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User movie #42353459472322397

#42353459472322397 - Zook Man ZX4 - Used ammo tank at dialog, lag detected.
ZM_s11_AmmoTankLag.bk2 (53.4kB bk2 movie [GBA])
Uploaded 2017-10-12 09:10:53 by FatRatKnight (239 files)
For GBA Zook Man ZX4 (141 files)
In 20:31.53 [73556 frames], 84956 rerecords)
2177 views, 99 downloads
First, in order for the animation to sync up and allow for damage based on jump frames, I had to delay spawning the door by two frames. This loses the ammo drop for our flame weapon.

Second, no matter when I pause, I get a lag frame when finishing up the ammo tank.

Solutions sought. Oh, and I did a minor change at s9 ammo tank usage, doing so as late as possible.

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