Tool-assisted game movies
When human skills are just not enough

User movie #10672889302024209

#10672889302024209 - NES Metroid any% test
MESHUGGAH_Metroid_any_minitest.fm3 (1.02MB fm3 movie [NES])
Uploaded 2013-11-15 15:19:12 by MESHUGGAH (344 files)
For NES Metroid (6 files)
In 00:54.46 [3273 frames], 1 rerecord)
16534 views, 844 downloads
My simple lua script: http://pastebin.ca/2476333

This movie shows all my discoveries so far:

  • You can change direction on "first" frames without losing any speed (after starting the game, after entering a room, after picking up item etc)
  • I decrease my speed earlier before picking up the item so I have a "lower" speed reduction.
  • I do it twice after picking up the item to get a better jump after unmorphing to spawn platform and to shoot the door 1 frame faster
  • Notice that I exit the door with L. While this doesn't save time here, it changes Samus' postion once he travels to next room. Obviously if you would go to right, it's faster to move right (as I did at the elevator)
  • Different OoB ending (edit: also avoided a morph jump)
  • Juggling lag frame positions without changing lag count by shooting and manuevering differently after OoB

19 frames faster so far. Notice that I've actually had to make 1-2 frame delay otherwise the TAS magically desyncs without any ROM change (the trace log is different however)

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