TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for GBA Kuru Kuru Kururin


#54179529352803165 - Best Ending Normal w/ Training v1.2.1
Best_Ending_Normal_With_Training_v1.2.1.bk2 (17.4kB bk2 movie [GBA])
Uploaded 2019-03-28 23:21:29 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 06:11.59 [22194 frames], 0 rerecords)
1092 views, 90 downloads
An 8.15s improvement to this submission, exclusively from better menuing in the first minute of the run.

Encode

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#54086380840886059 - Best Ending Normal v0
Best_Ending_Normal_v0.bk2 (14.9kB bk2 movie [GBA])
Uploaded 2019-03-24 18:40:43 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 06:08.0 [21980 frames], 742 rerecords)
1157 views, 96 downloads
Kuru Kuru Kururin done in 6:06.33 (21980 frames) as stated in the Best Ending Normal rules on speedrun.com (complete all thirty main levels, save the birds).

The TAS starts at Power On with the GB intro.

This was put here for legacy.

Encode

Encode with OOB viewer

OOB viewer available here

Github of the project

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#52647444906124211 - Any% Normal v1
Any_Normal_v1.bk2 (11.9kB bk2 movie [GBA])
Uploaded 2019-01-18 23:24:31 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 05:20.87 [19165 frames], 281 rerecords)
1463 views, 126 downloads
Kuru Kuru Kururin done in 5:05.75 (18345 frames) as stated in the Any% Normal rules on speedrun.com (complete all thirty main levels, don't save birds).

The TAS starts at Power On with the GB intro.

Time with speedrun.com timing: 4:57.93 (17876 frames)

Youtube video: https://youtu.be/tdnZhIvwhi0

OOB viewer to see what happens off camera view: https://github.com/E-Sh4rk/KururinTAS

Github of the project: https://github.com/mohoc/KuruTAS

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#52269947472336163 - Ghost Castle 1 done with wall clipping + OOB goal zone
w10_ghostcastle_1_oob.bk2 (76.5kB bk2 movie [GBA])
Uploaded 2019-01-01 23:23:29 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:14.78 [883 frames], 688 rerecords)
1540 views, 129 downloads

BK2 begins from savestate

Ghost Castle 1 done in 614 frames (from selecting the level on the world map to the first frame when Kururin looks happy).

It is definitely improvable since it used the "slow" early wall clip available here (that waits for an additional 180° to adjust position): http://tasvideos.org/userfiles/info/52237142160912306

This has been done with help from Kururin OOB view v1.4 (beta) available here: https://github.com/E-Sh4rk/KururinTAS

Savestate: world map on Ghost Castle 1.

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#52269764288546723 - Machine Land 1 done with wall clipping + OOB goal zone
w9_machineland_1_oob_v2.bk2 (72.7kB bk2 movie [GBA])
Uploaded 2019-01-01 23:11:36 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:09.51 [568 frames], 459 rerecords)
1572 views, 132 downloads

BK2 begins from savestate

Machine Land 1 done in 296 frames (from selecting the level on the world map to the first frame when Kururin looks happy).

This is a 14 frame improvement done on what was available here on 31/12/18: https://www.dropbox.com/s/ptzmw5f573btdvh/levels_done_with_oob_goal_zones.zip?dl=0

This has been done with help from Kururin OOB view v1.4 (beta) available here: https://github.com/E-Sh4rk/KururinTAS

Savestate: world map on Machine Land 1.

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#52269660021613854 - Cloud Land 2 done with wall clipping + OOB goal zone
w6_cloudland_2_oob.bk2 (73.0kB bk2 movie [GBA])
Uploaded 2019-01-01 23:04:51 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:09.39 [561 frames], 657 rerecords)
1537 views, 127 downloads

BK2 begins from savestate

Cloud Land 2 done in 303 frames (from selecting the level on the world map to the first frame when Kururin looks happy).

This has been done with help from Kururin OOB view v1.4 (beta) available here: https://github.com/E-Sh4rk/KururinTAS

Savestate: world map on Cloud Land 2.

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#52269565877650126 - Cave 3 done with wall clipping + OOB goal zone
w5_cave_3_oob.bk2 (74.3kB bk2 movie [GBA])
Uploaded 2019-01-01 22:58:44 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:09.22 [551 frames], 511 rerecords)
1534 views, 126 downloads

BK2 begins from savestate

Cave 3 done in 260 frames (from selecting the level on the world map to the first frame when Kururin looks happy).

The second wall clip used a similar method as in this Ghost Castle 1 wall clip: http://tasvideos.org/userfiles/info/52237142160912306

The few weird inputs before the second wall clipping were done for adjusting position.

