Tool-assisted game movies
When human skills are just not enough

Chamale's movies:

#17016552579724203 - Pokemon Blue - Brock Through Walls Test
Pokemon Blue - Deathwarp Underflow Route.bkm (520kB bkm movie [GB])
Uploaded 2014-08-28 07:51:06 by Chamale (3 files)
For GB Pokémon: Blue Version (6 files)
In 10:36.98 [38045 frames], 5903 rerecords)
9628 views, 1505 downloads
Unfortunately, the currently planned Bulbasaur/Pidgey route runs into this problem in the Saffron City Pokemon Center - the game must be reset before healing or talking to other NPCs. Recorded in Bizhawk 1.6
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#12951555061300408 - Pokemon Blue - Junk Text Glitch
PokemonNidokingTest.bkm (388kB bkm movie [GB])
Uploaded 2014-02-26 06:12:35 by Chamale (3 files)
For GB Pokémon: Blue Version (6 files)
In 07:54.3 [28329 frames], 2338 rerecords)
10003 views, 994 downloads
A new glitch in Pokemon Blue (and presumably Red) that involves using the black-out variant of the Trainer-Fly glitch and then talking to the old man of Missingno. fame. Recorded in Bizhawk 1.5.3. If someone can find the source of the junk data and turn it into something useful, as with MrWint's current glitched run, this could lead to a substantial improvement. The gameplay itself is far from optimized, Squirtle should be able to knock out Charmander with 3 Critical Hits and a wild Pikachu could knock out Charmander with 2 Critical Hits.
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#12661790280580395 - River City Ransom Faster Input, Slower Ending
RCRfasterbetterstronger - cutshort.fm2 (468kB fm2 movie [FDS])
Uploaded 2014-02-13 05:01:06 by Chamale (3 files)
For NES River City Ransom (2 files)
In 05:46.56 [20828 frames], 43990 rerecords)
8367 views, 1466 downloads
An alternative version of my River City Ransom TAS. If no input is made after the input ends, the final boss will defeat himself in 15 seconds. The input file is 10 seconds shorter but the total gameplay is 5 seconds longer.
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