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#18440420488725507 - NES Parasol Henbee WIP24

MESHUGGAH_Parasol Henbee_WIP24.fm2
In 01:30.48 (5438 frames), 29409 rerecords
Game: Parasol Henbee ( NES, see all files )
770 downloads
Uploaded 10/31/2014 10:50 AM by MESHUGGAH (see all 292)
This movie aims for shortest input and kills as much as possible enemies (and picking up parasols) as long as they don't cost (lag) time.
  • Level 1 - same length but different route. 0 lag frames.
  • Boss 1 - 2 frames saved by parasol bumping as last hitting.
  • Level 2 - many frames saved compared to my test runs, there's might be 1-2 lag frame.
I pulled a -12 Y pos wall boost at frame 5396... both the player and cam Y would be 0.0 at that time at normal occurance. So, I guess this should work on all small jumps as long as both Y speeds hit 0.0 at the same time?