TASVideos

Tool-assisted game movies
When human skills are just not enough

Movies for NES Mega Man


#29298944779686570 -
Rockman (J)-ice man stage glitch (wrong map).fm2 (48.8kB fm2 movie [NES])
Uploaded 2016-03-03 11:14:36 by fcxiaopengyou (16 files)
For NES Mega Man (10 files)
In 00:55.19 [3317 frames], 4 rerecords)
2780 views, 198 downloads
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#29298931173734691 -
Rockman (J)-ice man stage glitch (good map).fm2 (42.6kB fm2 movie [NES])
Uploaded 2016-03-03 11:13:43 by fcxiaopengyou (16 files)
For NES Mega Man (10 files)
In 00:48.09 [2890 frames], 22 rerecords)
2751 views, 193 downloads
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#29294725210509557 - RM1 ice man stage (not TAS)
Rockman (J)-What the f...!.fm2 (94.6kB fm2 movie [NES])
Uploaded 2016-03-03 06:40:57 by fcxiaopengyou (16 files)
For NES Mega Man (10 files)
In 01:09.94 [4203 frames], 4 rerecords)
2768 views, 148 downloads
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#24553024486440115 - 1st wip of my Mega Man 1-6 + 3 Mega Man hacks
Mega Man (U).bk2 (20.6kB bk2 movie [NES])
Uploaded 2015-08-02 17:37:40 by AngerFist (35 files)
For NES Mega Man (10 files)
In 00:22.3 [1340 frames], 258 rerecords)
3533 views, 131 downloads
The Fire Rises
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#19749443127023826 - Megaman Glitchless WIP 1.1
Mega Man (USA) Glitchless WIP 2.fm2 (87.1kB fm2 movie [NES])
Uploaded 2014-12-29 09:41:22 by thelegendarymudkip (6 files)
For NES Mega Man (10 files)
In 01:38.7 [5932 frames], 9262 rerecords)
4089 views, 196 downloads
Encode: https://www.youtube.com/watch?v=VNLV3HGdrg4 Beats Gutsman 34 frames faster than the previous WIP.
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#19644352723310915 - Megaman Glitchless WIP 1
Mega Man (USA) glitchless WIP 1 - Gutsman.fm2 (87.3kB fm2 movie [NES])
Uploaded 2014-12-24 16:06:10 by thelegendarymudkip (6 files)
For NES Mega Man (10 files)
In 01:38.94 [5946 frames], 6969 rerecords)
4106 views, 164 downloads
Encode: https://www.youtube.com/watch?v=t8JZIjhlW90 Any suggestions for improvement regarding either speed or entertainment/playaround are welcome, and very much appreciated.
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#18644623674341759 - Rockman Glitchless WIP2 (last update: 2014-11-09)
Rockman-glitchless-WIP2.fm2 (140kB fm2 movie [NES])
Uploaded 2014-11-09 15:32:53 by Bisqwit (3 files)
For NES Mega Man (10 files)
In 02:38.91 [9550 frames], 636 rerecords)
4797 views, 243 downloads
Glitchless Rockman WIP. Plays until the somewhere in the Elecman stage. Note that it is still uncertain whether it is wise to play Cutman stage before Elecman.

Rules:

No zipping whatsoever. This means:

  • Not using magnetbeam to cram Megaman into a wall or a ceiling
  • Not grabbing ladder from its top to teleport Megaman 24 pixels up in air
  • Not grabbing ladder from its bottom to teleport Megaman 24 pixels up in ladder
  • Not grabbing ladder horizontally to teleport Megaman horizontally to ladder's center, not even a subpixel faster than if he would walk/jump there
  • Under no circumstances overlappping with solid objects wherein that causes Mega Man to zip horizontally faster than 1.375 pixels per frame. Frozen flames in the Fireman stage also count as solid objects.
Note that because the ladder zipping techniques can trivially happen in casual play, the use of RAM watch is pretty much necessary whenever ladders are grabbed, to verify that zipping does not occur. Any kind of technique that results in Megaman moving faster than he would normally walk / jump /climb in the present environment, is categorically banned.

