TASVideos

Tool-assisted game movies
When human skills are just not enough

Dimon12321's movies:


#54037473060767614 - Menace Beach - TAS (3/12)
Menace Beach.bk2 (3.84kB bk2 movie [NES])
Uploaded 2019-03-22 13:49:01 by Dimon12321 (29 files)
In 02:01.8 [7320 frames], 1247 rerecords)
230 views, 11 downloads
Just a small tool-assisted speedrun that completes 3 worlds of 12. The work is abandoned since the game is too complex to be beaten in the fastest time.

(Link to video)
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#52641932287691525 - RAM Watch for Little Red Hood
Little Red Hood (Sachen-HES) [!].wch (424B Memory watch file)
Uploaded 2019-01-18 17:27:01 by Dimon12321 (29 files)
630 views, 55 downloads
Contains all main addresses like Hood's hitbox, counters, key flags and other stuff.
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#51376232792013752 - Bad Boys: Miami Takedown - Abandoned TAS
bb1.dtm (90.8kB dtm movie [GC])
Uploaded 2018-11-22 17:25:20 by Dimon12321 (29 files)
In 01:04.43 [11592 frames], 717 rerecords)
900 views, 88 downloads
I have TASed the 1st part of Mission 1 and got 2 desyncs already. The game is crappy and unstable. Fortunetely, I haven't spent much time on it.

ROM: GBDE5G

Dolphin 5.0 - 8715

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#51157374872884538 - MK5 - Final update
MK 5 - update2.bk2 (22.9kB bk2 movie [Genesis])
Uploaded 2018-11-12 20:52:13 by Dimon12321 (29 files)
In 12:54.68 [46421 frames], 26514 rerecords)
953 views, 59 downloads
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#51156238337520959 - Useful addresses
MK 5 - Mortal Combat - SubZero (Unl) [!].wch (168B Memory watch file)
Uploaded 2018-11-12 19:38:31 by Dimon12321 (29 files)
961 views, 99 downloads
Contains:

-Enemy's remaining HP;

-Total damage done (useless);

-Sub-Zero's offset X;

-Enemy's offset X;

Camera's offset X.

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#51156051777459736 - MK5 - Final update (probably)
MK 5 - update.bk2 (23.0kB bk2 movie [Genesis])
Uploaded 2018-11-12 19:26:25 by Dimon12321 (29 files)
In 12:55.32 [46459 frames], 26406 rerecords)
943 views, 60 downloads
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#50931333731417867 - MK5 TAS impvovement
Mortal Combat 5 (Unl) [c][!]2.gmv (137kB gmv movie [Genesis])
Uploaded 2018-11-02 16:33:15 by Dimon12321 (29 files)
In 12:58.92 [46675 frames], 7231 rerecords)
1009 views, 106 downloads
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#50888493583671202 - MK 5 old TAS - completes Stage 4 normally
Mortal Combat 5 (Unl) [c][!].gmv (278kB gmv movie [Genesis])
Uploaded 2018-10-31 18:15:02 by Dimon12321 (29 files)
In 26:25.72 [95021 frames], 6715 rerecords)
983 views, 96 downloads
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#49973328122807715 - Red Steel - 3/15 missions done, but it desyncs
red.dtm (8.48MB dtm movie [Wii])
Uploaded 2018-09-20 13:05:47 by Dimon12321 (29 files)
In 33:00.87 [370824 frames], 3967 rerecords)
1233 views, 144 downloads
The movie desyncs by the end on 2nd mission. The project is abandoned now, but you can try something.

https://youtu.be/1hHUv_Bbb4s

ID: REDE41

MD5: df682f4bcf92c0bfdef6f02ec0ef2247

Used Dolphin 5.0-8715

Actual topic here: http://tasvideos.org/forum/viewtopic.php?p=474938#474938

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#49391617752546579 - Dark Arena - Final boss HP
Dark Arena (USA, Europe).wch (48.0B Memory watch file)
Uploaded 2018-08-25 08:21:23 by Dimon12321 (29 files)
1320 views, 167 downloads
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#45827520543108794 - Doom E1M1 TAS - Sega Saturn (&Encode)
Doom (1996)(GT Interactive Software)(EU).bk2 (5.23kB bk2 movie [Saturn])
Uploaded 2018-03-17 20:06:40 by Dimon12321 (29 files)
In 01:36.26 [4813 frames], 813 rerecords)
2148 views, 133 downloads
Done for fun. Everyone can continue =)

(Link to video)
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#45575410560791609 - Wild West Guns - WiiWare - VM
WB4EGL.s06.dtm (7.13MB dtm movie [Wii])
Uploaded 2018-03-06 11:37:07 by Dimon12321 (29 files)
In 27:42.48 [311582 frames], 544 rerecords)
2119 views, 228 downloads
This run was expected to be a verification movie for my future TAS of WWG on Hard difficulty, but it desyncs at the 2nd section of Level 1. RNG is dynamical - the game shows targets depending on crosshair's position and moving targets may change their trajectory, so TASing this game now is barely possible. .dtm should save RNG each frame beside the input.

