TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for NES Batman


#67495864255170523 - NES Batman 100 frame improvement, change 3-3 route
DreamYao - Batman (9.15.24).fm2 (489kB fm2 movie [NES])
Uploaded 2020-11-17 16:17:02 by DreamYao (5 files)
For NES Batman (8 files)
In 09:15.24 [33369 frames], 43387 rerecords)
162 views, 17 downloads
I found a route more than a second faster on 3-3
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#67163205429662831 - Batman has improved a lot of lag, adding a new route to 4-1
DreamYao - Batman (9.16.90).fm2 (752kB fm2 movie [NES])
Uploaded 2020-11-02 16:43:49 by DreamYao (5 files)
For NES Batman (8 files)
In 09:16.9 [33469 frames], 72573 rerecords)
252 views, 25 downloads
Batman 4-1 route and lag improved, 5-1 lag improved, 5-2 boss combat improved. This is my last improvement
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#66665169982905104 - DreamYao - Batman (Secondary improvement)
DreamYao - Batman (Secondary improvement).fm2 (753kB fm2 movie [NES])
Uploaded 2020-10-11 06:25:48 by DreamYao (5 files)
For NES Batman (8 files)
In 09:17.58 [33510 frames], 36260 rerecords)
370 views, 40 downloads
I spent a few days improving, I accumulated a lot of experience again and again!

I used to play other games with the 2p key. I found and cleared it in the upper left corner of 1-2, but it didn't help the game. I hope to be forgiven

A month later, we met again. This is the second improvement of Batman. I added some new routes to Batman, 130 frames less than before. Thank you (Riyan), let me realize the shortcomings of previous movies, this improvement also let me have more game skills. thank you very much! I believe this improvement is perfect. Improved more lag and some routes, and killed boss faster. Every time we encounter a different trajectory of the boss, this is of course related to the global timer. Oh! Don't forget to turn up the volume to enjoy the film. That's the main reason I like Batman.

BUG:

1.I found a mistake in 3-2. The first frame of the game can jump.

2.Pause the game for one frame and run the game for one frame. This will not be damaged by enemies, but will increase the time by 3 frames. (found by xxnkxx)

skill:

1.When the enemy is injured, Batman can pass in a short time

2.Boomerang can attack enemies behind you

3.Climbing walls can jump one frame ahead of time, so climbing in some places can save one frame

4.If you can avoid jumping, don't jump because jumping increases time. (2 frames slower for large jumps and 5 frames for small jumps)

5.If you want to jump, please jump as high as possible. Big jump is 3 frames faster than small jump. (the condition of jumping is that Batman's head can't touch anything, otherwise the distance and time of jumping will be shortened.)

6.When jumping, you can hit your head against the wall and land quickly to save time

7.The flamethrower has a short gap, so Batman can go through it

8.Enemies with firing can use the pause function to delay their firing, which helps to reduce the delay.(found by Riyan)

9.Batman can hit the air with his fist, he can turn faster, and some climbing walls can use this strategy to climb and move faster.

10.There is a bonus for killing enemies: B, weapon, health recovery. These rewards vary according to the time the enemy is killed, so you can control the kill time to get the reward you want.

11.Some of the boss's behavior will change with your behavior, so you can control your behavior to change his behavior.

12.In some places, the added lag is based on Batman's walking and moving, so you can change your movements to control the lag.

13.When there are two climbing walls, you can rotate between them.(found by Riyan)

14.You can change weapons while attacking to launch weapons faster.

Mechanism:

Batman game has a global timer mechanism. This global timer will affect the attack time, attack frequency and action path of some enemies (it may hinder your progress). If you want to change the behavior of these enemies, you can only change the time you meet them. Some enemies with shooting function are affected by the global timer and can use game pause to delay the enemy's shooting.

