Challenger's movies:
#68428051265792762 - Castlevania (NES) - Pacifist run PRG1 version movie file
Castlevania Pacifist (PRG1 version).bk2 (12.7kB
bk2 movie
[NES])
Uploaded 2020-12-29 15:50:08 by
Challenger
(
109 files)
For
NES Castlevania
(
23 files)
In 11:07.93 [40142 frames], 58175 rerecords)
401 views, 37 downloads
It's 25 frames longer than the submitted PRG0 version.
#67653516050890371 - Castlevania (NES) - PRG1 version movie file
It's 17 frames longer than the submitted PRG0 version.
#60987016750752409 - Blackthorne WIP 3
Blackthorne level 1 (v2) and level 2.bk2 (31.5kB
bk2 movie
[SNES])
Uploaded 2020-01-29 13:12:47 by
Challenger
(
109 files)
In 15:33.46 [56100 frames], 32976 rerecords)
4394 views, 149 downloads
Level 1 improved by 243 frames + Level 2 finished.
#55700863165553522 - Super Back to the Future II - halfway done
Super Back to the Future II WIP 4.bk2 (20.3kB
bk2 movie
[SNES])
Uploaded 2019-06-05 11:41:16 by
Challenger
(
109 files)
In 11:56.6 [43067 frames], 197384 rerecords)
6862 views, 229 downloads
More optimizations, another trick...finished the remaining of Round 3.
#55289078876162679 - Prince of Persia (SNES) - faster new level 4 warp route (but no GT glitch)
Prince of Persia (USA) - faster route to new level 4 warp.bk2 (6.65kB
bk2 movie
[SNES])
Uploaded 2019-05-17 22:36:42 by
Challenger
(
109 files)
For
SNES Prince of Persia
(
28 files)
In 03:12.13 [11547 frames], 526 rerecords)
2958 views, 297 downloads
#55284868098526612 - Prince of Persia (SNES) - faster way to a new level 4 warp (GT strategy)
Prince of Persia (USA) - faster new level 4 warp (GT route).bk2 (7.91kB
bk2 movie
[SNES])
Uploaded 2019-05-17 18:03:38 by
Challenger
(
109 files)
For
SNES Prince of Persia
(
28 files)
In 03:59.37 [14386 frames], 1010 rerecords)
2975 views, 305 downloads
#55128977021688239 - Prince of Persia (SNES) - warping from level 1 to level 4
#54913042614538702 - After nearly 2 years...returned where I stopped before. Improved project!
Super Back to the Future II v2 WIP.bk2 (13.3kB
bk2 movie
[SNES])
Uploaded 2019-05-01 00:10:26 by
Challenger
(
109 files)
In 07:50.31 [28265 frames], 116756 rerecords)
7150 views, 251 downloads
Bunch of new optimizations, tricks, and mainly lag reduction.
At the end of round 3-1 (again), 511 frames faster than the previous WIP.
Note: Synchs on 2xx BizHawk versions.
#52224254977175717 - Wonder Boy - 1/10 of the progress done
Wonder Boy TAS Stage 1 WIP.bk2 (4.83kB
bk2 movie
[SMS])
Uploaded 2018-12-30 22:00:17 by
Challenger
(
109 files)
For
SMS Wonder Boy
(
1 file)
In 04:38.89 [16712 frames], 51172 rerecords)
2755 views, 326 downloads
#52173353379610868 - Even checkpoints can be reached by warping!
Prince of Persia (USA) - warp to level 6 checkpoint.bk2 (3.83kB
bk2 movie
[SNES])
Uploaded 2018-12-28 14:59:17 by
Challenger
(
109 files)
For
SNES Prince of Persia
(
28 files)
In 01:53.01 [6792 frames], 409 rerecords)
3641 views, 361 downloads
#52173279020826580 - Interesting, but not helpful.
Prince of Persia (USA) - warp to level 6 - less broken graphics.bk2 (3.17kB
bk2 movie
[SNES])
Uploaded 2018-12-28 14:54:27 by
Challenger
(
109 files)
For
SNES Prince of Persia
(
28 files)
In 01:21.38 [4891 frames], 238 rerecords)
3659 views, 366 downloads
#52171179933082950 - There are more things to test, but it's a mystery for me.
Different room to warp, but this game needs some certain glitch corruption in order to work.
#52171100875200925 - Another wrong warp discovered!
Thanks to user Akuma (for showing which holes that glitch can be worked/crashed).