The game doesn't save the progress even if I create a save file, pass a level and do reset (press HOME and choose Reset without stopping the emulation), so a TAS can either complete the game at Normal or start from a savestate to choose Hard.

The movie was recorded at 70% speed, no usage of TAS Input or frame advance. The project is abandoned! This text is written for those few who is interested in modern games.

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#44267840868828047 - THUG1 - The Packle's verification movie
!PREMADE.dtm (1.11MB dtm movie [GC])
Uploaded 2018-01-06 14:20:08 by Dimon12321 (29 files)
In 13:30.73 [145789 frames], 3 rerecords)
2811 views, 318 downloads
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#35184961646526742 - Stopped work-in-progress, everyone can continue
Robocop 2 (U)-0.fm2 (234kB fm2 movie [NES])
Uploaded 2016-11-23 13:07:45 by Dimon12321 (29 files)
For NES RoboCop 2 (1 file)
In 02:53.08 [10402 frames], 169 rerecords)
2730 views, 364 downloads
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#35103248897279529 - House of the Dead: Overkill - Mission 2/7 done
77777.dtm (5.90MB dtm movie [Wii])
Uploaded 2016-11-19 20:48:37 by Dimon12321 (29 files)
In 22:56.35 [257935 frames], 8064 rerecords)
3589 views, 199 downloads
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#33789248833049385 - House of the Dead: Overkill - Mission 1 - Boss fight improved
77777.dtm (3.20MB dtm movie [Wii])
Uploaded 2016-09-21 16:34:36 by Dimon12321 (29 files)
In 12:26.93 [139918 frames], 3671 rerecords)
3868 views, 199 downloads
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#33658611443028139 - House of the Dead: Overkill - Mission 1/7 done
77777.dtm (3.30MB dtm movie [Wii])
Uploaded 2016-09-15 19:22:39 by Dimon12321 (29 files)
In 12:48.92 [144041 frames], 3539 rerecords)
3938 views, 196 downloads
Objectives: - 100% (all golden brains destroyed, all civilians rescued, all zombies killed, 100% accuracy);

- Maximum score;

- Taking no damage;

- Hardest difficulty;

- Contains speed/entertaining tradeoffs.

ROM used: RHOE8P.wbfs

Emulator used: Dolphin-4.0-9390


(Link to video)
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#32255713718283718 - Serious Sam Advance - My final WIP
Serious Sam Advance (USA) (En,Fr,De).bk2 (3.80kB bk2 movie [GBA])
Uploaded 2016-07-14 15:03:33 by Dimon12321 (29 files)
In 01:28.95 [5313 frames], 655 rerecords)
4239 views, 221 downloads

(Link to video)

Serious Sam Advance for GBA is the most horrible shooter I've ever played. Its movement system causes more and more resentment after each minute; fortunately, it's possible to run-strafe and turn at the same time, not like in most console FPShooters.

Turnings are also horrible. They are fast, but it's difficult to aim exactly at the enemy (especially who is far from you), and find optimal angel for running without doing an extra turn.

Shooting system is also crappy. To shoot the enemy, you must wait until your crosshair changes its form (and height, if the enemy is lower/higher than you), but sometimes it doesn't change and, if you shoot, you automatically miss. Maybe rockets and missles still can hit the target if the crosshair didn't change in time.

The current WR is 28:52, by tapioca. https://www.youtube.com/watch?v=Dl2ZXo7EChk

I don't know how she (he) manages to do so good speedruns of this horrible game (music is nice BTW). I wish her (him) luck and strong inspiration to make a close-to-perfect speedrun because no-one is going to TAS this game, I guess, and I'm not going to do so.

Everyone can continue my work!

