TASVideos

Tool-assisted game movies
When human skills are just not enough

Dimon12321's movies:


#58251241262087653 - Eternal Doom - Map 16 UV-Max TAS in 3:06
et81.lmp (27.5kB lmp movie [DOOM])
Uploaded 2019-09-28 08:15:26 by Dimon12321 (35 files)
For DOOM Doom II: Hell on Earth (4 files)
In 03:20.01 [7001 frames], 0 rerecords)
150 views, 14 downloads
  • Skill 3
  • 1 players
  • Warning: Starts from map 16

(Link to video)

Watch other Eternal Doom TASes here: https://www.youtube.com/playlist?list=PL3V0eG1j-1vIfBNug6g8HF0UD6Cxtb-lW

WAD: Eternal III Filename: ETERNALL.wad Tags: UV-Max, TAS Walkthrough: Map 16 - Guardstation Source port: PrBoom+ 2.5.1.4 Playback command*: D:\prboom-plus-2.5.1.4\glboom-plus.exe -iwad doom2.wad -file ETERNALL.wad -playdemo et16x306.lmp

This is a tool-assisted speedrun that devestates Map 16 very quickly. It was recorded in PrBoom+, but most damage manipulations and difficult sections were made in XDRE 2.20.

  • - To playback the demo, you should make a shortcut of glboom-plus.exe and paste the commands in the Target field at the end of
your glboom-plus route. So concerns prboom-plus.exe if you wish it to playback a demo.

------ Comments ------

Despite the fact this map is placed in the middle of Episode 3, it was designed as the 1st map of it when Eternal Doom II came out. Afterwards, when Eternal III came out, the map was moved to the middle of Episode 3. You can consider it as a relaxing map because it's much easier than Map 15. Therefore, all you have here are shotguns and chainguns with appropriate crowds of monsters to kill with.

At the beginning, my first goal was to kill a chaingunner (thing 75) and acquire a chaingun for more effecient monster devestation before finding a berserk kit. When I played the map for the first time, I didn't know that linedef 1124 is activatable, so I was just messing around with no clue what to do.

Because of poor manipulations in the huge room with metal fences, I didn't manage to make monsters infight. The Baron (thing 103) wasn't attacking anybody. Trapped revenant (thing 198) was another problem because it's almost impossible to punch him through the fence, so I had to shoot him. Also I should have shooted his neighbour (thing 197) as well instead of running all over to him and punching. That would save 2 secs, I guess.

The rest of run is self-explanatory. Had to do plenty of manipulations with Baron of Hell (thing 235) in the small room with a lift. Also I found nothing better than shooting a Hell Knight (thing 294) on the top of a box. Too bad you can't punch him out.

Most monsters are made to ambush players. If they were not deaf, I would definitely kill them faster.

Overall time: 3:06 (186.09)

Info Download

#57151121414523724 - Eternal Doom - Map 3 UV-Max TAS in 5:11
et03x511.lmp (44.7kB lmp movie [DOOM])
Uploaded 2019-08-09 19:11:44 by Dimon12321 (35 files)
For DOOM Doom II: Hell on Earth (4 files)
In 05:25.83 [11405 frames], 0 rerecords)
351 views, 34 downloads
  • Skill 3
  • 1 players
  • Warning: Starts from map 3

(Link to video)

WAD: Eternal III

Filename: ETERNALL.wad

Walkthrough: Map 3 - Inter-Base

Source port: PrBoom+ 2.5.1.4

Playback command: D:\prboom-plus-2.5.1.4\glboom-plus.exe -iwad doom2.wad -complevel 2 -file ETERNALL.wad -playdemo et03x511.lmp

This is a tool-assisted speedrun that devestates Map 3 as fast as possible. It was recorded in PrBoom+, but most damage manipulations and difficult sections were made in XDRE 2.20

------ Comments ------

The first map in Eternal Doom which I would classify as a hard map. It has long route, complex sections and a small weapon variety. I was arguing about the lack of Chaingun/Rocket Launcher during my TAS of Map 2. So now I regret I wasn't given a BFG! Even a single shot would be nice =)

This TAS comes as an improvement of Andy Olivera's TAS (in 9:33) by over 4 minutes! When I watched it, I found it decent because it looks like an OK TAS, but, since it was his final demo before he had moved from TASDOOM to XDRE, there are plenty of slow sections.

