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User movie #33865079316932329

#33865079316932329 - (NES) Zelda II, my general script. Version 0 (prototype)
Zelda2_v0.lua (18.7kB Lua script)
Uploaded 2016-09-25 02:32:16 by FatRatKnight (242 files)
For NES Zelda II: The Adventure of Link (40 files)
11394 views, 685 downloads
Work-in-progress script. I'm playing around with various designs and thoughts as I run the debugger to get information.

Included is something that tracks Link's position, gives two numbers for enemies and one number for enemy projectiles (Link's sword beams and fire shots aren't included). The numbers are damage to Link if he's hit, and how many strikes it will take to defeat an enemy at current attack power.

I also have HUD stuff at the top of the screen. Still working things out and making them pretty enough. I haven't even removed the TASEditor piece in the script, so pressing controller buttons will toggle the TASEditor stuff if that's running.

I've experimented with some registerexec and registerwrite code. One piece is enabled as of this WIP.

Finally, I have my script respond to when you press space by dumping out a list of exits and apparently related numbers. I'm not particularly inclined to disable that bit of code.

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