TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for NES Castlevania


#49298960134876905 - Castlevania NES 232 frames
Castlevania232frames.bk2 (13.3kB bk2 movie [NES])
Uploaded 2018-08-21 04:12:27 by Morrison (11 files)
For NES Castlevania (19 files)
In 11:15.17 [40577 frames], 83464 rerecords)
288 views, 12 downloads
Maybe done?
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#49278642043626295 - NES Castlevania 231 frames
Castlevaniaver21.bk2 (13.3kB bk2 movie [NES])
Uploaded 2018-08-20 06:14:48 by Morrison (11 files)
For NES Castlevania (19 files)
In 11:15.19 [40578 frames], 83400 rerecords)
286 views, 16 downloads
Changed manipulation for Dracula--didn't need to waste as many frames or pause this time. Also has extra heart at the end (hmm)
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#49276154625818456 - NES Castlevania 226 frames
Version20.bk2 (13.3kB bk2 movie [NES])
Uploaded 2018-08-20 03:33:30 by Morrison (11 files)
For NES Castlevania (19 files)
In 11:15.27 [40583 frames], 83032 rerecords)
273 views, 14 downloads
This file completes the game: 40583 frames to end of input. Very close to finishing the project.
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#48943955320759845 - reduced some lag
Castlevania185frames.bk2 (13.1kB bk2 movie [NES])
Uploaded 2018-08-05 04:30:05 by Morrison (11 files)
For NES Castlevania (19 files)
In 11:15.95 [40624 frames], 74895 rerecords)
368 views, 20 downloads
minor edit. wasn't sure if there was a way to replace the previous upload in an edit?
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#48942539158471145 - Castlevania WIP 183 frames
Castlevania183frames.bk2 (13.0kB bk2 movie [NES])
Uploaded 2018-08-05 02:58:15 by Morrison (11 files)
For NES Castlevania (19 files)
In 11:15.99 [40626 frames], 74819 rerecords)
375 views, 15 downloads
Did some finagling with Stage 17 and Dracula for some more frames and lag reduction during the fight. I think a lag frame was added to a transition sequence (of course!)
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#48922537085434246 - WIP NES CV 167 frames faster, complete movie
Castlevania167frames.bk2 (13.1kB bk2 movie [NES])
Uploaded 2018-08-04 05:21:06 by Morrison (11 files)
For NES Castlevania (19 files)
In 11:16.25 [40642 frames], 73673 rerecords)
378 views, 23 downloads
new WIP, 11:16.25 Project is coming to a close.
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#48911263717458615 - More optimizations (but always affect RNG)
Castlevania145frames.bk2 (13.1kB bk2 movie [NES])
Uploaded 2018-08-03 17:10:01 by Challenger (93 files)
For NES Castlevania (19 files)
In 11:16.62 [40664 frames], 72938 rerecords)
396 views, 24 downloads
Improvements: 3 frames saved stage 7; optimized 1 frame on the stairs of stage 8; 5 frames saved on the second-to-last room of stage 17, and the remaining were from the stage 18 (dracula).

Not final version yet.

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#48832714843949835 - It's synched, but lost some frames. Will try to fix it tomorrow.
Castlevania123frames.bk2 (13.4kB bk2 movie [NES])
Uploaded 2018-07-31 04:16:03 by Morrison (11 files)
For NES Castlevania (19 files)
In 11:16.99 [40686 frames], 51807 rerecords)
466 views, 21 downloads
NES Castlevania WIP (completes game)
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#48809076741605128 - Castlevania Dracula New Strat, Rough Draft
NewDracRoughDraft.bk2 (13.4kB bk2 movie [NES])
Uploaded 2018-07-30 02:43:06 by Morrison (11 files)
For NES Castlevania (19 files)
In 11:17.72 [40730 frames], 45012 rerecords)
422 views, 20 downloads
whoooo. Check out stage 17 and 18, it's quite a bit different than the old strat and setup. First draft saves 26 frames and still includes the "end input early" finale.
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#48795983927083076 - Finally sub-11:18, but problems with RNG always result to desync
Castlevania101frames.bk2 (13.5kB bk2 movie [NES])
Uploaded 2018-07-29 12:34:01 by Challenger (93 files)
For NES Castlevania (19 files)
In 11:17.35 [40708 frames], 50935 rerecords)
417 views, 21 downloads
103 frames ahead to the published run, but 2 frames were lost during the stair transition for some reason (I also tried to adjust the input, but wasn't able).

Desyncs on stage 17, thanks to different RNG.