No pause tricks:

  • No pausing to cancel hurt-animation
  • No pausing to repeat projectile damage to enemies
  • No pausing to move through enemies unharmed

Other assorted glitches:

  • No memory overflow glitches / generating objects that suddenly jump to ending
  • No duplicating the Gutsman-throwable bricks
  • No frame-perfect landing+jumps while ground trembles in Gutsman battles to avoid losing balance. While beginning a jump right before the ground starts trembling and landing after it's done trembling is permitted, landing temporarily while the ground is trembling is not permitted, unless you endure the full stun. Taking damage is a permissible way to avoid the stun.

Tricks that are still used:

  • Luck manipulation
  • Jumping to cancel out standstill-walk delays
  • After shooting in a ladder, jumping (releasing the ladder) and regrabbing, allowing climbing to continue immediately rather than after the shooting delay
  • Pausing to stun enemies in place while Mega Man moves (as long as you're not moving through enemies or bullets, cancelling hurt-animation, or repeating enemy damage); primary purpose is lag reduction
  • Magnet beam can still be used for navigational shortcuts of course, as long as it does not produce zipping phenomena.
  • Terminal-speed falling from a dynamic object (such as a Foot holder or a Magnet beam)
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#14278711531127700 - Mega Man NES TAS
Level 1.fm2 (1.59MB fm2 movie [NES])
Uploaded 2014-04-27 00:39:48 by GangstahKris (1 file)
For NES Mega Man (10 files)
In 30:47.99 [111062 frames], 218 rerecords)
4716 views, 215 downloads
My first TAS ever!

I downloaded the program a few hours ago and wanted to try it straight away.

.. It is a very slow speedrun of, like, 26-27 minutes or so, compared to others, but I'm impressed of how fast I did it.

There are 2 or 3 points where I stand and do absolutely nothing for like 5 seconds, in which I can't remember what I'm doing at that specific moment.

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#12238346580380996 - Rockman Glitchless WIP (last update: Oct 18 2013)
Rockman-glitchless-WIP.fm2 (81.9kB fm2 movie [NES])
Uploaded 2014-01-25 03:20:25 by Bisqwit (3 files)
For NES Mega Man (10 files)
In 01:32.73 [5573 frames], 332 rerecords)
5588 views, 305 downloads
Glitchless Rockman WIP. Plays until the middle of first Gutsman battle.

Rules:

No zipping whatsoever. This means:

  • Not using magnetbeam to cram Megaman into a wall or a ceiling
  • Not grabbing ladder from its top to teleport Megaman 24 pixels up in air
  • Not grabbing ladder from its _bottom_ to teleport Megaman 24 pixels up in ladder
  • Not grabbing ladder horizontally to teleport Megaman horizontally to ladder's center, not even a subpixel faster than if he would walk/jump there
Any kind of technique that results in Megaman moving faster than he would normally walk / jump /climb in the present environment, is categorically banned.

No pause tricks:

  • No pausing to cancel hurt-animation
  • No pausing to repeat projectile damage to enemies
  • No pausing to move through enemies unharmed

Other assorted glitches:

  • No duplicating the Gutsman-throwable bricks
  • No frame-perfect landing+jumps while ground trembles in Gutsman battles to avoid losing balance

Tricks that are still used:

  • Luck manipulation
  • Jumping to cancel out standstill-walk delays
  • Jumping in ladder to cancel out shooting delay
  • Pausing to move before enemies move (as long as you're not moving through enemies)
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#9771913232377998 - Mega Man (USA) "Elec Man's Stage" "glitchless" WIP
Mega Man Elecman's stage glitchless WIP.fm2 (322kB fm2 movie [NES])
Uploaded 2013-10-06 01:30:08 by Thelife (2 files)
For NES Mega Man (10 files)
In 03:58.46 [14331 frames], 79 rerecords)
5399 views, 229 downloads
A TAS that I did of Elec Man's stage in the North American version of Mega Man for the NES. I don't abuse any glitches like the pause trick or zipping through walls in this run. I had to take damage at one point because no matter how many rerecords I did at that point, I would get hit. Fun Fact: This was originally going to be a run of Cut Man's stage but due to me pressing left during one of the frames, I chose Elec Man.
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