This has been done with help from Kururin OOB view v1.4 (beta) available here: https://github.com/E-Sh4rk/KururinTAS

Savestate: world map on Cave 3.

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#52269414949784408 - Cave 1 done with wall clipping
w5_cave_1_matt.bk2 (74.5kB bk2 movie [GBA])
Uploaded 2019-01-01 22:48:57 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:05.54 [331 frames], 1113 rerecords)
1519 views, 118 downloads

BK2 begins from savestate

Heavily inspired by the "cheat bot" video: https://www.youtube.com/watch?v=DXB5DTYUei4&t=3m24s

(The end is different because I was unable to reproduce it exactly, but the final time is the same).

Savestate: world map on Cave 1

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#52237265785563966 - Ghost Castle 2 done with two wall clips
w10_ghostcastle_2_oob.bk2 (74.9kB bk2 movie [GBA])
Uploaded 2018-12-31 12:04:03 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:10.73 [641 frames], 802 rerecords)
1529 views, 128 downloads

BK2 begins from savestate

Ghost Castle 2 done in 312 frames (from selecting the level on the world map to the first frame when Kururin looks happy).

I used a first wall clip to escape the starting zone and go out-of-bounds, then another one to go inbounds again and reach the regular goal zone.

The previously known wall clipping techniques did not work here for some reason, so I had to find new ones.

There are probably faster strategies, but this is a good start.

Savestate: world map on Ghost Castle 2.

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#52237142160912306 - Ghost Castle 1 early wall clip
w10_ghostcastle_1_EarlyClip_Wait180.bk2 (76.2kB bk2 movie [GBA])
Uploaded 2018-12-31 11:56:02 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:06.2 [370 frames], 606 rerecords)
1516 views, 113 downloads

BK2 begins from savestate

A new way to escape the starting zone in Ghost Castle 1.

The method given in Grasslands 3 (http://tasvideos.org/userfiles/info/52177347080337677) does actually not work here because of the springs on the bottom wall. So I wait for an additional 180° to give me time to adjust my position.

There are probably faster strategies, but this is a good start.

Savestate: world map on Ghost Castle 1.

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#52215351809436264 - Almost diagonal clip in Training 1
Almost_diagonal_clip_in_Training_1.bk2 (1.74kB bk2 movie [GBA])
Uploaded 2018-12-30 12:22:55 by ThunderAxe31 (90 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:27.52 [1644 frames], 1338 rerecords)
1745 views, 117 downloads
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#52179138490002530 - Grasslands 1 done with wall clip
w1_grasslands_1_matt.bk2 (56.7kB bk2 movie [GBA])
Uploaded 2018-12-28 21:14:27 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:04.52 [270 frames], 4 rerecords)
1581 views, 119 downloads

BK2 begins from savestate

Replica of the beginning of Grasslands 1 from Matt Shepcar's "cheat bot" video: https://www.youtube.com/watch?v=DXB5DTYUei4

It could become the starting segment of a potential new "fastest completion" TAS of the game.

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#52177977673438241 - Cake Land 2 early wall clip
w4_cakeland_2_EarlyClip.bk2 (71.0kB bk2 movie [GBA])
Uploaded 2018-12-28 19:59:10 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:02.31 [138 frames], 2 rerecords)
1603 views, 124 downloads

BK2 begins from savestate

Replica of the beginning of Cake Land 2 from Matt Shepcar's "cheat bot" video: https://www.youtube.com/watch?v=DXB5DTYUei4

It collides with the top wall of the starting zone, then it clips through the right wall.

It is also used in Jungle 3 in Matt Shepcar's "cheat bot" video.

Doing a 180° of the inputs makes it work for other levels, notably: Cave 1, Cave 2, Cloud Land 1, Star Land 3, Ice Land 2, Machine Land 1, Ghost Castle 3.

(or any level where you start turning counterclockwise with both top and right walls or both bottom and left walls available in the starting zone).

Savestate: world map on Cake Land 2.

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#52177778535894963 - Grasslands 2 done with wall clip + OOB goal zone.
w1_grasslands_2_oob.bk2 (56.0kB bk2 movie [GBA])
Uploaded 2018-12-28 19:46:15 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:06.38 [381 frames], 74 rerecords)
1602 views, 126 downloads

BK2 begins from savestate

Grasslands 2 done in 169 frames (from selecting the level on the world map to the first frame when Kururin looks happy).

It clips through the left wall of the starting zone, then it reaches an out-of-bounds goal zone.