At the very beginning, instead of run rushing to the Rocket Launcher in the west side and fighting 2 Barons of Hell, I activated linedefs that trigger zombies to teleport close to me and ran to the door in the south-east. With some minor manipulations, I made both Cacodemons (things 12, 13) to fight with other monsters. In a while, so was made with a Baron of Hell (thing 78) and a Mancubus (thing 47).

Then I got the Rocket Launcher (RL) and teleported to the backstage of the pool room. The rest of the route is similar though I cleaned two chambers (guarded by things 381, 382 and 369, 370) as a last resort, when all the southern part of the map was devestated.

The room with 6 Heavy Weapon Dudes (HWD) and a megaspeare was completely done in XDRE to prevent myself from misfiring.

The room with 2 Arachnotrons where you lift down the red key could be improved. HWDs in the hidden room attacked each other in my test run that would save some time, but fortunately they teleported to me while I was killing everyone in the room with the red key.

I skipped linedef 974 to perform additional wallrunning trick in Red Skull's section, but I didn't manage to kill all 3 imps (things 347, 348, 349) because one of them runs to the teleport as soon as I get close to him.

The Blue Skull's section was done with RL instead of SSG to save some more time.

Cyberdemon's section is slow in my opinion. I was planning to make all Barons of Hell attack the Cyberdemon. As soon as he killed the offender, he moved to me though there were 2 more Barons attacking him. That section was also made in XDRE to deal high damage from every rocket. I was really annoyed when my rocket dealt 20 damage to Cyberdemon because he doesn't receive rocket splash damage (almost).

I decided to kill myself at the end. However, I saved only 3 tics of doing so. Maybe it was better to stay alive and make a Hollywood-style final when the Main Hero ends up being barely alive after a huge trouble, wasn't it? If someone was wondering about hero's face when he dies - here you can see it. It looks repulsive.

Overall time: 5:11 (311.14)

------ Possible improvements ------

1. Kill a Hell Knight (thing 305) quicker. When I was fighting him, I got SO BAD RNG that I switched to SSG and shot him.

2. Make HWDs (things 340-343) to infight.

3. Make Cyberdemon fight more Barons of Hell.

4. Kill Baron of Hell (thing 354) faster. I spend 7 rockets on him because of extemely long range. I had to come closer.

Info Download

#56973179599646498 - Eternal Doom - Map 2 UV-Max TAS in 3:44
et02x344.lmp (32.5kB lmp movie [DOOM])
Uploaded 2019-08-01 18:52:03 by Dimon12321 (35 files)
In 03:56.35 [8273 frames], 0 rerecords)
765 views, 26 downloads
  • Skill 3
  • 1 players
  • Warning: Starts from map 2

(Link to video)

WAD: Eternal III

Filename: ETERNALL.wad

Tags: UV-Max, TAS

Walkthrough: Map 2 - Tower of Hell

Source port: XDRE 2.20 (PrBoom+ 2.5.1.4)

Playback command: D:\prboom-plus-2.5.1.4\glboom-plus.exe -iwad tnt.wad -complevel 4 -file ETERNALL.wad -playdemo et02x344.lmp

This is a tool-assisted speedrun that devestates Map 2 as fast as possible. It was made frame-by-frame in XDRE 2, and less than 5 seconds were made in PrBoom+ (only last 2 Barons of Hell).

------ Comments ------

I'm very proud of my work because I spent a week on making it. It was made on my sluggish laptop that couldn't play PrBoom+ with a decent framerate, so XDRE 2 was my only option.

