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#39142677973457950 - HUD display for all PSX Tomb Raider games

TR_display.lua
Game: Tomb Raider ( PSX, see all files )
745 downloads
Uploaded 5/20/2017 6:48 PM by lapogne36 (see all 25)
Currently support TR1 (USA v1.6), TR2 (USA v1.3), TR3 (USA v1.2), TR3 (JAP Disc 1) and TR4 (USA v1.1) (no enemy names yet though).
TR5 should be easy to implement but I was too lazy for it.
--console.log( joypad.getimmediate() )

local HASH=gameinfo.getromhash()
local POINTER = 0		--Pointer to Lara's data location
local POINTPOS = 0x40	--Coordinates location in Lara's data
local POINTSPD = 0x1E	--Speed location in Lara's data
local POINTANG = 0x4E	--Angle location in Lara's data
local POINTHEA = 0x22	--Health location in Lara's data
local POINTTIM			--Timer location in the RAM
local POINTTTIM = 0		--Pointer to individual levels time (for total time)
local FIXPOINT = 0		--Fix for pointers in TR1
local FIXTIMER = 0		--Fix for individual level timer in TR3
local POINTENT = 0		--Pointer to the camera current target (equal to 0 if none)
local ENTITY_LIST={}	--Entities list based on the entities ID
local POINTID = 0xC		--ID location in entity's data
local POINTHP = 0x22	--HP location in entity's data


while true do

BASE_OLD=0

if HASH=='5651035B' then	--TR1 (USA) (v1.6)
	POINTER = 0x89FAC
	POINTPOS = 0x30
	POINTANG = 0x3E
	POINTTIM = 0x928F8
	FIXPOINT = 0x80000000
	POINTENT = 0x1DE050
	ENTITY_LIST={
		'';'';'';'';'';'';'';'Wolf';'Bear';'Bat';'Crocodile';'Crocodile';'Lion';'Lion';'Panther';'Gorilla';
		'Rat';'Rat';'T-Rex';'Velociraptor';'Winged Atlantean';'Crawling Atlantean';'Crawling Atlantean';'Centaur';'Mummy';'';'';'Larson';'Pierre DuPont';'';'Skateboard Kid';'The Coyboy';
		'Kold';'Winged Natla';'Legless Mutant';'';'';'';'';'';'';'';'';'';'';'';'';'';
		'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';
		'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';
		'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';
		'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';
		'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';
		'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';
		'';'Scion';'';'';'';'';'';'';'';'';'';'';'';'';'';''
	}
end

if HASH=='B089D427' then	--TR2 (USA) (v1.3)
	POINTER = 0x8C6B8
	POINTPOS = 0x34
	POINTANG = 0x42
	POINTTIM = 0x89FC0
	POINTENT = 0x8C568	--0x1FFCFC
	ENTITY_LIST={
		'';'';'';'';'';'';'';'';'';'';'';'';'';'Red Snowmobile';'Boat';'Doberman';
		'Masked Goon';'Masked Goon';'Masked Goon';'Knifethrower';'Shotgun Goon';'Rat';'Dragon';'Dragon';'Gondola';'Shark';'Yellow Moray Eel';'Black Moray Eel';'Barracuda';'Scuba Diver';'Gunman';'Gunman';
		'Stick-wielding goon';'Stick-wielding goon';'Flamethrower goon';'Spider';'Giant Spider';'Crow';'Snow Leopard';'Marco Bartoli';'Xian Guard';'Xian Guard';'Yeti';'Bird Monster';'Eagle';'Mercenary';'Mercenary';'Mercenary';
		'Black Snowmobile';'Mercenary';'Monk';'Monk';'';'';'';'';'';'';'';'';'';'';'';''
	}
end