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#32053516059038339 - Serious Sam Advance - Map 1 DONE
Serious Sam Advance (USA) (En,Fr,De).bk2 (3.01kB bk2 movie [GBA])
Uploaded 2016-07-05 12:30:52 by Dimon12321 (29 files)
In 01:03.54 [3795 frames], 466 rerecords)
4151 views, 215 downloads
Serious Sam Advance for GBA is the most horrible shooter I've ever played. Its movement system causes more and more resentment after each minute; fortunately, it's possible to run-strafe and turn at the same time, not like in most console FPShooters.

Turnings are also horrible. They are fast, but it's difficult to aim exactly at the enemy (especially who is far from you), and find optimal angel for running without doing an extra turn.

Shooting system is also crappy. To shoot the enemy, you must wait until your crosshair changes its form (and height, if the enemy is lower/higher than you), but sometimes it doesn't change and, if you shoot, you automatically miss. Maybe rockets and missles still can hit the target if the crosshair didn't change in time.

There are 12 maps in total, but I'm gonna TAS at least 3 of 12. Any participation is welcomed because I might drop TASing this game.

The current WR is 28:52, by tapioca. https://www.youtube.com/watch?v=Dl2ZXo7EChk

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#31698413799812022 - WIP - 1st battle completed
Columns 3 - Revenge of Columns (U) [!].gmv (14.3kB gmv movie [Genesis])
Uploaded 2016-06-19 12:42:11 by Dimon12321 (29 files)
In 01:21.0 [4854 frames], 124 rerecords)
4310 views, 233 downloads
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#28991539937993319 - Bram Stoker's Dracula SEGA CD - TAS WIP - Stage 1
BRAM STOKERS DRACULA.gmv (43.2kB gmv movie [Genesis])
Uploaded 2016-02-18 14:59:08 by Dimon12321 (29 files)
In 04:05.55 [14714 frames], 824 rerecords)
3990 views, 242 downloads
Any improvements? Please write back at this thread: http://tasvideos.org/forum/viewtopic.php?t=16974
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#28744962139169960 - [TAS] Dead Rising: Chop Till You Drop - Case 1-1
4124.dtm (2.09MB dtm movie [Wii])
Uploaded 2016-02-07 12:28:21 by Dimon12321 (29 files)
In 09:44.08 [91134 frames], 2292 rerecords)
3896 views, 216 downloads
This is my first TAS of Dead Rising: Chop Till You Drop for Nintendo Wii. This port is built on Resident Evil 4 engine, so this game has the same movement and shooting system as in RE4. The game is so difficult in terms of interaction with friendly NPC (survivors). Moreover, this port itself is not popular for speedrunning and I don't know the best route through the game, so I'm not going to continue my work unless someone won't help me! In conclusion, I'm not sure this TAS is optimized enough. The second mission where I rescued 2 women can be improved by 0,5-1,5 seconds because they can't bypass zombies like Ashley in RE4 and have uncertain mechanism of overcoming obstacles!

Emulator used: Dolphin 4.0-8711 x64

More info in description of the encode:


(Link to video)
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#28260824197061815 - Resident Evil 4 Wii (Verification movie) - ANY DESYNCS???
321.dtm (6.57MB dtm movie [Wii])
Uploaded 2016-01-16 17:11:36 by Dimon12321 (29 files)
In 23:03.6 [342407 frames], 3540 rerecords)
3994 views, 231 downloads
I have just finished the chapter 2-2 and was going to record my progress, but I got a desync in the 1-2. How that could be? After I completed the chapter 1-3 and rewatched the movie, everything was OK. I didn't change any settings!

Can somebody view my file? ROM link is in the description of this video: https://www.youtube.com/watch?v=N_kEcX47NxU Recorded with Dolphin 4.0-8311 http://dl.dolphin-emu.org/builds/dolphin-master-4.0-8311-x64.7z

SD-card must be inserted. Ignore the fatal error massage! Write here if there is a desync or not! Thanks!

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#27834009263142250 - [TAS] Resident Evil 4 Wii - Verification movie PART 1
321.dtm (1.48MB dtm movie [Wii])
Uploaded 2015-12-28 11:52:17 by Dimon12321 (29 files)
In 05:11.78 [77135 frames], 1507 rerecords)
4377 views, 259 downloads
Here are my first attempts in RE4! All notes are in desription!


(Link to video)

Discuss this here!

