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#45020884979586451 - NES Rad Racer II - Full completion

RRacer2_FRK_v1.fm2
In 19:39.08 (70861 frames), 2180 rerecords
Game: Rad Racer II ( NES, see all files )
866 downloads
Uploaded 2/9/2018 12:15 PM by FatRatKnight (see all 245)
C1 - 0'52"4 1'41"2 2'17"7 - Loss:13333
C2 - 0'38"5 1'21"4 2'04"2 - Loss: _ _0
C3 - 0'38"7 1'29"5 2'07"0 - Loss:29399
C4 - 0'39"8 1'27"3 2'20"8 - Loss: 4486
C5 - 0'47"1 1'27"8 2'19"2 - Loss: _ _0
C6 - 0'39"8 1'25"0 2'20"0 - Loss:39412
C7 - 0'43"0 1'36"6 2'22"7 - Loss:18549
C8 - 0'35"7 1'14"3 2'20"5 - Loss:17802
Beats the following submission: #1188: TheSwordUser's NES Rad Racer 2 in 19:50.12
The loss numbers should be explained. After the most optimal start I know how to do, if I remain at 255 MPH the entire time, then the loss is zero. For every frame I spend at less than 255 MPH, this increments my loss indicator by the difference. Theoretically, each 255 loss is equivalent to a frame of gameplay. I think it's essentially 30 Hz, so 7650 is one second.
A trick the old submission hasn't done is to move a bit before the power start. Until the "race start" sound actually finishes, you can't power up, so I take the time to creep forward slightly. It's worth something like 765 distance units (based purely on unreliable memory), or close to three frames of 255 MPH.