TASVideos

Tool-assisted game movies
When human skills are just not enough

Amaraticando's movies:


#62822948169795258 - Chocolate Island 3 - improvement with new glitch
chocolate-island-3-improvement.lsmv (134kB lsmv movie [SNES])
Uploaded 2020-04-21 05:34:29 by Amaraticando (21 files)
For SNES Super Mario World (47 files)
In 36:34.0 [131857 frames], 403995 rerecords)
4890 views, 318 downloads

(Link to video)

Description soon at the forums.

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#62709921713107004 - Super Mario World - Gray Platform glitch (stack corruption)
game-end-glitch-stack.lsmv (119kB lsmv movie [SNES])
Uploaded 2020-04-16 03:24:37 by Amaraticando (21 files)
For SNES Super Mario World (47 files)
In 24:11.54 [87236 frames], 369254 rerecords)
4995 views, 309 downloads
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#60599501071338908 - Super Mario World - Sprite Tweaker Corruption & Winged Cage
smw-winged-cage-movie-and-state.lsmv (147kB lsmv movie [SNES])
Uploaded 2020-01-12 02:22:04 by Amaraticando (21 files)
For SNES Super Mario World (47 files)
In 29:51.15 [107646 frames], 276774 rerecords)
6179 views, 301 downloads
Explanation:

http://tasvideos.org/forum/viewtopic.php?p=491000#491000

Load it as a movie then as state.

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#44570109917081025 - ISM & Mister's SNES Kaizo Mario World 3 in 17:16.91 - lsnes movie
kaizo-mario-world-tas-ism-mister.lsmv (16.2kB lsmv movie [SNES])
Uploaded 2018-01-20 05:02:32 by Amaraticando (21 files)
For SNES Kaizo Mario World 3 (1 file)
In 17:16.91 [62317 frames], 5957 rerecords)
10381 views, 539 downloads
This is the Snes9x movie translated into lsnes format, made in order to compare better and maybe for console verification. Notice that, contrary to 'popular' belief, the game does not crash on the final boss.

This movie is almost 6 seconds longer, due to a better lag emulation.

Original TAS: http://tasvideos.org/2317M.html

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#44187441227331633 - [TAS] Item Abuse - Super Mario World ROM Hack
item abuse 2.39.338.lsmv (8.30kB lsmv movie [SNES])
Uploaded 2018-01-02 23:26:08 by Amaraticando (21 files)
For SNES Super Mario World (47 files)
In 02:39.34 [9576 frames], 112662 rerecords)
17450 views, 560 downloads

LSMV begins from dirty SRAM

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#38528317092688522 - Donkey Kong Country - hitboxes 1.0 (BizHawk version)
DKC-hitboxes-bizhawk-v1.0.lua (4.39kB Lua script)
Uploaded 2017-04-23 02:47:10 by Amaraticando (21 files)
For SNES Donkey Kong Country (22 files)
11503 views, 734 downloads
This game has different kinds of collisions, some of them are not featured yet. For instance, when you throw a barrel, the effective hitbox can be much bigger than the default. Other things like DK's hand smashing the ground, the animals attacks, etc are to be done yet.

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#38528305500717915 - Donkey Kong Country - hitboxes 1.0 (lsnes version)
DKC-hitboxes-lsnes-v1.0.lua (5.31kB Lua script)
Uploaded 2017-04-23 02:46:25 by Amaraticando (21 files)
For SNES Donkey Kong Country (22 files)
11453 views, 753 downloads
This game has different kinds of collisions, some of them are not featured yet. For instance, when you throw a barrel, the effective hitbox can be much bigger than the default. Other things like DK's hand smashing the ground, the animals attacks, etc are to be done yet.

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#36393053340852367 - Kaizo Mario World 100% in 16.56.776
KaizoMarioWorld-100%-16.56.776-Amaraticando.lsmv (26.5kB lsmv movie [SNES])
Uploaded 2017-01-16 22:53:31 by Amaraticando (21 files)
For SNES Kaizo Mario World (1 file)
In 16:56.77 [61107 frames], 78430 rerecords)
12394 views, 683 downloads

LSMV begins from dirty SRAM

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#34596324054209273 - SNES Super Mario World (USA) "warps" in 09:57.1 - BizHawk movie
warps-brunovisnadi,amaraticando-supermario.bk2 (15.1kB bk2 movie [SNES])
Uploaded 2016-10-28 00:54:06 by Amaraticando (21 files)
For SNES Super Mario World (47 files)
In 09:57.12 [35886 frames], 262699 rerecords)
21604 views, 720 downloads
Original movie: http://tasvideos.org/3019M.html

This is a BizHawk movie (bk2 format) that syncs.