So far, I have found that the enemies affected by global timing are:

2-1: the first flamethrower

2-4: the bullet under the boss

3-1: all large jumping monsters

2-3: all large jumping monsters

3-3: all flame cars

4-1: all large jumping monsters

4-3: All electric shock and flame cars

4-4: the firing frequency of boss

Frame number gain and loss:

Level = new frame = old frame = gain and loss of frame number

1-1=1819=1821=2

1-2=4750=4759=7

1-3=5200=5210=1

2-1=7370=7415=35

2-2=10177=10237=15

2-3=12679=12747=8

2-4=13369=13442=5

3-1=15094=15178=11

3-2=16806=16897=7

3-3=19921=20025=13

3-4=20461=20568=3

4-1=22139=22251=5

4-2=24668=24781=1

4-3=28049=28171=9

4-4=28678=28800=0

5-1=32245=32368=1

5-2=33027=33157=7

5-3=33510=33640=0

Total: 130 frames

Improvement details:

1-1: I lost another jump at the beginning (gain 2 frames)

1-2: I killed two cars in the upper left corner, reducing a lot of lag (got 7 frames)

1-3: I found that Batman can kill boss faster if he jumps lower。(get 1 frames)

2-1: spin on the climbing wall to get to the platform faster and pass the first flamethrower faster (get 35 frames)

2-2: spin on the climbing wall to get to the platform faster (get 15 frames)

2-3: walk longer on the acceleration belt at the end and climb faster on the climbing wall at the end (get 8 frames)

2-4: use pause to delay firing at the bottom of the boss to kill it faster (gain 5 frames)

3-1: I lost a jump in the first car, turned and climbed faster (gained 11 frames)

3-2: faster on the climbing wall in the lower right corner (get 7 frames)

3-3: use pause to avoid enemy attack on the climbing wall in the upper right corner (gain 13 frames)

3-4: the first attack on boss is faster, so he can get closer to me and kill him (get 3 frames)

4-1: you'll see me jump again at the beginning of this level, because the first big monster is affected by the global timer. After many tests, if I don't jump, killing that big monster will bring me more delay, so it's worth reducing more lag in the first jump (get 5 frames)

4-2: I turn faster every time I climb the wall。(get 1 frames)

4-3: use pause in the upper right corner to reduce a lot of lag (get 9 frames)

4-4: I didn't get the frame count in the boss battle, but it's strange that I killed the first boss 4 frames faster than last time. Later, I found that the second boss was 3 frames slower than the last time, and 1 frame slower when it reached 5-1. So in the end, we didn't get the number of frames. I don't know what caused it, I think it should be the global timer (get 0 frames)

5-1: less lag (get 1 frame)

5-2: I went into the boss's body and attacked him three times (got 7 frames)

5-3:I think it's the fastest way to kill a clown (get 0 frames)

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#66481706508676193 - Batman WIP #7
Batman_RiYAN_525.bk2 (16.1kB bk2 movie [NES])
Uploaded 2020-10-03 00:08:02 by Riyan (5 files)
For NES Batman (8 files)
In 09:54.8 [35747 frames], 70492 rerecords)
375 views, 36 downloads
Damn you global timer! 4-1 and beyond is WIP
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#65940236559046414 - NES Batman
DreamYao-Batman.fm2 (493kB fm2 movie [NES])
Uploaded 2020-09-08 14:53:15 by DreamYao (5 files)
For NES Batman (8 files)
In 09:19.75 [33640 frames], 75738 rerecords)
538 views, 60 downloads
Emulator used:FCEUX 2.20.20

ROM filename:Batman (U) !.nes

Improve fast-forward speed after injury, and reduce lag and faster forward route error:

I found an error in 3-2. The first frame of the game can take off.

5-1 can pause the game without causing damage, but it will increase the time. (Found by xxnkxx)

skill:

Can pass briefly when the enemy is injured

Boomerang can attack enemies behind you

The climbing wall can jump one frame in advance, so climbing in certain places can save one frame

If you can skip, please do not skip, because skipping will increase time. (Big jump is 2 frames slow, small jump is 5 frames slow)

If you want to jump, please jump as high as possible. The big jump is 3 frames faster than the small jump. (The condition for jumping is that Batman's head cannot touch anything, otherwise the distance and time of the long jump will be shortened)

When jumping, you can hit the wall with your head and land quickly to save time

The flamethrower has a few frames gap, so it can pass

mechanism:

The Batman game has a global timer mechanism. This global timer affects the attack time, attack frequency and action path of certain enemies (this may prevent you from moving forward). If you want to change the actions of these enemies, you can only change the time you meet with them, which of course is not worth it!