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#48744833136143064 - Castlevania WIP 53 frames saved
Castlevania53Frames.bk2 (13.3kB bk2 movie [NES])
Uploaded 2018-07-27 05:16:51 by Morrison (11 files)
For NES Castlevania (19 files)
In 11:18.15 [40756 frames], 42262 rerecords)
458 views, 22 downloads
I had lost a few frames in editing/splicing, but carefully went through and got them back. May have missed some score opportunities though. Next I want to take a closer look at the Dracula fight. Edit: This file completes the game.
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#48733956219107438 - One more improvement for mummies fight!
CVWIP51frames.bk2 (13.3kB bk2 movie [NES])
Uploaded 2018-07-26 17:31:28 by Challenger (93 files)
For NES Castlevania (19 files)
In 11:18.18 [40758 frames], 41699 rerecords)
428 views, 26 downloads
I tried to optimize even more, but only saved 4 frames than the previous WIP.

EDIT: Forgot to mention that desyncs at the start of stage 13 (due to different RNG, again).

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#48694056201750415 - I'm a idiot. I didn't try hard enough at the time when I worked on CV
CVWIP47frames.bk2 (13.1kB bk2 movie [NES])
Uploaded 2018-07-24 22:23:55 by Challenger (93 files)
For NES Castlevania (19 files)
In 11:18.25 [40762 frames], 39342 rerecords)
481 views, 22 downloads
More frames saved but desyncs on stage 13 (different manupulation).
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#48685065976630823 - CV WIP, lost 2 frames somewhere
CVWIP40frames.bk2 (12.9kB bk2 movie [NES])
Uploaded 2018-07-24 12:40:54 by Morrison (11 files)
For NES Castlevania (19 files)
In 11:18.37 [40769 frames], 35182 rerecords)
478 views, 22 downloads
CV WIP spliced together. Still need to go back and edit.
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#48651723552746748 - Frame rule sucks but 16 frames saved
Stage14 (v2).bk2 (9.85kB bk2 movie [NES])
Uploaded 2018-07-23 00:38:37 by Challenger (93 files)
For NES Castlevania (19 files)
In 08:21.81 [30158 frames], 34374 rerecords)
489 views, 24 downloads
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#48632116644637571 - Stage13-14 edits
Stage14.bk2 (9.84kB bk2 movie [NES])
Uploaded 2018-07-22 03:27:05 by Morrison (11 files)
For NES Castlevania (19 files)
In 08:22.07 [30174 frames], 33163 rerecords)
506 views, 26 downloads
WIP CV
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#40724705976887576 - Castlevania NES TAS (w/ high score)
Castlevania TAS.bk2 (13.0kB bk2 movie [NES])
Uploaded 2017-07-31 00:44:50 by Challenger (93 files)
For NES Castlevania (19 files)
In 11:19.2 [40819 frames], 26165 rerecords)
2337 views, 100 downloads
11 frames saved at the published run (and more 2720 score points).
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#38216693731293348 - CV1, Death -30 frames
death.fm2 (29.9kB fm2 movie [NES])
Uploaded 2017-04-09 01:58:08 by McHazard (4 files)
For NES Castlevania (19 files)
In 00:10.91 [656 frames], 0 rerecords)
2370 views, 151 downloads

FM2 file begins from a savestate

Savestate is altered from frame 33357 of the published TAS. Once again I've edited it for demonstration purposes, changing the subweapon (address 015B from 11 to 13) and giving myself a few more hearts (address 0071 from 2 to 5).

As expected the axes make quick work of Death, saving 30 frames. This isn't fully optimized yet, it's just the first time I was able to get both of the nearby scythes in position to get extra damage. Getting them in the right place cost some time, and I had to pause a couple times to keep Death from flying off to soon, so there's still room for improvement here.

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#38057086532184992 - Stage 12, -8 frames
axes_are_faster.fm2 (63.1kB fm2 movie [NES])
Uploaded 2017-04-01 21:27:28 by McHazard (4 files)
For NES Castlevania (19 files)
In 00:34.74 [2088 frames], 0 rerecords)
2436 views, 124 downloads

FM2 file begins from a savestate

Note: This movie starts from a hacked savestate for demonstration purposes. Specifically, frame 24512 of the published TAS, but with the subweapon changed (address 015B from 11 to 13).

The April 1 TAS I had planned is going to be late. In the meantime, I've found a few frames in Castlevania. Okay yeah it's real, but "axes are faster" is enough of a joke on its own.

Just like crosses, which aren't available in this stage, axes can multi-hit enemies when passing through two of them. They can't be used as effectively because of their weird arc, but they still help a little because Frankenstein has that hunchback. Who also spits fire.

I extend the movie at the end to regain the holy water in stage 13. If the axes stop being useful here--and I'm not convinced they will--this should keep them from costing any of those frames.

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