The map itself is simple and has linear route without any major branches. Too bad it doesn't provide a Chaingun and/or a Rocket Launcher, making some sections pretty slow as I had to do everything with super shotgun (SSG).

After grabbing the blue keycard, I let a Hell Knight hurt an imp spinning at the edge of visible stairts. I hoped he would tear the Knight a little, but it was useless at all. Also, I skipped a zombieman nearby and forgot about him.

The first part of the underground section, where I had to kill all monsters around the red keycard, was slow in my opinion. I didn't manage to provoke a decent infight. Cacodemons could kill more monsters. I tried different strategies and remade more than 15 secs again and I had saved 0,5 secs after all that trouble. I'm still not satisfied with it, but here I can claim I couldn't do better.

The warehouse with the lowering boxes in the upper-left hand corner was done perfect. I could have activated those boxes 10 tics faster, but then I would fail killing all the monsters without major time lose because they would spread up, so I kept the first attempt where I kill all the monsters in just 3 SSG blasts.

When I got to the southern pit section, Lady Lake had smiled to me and I got 4 monsters infighting. The Cacodemons from the northern pit flew over the bridge and joint the crowd down here. All monsters died quickly, but it need some refinement: to make a revenant fight someone else.

Two further sections are self-explanatory.

The most northern room, that has 2 chambers with Hell Knights, needs some improvement. Both Hell Knights, that doesn't have teleporting linedefs in front of them, didn't go towards exits and stayed inside walking around. I had to wait for them to approach me before running away.

The rest of the run is self-explanatory. Also I had to remade a section with Cacodemos and Hell knights walking on an invisible floor because of some fails and bad RNG.

Overall time: 3:44 (224.86)

Info Download

#56658576548314290 - Doom - Episode 1 UV-Pacifist TAS
ep1xp512.lmp (51.6kB lmp movie [DOOM])
Uploaded 2019-07-18 14:49:47 by Dimon12321 (35 files)
For DOOM The Ultimate Doom (2 files)
In 06:16.17 [13167 frames], 0 rerecords)
518 views, 50 downloads
  • Skill 3
  • 1 players

(Link to video)

WAD: Doom (-complevel 3)

Filename: doom.wad

Highlights: Ultra-Violence, Pacifist, TAS.

Walkthrough: Episode 1 (E1M1-E1M8)

Sourceport: PrBoom+ 2.5.1.4 and XDRE 2.20

Playback command: glboom-plus.exe -iwad doom.wad -complevel 3 -file doom.wad -playdemo ep1xp512.lmp

This is a tool-assisted speedrun that beats Episode 1 without any gunshots and punches. It is made mainly in PrBoom+, but some moments (such as door opening and switch pressing) are made in XDRE. It consists of 139 segments (replay appends).

----- Comments -----

E1M1 - Hangar (in 00:08.89):

Nothing difficult here, just running past monsters. I had a decent run made in XDRE in 8.49 secs, but unfortunately, I forgot to change filenames in -recordfromto command and the progress was destroyed. During my second runthrough, I got bad RNG in the room with acid and lost some tics. It would be a real shame if I showed an ancient "Time: 9" result.

E1M2 - Nuclear Plant (in 00:20.89):

Another simple map for pacifism. Some monsters can easily block your way, so it took some time for me to affect AI and run past all of them. The only difficulty was making an imp going off the lift area in the exit room. He stucks near the lovering and blocks the way. If the imp near the switch isn't curious, you can easily activate the switch.

E1M3 - Toxin Refinery (in 00:41.29):

First hard map where you should clean the way from monsters by their own hands in order to advance. And there are a few narrow halls. In general, RNG was good, but the health managment was nearly dramatic and I had to run for medkits. An armor inside a blue room is really helpful. I'm surprised I outwore it completely afterwards (got 0% armor). Killing imps next to the exit room was a pure luck.