So far, I found that the enemies affected by the global timer are: 2-1: The first flamethrower 2-4: Boss bottom shot 3-1: All large jumping monsters 3-2: All jumping monsters 3-3: Flame Car 4-1: All jumping monsters 4-3: All electric shock and flame cars 4-4: Boss shooting

Frame gains and losses:

1-1 = 2 1-2 = 4 1-3 = 1 2-1 = 4 2-2 = 7 2-3 = 18 2-4 = -18 3-1 = 4 3-2 = 9 3-3 = 3 3-4 = 0 4-1 = 1 4-2 = 18 4-3 = 26 4-4 = -18 5-1 = 14 5-2 = 1 5-3 = 0 Total: 76 frames

Improvement details: Level 1-1: I change a small jump into a big jump (get 2 frames)

Level 1-2: Reduce the last hop (get 2 frames)

Level 1-3: I bring the boss closer to me, then kill (get 1 frame)

Level 2-1: Reduce lag

Level 2-2: Injured can advance faster (gain 6 frames)

Checkpoint 2-3: Injured, faster forward, faster landing

Level 2-4: The shooting of the boss timer is affected by the global timer, which hinders my killing progress (lost 18 frames)

Level 3-1: Reduce one hop at the beginning (get 2 frames)

Level 3-2: Jump from the first frame at the beginning (9 frames are obtained)

Level 3-3: Reduce lag

Stage 4-1: Reduce lag

Checkpoint 4-2: Damage and acceleration

Level 4-3: Damage and landing faster, reduce lag

Level 4-4: The boss’s firing frequency is also affected by the global timer, which limits my attack and killing methods (loss of 18 frames)

Level 5-1: Reduce lag, pause the game without causing damage

Level 5-2: Enter the boss faster (get 1 frame)

Info Download

#65940028373514361 - NES Batman,No killing
Batman,No killing.fm2 (783kB fm2 movie [NES])
Uploaded 2020-09-08 14:39:45 by DreamYao (5 files)
For NES Batman (8 files)
In 09:39.83 [34847 frames], 20825 rerecords)
556 views, 56 downloads
Emulator used:FCEUX 2.20.20

ROM filename:Batman (U) !.nes

Goals:

Lowest score

No killing

Aim for fastest completion

Found some shortcomings of the last time, made some improvements, 5.02 seconds faster than the last time, saving 302 frames

This movie actually has some room for improvement

Batman No Killing

No Killing is not like a highway. We can't use weapons, we can't solve most of the lag.

loophole:

I found a vulnerability in 3-2. The previous frame of the game can take off in the air, saving 9 frames.

5-1 game can be suspended without damage (discovered by xxnkxx)

skill:

Usually the enemy needs two punches to kill him so you can hit him without getting hurt

5-1 the climbing platform can be rotated to save jumping time

Climbing walls can take off one frame ahead of time, so climbing in some places can save one frame

If you can't jump, try not to jump, it will increase the time.

If you want to jump, the higher you jump, the better. The big jump is 2 frames faster than the small jump.

The premise of the big jump is that Batman's head can't touch anything, otherwise it will shorten the distance and time of the jump.

Some landing sites can meet and land quickly to save time, such as 2-3

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#65083822042001624 - Batman WIP #5 with Joker Glitch (saved 150-ish frames)
Batman_RiYAN_318.bk2 (16.0kB bk2 movie [NES])
Uploaded 2020-08-01 01:14:03 by Riyan (5 files)
For NES Batman (8 files)
In 09:26.82 [34065 frames], 41339 rerecords)
797 views, 97 downloads
Everything after 4-3 is work in progress. That 5th boss RNG is terrible.
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#47283525293912320 - Bisqwit's Famtasia Batman Spike
bisqwit-batman-fix.fmv (40.7kB fmv movie [NES])
Uploaded 2018-05-22 09:49:48 by Spikestuff (228 files)
For NES Batman (8 files)
In 11:30.61 [41505 frames], 7641 rerecords)
5263 views, 627 downloads
When you're not over Joker's body so the credits won't play.
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