BizHawk 1.13.2 was used this time (some PC problems with me).
#51506129336853324 - CV Pacifist - Stages 13-15 finished
castlevania-pacifist-wip4.bk2 (14.8kB
bk2 movie
[NES])
Uploaded 2018-11-28 13:49:14 by
Challenger
(
109 files)
For
NES Castlevania
(
23 files)
In 12:36.6 [45471 frames], 67421 rerecords)
5292 views, 387 downloads
1009 frames ahead. Next stages will be worked.
#51399407343577960 - Pacifist - Improvement in progress
Castlevania pacifist (more progress).bk2 (14.9kB
bk2 movie
[NES])
Uploaded 2018-11-23 18:28:13 by
Challenger
(
109 files)
For
NES Castlevania
(
23 files)
In 12:40.96 [45733 frames], 53509 rerecords)
5359 views, 388 downloads
The previous 2 WIPs were uploaded on another location. So, this is the third WIP of Castlevania pacifist run.
Another stage done + half of stage 13.
NOTE: The movie is actually the published run, but imported from FCEUX to BizHawk.
#50474140063816859 - Addams Family (SNES) "all bosses" - Shorten Input
AddamsFamily-allbosses-Challenger,EZGames69,GarbitheGlitcheress-endinputearly.bk2 (31.7kB
bk2 movie
[SNES])
Uploaded 2018-10-13 02:23:52 by
Challenger
(
109 files)
For
SNES The Addams Family
(
6 files)
In 12:49.2 [46228 frames], 243448 rerecords)
3939 views, 373 downloads
The input file may be 252 frames shorter than the submitted movie, but it takes a long amount of waiting (~1050 frames) to reach the ending (the sword can't deliver that "instant kill" in that position).
#49208830396378775 - Level done, but wait...
Since I warped to level 8 with less glitched graphics, this is still possible to follow where are going between rooms.
But this stage suffers with a lag nearly every room. I improved one room, changed a strategy in the room after the exit door, and accidentally forgot 6 frames to improve.
I finished this stage, but...starting the next level, the "X minutes left" pops up all the time. How annoying. Probably I need to verify more or probably risking with a even more glitched room 8 (which can't see almost nothing).~
EDIT: It seems that the message pop up starts somewhere during that warp setup. So, probably stage 8 has also suffered.
#49156880547412238 - Costs exactly 100 frames but level 8 warp with less broken graphics
Prince of Persia (SNES) - level 8 warp w/less broken graphics.bk2 (2.17kB
bk2 movie
[SNES])
Uploaded 2018-08-14 18:38:28 by
Challenger
(
109 files)
For
SNES Prince of Persia
(
28 files)
In 00:47.27 [2841 frames], 802 rerecords)
4361 views, 383 downloads
Needs a certain position to do this. Otherwise...
Well, I know most of this stage since I played this game for years and watched the old run.
#49138939504341373 - Found a true solution to avoid that softlock! Prince of Persia (SNES) "warp glitch"
- As soon as you enter the 3rd room (because you need to "see" a "enemy"), exit the game, enter again, and then pull off glitch in the 1st room.
- Now warped to level 8, but you can't see almost nothing, and the kill cheat now works.
#48911263717458615 - More optimizations (but always affect RNG)
Improvements: 3 frames saved stage 7; optimized 1 frame on the stairs of stage 8; 5 frames saved on the second-to-last room of stage 17, and the remaining were from the stage 18 (dracula).
Not final version yet.
#48795983927083076 - Finally sub-11:18, but problems with RNG always result to desync
103 frames ahead to the published run, but 2 frames were lost during the stair transition for some reason (I also tried to adjust the input, but wasn't able).
Desyncs on stage 17, thanks to different RNG.
#48733956219107438 - One more improvement for mummies fight!
I tried to optimize even more, but only saved 4 frames than the previous WIP.
EDIT: Forgot to mention that desyncs at the start of stage 13 (due to different RNG, again).
#48694056201750415 - I'm a idiot. I didn't try hard enough at the time when I worked on CV
More frames saved but desyncs on stage 13 (different manupulation).
#48651723552746748 - Frame rule sucks but 16 frames saved
#47647913398707741 - Cadash (Genesis) - "Full run" update
Cadash 2p TAS v3.bk2 (33.7kB
bk2 movie
[Genesis])
Uploaded 2018-06-07 19:40:41 by
Challenger
(
109 files)
For
Genesis Cadash
(
6 files)
In 15:36.99 [56147 frames], 227817 rerecords)
3669 views, 397 downloads
146 frames faster.