E1M4 - Command Control (in 00:13.49):

Another cool and simple map, excepting for the jump across the descent to the exit. Taking a stimpack was unnecessary, but I somehow managed a demon to open the door for me. I tried to improve this moment, but didn't get a positive result. Also, taking a longer distances for the acceleration would be faster, but someone has to hurn the demon to clean the way for me.

E1M5 - Phobos Lab (in 00:52.17):

Another E1M3 in terms of overpopulation and narrow hallways. This map requires more planning and predictions. I think it could be done much faster. As soon as I opened the blue door, a shotgunner behind a column was already alerted. Don't know why, but running past these 2 zombies was difficult for me. Getting to the switch is another story. All I had to do, was make a demon to the right go aside to let me reach the switch, but it took me damn 4 seconds to do that.

E1M6 - Central Processing (in 01:12.77):

I needed to lose some time to make a shotgunner get closer to the door. It was Andrey Budko's strategy since it's difficult to run past the linedef which closes that door. Because of low health and low amount of medkits, I decided to take a soulshpere and a megaarmor.

The way to the yellow key is unusual and it's different from TAS route. It's possible to save some time if you get to it using a secret door behind a crowd of monsters. Because I can't shoot, it will take too long before I get to the door. Also there are 2 fused demons that can't walk anywhere. There best strategy here is to make destroy a barrel and it should kill a walking demon behind it. Considering that he walks back and forth all the time, it's a work for a real professional. I just ran though a labytinth, opened a regular door to the yellow key and ran out the same way I came in.

Getting to the exit is a real pain in the butt because the room is so overcrowded. Fortunately, my invinsibility has done such a mass and monsters killed themselves much easier.

E1M7 - Computer Station (in 01:25:20):

To my surprise, this map wasn't that difficult, but it's more about monster infighting. I doubted about taking a soulsphere in E1M7, but it in vain. I had not too much health by the end. The route is similar to UV-Speed TAS.

E1M8 - Phobos Anomaly (in 00:21.06):

This map is either very long or very short. By performing a void glide, it's possible to save more than 2 minutes and even not to kill Barons of Hell. I downloaded all demos where this void glide is performed, analyzed all of them, but I got absolutely no result! Then somebody did it within 20 minutes. This "somebody" was Zero-Master. I was shocked and pleased at the same time because it's rare case when someone had really helped me! Of course, this void glide can be done faster, but it's still so good for such a lazy movie.

Overall time: 5:12.

I'm pretty sure ~4:30 is possible, but doing all those manipulations and infightings is beyond my strength and patience. Nevertheless, I like what we have done.

Authors: Dmitry "Dimon12321" Moskovchenko & Zero-Master (I decided to mention him here) E-mail: d.moskowchenko@gmail.com YouTube channel: https://www.youtube.com/channel/UCxvEocYkwNTG9S-xqvvwwrA

Info Download

#55831048548405038 - Doom SIGIL v1.1 - Maps 1-4 UV-Speed TAS (+ encode)
s86.lmp (17.2kB lmp movie [DOOM])
Uploaded 2019-06-11 08:23:54 by Dimon12321 (35 files)
For DOOM The Ultimate Doom (2 files)
In 02:04.53 [4359 frames], 0 rerecords)
667 views, 112 downloads
  • Skill 3
  • 1 players

(Link to video)

Engine: PrBoom+ 2.5.1.4; XDRE2

Map 1: It's fully made in PrBoom+, but I think the route is advanced and timings are very good. Probably it's possible to save 1 sec if you break through the crowd to the 2nd evil eye faster and activate both switches at first possible tic.

Map 2: First 5 secs are done in XDRE. This hallway on the way to the teleport is damn narrow. In slow motion, you would bump into every 2nd wall and lose speed. The way from megaarmor to the exit is also made in XDRE.

Map 3: I spent about 15 tics matching appropriate thousandths of a Y coordinate to get close enough to finally activate the switch. Bruteforce is horrible. I entered Strafe cmd, Run cmd and gave it 50 tics. If I could enter both less than (<) and greater than (>) for Y pos... It couldn't even reproduce the same correct input I had just picked manually.

