads
Uploaded 11/29/2020 3:18 AM by jlun2 (see all 161)
Emulator used: BiHawk 2.5 Posting this here since I'm stuck on stage 35.

#63043739429946305 -

Wario_Land_II_Resync_no_reset[1].bk2
In 06:05.19 (21879 frames), 8156 rerecords
Game: Wario Land II ( GBC, see all files )
3 comments, 441 downloads
Uploaded 5/1/2020 4:12 AM by jlun2 (see all 161)
Emulator used: BizHawk 2.4
Current improvement to the current any% published TAS. Does not use reset and the route apparently works on console. It can be improved further by avoiding coins.

#63043461467067961 - Wario Land 2 1675M improvement

Wario Land II (USA, Europe) 1675 resync 879 improvement.bk2
In 07:25.73 (29177 frames), 5590 rerecords
Game: Wario Land II ( GBC, see all files )
491 downloads
Uploaded 5/1/2020 3:54 AM by jlun2 (see all 161)
Emulator used: BizHawk 2.4
Improves on 1675M without using OoB, but with wallclips by 879 frames

#63043388956629987 - Wario Land 2 any% reset route

Wario Land II any% reset route .bk2
In 00:45.94 (21590 frames), 5906 rerecords
Game: Wario Land II ( GBC, see all files )
437 downloads
Uploaded 5/1/2020 3:50 AM by jlun2 (see all 161)
Emulator: BizHawk 2.4
Uses reset to change the layout of OoB, but desynced on console.

#63000414314992766 - Wario Land 2 GBC 1675 Resync

Wario Land II (USA, Europe) 1675 resync.bk2
In 08:00.01 (30056 frames), 734 rerecords
Game: Wario Land II ( GBC, see all files )
482 downloads
Uploaded 4/29/2020 5:23 AM by jlun2 (see all 161)
Partial resync attempt of 1675M for BizHawk 2.4

#30702689816176331 - wario land 2 SGB WIP

wl2.lsmv
In 03:19.49 (11989 frames), 1031 rerecords
Game: Wario Land II ( SGB, see all files )
1 comment, 916 downloads
Uploaded 5/5/2016 4:28 PM by Fortranm (see all 96)
Tried to reproduce the current run, and failed

#19833044932372339 - Wario Land II - Navigation script v3

WL2Overlay.lua
1123 downloads
Uploaded 1/2/2015 4:03 AM by slamo (see all 61)
Update 1/1/15: Now displays secret exit doors.
Displays an overlay identifying tiles in WL2, for use in navigating and visualizing glitch rooms.
Colors:
Red - Solid or unknown
Pink - Breakable
Green - Doors...the tile properties for the doors are:
0x4ECD: Mini-game
0x4EDB: Regular door
0x4F3A: Normal exit
0x4F60: Secret exit
Blue - Water
White - Platform
The text in the upper left displays the tile properties of the blocks above, at, and below Wario respectively. The first column is the RAM address where the tile ID can be found. If this is above 0xA000 then it's accessing the RAM banks (where level data is normally kept) - between 0xA000-0xBFFF is bank 2, between 0xC000-0xDFFF is bank 3, and between 0xE000-0xFFFF is bank 4. The second column is the raw tile property.

#16322306121342073 - Wario Land II - Navigation script v2

WL2Overlay.lua
1080 downloads
Uploaded 7/28/2014 1:28 AM by slamo (see all 61)
Fixed version of the WL2 navigation script.