#46606115976347905 - Cadash (Genesis) - "Full run"
Cadash 2p TAS v2.bk2 (33.1kB
bk2 movie
[Genesis])
Uploaded 2018-04-21 21:39:14 by
Challenger
(
109 files)
For
Genesis Cadash
(
6 files)
In 15:39.43 [56293 frames], 139899 rerecords)
3835 views, 412 downloads
Hard work with several optimizations, including the final boss! Not final version yet.
#45499641808559610 - Cadash WIP 4
Cadash 2p TAS WIP 4.bk2 (29.4kB
bk2 movie
[Genesis])
Uploaded 2018-03-03 01:43:27 by
Challenger
(
109 files)
For
Genesis Cadash
(
6 files)
In 14:37.65 [52591 frames], 54507 rerecords)
3971 views, 446 downloads
Much more management, new mage weapon, bigger skips, more improvements, and beats stage 4. Stops after balrog phase 1.
EDIT: Updated final WIP to WIP 4.
#45299425045135356 - Cadash WIP 3
Cadash 2p TAS WIP 3.bk2 (16.0kB
bk2 movie
[Genesis])
Uploaded 2018-02-22 01:19:14 by
Challenger
(
109 files)
For
Genesis Cadash
(
6 files)
In 07:24.29 [26623 frames], 40140 rerecords)
4002 views, 450 downloads
Several new optimizations and tricks, fighter hp management, fire sword skip, another finished stage.
3078 frames ahead.
#45011271715590784 - Cadash WIP 2
Cadash 2p TAS WIP 2.bk2 (6.40kB
bk2 movie
[Genesis])
Uploaded 2018-02-09 01:52:15 by
Challenger
(
109 files)
For
Genesis Cadash
(
6 files)
In 02:09.87 [7782 frames], 22403 rerecords)
3990 views, 427 downloads
Optimized more frames during the cave, as well as some different exp route, and defeats a boss on some seconds.
Stage 1 is done! (I'll check this cave again once I finish this run).
#44523477734825447 - Kenseiden (JP Version - FM Chip Sound) "100%" TAS
Kenseiden (JP - FM sound).bk2 (19.1kB
bk2 movie
[SMS])
Uploaded 2018-01-18 02:38:24 by
Challenger
(
109 files)
For
SMS Kenseiden
(
2 files)
In 13:02.12 [46867 frames], 673 rerecords)
4076 views, 474 downloads
#44378091249856675 - Bionic Commando Improvement (or not)
BK2 begins from savestate
#44009095691177113 - Kenseiden (JP Version - FM Chip Sound) TAS
Kenseiden FM Chip.bk2 (8.62kB
bk2 movie
[SMS])
Uploaded 2017-12-25 22:40:17 by
Challenger
(
109 files)
For
SMS Kenseiden
(
2 files)
In 05:18.21 [19068 frames], 200 rerecords)
4143 views, 500 downloads
#43989121867699348 - Prince of Persia (NES) WIP - First 3 levels finished
184 frames ahead of the published TAS (also one of oldest runs of this site).
Level 1 - 117 frames faster
- 100 frames saved by regaining control during the get sword jingle. The rest of the frames is for better optimization.
Level 2 - 2 frames faster
- Actually 3 frames saved on the 2nd guard room, but 1 frame lost later.
Level 3 - 64 frames faster
- After the skeleton path, better optimization on the following rooms.
#43534852190957284 - Rockman Battle & Fighters "Power Fighters" trick
Instant score pickups falling.bk2 (28.2kB
bk2 movie
[NGP])
Uploaded 2017-12-04 14:05:12 by
Challenger
(
109 files)
In 00:08.53 [514 frames], 18 rerecords)
8509 views, 380 downloads
BK2 begins from savestate
#43534834145079068 - Rockman Battle & Fighters "Power Fighters" improvement
Airman timesaver.bk2 (22.6kB
bk2 movie
[NGP])
Uploaded 2017-12-04 14:04:01 by
Challenger
(
109 files)
In 00:08.43 [508 frames], 592 rerecords)
8434 views, 326 downloads
BK2 begins from savestate
#43498132821178618 - Cadash WIP
Cadash 2p TAS WIP.bk2 (5.17kB
bk2 movie
[Genesis])
Uploaded 2017-12-02 22:23:55 by
Challenger
(
109 files)
For
Genesis Cadash
(
6 files)
In 01:43.47 [6200 frames], 11139 rerecords)
4195 views, 450 downloads
WIP until before the boss. Test route. 2 players.
