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User movie #21814299609428444

#21814299609428444 - NES Rad Racer - Not-so-basic Lua HUD (v2)
RadRacer_v2.lua (11.4kB Lua script)
Uploaded 2015-04-01 09:29:03 by FatRatKnight (242 files)
For NES Rad Racer (9 files)
9049 views, 694 downloads
It's starting to get a little crowded.

Mid-top: CPU car info. Figured out two unknowns and rearranged them to be just beneath the main speed, as they are base speed and RNG speed range. As well, I pick at the RNG and predict the next three potential velocities (white) the car-to-be will have.

Right: Listing of the RNG period of 28 numbers. If the RNG isn't at one of those 28, a second column and predicted values is shown.

Bottom-left: Timers, as before. Frame timer in both decimal and hexidecimal, and the time remaining.

Bottom-mid: Mostly the same as before. Position and road curve, speed and sub-speed, then distance and related calculations. Distance calculations now use an internal number to find a certain multiplier the game uses. The script is calibrated to report the remaining distance in five of the eight courses, since I can't find an automatic process to do so as of this time.

Bottom-right: These numbers are to be analyzed. The darkened ones are for bouncing off of cars. The lighter one is reporting which course I'm in.

Additionally, I have an extending green line and an orange line to indicate progress through the course.

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