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Celeste_any_new_v2_postcredits.ltm
In 28:53.02 (103981 frames), 65 rerecords
Game: Celeste ( Linux, see all files )
357 downloads
Uploaded 12/20/2020 4:01 PM by keylie (see all 115)
Movie for inputs after credits

Annotations

! Version info: 

libTAS version: 1.4.0

! Annotation info: 

{{Game: Celeste, v1.3.1.2, drm-free version (available at https://mattmakesgames.itch.io/celeste), 64-bit binary.

OS: Debian Buster amd64 with Linux kernel 4.19.0-5-amd64, libTAS v1.4.0. Game executable is `/path/to/game/Celeste.bin.x86_64`.

libTAS must be configurated with `Runtime > Recycle threads` unchecked and `Runtime > Wait timeout > No waits` checked. In `File > Executable options`, library path must be set to `/path/to/game/lib64`.

There are specific settings in libTAS to enforce constant loading times: `Runtime > Game-specific settings` and check `Celeste` in both frames. It syncs the main thread and loading threads determined by their thread name. It is only necessary to frame-advance the game startup, until frame ~70.

For encoding purpose, there are a few settings that can be changed in the game menu before playing back the movie, which does not affect sync. The screen size can be changed. The speedrun clock can be set to "File" (this setting is actually mandatory because it allows to skip level completion animations). Also, we recommend to disable the screen shake and turn on photosensitive mode, it makes the video more pleasant to watch.}}