#43317524009703471 - Prince of Persia (SNES) 'training mode' TAS
This run beats all 5 training levels on a record time.
EDIT - HD encode added:
#42589032099958068 - TMNT NES shuriken glitch w/donnie
FM2 file begins from a savestate
Works a bit different than the known shuriken glitch that works only with Mike.
#42146582768763142 - Sonic Chaos (SMS) - Mecha Green Hill Zone 2 Improvement
BK2 begins from savestate
Possibly 15-16 frames faster.
#41835935815333168 - PCECD Prince of Persia TAS 4-frame improvement
Prince of Persia (PCECD) ''Speed 1'' TAS v3.bk2 (4.75kB
bk2 movie
[PCECD])
Uploaded 2017-09-19 01:49:02 by
Challenger
(
109 files)
In 05:14.31 [18804 frames], 25638 rerecords)
8527 views, 324 downloads
2 frames saved on level 3 and 2 frames saved on level 5 by fixing a input mistake.
#41747970220177775 - StarTropics II 'game end glitch'
A 'game end glitch' run of StarTropics 2!
Most of the run is the same as Ferret Warlord's most recent WIP (no game-end glitch. Also, with some input adjustments) of this game, so I added him as the main author and that's why the rerecord count looks lower.
I have no idea why these triggers to 'glitch worlds' is possible, technically.
Emulator used: BizHawk 2.2
#41679849499696870 - StarTropics II - monkey pit 1 shortcut
BK2 begins from savestate
#41679797817843426 - StarTropics II - new game end glitch attempt
BK2 begins from savestate
#41318877252625228 - PCECD Prince of Persia TAS
Prince of Persia (U) ''Speed 1''.bk2 (4.77kB
bk2 movie
[PCECD])
Uploaded 2017-08-26 18:57:21 by
Challenger
(
109 files)
In 05:23.52 [19355 frames], 24217 rerecords)
8599 views, 317 downloads
See the
topic for more details.
#40724705976887576 - Castlevania NES TAS (w/ high score)
11 frames saved at the published run (and more 2720 score points).
#40691688330422581 - Sonic 2 SMS WIP
Only one level was completed. Dead project. I'm posting for preservation.
No BIOS was included since I TASed 2 weeks before the creation of 'Dega Project'
#40095784595525036 - Cyborg Hunter (JP Version - FM Chip Sound) TAS
#40035270597139731 - Sonic Blast any% w/Sonic Complete TAS
Sonic Blast GG TAS.bk2 (9.10kB
bk2 movie
[SMS])
Uploaded 2017-06-29 23:34:23 by
Challenger
(
109 files)
For
GG Sonic Blast
(
6 files)
In 11:30.96 [41404 frames], 31519 rerecords)
4971 views, 530 downloads
It's done!
#39992764894075725 - Cyborg Hunter WIP 2
Areas E & F finished.
40+ seconds ahead of the published run.
#39879655303137427 - Cyborg Hunter WIP
Area C completed.
NOTE: SMS USA BIOS (Version 1.3) is required to play on emulator.
#39790075771465581 - Sonic Blast any% w/Sonic WIP 2 v2
Sonic Blast Sonic WIP 2 v2.bk2 (5.20kB
bk2 movie
[SMS])
Uploaded 2017-06-18 22:33:17 by
Challenger
(
109 files)
For
GG Sonic Blast
(
6 files)
In 05:52.15 [21102 frames], 18179 rerecords)
4974 views, 524 downloads
Red Volcano Zone finished.
#39726345738583809 - Sonic Blast any% w/Sonic WIP v2
Sonic Blast Sonic WIP v2.bk2 (3.55kB
bk2 movie
[SMS])
Uploaded 2017-06-16 01:40:20 by
Challenger
(
109 files)
For
GG Sonic Blast
(
6 files)
In 03:46.36 [13564 frames], 11949 rerecords)
5058 views, 525 downloads
I'm abandoning that Sonic 100% run to work on any% run.
Green Hill and Yellow Desert Zones finished.
#39699703557590568 - Sonic Blast 100% w/Sonic (WIP 2)
Sonic Blast (Sonic 100%) WIP 2.bk2 (3.16kB
bk2 movie
[SMS])
Uploaded 2017-06-14 20:52:34 by
Challenger
(
109 files)
For
GG Sonic Blast
(
6 files)
In 03:15.44 [11711 frames], 7364 rerecords)
5085 views, 500 downloads
Green Hill Finished!