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#27440462808206477 - Zippy Race NES - WIP-demo (For publication hunters)
Zippy Race (J)-0.fm2 (1017kB fm2 movie [NES])
Uploaded 2015-12-10 18:30:28 by Dimon12321 (29 files)
In 19:15.01 [69415 frames], 122 rerecords)
3993 views, 270 downloads
I made this TAS a month ago when I was completely bored. This TAS aims for vault (Zippy Race is not for making people entertained). At this game you must drive from the point A to the point B while surpassing cars (seems like they are racing). You get some score after each checkpoint. The more cars you surpassed, the more score (and fuel) you get. The game is pretty simple! As for as I know, there are 6 different motobikes with more powerful engines. Reaching the point B 6th time will be the main goal, so you need to do only the second part of my work!

Encode: https://www.youtube.com/watch?v=g1TioKhltJ4

ROM used: Zippy Race (J).nes

Emulator used: FCEUX 2.2.2

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#24909609807605491 - Doom: Freedoom 0.9 Phase 1 (Episode 1) WIP
d89.lmp (24.0kB lmp movie [DOOM])
Uploaded 2015-08-18 19:02:31 by Dimon12321 (29 files)
In 01:27.25 [3054 frames], 0 rerecords)
4241 views, 266 downloads
  • Skill 29
  • 2 players
  • Warning: Starts from map 111
  • Warning: Deathmatch game (111)
  • Note: Monster respawning active
  • Note: Fast monsters active
This is my speed playthrough of Freedoom 0.9 Phase 1. TAS was recorded with Fraps and completed in 76 segments. PrBoom+ has the most unusual style of making tool-assisted movies, as unusual as the WAD I played. This game-WAD is a free clone of Doom, but it changed so much. This TAS is not optimized enough because it's impossible to edit the .LMP (Doom Replay file) in XDRE 1 and 2. Anyway, it was done for fun! Read more about Freedoom project there: https://en.wikipedia.org/wiki/Freedoom


(Link to video)

Target line in the glboom-plus shortcut must have this: -iwad freedoom1.wad -playdemo d89

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#22952445841349675 - Doom 64 - Unfinished WIP of Map 1 (Info in description)
Doom 64 (U).bk2 (3.06kB bk2 movie [N64])
Uploaded 2015-05-22 15:38:47 by Dimon12321 (29 files)
In 00:40.25 [2415 frames], 662 rerecords)
4201 views, 278 downloads
6 months ago, Me, MTA and Graviton come together to make the improved TAS of Doom 64 on Watch Me Die! difficulty. We checked out my TAS and made the fastest route for some first maps and setted up the Bizhawk emulator for a correct work. Unfortunately, our work wasn't successful. This is due to many factors: irregular outputs on communications, different timezones between us, game researches, improves etc. I was the main TAS executor, MTA was my secondary help and the author of the idea to remake the TAS and Graviton was our guide.

Specially the WIP was made by Me without any help. It took me 7 days. I used a laptop to make this TAS and I had lots of trouble with input more than 3 buttons! When I got stuck in the place where the movie ends, I called for a help and sent MTA the movie, but he didn't continue it and no one even called me until today! This game is too difficult for TASing, but I hope someone, who knows enough about this game, will download the movie and continue my work until the end!

If you think that you are going to do that, you can write me in PM and I'll try to guide you through!

Previos TAS submission: Dimon12321's N64 Doom 64 in 41:22.45

Thanks for attention!

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#19021574039808974 - Tom and Jerry - Frantic Antics WIP
Tom and Jerry - Frantic Antics.gmv (23.2kB gmv movie [Genesis])
Uploaded 2014-11-26 14:58:26 by Dimon12321 (29 files)
For Genesis Tom and Jerry: Frantic Antics! (1 file)
In 02:11.55 [7883 frames], 756 rerecords)
4416 views, 357 downloads
First 2 levels done.
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#18443409381554304 - Rambo III - Enemy spawn problem (TAS WIP)
Rambo III (JUE) (REV 01) [!].gmv (27.6kB gmv movie [Genesis])
Uploaded 2014-10-31 14:03:58 by Dimon12321 (29 files)
For Genesis Rambo III (1 file)
In 02:36.63 [9386 frames], 1147 rerecords)
4188 views, 443 downloads
This is my TAS WIP of Rambo 3 for Sega Geneisis. It contains the first 2 missions and a half of 3rd mission which shows the problem with enemy spawn (RNG). Help me to solve this problem in the topic about this game: http://tasvideos.org/forum/viewtopic.php?t=6518 , details are also there! ROM: Rambo III (JUE) (REV 01) !.bin Emulator: GENS 11A
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