Tool-assisted game movies
When human skills are just not enough

Dacicus's movies:

#38688648943863044 - ZMZX4 Show enemy spawns v1
Zook_draw_enemy_spawns.lua (1.81kB Lua script)
Uploaded 2017-04-30 08:04:50 by Dacicus (3 files)
For GBA Zook Man ZX4 (48 files)
159 views, 12 downloads
This script shows the enemy spawn locations in the current segment (white squares), as well as boxes that should indicate where the camera needs to be to spawn the enemies. The blue rectangles are the spots when moving right and the green are the spots when moving left. If the top of the rectangle is above the top of the screen, the enemy should not spawn. This does not account for vertical movements (jumping, climbing, etc.).
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#38617387944859351 - ZMZX4 Skip Stage 6 miniboss
Zook_Stage6_Miniboss_Skip_Setup.bk2 (66.7kB bk2 movie [GBA])
Uploaded 2017-04-27 03:03:29 by Dacicus (3 files)
For GBA Zook Man ZX4 (48 files)
In 00:28.83 [1722 frames], 1 rerecord)
207 views, 17 downloads

BK2 begins from savestate

How to skip the stage 6 miniboss. You first have to set up a miniboss state. The enemy used to skip the miniboss probably spawns at (144, 48) in segment 1 of stage 6. Note that you have to backtrack slightly in order to load segment 2 (why I kept jumping up toward the spikes). The doorway to the miniboss is blocked off otherwise.
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#38597146366561439 - Kill stage 0 boss using enemy
ZM_stage0_Tompa+TA31+Dac.bk2 (4.68kB bk2 movie [GBA])
Uploaded 2017-04-26 05:10:48 by Dacicus (3 files)
For GBA Zook Man ZX4 (48 files)
In 02:02.84 [7337 frames], 2478 rerecords)
194 views, 15 downloads
This is unoptimized past the point in the previous file by Tompa and ThunderAxe31, but it's meant to show the concept working.
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