Also, Green Hill 1 is improved to 13 seconds.
#39638765830590597 - Cheesestringxx's Rocky (SMS) submission run fix
Rocky new tas2.bk2.bk2 (5.67kB
bk2 movie
[SMS])
Uploaded 2017-06-12 03:00:42 by
Challenger
(
109 files)
For
SMS Rocky
(
1 file)
In 03:02.99 [10965 frames], 716 rerecords)
4567 views, 434 downloads
Removed 4826 frames (blank inputs) of Cheesestringxx's submission run for a more appropriate ending input.
Note that Enable FM Chip and Enable BIOS is both enabled. It was unnecessary, I think.
This movie ONLY syncs on the versions prior of BizHawk 1.11.9
#39571840301208155 - Sonic Blast 100% w/Sonic (WIP)
Sonic Blast (Sonic 100%) WIP.bk2 (1.38kB
bk2 movie
[SMS])
Uploaded 2017-06-09 02:40:32 by
Challenger
(
109 files)
For
GG Sonic Blast
(
6 files)
In 00:35.75 [2142 frames], 1019 rerecords)
5039 views, 512 downloads
Green Hill 1 finished on 14 seconds.
#39571797050878360 - Sonic Blast GG Watches
#39469564506070150 - Ninja Gaiden SMS WIP 6
#39323556685231151 - Ninja Gaiden SMS WIP 5
#39216003962364199 - Ninja Gaiden SMS WIP 4
Ninja Gaiden WIP Stage 5.bk2 (10.8kB
bk2 movie
[SMS])
Uploaded 2017-05-24 02:04:15 by
Challenger
(
109 files)
For
SMS Ninja Gaiden
(
7 files)
In 08:49.83 [31749 frames], 42048 rerecords)
5150 views, 526 downloads
1086 frames ahead.
#39166886064553248 - Ninja Gaiden SMS WIP 3
Ninja Gaiden WIP 3 - Stage 4 Finished.bk2 (8.54kB
bk2 movie
[SMS])
Uploaded 2017-05-21 20:58:54 by
Challenger
(
109 files)
For
SMS Ninja Gaiden
(
7 files)
In 06:42.29 [24106 frames], 38119 rerecords)
5125 views, 571 downloads
The rest of Stage 4 is done.
854 frames ahead.
#39079408627068970 - Super Back to the Future II WIP 3
SBTTFII TAS WIP 3.bk2 (11.7kB
bk2 movie
[SNES])
Uploaded 2017-05-17 22:25:55 by
Challenger
(
109 files)
In 07:50.96 [28304 frames], 17367 rerecords)
8982 views, 337 downloads
Round 3-1 finished.
Header of this movie file is unchanged.
#39060527451509198 - Ninja Gaiden SMS WIP 2
Stage 3 and the first path of Stage 4 completed.
626 frames ahead of published run.
#39013129085866987 - Ninja Gaiden SMS WIP v2
Saved more 132 frames on Stage 2.
388 frames ahead of published run.
#38927273364213167 - Ninja Gaiden (SMS) WIP
256 frames ahead of published run (ignoring emulation differences).
Input ends before Stage 2 boss.
#38514997428886089 - Krion Conquest improvement 2 (I think)
FM2 file begins from a savestate
#38146056019888656 - Blackthorne SNES WIP 2
Blackthorne SNES Stage 1 Finished.bk2 (12.7kB
bk2 movie
[SNES])
Uploaded 2017-04-05 21:37:13 by
Challenger
(
109 files)
In 07:33.82 [27274 frames], 15700 rerecords)
9115 views, 358 downloads
Stage 1 is done!
3 minutes faster, thanks for new optimizations, a shortcut on 1-3, and a bigger skip on 1-4.
Input ends on the start of 2-1.
#38083919347763313 - Blackthorne SNES WIP
Blackthorne SNES 1-1 & 1-2 WIP.bk2 (4.92kB
bk2 movie
[SNES])
Uploaded 2017-04-03 02:27:36 by
Challenger
(
109 files)
In 02:33.21 [9208 frames], 7190 rerecords)
9073 views, 342 downloads
1 minute faster than previous (older) WIPs of this game.
1-1 and 1-2 finished.