The ending is unoptimized, I'm sure. If I alert a cacodemon earlier, this stupid lost soul flies towards the cacodemon and blocks it! So I had to alert it sooner to keep the lost soul from flying inside. And I couldn't kill it with a shotgun on the way to a rocket launcher.

Map 4: In Doom Builder, the first Baron is placed at the center of a lifting platform, but for some reason I can jump over only to his left. This is extremely difficult map. To keep the crushers dead, you must bypass 2 linedefs that activate them. I got lucky with the 1st one since I've lost few health and armor. The 2nd linedef is so complicated and there is a zombie that blocks my pass. After 2 hours of trying, I got a positive result and crushers stood still, but I got crappy AI inside zombies and spent 1 more sec to bypass them.

Also I have no idea how did @ZeroMaster010 found that tiny spot that accelerate you enough to jump over the barrier. A rocket boost is faster and easier, but it costed my the rest of my health. At this point it's clear I can't normally advance through Map 5.

I have to redo Map 4 again: take left half with the 1st linedef and take a supercharge. Theoretically, it should be enough to get to supplies on Map 5 with minimal time loses.

Thank you for reading! Have a nice watch.

Info Download

#55677887208029146 - Doom: Back to Saturn X E1 - Full UV-Speed TAS (+ encode)
24btsx3246.lmp (278kB lmp movie [DOOM])
Uploaded 2019-06-04 10:51:15 by Dimon12321 (35 files)
For DOOM Doom II: Hell on Earth (4 files)
In 33:51.51 [71109 frames], 0 rerecords)
578 views, 102 downloads
  • Skill 3
  • 1 players

(Link to video)

Discussion topic is here: http://tasvideos.org/forum/viewtopic.php?p=484870

WAD: Back to Saturn X E1: Get Out Of My Stations 1.1.4

Filename: btsx_e1 (2017)

Tags: UV-Speed, D2ALL, TAS

Source port: PrBoom+ 2.5.1.4

Playback command: <Your PrBoom+ directory that ends with prboom-plus.exe> -complevel 2 -skill 4 -file btsx_e1a.wad btsx_e1b.wad -playdemo 24btsx3246.lmp

Info Download

#54836864101650328 - Ultimate Doom (Sega Saturn) - TAS Walkthrough + encode
Doom (Japan).bk2 (388kB bk2 movie [Saturn])
Uploaded 2019-04-27 13:50:12 by Dimon12321 (35 files)
In 1:54:56.23 [413774 frames], 10577 rerecords)
1575 views, 64 downloads
Nothing speacial. Just a full devestation of every map. Used savestates and 25% speed to execute rough combat technics. If someone ever will try to make a full UV-MAX run for submission - don't do that! You will lose all your patience fighting with horrible control.

Full playlist (1080p60): https://www.youtube.com/playlist?list=PL3V0eG1j-1vKN5143XJu33KGiXIwKu9cv

Info (4 comments) Download

#54037473060767614 - Menace Beach - TAS (3/12)
Menace Beach.bk2 (3.84kB bk2 movie [NES])
Uploaded 2019-03-22 13:49:01 by Dimon12321 (35 files)
In 02:01.8 [7320 frames], 1247 rerecords)
1739 views, 68 downloads
Just a small tool-assisted speedrun that completes 3 worlds of 12. The work is abandoned since the game is too complex to be beaten in the fastest time.

(Link to video)
Info Download

#52641932287691525 - RAM Watch for Little Red Hood
Little Red Hood (Sachen-HES) [!].wch (424B Memory watch file)
Uploaded 2019-01-18 17:27:01 by Dimon12321 (35 files)
2133 views, 139 downloads
Contains all main addresses like Hood's hitbox, counters, key flags and other stuff.
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#51376232792013752 - Bad Boys: Miami Takedown - Abandoned TAS
bb1.dtm (90.8kB dtm movie [GC])
Uploaded 2018-11-22 17:25:20 by Dimon12321 (35 files)
In 01:04.43 [11592 frames], 717 rerecords)
2390 views, 168 downloads
I have TASed the 1st part of Mission 1 and got 2 desyncs already. The game is crappy and unstable. Fortunetely, I haven't spent much time on it.

