TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for N64 Chameleon Twist


#34924522240897332 - Chameleon Twist lua
Chameleon Twist (USA) gui.lua (8.29kB Lua script)
Uploaded 2016-11-11 19:38:02 by TASeditor (169 files)
For N64 Chameleon Twist (5 files)
1429 views, 61 downloads
Nothing special, mostly basic stuff and hitboxes.
TODO: Move the graphics into a seperate window and add more stuff.
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#34302120821813740 - Chameleon Twist WIP4
Chameleon Twist TAS.bk2 (3.77kB bk2 movie [N64])
Uploaded 2016-10-14 18:54:47 by TASeditor (169 files)
For N64 Chameleon Twist (5 files)
In 00:33.25 [1995 frames], 17027 rerecords)
1542 views, 71 downloads
Now licks the first pole 12f faster than last WIP.
Sliding down is still unoptimized, very high jump which probably can't go any lower. Inputs sadly can't be distributed.
Jumping down the void while grabbing the pole might save a rotation step.
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#34255880304477039 - Chameleon Twist WIP3
Chameleon Twist TAS.bk2 (3.72kB bk2 movie [N64])
Uploaded 2016-10-12 16:56:03 by TASeditor (169 files)
For N64 Chameleon Twist (5 files)
In 00:33.25 [1995 frames], 14080 rerecords)
1487 views, 72 downloads
46f faster at grabbing the first pole. Sliding down the edge is by far more optimal than what the old TAS did.
WIP is not optimized.
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#34212908305724846 - Chameleon Twist WIP2
Chameleon Twist TAS.bk2 (3.20kB bk2 movie [N64])
Uploaded 2016-10-10 18:29:16 by TASeditor (169 files)
For N64 Chameleon Twist (5 files)
In 00:21.1 [1266 frames], 10034 rerecords)
1496 views, 75 downloads
(18.2421875, 24.8269043)u faster and lower angle, but lower speed than last WIP.
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#34163158154653466 - Chameleon Twist WIP1
Chameleon Twist TAS WIP1.bk2 (3.14kB bk2 movie [N64])
Uploaded 2016-10-08 12:42:56 by TASeditor (169 files)
For N64 Chameleon Twist (5 files)
In 00:21.1 [1266 frames], 6390 rerecords)
1511 views, 69 downloads
(10561/512, 117.3620605)u faster in XZ-plane at frame 943. Higher speed and lower angle too. Not jumping into the wall at frame 746 is better.
Sometimes jumping can alter speed, either in one direction, about 0.00001u.
When ledge-boosting delaying? movement in the direction perpendicular to the wall can give a higher speed; Delay by increasing optimality in the other, X or Z, direction, usually by changing angle.
Changing angle after boost can slow down speed decrease.
TODO: Optimize stuff from above, maybe 0.2u can be saved.
Old TAS can be converted to a bk2 file.
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