#37659946180836546 - Super Back to the Future II WIP 2
Super Back to the Future II WIP 2.bk2 (9.27kB
bk2 movie
[SNES])
Uploaded 2017-03-15 00:12:35 by
Challenger
(
109 files)
In 06:01.65 [21735 frames], 12744 rerecords)
9115 views, 344 downloads
Rounds 2-1 and 2-2 Finished.
50 frames wasted at end of Round 2-1, to manipulate pattern on the Boss of Round 2-2 (Saving 96 frames).
#37499582443296370 - Super Back to the Future II WIP
Super Back to the Future II WIP.bk2 (5.18kB
bk2 movie
[SNES])
Uploaded 2017-03-07 18:52:52 by
Challenger
(
109 files)
In 03:09.46 [11386 frames], 6968 rerecords)
9233 views, 359 downloads
Round 1-1 and Round 1-2 finished.
Recorded on BizHawk 1.12.0
#37212832628134119 - Wonder Boy in Monster Land Full TAS FM Chip
This TAS is now synched. But, due of some desyncs, I added 8 extra frames on my TAS.
Rerecord count is very inaccurate.
#37125403203991102 - Castlevania III - Dracula's Curse ''Alucard Path'' Improvement
FM2 file begins from a savestate
I saved 42 frames on blk 4-03 Boss using whip instead of boomerang subweapon, as well a small lag reduction.
#36951836125275074 - Wonder Boy in Monster Land TAS
6230 frames faster.
NOTE: I returned to Stage 9 to fix 13 frames.
NOTE 2: Input ends much different than published run.
#36877429584238763 - Wonder Boy in Monster Land WIP 3
Stages 7, 8, 9 & 10 finished!
3402 frames (approximately 56 seconds) faster than published run.
NOTE: Fireballs collected in order to save time on the last boss later.
#36814362418788598 - Wonder Boy in Monster Land WIP 2
Stages 4,5 & 6 Finished!
1906 frames ahead.
#36742519589412164 - Wonder Boy in Monster Land New WIP
Syncs ONLY on Bizhawk 1.11.9
Levels 1-3 finished! 1022 frames ahead.
#36297827263186947 - Prince of Persia (SegaCD) WIP v2
Prince of Persia - CD WIP v2.bk2 (13.8kB
bk2 movie
[SegaCD])
Uploaded 2017-01-12 15:58:01 by
Challenger
(
109 files)
In 08:47.36 [31601 frames], 14669 rerecords)
9258 views, 362 downloads
Levels 5-7 finished.
I restarted this run on Bizhawk.
#36261989963553267 - Prince of Persia (SegaCD) WIP
popsegacdwip.gmv (58.2kB
gmv movie
[Genesis])
Uploaded 2017-01-11 01:13:57 by
Challenger
(
109 files)
In 05:31.01 [19835 frames], 6972 rerecords)
9162 views, 465 downloads
Stages 1-4 finished.
#36227256741808552 - Savestate required to watch Ren & Stimpy's Invention' s improvement
#36227004982054994 - Ren & Stimpy's Invention Possible Improvement
Found a glitch on Stage 4-2 a more than a year ago: It's possible to jump immediately when this stage starts.
Jump, and fall down inside the wall. It works only with stimpy, I think.
A savestate is required to watch this movie:
http://tasvideos.org/userfiles/info/36227256741808552
#36139200897916073 - Krion Conquest improvement
FM2 file begins from a savestate
Faster way to finish 4-2.
41 frames faster.
#35993545621046918 - 3 Ninjas Kick Back Genesis WIP 2
3 Ninjas Kick Back Genesis WIP 2.bk2 (16.6kB
bk2 movie
[Genesis])
Uploaded 2016-12-29 23:05:06 by
Challenger
(
109 files)
In 07:20.47 [26394 frames], 6501 rerecords)
9177 views, 369 downloads
Finished until 4-2.
Note: A death did on 3-1 to save time and a huge skip on 4-2.
#35984371521276552 - 3 Ninjas Kick Back Genesis WIP
3 Ninjas Kick Back Genesis WIP.bk2 (10.6kB
bk2 movie
[Genesis])
Uploaded 2016-12-29 13:10:09 by
Challenger
(
109 files)
In 04:07.2 [14813 frames], 2759 rerecords)
9184 views, 362 downloads
TAS with 2 players.
Stages 1 and 2 fully completed! And luck manipulation on Bonus Stage 1.
#35308479530060816 - Prince of Persia 2 (SNES) WIP
5304 frames ahead of Alyosha's published run.
#35234125916635235 - Prince of Persia 2 Level 7 Shortcut
BK2 begins from savestate
Another shortcut discovered! A ton of frames is saved!
