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#19131686532772508 - The Sims: Urbz lua v1.0

SimsUrbz - v1.0 VBA.lua
965 downloads
Uploaded 12/1/2014 1:59 PM by Spikestuff (see all 269)
And here's the lua.
-- The Urbz: Sims in the City lua v1.0
-- This is Community Work Please Help
-- Join in add updates of your own and add your name

-- Values found by: Spikestuff
-- Script Edited by: Spikestuff

while true do
hide = memory.readbyte(0x200DD3F) -- For Convos and Menus

gui.text(2,9,"R/L: ".. memory.readshort(0x200DD4A)) --Right/Left Movement
gui.text(2,17,"U/D: ".. memory.readshort(0x200DD4E)) --Up/Down Movement

if hide ~= 86 then
if hide ~= 64 then
gui.text(2,33,"Streets: " .. memory.readbytesigned(0x30038BC),"white","purple")
gui.text(2,41,"Nerdies: " .. memory.readbytesigned(0x30038BD),"white","purple")
gui.text(2,49,"Richies: " .. memory.readbytesigned(0x30038BE),"white","purple")
gui.text(2,57,"Artsies: " .. memory.readbytesigned(0x30038BF),"white","purple")

gui.text(2,81,"Cooking   : " .. memory.readbyte(0x300386B),"white","#5c2894")
gui.text(2,89,"Mechanical: " .. memory.readbyte(0x300386F),"white","#5c2894")
gui.text(2,97,"Creative  : " .. memory.readbyte(0x3003873),"white","#5c2894")
gui.text(2,105,"Body      : " .. memory.readbyte(0x3003877),"white","#5c2894")
gui.text(2,113,"Logic     : " .. memory.readbyte(0x300387B),"white","#5c2894")
gui.text(2,121,"Charisma  : " .. memory.readbyte(0X300387F),"white","#5c2894")


--HUD
gui.text(1,128,memory.readbyte(0x30038B8),"#c8f8f0",0)
gui.text(49,128,memory.readbyte(0x3003883),"#c8f8f0",0)
gui.text(73,128,memory.readbyte(0x3003887),"#c8f8f0",0)
gui.text(97,128,memory.readbyte(0x300388B),"#c8f8f0",0)
gui.text(121,128,memory.readbyte(0x300388F),"#c8f8f0",0)
gui.text(145,128,memory.readbyte(0x3003893),"#c8f8f0",0)
gui.text(169,128,memory.readbyte(0x3003897),"#c8f8f0",0)
gui.text(193,128,memory.readbyte(0x300389B),"#c8f8f0",0)
gui.text(217,128,memory.readbyte(0x300389F),"#c8f8f0",0)
end end

if movie.active()==false then
	gui.drawbox(0,0,78,8, "red")
	gui.text(2,1, "MOVIE NOT RECORDING")
	else
	gui.text(2,1,"RR: " .. movie.rerecordcount())
end
  vba.frameadvance()  
end