User Files for Chameleon Twist

Upload All User Files

#638423742649378320 - Desert Castle IL in 3'34" IGT (US)

CT U IL (Desert Castle 3'34).bk2
In 04:05.43 (14726 frames), 3074 rerecords
18 downloads
Uploaded 2/1/2024 8:51 AM by inconsistent (see all 16)
Loads Desert Castle with Linda from SAVERAM, then re-enters to have clean IGT. Plays the level until boss completion at 3'34".

#638305072248737167 - Chameleon Twist - Desert Castle IL in 3'41" IGT (US)

CT U IL (Desert Castle).bk2
In 04:25.00 (15900 frames), 1694 rerecords
32 downloads
Uploaded 9/17/2023 12:27 AM by inconsistent (see all 16)
Loads Desert Castle with Linda from SAVERAM. Plays the level until boss completion at 3'41", ~20s faster than current IL WR. The beginning section is mostly set in stone, as the platform cycle we get at 1:38 is the best it's gonna get without a new skip.

#49956245481476145 - N64 Chameleon Twist Map collision lua script

Chameleon Twist (USA) canvas.lua
716 downloads
Uploaded 9/19/2018 6:37 PM by TASeditor (see all 188)
Some things not displayed correctly, due to scaling, yet.
Also better visualization for polygon heigth and steepness is needed.

#34924522240897332 - Chameleon Twist lua

Chameleon Twist (USA) gui.lua
1014 downloads
Uploaded 11/11/2016 7:38 PM by TASeditor (see all 188)
Nothing special, mostly basic stuff and hitboxes.
TODO: Move the graphics into a seperate window and add more stuff.

#34302120821813740 - Chameleon Twist WIP4

Chameleon Twist TAS.bk2
In 00:33.25 (1995 frames), 17027 rerecords
900 downloads
Uploaded 10/14/2016 6:54 PM by TASeditor (see all 188)
Now licks the first pole 12f faster than last WIP.
Sliding down is still unoptimized, very high jump which probably can't go any lower. Inputs sadly can't be distributed.
Jumping down the void while grabbing the pole might save a rotation step.

#34255880304477039 - Chameleon Twist WIP3

Chameleon Twist TAS.bk2
In 00:33.25 (1995 frames), 14080 rerecords
911 downloads
Uploaded 10/12/2016 4:56 PM by TASeditor (see all 188)
46f faster at grabbing the first pole. Sliding down the edge is by far more optimal than what the old TAS did.
WIP is not optimized.

#34212908305724846 - Chameleon Twist WIP2

Chameleon Twist TAS.bk2
In 00:21.10 (1266 frames), 10034 rerecords
930 downloads
Uploaded 10/10/2016 6:29 PM by TASeditor (see all 188)
(18.2421875, 24.8269043)u faster and lower angle, but lower speed than last WIP.

#34163158154653466 - Chameleon Twist WIP1

Chameleon Twist TAS WIP1.bk2
In 00:21.10 (1266 frames), 6390 rerecords
895 downloads
Uploaded 10/8/2016 12:42 PM by TASeditor (see all 188)
(10561/512, 117.3620605)u faster in XZ-plane at frame 943. Higher speed and lower angle too. Not jumping into the wall at frame 746 is better.
Sometimes jumping can alter speed, either in one direction, about 0.00001u.
When ledge-boosting delaying? movement in the direction perpendicular to the wall can give a higher speed; Delay by increasing optimality in the other, X or Z, direction, usually by changing angle.
Changing angle after boost can slow down speed decrease.
TODO: Optimize stuff from above, maybe 0.2u can be saved.
Old TAS can be converted to a bk2 file.