ROM: GBDE5G

Dolphin 5.0 - 8715

Info Download

#51157374872884538 - MK5 - Final update
MK 5 - update2.bk2 (22.9kB bk2 movie [Genesis])
Uploaded 2018-11-12 20:52:13 by Dimon12321 (35 files)
In 12:54.68 [46421 frames], 26514 rerecords)
2455 views, 112 downloads
Info Download

#51156238337520959 - Useful addresses
MK 5 - Mortal Combat - SubZero (Unl) [!].wch (168B Memory watch file)
Uploaded 2018-11-12 19:38:31 by Dimon12321 (35 files)
2475 views, 185 downloads
Contains:

-Enemy's remaining HP;

-Total damage done (useless);

-Sub-Zero's offset X;

-Enemy's offset X;

Camera's offset X.

Info Download

#51156051777459736 - MK5 - Final update (probably)
MK 5 - update.bk2 (23.0kB bk2 movie [Genesis])
Uploaded 2018-11-12 19:26:25 by Dimon12321 (35 files)
In 12:55.32 [46459 frames], 26406 rerecords)
2442 views, 110 downloads
Info Download

#50931333731417867 - MK5 TAS impvovement
Mortal Combat 5 (Unl) [c][!]2.gmv (137kB gmv movie [Genesis])
Uploaded 2018-11-02 16:33:15 by Dimon12321 (35 files)
In 12:58.92 [46675 frames], 7231 rerecords)
2512 views, 205 downloads
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#50888493583671202 - MK 5 old TAS - completes Stage 4 normally
Mortal Combat 5 (Unl) [c][!].gmv (278kB gmv movie [Genesis])
Uploaded 2018-10-31 18:15:02 by Dimon12321 (35 files)
In 26:25.72 [95021 frames], 6715 rerecords)
2489 views, 187 downloads
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#49973328122807715 - Red Steel - 3/15 missions done, but it desyncs
red.dtm (8.48MB dtm movie [Wii])
Uploaded 2018-09-20 13:05:47 by Dimon12321 (35 files)
In 33:00.87 [370824 frames], 3967 rerecords)
2732 views, 253 downloads
The movie desyncs by the end on 2nd mission. The project is abandoned now, but you can try something.

https://youtu.be/1hHUv_Bbb4s

ID: REDE41

MD5: df682f4bcf92c0bfdef6f02ec0ef2247

Used Dolphin 5.0-8715

Actual topic here: http://tasvideos.org/forum/viewtopic.php?p=474938#474938

Info Download

#49391617752546579 - Dark Arena - Final boss HP
Dark Arena (USA, Europe).wch (48.0B Memory watch file)
Uploaded 2018-08-25 08:21:23 by Dimon12321 (35 files)
2807 views, 268 downloads
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#45827520543108794 - Doom E1M1 TAS - Sega Saturn (&Encode)
Doom (1996)(GT Interactive Software)(EU).bk2 (5.23kB bk2 movie [Saturn])
Uploaded 2018-03-17 20:06:40 by Dimon12321 (35 files)
In 01:36.26 [4813 frames], 813 rerecords)
3116 views, 183 downloads
Done for fun. Everyone can continue =)

(Link to video)
Info (4 comments) Download

#45575410560791609 - Wild West Guns - WiiWare - VM
WB4EGL.s06.dtm (7.13MB dtm movie [Wii])
Uploaded 2018-03-06 11:37:07 by Dimon12321 (35 files)
In 27:42.48 [311582 frames], 544 rerecords)
3019 views, 328 downloads
This run was expected to be a verification movie for my future TAS of WWG on Hard difficulty, but it desyncs at the 2nd section of Level 1. RNG is dynamical - the game shows targets depending on crosshair's position and moving targets may change their trajectory, so TASing this game now is barely possible. .dtm should save RNG each frame beside the input.

