TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for NES Batman


#65940236559046414 - NES Batman
DreamYao-Batman.fm2 (493kB fm2 movie [NES])
Uploaded 2020-09-08 14:53:15 by DreamYao (2 files)
For NES Batman (5 files)
In 09:19.75 [33640 frames], 75738 rerecords)
114 views, 12 downloads
Emulator used:FCEUX 2.20.20

ROM filename:Batman (U) !.nes

Improve fast-forward speed after injury, and reduce lag and faster forward route error:

I found an error in 3-2. The first frame of the game can take off.

5-1 can pause the game without causing damage, but it will increase the time. (Found by xxnkxx)

skill:

Can pass briefly when the enemy is injured

Boomerang can attack enemies behind you

The climbing wall can jump one frame in advance, so climbing in certain places can save one frame

If you can skip, please do not skip, because skipping will increase time. (Big jump is 2 frames slow, small jump is 5 frames slow)

If you want to jump, please jump as high as possible. The big jump is 3 frames faster than the small jump. (The condition for jumping is that Batman's head cannot touch anything, otherwise the distance and time of the long jump will be shortened)

When jumping, you can hit the wall with your head and land quickly to save time

The flamethrower has a few frames gap, so it can pass

mechanism:

The Batman game has a global timer mechanism. This global timer affects the attack time, attack frequency and action path of certain enemies (this may prevent you from moving forward). If you want to change the actions of these enemies, you can only change the time you meet with them, which of course is not worth it!

So far, I found that the enemies affected by the global timer are: 2-1: The first flamethrower 2-4: Boss bottom shot 3-1: All large jumping monsters 3-2: All jumping monsters 3-3: Flame Car 4-1: All jumping monsters 4-3: All electric shock and flame cars 4-4: Boss shooting

Frame gains and losses:

1-1 = 2 1-2 = 4 1-3 = 1 2-1 = 4 2-2 = 7 2-3 = 18 2-4 = -18 3-1 = 4 3-2 = 9 3-3 = 3 3-4 = 0 4-1 = 1 4-2 = 18 4-3 = 26 4-4 = -18 5-1 = 14 5-2 = 1 5-3 = 0 Total: 76 frames

Improvement details: Level 1-1: I change a small jump into a big jump (get 2 frames)

Level 1-2: Reduce the last hop (get 2 frames)

Level 1-3: I bring the boss closer to me, then kill (get 1 frame)

Level 2-1: Reduce lag

Level 2-2: Injured can advance faster (gain 6 frames)

Checkpoint 2-3: Injured, faster forward, faster landing

Level 2-4: The shooting of the boss timer is affected by the global timer, which hinders my killing progress (lost 18 frames)

Level 3-1: Reduce one hop at the beginning (get 2 frames)

Level 3-2: Jump from the first frame at the beginning (9 frames are obtained)

Level 3-3: Reduce lag

Stage 4-1: Reduce lag

Checkpoint 4-2: Damage and acceleration

Level 4-3: Damage and landing faster, reduce lag

Level 4-4: The boss’s firing frequency is also affected by the global timer, which limits my attack and killing methods (loss of 18 frames)

Level 5-1: Reduce lag, pause the game without causing damage

Level 5-2: Enter the boss faster (get 1 frame)

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#65940028373514361 - NES Batman,No killing
Batman,No killing.fm2 (783kB fm2 movie [NES])
Uploaded 2020-09-08 14:39:45 by DreamYao (2 files)
For NES Batman (5 files)
In 09:39.83 [34847 frames], 20825 rerecords)
127 views, 12 downloads
Emulator used:FCEUX 2.20.20

ROM filename:Batman (U) !.nes

Goals:

Lowest score

No killing

Aim for fastest completion

Found some shortcomings of the last time, made some improvements, 5.02 seconds faster than the last time, saving 302 frames

This movie actually has some room for improvement

Batman No Killing

No Killing is not like a highway. We can't use weapons, we can't solve most of the lag.

loophole:

I found a vulnerability in 3-2. The previous frame of the game can take off in the air, saving 9 frames.

5-1 game can be suspended without damage (discovered by xxnkxx)

skill:

Usually the enemy needs two punches to kill him so you can hit him without getting hurt

5-1 the climbing platform can be rotated to save jumping time

Climbing walls can take off one frame ahead of time, so climbing in some places can save one frame

If you can't jump, try not to jump, it will increase the time.

If you want to jump, the higher you jump, the better. The big jump is 2 frames faster than the small jump.

The premise of the big jump is that Batman's head can't touch anything, otherwise it will shorten the distance and time of the jump.

Some landing sites can meet and land quickly to save time, such as 2-3

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#65083822042001624 - Batman WIP #5 with Joker Glitch (saved 150-ish frames)
Batman_RiYAN_318.bk2 (16.0kB bk2 movie [NES])
Uploaded 2020-08-01 01:14:03 by Riyan (5 files)
For NES Batman (5 files)
In 09:26.82 [34065 frames], 41339 rerecords)
375 views, 42 downloads
Everything after 4-3 is work in progress. That 5th boss RNG is terrible.
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#64724971280793267 - Batman WIP #4
Batman_RiYAN_217.bk2 (10.3kB bk2 movie [NES])
Uploaded 2020-07-15 21:22:17 by Riyan (5 files)
For NES Batman (5 files)
In 05:43.35 [20635 frames], 26450 rerecords)
370 views, 52 downloads
Finished Stage 3, had to pause 2 times due to bad RNG but I still managed to save 8 frames. Gonna start working on Stage 4.
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#47283525293912320 - Bisqwit's Famtasia Batman Spike
bisqwit-batman-fix.fmv (40.7kB fmv movie [NES])
Uploaded 2018-05-22 09:49:48 by Spikestuff (225 files)
For NES Batman (5 files)
In 11:30.61 [41505 frames], 7641 rerecords)
4798 views, 585 downloads
When you're not over Joker's body so the credits won't play.
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