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#18283745307423457 - NES Shinobi TAS improvements

MESHUGGAH_Shinobi.fm2
In 07:36.42 (27430 frames), 27552 rerecords
Game: Shinobi ( NES, see all files )
1045 downloads
Uploaded 10/24/2014 9:29 AM by MESHUGGAH (see all 292)
Input changes starts around 15000th frame MANDARA boss (the level that starts with statue shoot out) spawns after player reaches specific X position, so...
84 frames saved by
  • abusing special first frame to jump and shoot so we don't wait for the generic "wait until falling down to take control"
  • abusing the "falling down" mechanic which clears the "firing" bit from action state. However we can only shoot 1 bullet at a time (only 1 slot for that), so this only saves time (and it saved a lot here) if we can: fire in air, touch the ground and the bullet previously fired collide with enemy within 9 frames to fire again opposed to a simple 9 frame delay between each firing.
Checked all jumps from the beginning, so...
  • 1 frame saved by different route to the end before final boss
  • 8 frame saved by removed 1 unneccessary "horizontally slow" jump right before the final boss level
The final boss input is the same, as I already abused the "state changer" falling mechanic there, just didn't documented it.