It's 1 frame longer due to how BizHawk and lsnes apply the input, but there's no difference in emulation.

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#33199157647249975 - Super Mario Advance 2 - basic Lua script (BizHawk)
SuperMarioAdvance2(J).lua (6.34kB Lua script)
Uploaded 2016-08-26 02:46:41 by Amaraticando (21 files)
For GBA Super Mario Advance 2: Super Mario World (4 files)
8341 views, 866 downloads

This is not as good as my SMW script, but better than nothing. I've heard that people TASed this game with RAM Watch and nothing else.

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#32864750885547067 - Crash Bandicoot [J] - Lua script for BizHawk
crashJ-bizhawk.lua (1.83kB Lua script)
Uploaded 2016-08-11 01:20:08 by Amaraticando (21 files)
For PSX Crash Bandicoot (5 files)
8175 views, 788 downloads
Only works for the japanese version of the game.

It's just a translation from pirohiko's script, without new content.

Source: https://code.google.com/archive/p/pirohiko/source/default/source

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#28335593014878764 - Donkey Kong Country 2 - Hitbox of sprites (Lsnes emulator)
DKC2-hitbox-lsnes.lua (8.81kB Lua script)
Uploaded 2016-01-20 02:00:25 by Amaraticando (21 files)
For SNES Donkey Kong Country 2: Diddy's Kong Quest (9 files)
12855 views, 851 downloads
Works for lsnes: http://tasvideos.org/Lsnes.html

I tested the american and japanese versions of the game, v.1.0 and v.1.1. Probably works on PAL too.

This is only a piece of the utility script that I'm creating (which is a mess yet). Support for BizHawk and maybe Snes9x-rr is coming.

You can view offscreen sprites by increasing the lateral paddings of the emulator: Configure > Settings > Advanced > UI paddings

You can draw only one tile area with left click.

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#28112727913389686 - The Mask (SNES) - hitbox script for lsnes >= rr2-beta22
TheMask-Hitbox.lua (4.65kB Lua script)
Uploaded 2016-01-10 01:07:26 by Amaraticando (21 files)
For SNES The Mask (2 files)
8117 views, 765 downloads
Git repository: https://github.com/rodamaral/amaraticando-tas

PM me any error/correction/suggestion.

EDIT: for lsnes only (Lua 5.3), but easily portable to another emulators.

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#27686487787691135 - SNES Super Mario World (USA) "96 exits" in 1:14:58.86 by bahamete, Kaizoman666 & Masterjun
bahamete_kaizoman666_masterjun-supermarioworld-96exit.lsmv (56.4kB lsmv movie [SNES])
Uploaded 2015-12-21 20:25:24 by Amaraticando (21 files)
For SNES Super Mario World (47 files)
In 1:14:58.86 [270376 frames], 246089 rerecords)
23825 views, 701 downloads
This is the Snes9x movie translated into lsnes format, made in order to compare better and maybe for console verification.

Length 1:14:58.858 (270376 frames), around 21 seconds slower than Snes9x's wrong time.

Original TAS: http://tasvideos.org/2307M.html

If it desyncs for you, please PM me.

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#27686466288675481 - SNES Super Mario World (USA) "small only" in 1:18:33.95 by PangaeaPanga
pangaeapanga1-supermarioworld.lsmv (52.0kB lsmv movie [SNES])
Uploaded 2015-12-21 20:24:00 by Amaraticando (21 files)
For SNES Super Mario World (47 files)
In 1:18:33.95 [283303 frames], 91929 rerecords)
23792 views, 702 downloads

LSMV begins from dirty SRAM

This is the Snes9x movie translated into lsnes format, made in order to compare better and maybe for console verification.

Length: 1:18:33.954 (283303 frames), around 10 seconds slower than Snes9x's wrong time.

Original TAS: http://tasvideos.org/1868M.html

If it desyncs for you, please PM me.

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#27380891235163881 - SMW "warps" in 09:57.82 converted to lsnes
bahametekaizoman666misterpangaeapanga-supermarioworld.lsmv (11.7kB lsmv movie [SNES])
Uploaded 2015-12-08 02:07:12 by Amaraticando (21 files)
For SNES Super Mario World (47 files)
In 10:00.16 [36069 frames], 341 rerecords)
24066 views, 676 downloads

LSMV begins from dirty SRAM

This is a lsmv movie (for lsnes emulator) with the correct time (10:00.162) of this classic TAS. Console verification should be easy this way!