if HASH=='FC8FB87A' then	--TR3 (USA) (v1.2)
	POINTER = 0x9961C
	POINTTIM = 0xA699C
	FIXTIMER = 2
	POINTENT = 0x995A4
	ENTITY_LIST={
		'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';
		'';'';'';'';'Tribesman';'Tribesman';'Dog';'Rat';'';'Killer Whale';'Scuba Diver';'Crow';'Tiger';'Vulture';'Target';'Crawler Mutant';
		'Crocodile';'';'Compsognathus';'Lizard Man';'Puna';'Mercenary';'Velociraptor';'RX-Tech Guy';'RX-Tech Guy';'Dog';'Crawler Mutant';'';'Tinnos Wasp';'Tinnos Monster';'Brute Mutant';'';
		'';'Willard Mutant';'RX-Tech Guy';'Mercenary';'';'Punk';'';'';'Guard';'Sophia Leigh';'Cleaner Robot';'';'Military Police';'Military Police';'Prisoner';'Military Police';
		'Gun Turret';'Dam Guard';'';'';'';'Cobra';'Shiva';'Monkey';'Tony';'';'';'';'';'';'';''
	}
end

if HASH=='4F422104' then	--TR3 (JAP) (Disc 1)
	POINTER = 0x99AB0
	POINTTIM = 0xA6EA4
	POINTTTIM = 0x0A69E4
	FIXTIMER = 2
	POINTENT = 0x99A38	--0xA9610	0xAB638
	ENTITY_LIST={
		'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';
		'';'';'';'';'Tribesman';'Tribesman';'Dog';'Rat';'';'Killer Whale';'Scuba Diver';'Crow';'Tiger';'Vulture';'Target';'Crawler Mutant';
		'Crocodile';'';'Compsognathus';'Lizard Man';'Puna';'Mercenary';'Velociraptor';'RX-Tech Guy';'RX-Tech Guy';'Dog';'Crawler Mutant';'';'Tinnos Wasp';'Tinnos Monster';'Brute Mutant';'';
		'';'Willard Mutant';'RX-Tech Guy';'Mercenary';'';'Punk';'';'';'Guard';'Sophia Leigh';'Cleaner Robot';'';'Military Police';'Military Police';'Prisoner';'Military Police';
		'Gun Turret';'Dam Guard';'';'';'';'Cobra';'Shiva';'Monkey';'Tony';'';'';'';'';'';'';''
	}
end

if HASH=='9415F6B7' then	--TR4 (USA) (v1.1)
	POINTER = 0xA8000
	POINTTIM = 0xA7FC0
	POINTENT = 0xA95BC	--0xA9610	0xAB638
	ENTITY_LIST={
		'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';
		'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';
		'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';
		'';'';'';'';'';'';'';'';'';'';'';'';'';'';'';''
	}
end

if POINTER==0 then
	print("ROM Hash : "..HASH)
	print("game not in the database")
	break
end

--print("Current pointer : "..string.format("%08x", POINTER))

while true do

X = 0
Y = 0
Z = 0
ANGLE = 0
HEALTH = 0
X_SPD = 0
Y_SPD = 0
Z_SPD = 0
ANGLE_SPD = 0
DIST = 0
TIMER2 = 0
ENTITY = 0
COUNT = 301
NAME = ''
HP = 0
TEMP = 0

while true do

	BASE = memory.read_u32_le( POINTER ) - FIXPOINT
	
	if (BASE<=0 or BASE>=0x200000) then
		emu.frameadvance()
		--print(string.format("%x", BASE+0x80000000))
		--print(string.format("%x", POINTER ))
		--print(memory.read_u32_le( POINTER ))
		--print(BASE+0x80000000)
		break
	end
	
	if (BASE~=BASE_OLD) then
		BASE_OLD=BASE
		print("Current Lara's data location : "..string.format("%06X", BASE))
	end