#35234092789957410 - Prince of Persia 2 Level 6 Shortcut
BK2 begins from savestate
Discovered a new shortcut which saves a lot of time on Level 6!
#35187178884407627 - Prince of Persia 2 Level 5 Improvement
BK2 begins from savestate
A new type of Ghost Glitch that allows to skip most of the level 5! This is a good glitch, because you can reach that checkpoint before of bridge much more faster!
#34984700671356946 - Prince of Persia (SNES) Complete TAS
This TAS is finally finished! Levels 18-20 finished! Some new improvements!
- Real time input: 120704 - 33:28:43
WARNING: Input ends 167 frames later than normally because of use of pause button (select button)
to get 00:01 in-game time instead of 00:04 on Level 20!
- My TAS aims in game-time, as well as real time!
Real time input (with in-game time): 120871 - 33:31:21
#34944805768101696 - Prince of Persia (SNES) WIP 4 v2
Levels 15-17 finished!
New improvements, including a boss skip on Level 17!
On Bizhawk movie, 1620 frames ahead of published run!
#34920433105322034 - Prince of Persia (SNES) WIP 3 v2
Levels 13 and 14 finished!
Small optimizations, and some new improvements, including a skip on Stage 14!
All of time lost because of emulation differences is finally recovered! 141 frames faster in this WIP!
#34882273133007177 - Prince of Persia (SNES) WIP 2 v2
Levels 9-12 finished!
276 frames slower due of emulation differences.
#34175322774678129 - Prince of Persia (SNES) WIP v2
Stages 1-8 finished.
57 frames ahead of Odongdong's last WIP.
Due of emulation differences, this WIP is 124 frames longer than snes9x's old run.
#33664234786676273 - Lucky Dime Caper Complete TAS v2
604 frames (12.1 seconds) faster than my previous TAS.
Only Stage 7 is improved.
#33376568584241226 - Lucky Dime Caper Complete TAS
4570 frames (84,69 seconds) faster than ShinyDoofy's run.
This TAS includes several new improvements, including:
- Jump Technique.
- Ledge Glitch.
- Better optimization in each stage and bosses.
- A new way to end input earlier than published run.
- Takes damage to save time in Stage 4 and Stage 7.
The first damage saves a little time, while the other damage saves more time.
#33301641556208835 - Lucky Dime Caper WIP 2
3232 frames ahead.
Lots of improvements helped and several mistakes/flaws fixed to improve this run.
#32153549586791541 - Dino City Complete TAS
Dino City WIP 7 (Complete).bk2 (33.8kB
bk2 movie
[SNES])
Uploaded 2016-07-10 00:38:07 by
Challenger
(
109 files)
In 17:56.39 [64690 frames], 59592 rerecords)
10006 views, 372 downloads
This TAS is finally completed.
1882 frames (32.5 seconds) faster than Snes9x's WIP 2 of this game.
#31963259984583523 - Stage 11 Skip Conversation Glitch
BK2 begins from savestate
This glitch, i discovered 5 years ago.
With this glitch, it's possible so save approximately 40 frames.
#31855577421506945 - Dino City WIP 6 (v2 + First Half of Stage 4)
Dino City WIP 6.bk2 (17.8kB
bk2 movie
[SNES])
Uploaded 2016-06-26 14:34:23 by
Challenger
(
109 files)
In 09:27.03 [34078 frames], 38383 rerecords)
10047 views, 373 downloads
284 frames ahead of my previous WIP and 1350 frames ahead of my Snes9x Old WIP.
#31464905261991979 - Joe & Mac 2 - Lost in the Tropics WIP 4
Up to the Re-Fight Boss of the Snow Stage in the Boss Rush of the Last Stage.
#31392327596153234 - Lucky Dime Caper WIP 1
396 frames ahead of the published run.
#31076467537803413 - Joe & Mac 2 - Lost in the Tropics WIP 3
96 frames is saved totally ahead of my last WIP.
#30329323738093537 - Joe & Mac 2 - Lost in the Tropics WIP 2
Snow Stage, Jungle Stage and 1/3 of Swamp Stage Finished!
Two Notes:
- In one path of Snow Stage, for unknown reason, it's only possible to get the key going on closed door and then kill the enemy who has the Key.
- In Jungle Stage, I delivered the last hit a few frames later on pterodactyl Boss to save 24 frames.