I used the method that I found in Grasslands 1 in order to clip through the wall: http://tasvideos.org/userfiles/info/52177554086850103

Savestate: world map on Grasslands 2.

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#52177554086850103 - Grasslands 1 early wall clip
w1_grasslands_1_Earlyclip_UL.bk2 (56.7kB bk2 movie [GBA])
Uploaded 2018-12-28 19:31:42 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:04.52 [270 frames], 6 rerecords)
1591 views, 123 downloads

BK2 begins from savestate

A new way to escape the starting zone in Grasslands 1.

It collides with the top wall of the starting zone, then it clips through the left wall.

I did a 180° of the inputs from the following wall clip in Grasslands 3 and it worked: http://tasvideos.org/userfiles/info/52177347080337677

It could potentially be used in other levels, notably: Grasslands 2, Ocean 3, Jungle 1, Jungle 2, Cake Land 1, Cake Land 3, Cloud Land 2, Cloud Land 3, Star Land 2, Machine Land 2, Machine Land 3, Ghost Castle 2.

(or any level where you start turning clockwise with both top and left walls available in the starting zone).

Savestate: world map on Grasslands 1.

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#52177347080337677 - Grasslands 3 early wall clip
w1_grasslands_3_EarlyClip_DR.bk2 (58.9kB bk2 movie [GBA])
Uploaded 2018-12-28 19:18:16 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:02.06 [123 frames], 2 rerecords)
1603 views, 128 downloads

BK2 begins from savestate

A new way to escape the starting zone in Grasslands 3.

It collides with the bottom wall of the starting zone, then it clips through the right wall.

I took inspiration from this wall clip in Ice Land 3: http://tasvideos.org/userfiles/info/52172978644903455

It could potentially be used in other levels, notably: Ocean 1, Ocean 2, Cave 3, Star Land 1, Ice Land 1, Ghost Castle 1.

(or any level where you start turning clockwise with both bottom and right walls available in the starting zone).

Savestate: world map on Grasslands 3.

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#52172978644903455 - Ice Land 3 early wall clip
w8_iceland_3_EarlyClip.bk2 (77.7kB bk2 movie [GBA])
Uploaded 2018-12-28 14:34:59 by mohoc (16 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:03.3 [197 frames], 45 rerecords)
1607 views, 121 downloads

BK2 begins from savestate

Replica of the beginning of Ice Land 3 from Matt Shepcar's "cheat bot" video: https://www.youtube.com/watch?v=DXB5DTYUei4

It collides with the bottom wall of the starting zone, then it clips through the right wall.

Savestate: world map on Ice Land 3

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#49530161300647551 - Kuru Kuru Kururin - speed hud v1.2
Kuru Kuru Kururin - speed hud v1.2.lua (2.85kB Lua script)
Uploaded 2018-08-31 14:06:03 by ThunderAxe31 (90 files)
For GBA Kuru Kuru Kururin (21 files)
2328 views, 278 downloads
Script that displays the following values on screen:
  • X and Y player position
  • X, Y, XY total speed, of which:
    • X, Y, XY movements speed
    • X, Y, XY pushback speed

It does also display an arrow that indicates in which direction the player is heading.

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#49439186419057236 - Kuru Kuru Kururin first level done
Kurukuru Kururin (Europe)_3.bk2 (1.46kB bk2 movie [GBA])
Uploaded 2018-08-27 11:46:15 by ThunderAxe31 (90 files)
For GBA Kuru Kuru Kururin (21 files)
In 00:14.38 [859 frames], 880 rerecords)
2373 views, 183 downloads
First level done, by reproducing manually the inputs from this video: https://www.youtube.com/watch?v=DXB5DTYUei4
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#47351426954794975 - Kuru Kuru Kururin - OoB view v1.1 VBA
Kururin OoO view v1.1 VBA.lua (13.7kB Lua script)
Uploaded 2018-05-25 11:13:17 by ThunderAxe31 (90 files)
For GBA Kuru Kuru Kururin (21 files)
2700 views, 345 downloads
This script is a conversion for VBA-rr. For the BizHawk version, go here: http://tasvideos.org/userfiles/info/47351401452712727
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#47351401452712727 - Kuru Kuru Kururin - OoB view v1.1
Kururin OoB view v1.1.lua (9.36kB Lua script)
Uploaded 2018-05-25 11:11:38 by ThunderAxe31 (90 files)
For GBA Kuru Kuru Kururin (21 files)
2695 views, 319 downloads
It now correctly displays the whole OoB world.

TODO:
find all wall tile types
helirin display

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