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Movies for NES Trojan


#17069866534581522 - NES Trojan WIP70
Trojan (PC10)v71-compact.fm3 (40.7kB fm3 movie [NES])
Uploaded 2014-08-30 17:28:34 by MESHUGGAH (292 files)
For NES Trojan (3 files)
In 04:14.83 [15315 frames], 51527 rerecords)
3117 views, 212 downloads
Revamped random hack and slashes. Trojan now usually sync/act/move to sound when he can, or just shows how crazy is he.

Stage 1-1 to Stage 3-2 is same regarding frames.
Currently 104 frames faster @ Stage 4-2 start than adelikat thanks to manipulation enemy spawn side.

Comparison sheet: http://docs.google.com/spreadsheets/d/1qW7_UFKPhVVKdtoNhUTDTOdic0MqA9Zo0AlquZMZfH8/edit?usp=sharing
LUA script (not all object groups are implemented yet): http://pastebin.com/Lq5DDLCc

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#16866159371745158 - NES Trojan WIPv51
Trojan (PC10)v51-compact.fm3 (31.8kB fm3 movie [NES])
Uploaded 2014-08-21 13:17:59 by MESHUGGAH (292 files)
For NES Trojan (3 files)
In 02:46.79 [10024 frames], 40546 rerecords)
3282 views, 219 downloads
36 frames faster than adelikat up to 3-1 end (there's 7*2 stages (2 part each stage).

Spammed various patterns throughout to movie to decrease the monotonity of jumping and slashing. No complaints allowed.

Delay route is same and fastest currently (possibilities is 16 subpos * time value (maximum delay which could save time is something like 5 frames, this mostly depends on level architecture and the possibilities of spawning sides for enemies) * number of enemies need to be manipulated (usually 1, sometimes 2 edit: and don't forget to add yourself in the calculation, as your position also manipulates and carries over stages as well as from the map screens).

Level comparison and notes: http://docs.google.com/spreadsheets/d/1qW7_UFKPhVVKdtoNhUTDTOdic0MqA9Zo0AlquZMZfH8/edit?usp=sharing

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#16804763959560275 - NES Trojan WIPv40
Trojan (PC10)v41-compact.fm3 (22.0kB fm3 movie [NES])
Uploaded 2014-08-18 18:56:26 by MESHUGGAH (292 files)
For NES Trojan (3 files)
In 01:29.27 [5365 frames], 34942 rerecords)
3227 views, 201 downloads
28 frames faster than master adelikat, up to the armadillo boss death/end (Stage 2-2 perhaps?).

Randomness depends on time (not in-game time) and player X subposition. Therefore I
- Delay 1 frame starting the game to spawn first enemy on left side
- Delay 1 frame at the end to manipulate next level first enemy position
- Delay 2 frame after 2-1 boss and before 2-2 boss.

Player subpos ranges from 0,16,32,48...240 (16 values)
Timer I believe is only a byte, I should write down more values.

Level by level comparison: http://docs.google.com/spreadsheets/d/1qW7_UFKPhVVKdtoNhUTDTOdic0MqA9Zo0AlquZMZfH8/edit?usp=sharing

Have no idea if I posted my lua script already, here's a totally not newbie friendly one: http://pastebin.com/hrJDu5VV

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