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Tool-assisted game movies
When human skills are just not enough

Movies for GBC Wario Land 3


#30927243447445594 - Wario Land 3 WIP1
Wario Land 3 (World) (En,Ja).bk2 (2.81kB bk2 movie [GBC])
Uploaded 2016-05-15 19:11:08 by Fortranm (55 files)
For GBC Wario Land 3 (4 files)
In 03:16.93 [11762 frames], 1568 rerecords)
2015 views, 129 downloads
the first chest
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#17691103942488496 - Title screen and OoTW first chest
Wario Land 3 (World) (En,Ja).2014-09-19 16.30.04.bkm (129kB bkm movie [GBC])
Uploaded 2014-09-27 16:56:20 by NotoriouslyEpic (1 file)
For GBC Wario Land 3 (4 files)
In 02:37.88 [9430 frames], 689 rerecords)
3002 views, 181 downloads
My first tasing work, so it's probably full of blatant errors. I spent a fair amount of time on it though, OoTW was redone after discovering a more efficient way to implement the charge jump. Looking for feedback and/or constructive criticism.
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#16626830733900897 - Wario Land 3 - Navigation script v2
WL3Overlay.lua (2.80kB Lua script)
Uploaded 2014-08-10 18:37:19 by slamo (31 files)
For GBC Wario Land 3 (4 files)
3479 views, 187 downloads
UPDATE 8/10/14: Added a green rectangle around Wario that roughly displays his hitbox.

Displays an overlay identifying tiles in WL3, for use in navigating and visualizing glitch rooms.

Colors:

Red - Solid or unknown

Pink - Breakable (by Wario or other means)

Black - Doors (includes golf, exit, and auto-warp)

Brown - Ladder/climbable

Blue - Water

White - Platform

The text in the upper left displays the tile properties of the blocks above, at, and below Wario respectively. The first column is the RAM address where the tile ID can be found. If this is above 0xA000 then it's accessing the RAM banks (where level data is normally kept) - between 0xA000-0xBFFF is bank 2, between 0xC000-0xDFFF is bank 3, and between 0xE000-0xFFFF is bank 4. The second column is the raw tile property.

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#16161040464663009 - Wario Land 3 - Navigation script
WL3Overlay.lua (2.74kB Lua script)
Uploaded 2014-07-20 19:10:25 by slamo (31 files)
For GBC Wario Land 3 (4 files)
3705 views, 202 downloads
Displays an overlay identifying tiles in WL3, for use in navigating and visualizing glitch rooms.

Colors:

Red - Solid or unknown

Pink - Breakable (by Wario or other means)

Black - Doors (includes golf, exit, and auto-warp)

Brown - Ladder/climbable

Blue - Water

White - Platform

The text in the upper left displays the tile properties of the blocks above, at, and below Wario respectively. The first column is the RAM address where the tile ID can be found. If this is above 0xA000 then it's accessing the RAM banks (where level data is normally kept) - between 0xA000-0xBFFF is bank 2, between 0xC000-0xDFFF is bank 3, and between 0xE000-0xFFFF is bank 4. The second column is the raw tile property.

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