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#39440484371489519 - Zook Man ZX4 - Stage 3, mostly free form to miniboss.

ZM_s5ToMinibossTry1.bk2
In 10:56.17 (39192 frames), 7923 rerecords
Game: Zook Man ZX4 ( GBA, see all files )
790 downloads
Uploaded 6/3/2017 4:41 AM by FatRatKnight (see all 245)
f37087 *** STAGE 3 ***
f37603 Segment 0:516 (T3:519)
f38278 Segment 1:675 (T4:718)
f39007 Segment 2:729 (T7:732)
f39126 Segment 3:119 (T7:106 . T4: 89)
f39187 Segment 4: 61 (T7: 61)
That first flame charge Team 3 did wasn't ideal, so I dashed straight off rather than jump and made sure I landed on that platform ahead properly. Segment 0 was otherwise copied straight over. Ran free form on the remaining segments. Segment 1 is pretty fast when absorbing 6 hits thanks to barrier.
My free form had results in Segment 2, apparently. However, my Segment 3 is worse than any team out there. I clearly need to check on a few things I might need to do differently.
I'm not certain Stage 3 is the ideal next spot, but I did get here losing zero frames to animation frame rule. Team 3 got here after exiting Stage 2, and I needed to do adjustments to sync their Segment 0, as they lost 3 frames to this very frame rule (my SegmentCounter script does not count frame-ruled starts against any team, so these 3 frames are not reported; the 3 difference it is reporting was from that first flame charge).