Original: http://tasvideos.org/1944M.html

Edit: there's a warning about the movie starting from a dirty SRAM. However, this SRAM is a null file. Therefore, there'll be no desync. This internal SRAM can be removed as well.

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#26845843171757705 - Lsnes - generic SNES script / movie editor (alpha version)
lsnes.lua (45.6kB Lua script)
Uploaded 2015-11-13 23:48:53 by Amaraticando (21 files)
11404 views, 664 downloads
This is a generic script for lsnes - SNES core, that can be used as a base for any game. The main feature so far is the movie display/editor. I plan to make it easily exportable, so it won't be a simple base, but something that users can 'require' in Lua as a module and use the functions. Also, this is the alpha version, feel free to contact me (PM, Twitter, Github) to report bugs or give suggestions.

Emulator version: lsnes beta23

Repository: https://github.com/rodamaral/amaraticando-tas/blob/master/Tools/lsnes/lsnes.lua

FEATURES:

1) Movie editor.
  • Displays the input in readonly and readwrite modes
  • Allows edition of current frame or future frames in readonly mode, with the mouse
  • Shows subframes when they exist
  • Displays all controllers and ports
  • ~ Can't edit the past
  • ~ Can't edit in readwrite mode with the mouse
  • ~ Axis (mouse, justifier, superscope) can't be displayed or edited
  • ~ The current frame can't be edited correctly while using the trace logger, during a breakpoint
  • ~ Advanced stuff must be done with lsnes' Edit movie tool.

2) Movie info.

  • Displays the number of frames emulated so far correctly. By default, lsnes shows the current frame wrong if you load a state and don't repaint the screen.
  • Displays the lag count, rerecord count and run mode of the emulator.
  • Displays the current time of the movie
  • Displays a big "LAG" warning if the previous frame was lagged

3) Generic stuff:

  • Includes a 'draw' library for aditional gui functions. For instance, the draw.text function can be forced to be inside the game area, or inside the emulator area. There're custom hotkeys (equals and minus by default) to change the opacity of this text...

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#26443450421772474 - lsnes - custom fonts creator
customfont-from-charset-image.lua (4.22kB Lua script)
Uploaded 2015-10-26 20:53:23 by Amaraticando (21 files)
11430 views, 659 downloads
This creates a font file that lsnes can understand.

For instance, this is transformed into this font.

The image must have this structure, with black background and white text.

This script is taken from my TASing repository: https://github.com/rodamaral/amaraticando-tas/

I've "imported" 2 fonts with this script.

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#21207601259368312 - Spawning Reznor from the brown platform
Reznor-from-plataform[SAVESTATE].lsmv (110kB lsmv movie [SNES])
Uploaded 2015-03-05 01:44:09 by Amaraticando (21 files)
For SNES Super Mario World (47 files)
In 06:47.68 [24501 frames], 2206 rerecords)
25690 views, 703 downloads
I was just spitting the null sprite from random places when this happened.

EDIT 2: This the movie file and the anchor savestate file, Lsnes can work like that. Go to File > Load > Movie and select this file. After that, go to File > Load > State and select this file again, so the anchor state will be loaded.

Playing this movie from the beginning will result in a desync, because I used some cheats in Yoshi Island 2. Those cheats, however, have no influence in Yoshi Island 3.

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#18952821441120144 - Super Demo World - any% WIP by Bruno Visnadi & Amaraticando
SDW-any%.lsmv (12.6kB lsmv movie [SNES])
Uploaded 2014-11-23 12:39:46 by Amaraticando (21 files)
For SNES Super Demo World: The Legend Continues (2 files)
In 08:44.27 [31508 frames], 110253 rerecords)
13762 views, 737 downloads
Up to Star World entrance.

Currently trying to improve 1 non-lag frame to beat the 8-frame rule of the Star Road. Description soon...

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#18056860788839309 -
Donkey-Kong-Country-2.lua (2.19kB Lua script)
Uploaded 2014-10-14 04:15:58 by Amaraticando (21 files)
For SNES Donkey Kong Country 2: Diddy's Kong Quest (9 files)
14301 views, 948 downloads
Small improvement over this script.

Now, the script shows everything correctly in fullscreen mode. The font doesn't look so good because of this issue.

Tested on Donkey Kong Country 2 - Diddy's Kong Quest (G) (V1.0).smc

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