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User movie #6469057389250047

#6469057389250047 - Battletoads glitched 2 frames save
Battletoads (U)_2013WIP.fm2 (77.7kB fm2 movie [NES])
Uploaded 2013-05-10 07:37:09 by MESHUGGAH (344 files)
For NES Battletoads (50 files)
In 00:56.91 [3420 frames], 68546 rerecords)
18359 views, 845 downloads
Have no idea why, but I could move P1 closer to the right side of the screen after beating the last enemy to pick up the jet and die earlier by 2 frames while P2 couldn't do it.

This actually brings up a little bit modified memory corruption "conditions" or "flow", but this is already added in this version. (finishes the game).

My next test is to do it without sending any input at the "control frames" (2nd frame after jet-death-respawn, 4th frame (with ABSTUDRL to reset etc)... So I can stop input with P1 moving up-left to death.

I think I will write a better explanation for final version submitting.

edit: oh, and the bg music and flickering little bit changed. level 1 is too short, there's nothing I can "remix". and level 3 needs flickering with "sound effects" for jump/shoot etc. maybe they will be changed.

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