	X_ANC=X
	Y_ANC=Y
	Z_ANC=Z
	ANGLE_ANC=ANGLE
	TIMER_ANC=TIMER2

	X = memory.read_u16_le( BASE + POINTPOS + 0x8 )
	Y = memory.read_u16_le( BASE + POINTPOS )
	Z = memory.read_s16_le( BASE + POINTPOS + 0x4 )
	SPEED=memory.read_s16_le( BASE + POINTSPD )
	ANGLE=memory.read_u16_le( BASE + POINTANG )/65536*360
	HEALTH = memory.read_s16_le( BASE + POINTHEA )
	
	TIMER2=math.max(memory.read_u16_le( POINTTIM ) - FIXTIMER, 0)
	
	MINUTES=math.floor(TIMER2/1800)
	SECONDS=math.floor(TIMER2/30)-MINUTES*60
	CENTS=math.floor((TIMER2 % 30)/30*100+0.5)
	
	if ((X_ANC~=X) or (Y_ANC~=Y) or (ANGLE_ANC~=ANGLE) or (TIMER_ANC~=TIMER2)) then
		X_SPD=X-X_ANC
		Y_SPD=Y-Y_ANC
		Z_SPD=Z-Z_ANC
		ANGLE_SPD=ANGLE-ANGLE_ANC
		DIST=math.sqrt((X-X_ANC)^2+(Y-Y_ANC)^2)
	end
	
	gui.text(50,60,"X position : " .. X .. " (" .. X_SPD .. ")","white")
	gui.text(50,80,"Y position : " .. Y .. " (" .. Y_SPD .. ")","white")
	gui.text(50,100,"Z position : " .. Z .. " (" .. Z_SPD .. ")","white")
	gui.text(50,120,"Speed (RAM) :  " .. SPEED,"white")
	gui.text(50,140,"Speed (True) : " .. string.format("%.2f", DIST),"white")
	
	gui.text(50,160,
	"Angle : " .. string.format("%6.2f", ANGLE) .. 
	"  / " .. string.format("%5d",ANGLE*65536/360) .. 
	" (" .. string.format("%d",(ANGLE_SPD)*65536/360) .. 
	")", "white")
	
	gui.text(50,180,
	"Timer : " .. string.format("%1d", MINUTES) .. 
	":" .. string.format("%02d", SECONDS) .. 
	"." .. string.format("%02d", CENTS) .. 
	" / " .. string.format("%5d", TIMER2),
	"white")
	
	gui.text(50,200,"Health : " .. HEALTH,"white")
	
	
	--Current entity targeted
	
	TEMP = memory.read_u32_le( POINTENT ) - FIXPOINT
	
	if (TEMP>0) 
		then 	ENTITY = TEMP
				COUNT = 0
		else 	COUNT = COUNT + 1
	end
	
	NAME = ENTITY_LIST[1 + memory.read_u8( ENTITY + POINTID )]
	HP = memory.read_s16_le( ENTITY + POINTHP )
	if HP < -100
		then HP=0 
	end
	
	if (COUNT<60) then
		if (NAME=='' or NAME==nil)
			then gui.text(50, 260, "ID = " .. string.format("%02X", memory.read_u8( ENTITY + POINTID )), "white")
			else gui.text(50, 260, NAME, "white")
		end
		gui.text(50, 280, "HP : " .. string.format("%2d", HP), "white")
	end
	
	
	--Total Time (currently only for TR3 JAP)
	
	if (POINTTTIM~=0) then
		
		TOTAL = 0
		for i=0, 18 do
			TOTAL = TOTAL + memory.read_u16_le( POINTTTIM + i*0x34 )
		end
		
		MINUTES=math.floor(TOTAL/1800)
		SECONDS=math.floor(TOTAL/30)-MINUTES*60
		CENTS=math.floor((TOTAL % 30)/30*100+0.5)
		
		gui.text(50,220,
		"Total Time : " .. string.format("%1d", MINUTES) .. 
		":" .. string.format("%02d", SECONDS) .. 
		"." .. string.format("%02d", CENTS) .. 
		" / " .. string.format("%5d", TOTAL),
		"white")
		
	end
	
	emu.frameadvance()
	
end
end
end