TASVideos

Tool-assisted game movies
When human skills are just not enough

Dacicus's movies:


#40227492333481211 - Wizards & Warriors III Thief Boss Hitbox Display
WW3_thief_boss_hitbox.lua (1.80kB Lua script)
Uploaded 2017-07-08 15:20:07 by Dacicus (8 files)
For NES Wizards & Warriors III: Kuros: Visions of Power (5 files)
98 views, 8 downloads
Displays the hitbox and status value from RAM for thief trial bosses. May work for other enemies. The important box for causing the boss to lunge backwards is the one for its weapon. The following criteria all must be met for the thief 2 and 3 bosses to make them lunge backwards:

  • Status must be 0x97
  • Kuros_left < Enemy_right
  • Kuros_right >= Enemy_left
  • Kuros_top < Enemy_bottom
  • Kuros_bottom >= Enemy_top

Kuros_left and so forth refer to the edges of the hitbox for Kuros's weapon. Enemy_right and so forth refer to the edges of the hitbox for the boss's weapon. Values increase from left to right and from top to bottom across the screen.

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#40224233649342720 - Wizards & Warriors III Kuros Weapon Hitbox Display
WW3_Kuros_weapon_hitbox.lua (3.13kB Lua script)
Uploaded 2017-07-08 11:48:47 by Dacicus (8 files)
For NES Wizards & Warriors III: Kuros: Visions of Power (5 files)
106 views, 10 downloads
Draws the hitbox for the currently held weapon. The thief 2 crowbar is special because its hitbox has length and height of 0 in certain stances. This is why it is so hard to cause damage with it. In those cases, a box is drawn with a target inside, and the coordinates for the hitbox are at the center of the target. As far as I can tell, enemies have to hit that center point to take damage.
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#40142324740416001 - Wizards & Warriors III Thief 2 Boss Improvement
ferret2,dac-wizwar3_mod2.fm2 (238kB fm2 movie [FDS])
Uploaded 2017-07-04 19:16:56 by Dacicus (8 files)
For NES Wizards & Warriors III: Kuros: Visions of Power (5 files)
In 04:30.06 [16230 frames], 17254 rerecords)
121 views, 9 downloads
Boss fight improved by 34 frames using attack pattern interruption.
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#40137754283908266 - Wizards & Warriors III Thief 2 Boss Attack Interrupt
WizWar3-Thief2-Interrupt.bk2 (25.0kB bk2 movie [NES])
Uploaded 2017-07-04 14:20:32 by Dacicus (8 files)
For NES Wizards & Warriors III: Kuros: Visions of Power (5 files)
In 00:09.58 [576 frames], 18 rerecords)
138 views, 8 downloads

BK2 begins from savestate

Demonstration of how to interrupt part of the thief 2 boss attack pattern. Also works with the thief 3 boss.
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#39994572803987137 - Wizards & Warriors III Knight Guild Skip
WizWar3-KnightSkip.bk2 (38.9kB bk2 movie [NES])
Uploaded 2017-06-28 03:35:05 by Dacicus (8 files)
For NES Wizards & Warriors III: Kuros: Visions of Power (5 files)
In 00:09.9 [595 frames], 25 rerecords)
159 views, 10 downloads

BK2 begins from savestate

Glitch that allows skipping the knight guilds. Movie created based on this description by QoNe.
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#38688648943863044 - ZMZX4 Show enemy spawns v1
Zook_draw_enemy_spawns.lua (1.81kB Lua script)
Uploaded 2017-04-30 08:04:50 by Dacicus (8 files)
For GBA Zook Man ZX4 (86 files)
446 views, 20 downloads
This script shows the enemy spawn locations in the current segment (white squares), as well as boxes that should indicate where the camera needs to be to spawn the enemies. The blue rectangles are the spots when moving right and the green are the spots when moving left. If the top of the rectangle is above the top of the screen, the enemy should not spawn. This does not account for vertical movements (jumping, climbing, etc.).
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#38617387944859351 - ZMZX4 Skip Stage 6 miniboss
Zook_Stage6_Miniboss_Skip_Setup.bk2 (66.7kB bk2 movie [GBA])
Uploaded 2017-04-27 03:03:29 by Dacicus (8 files)
For GBA Zook Man ZX4 (86 files)
In 00:28.83 [1722 frames], 1 rerecord)
487 views, 25 downloads

BK2 begins from savestate

How to skip the stage 6 miniboss. You first have to set up a miniboss state. The enemy used to skip the miniboss probably spawns at (144, 48) in segment 1 of stage 6. Note that you have to backtrack slightly in order to load segment 2 (why I kept jumping up toward the spikes). The doorway to the miniboss is blocked off otherwise.
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#38597146366561439 - Kill stage 0 boss using enemy
ZM_stage0_Tompa+TA31+Dac.bk2 (4.68kB bk2 movie [GBA])
Uploaded 2017-04-26 05:10:48 by Dacicus (8 files)
For GBA Zook Man ZX4 (86 files)
In 02:02.84 [7337 frames], 2478 rerecords)
468 views, 26 downloads
This is unoptimized past the point in the previous file by Tompa and ThunderAxe31, but it's meant to show the concept working.
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