#30216454885039494 - Joe & Mac 2 - Lost in the Tropics WIP 1
No one did a speedrun of the game. So, that's why i started the first speedrun of Joe & Mac 2.
I discovered a Reset Trick in the game:
Reset Trick
At the Frame 18, if you press Soft Reset, it's possible to skip the Data East and the Licensed by Nintendo Logos. It saves 854 frames!
I takes unnecessary damage in some parts of first stage just for fun (such as kill 3 enemies with 1 attack and drop meat when Joe is about to eat).
#29890438951945004 - Dino City WIP 5 (Stage 3 Completed)
Dino City WIP 5.bk2 (14.9kB
bk2 movie
[SNES])
Uploaded 2016-03-30 02:33:29 by
Challenger
(
109 files)
In 08:04.6 [29124 frames], 14362 rerecords)
9948 views, 413 downloads
Stage 3 is finished and improved.
The last part before of the Boss Stage 3 is the most improved.
A New Glitch is used on the Boss Stage 3 to save time. Thanks to Mecha Ritcher for discovery!
900 frames (15.8 seconds) ahead of my last WIP of Snes9x emulator.
#29710337800204236 - Dino City Boss 4 Improvement
Boss 4 With New Glitch.bk2 (118kB
bk2 movie
[SNES])
Uploaded 2016-03-21 23:53:47 by
Challenger
(
109 files)
In 00:12.65 [760 frames], 106 rerecords)
9948 views, 396 downloads
BK2 begins from savestate
Yes, It's possible down 5 cycles to 1 cycle on the Boss 4 of the game.
#29709816530125785 - Dino City Boss 6 Improvement
Boss 6 With New Glitch.bk2 (106kB
bk2 movie
[SNES])
Uploaded 2016-03-21 23:19:58 by
Challenger
(
109 files)
In 00:20.9 [1256 frames], 279 rerecords)
9869 views, 392 downloads
BK2 begins from savestate
It's not possible to defeat the last Boss in one cycle.
#29554019291671104 - Dino City WIP 4 (Stage 2 Completed)
Dino City WIP 4.bk2 (8.65kB
bk2 movie
[SNES])
Uploaded 2016-03-14 22:56:24 by
Challenger
(
109 files)
In 04:39.71 [16810 frames], 7493 rerecords)
9904 views, 377 downloads
526 frames improved of the two first stages totally.
EDIT: I made a mistake of improvement time. It's 526 frames actually, not 681 frames.
#29225191403865077 - Dino City WIP 3 (Stage 1 Completed)
Dino City WIP 3.bk2 (4.97kB
bk2 movie
[SNES])
Uploaded 2016-02-29 03:31:38 by
Challenger
(
109 files)
In 02:25.93 [8770 frames], 2345 rerecords)
9849 views, 426 downloads
Recorded in Bizhawk 1.11.4 version.
I restarted the run because I changed Snes9x to Bizhawk emulator.
I improved in Stage 1 totally, but i lose several frames due of extra lag caused because of more accurate emulation of the Bizhawk.
Because of that, This WIP improved Stage 1 only 183 frames in the Bizhawk emulator.
Thanks Mecha Richter for an improvement of the Forest part of Stage 1. I Call: Early Finish Glitch.
Up to Stage 2, Again.
#29154365641825068 - Dino City WIP 2
Dino City WIP 2 (5-1).smv (89.3kB
smv movie
[SNES])
Uploaded 2016-02-25 22:58:31 by
Challenger
(
109 files)
In 12:34.49 [45344 frames], 6942 rerecords)
9886 views, 537 downloads
Recorded in Snes9x 1.51 v7.
Up to second part of Stage 5.
I Discovered a Wall Jump Glitch which is used in the Ice Cavern of Stage 4.
#29109371614026368 - Dino City WIP 1
Dino City WIP (3-1).smv (39.3kB
smv movie
[SNES])
Uploaded 2016-02-23 22:20:37 by
Challenger
(
109 files)
In 05:28.76 [19758 frames], 3577 rerecords)
9962 views, 555 downloads
EDIT: Recorded in Snes9x 1.51 v7.
Up to second part of Stage 3.
In Stage 1, I improved 1049 frames ahead Blackpearl's old WIP (he finished Stage 1 only).
I choose Tops because can throw darts to damage enemies from a distance, and that helps to reduce lag in some parts at the stages of the game.
Tricks:
Hover Trick (Discovered by Blackpearl).
Rapid Fire Trick (Discovered by Me).
I don't speak English. Sorry, I'm not good to explain in language English.
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