The game doesn't save the progress even if I create a save file, pass a level and do reset (press HOME and choose Reset without stopping the emulation), so a TAS can either complete the game at Normal or start from a savestate to choose Hard.

The movie was recorded at 70% speed, no usage of TAS Input or frame advance. The project is abandoned! This text is written for those few who is interested in modern games.

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#44267840868828047 - THUG1 - The Packle's verification movie
!PREMADE.dtm (1.11MB dtm movie [GC])
Uploaded 2018-01-06 14:20:08 by Dimon12321 (35 files)
In 13:30.73 [145789 frames], 3 rerecords)
3332 views, 430 downloads
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#35184961646526742 - Stopped work-in-progress, everyone can continue
Robocop 2 (U)-0.fm2 (234kB fm2 movie [NES])
Uploaded 2016-11-23 13:07:45 by Dimon12321 (35 files)
For NES RoboCop 2 (1 file)
In 02:53.08 [10402 frames], 169 rerecords)
3282 views, 519 downloads
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#35103248897279529 - House of the Dead: Overkill - Mission 2/7 done
77777.dtm (5.90MB dtm movie [Wii])
Uploaded 2016-11-19 20:48:37 by Dimon12321 (35 files)
In 22:56.35 [257935 frames], 8064 rerecords)
3884 views, 359 downloads
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#33789248833049385 - House of the Dead: Overkill - Mission 1 - Boss fight improved
77777.dtm (3.20MB dtm movie [Wii])
Uploaded 2016-09-21 16:34:36 by Dimon12321 (35 files)
In 12:26.93 [139918 frames], 3671 rerecords)
4161 views, 358 downloads
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#33658611443028139 - House of the Dead: Overkill - Mission 1/7 done
77777.dtm (3.30MB dtm movie [Wii])
Uploaded 2016-09-15 19:22:39 by Dimon12321 (35 files)
In 12:48.92 [144041 frames], 3539 rerecords)
4241 views, 336 downloads
Objectives: - 100% (all golden brains destroyed, all civilians rescued, all zombies killed, 100% accuracy);

- Maximum score;

- Taking no damage;

- Hardest difficulty;

- Contains speed/entertaining tradeoffs.

ROM used: RHOE8P.wbfs

Emulator used: Dolphin-4.0-9390


(Link to video)
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#32255713718283718 - Serious Sam Advance - My final WIP
Serious Sam Advance (USA) (En,Fr,De).bk2 (3.80kB bk2 movie [GBA])
Uploaded 2016-07-14 15:03:33 by Dimon12321 (35 files)
In 01:28.95 [5313 frames], 655 rerecords)
4535 views, 273 downloads

(Link to video)

Serious Sam Advance for GBA is the most horrible shooter I've ever played. Its movement system causes more and more resentment after each minute; fortunately, it's possible to run-strafe and turn at the same time, not like in most console FPShooters.

Turnings are also horrible. They are fast, but it's difficult to aim exactly at the enemy (especially who is far from you), and find optimal angel for running without doing an extra turn.

Shooting system is also crappy. To shoot the enemy, you must wait until your crosshair changes its form (and height, if the enemy is lower/higher than you), but sometimes it doesn't change and, if you shoot, you automatically miss. Maybe rockets and missles still can hit the target if the crosshair didn't change in time.

The current WR is 28:52, by tapioca. https://www.youtube.com/watch?v=Dl2ZXo7EChk

I don't know how she (he) manages to do so good speedruns of this horrible game (music is nice BTW). I wish her (him) luck and strong inspiration to make a close-to-perfect speedrun because no-one is going to TAS this game, I guess, and I'm not going to do so.

Everyone can continue my work!

Info Download

#31698413799812022 - WIP - 1st battle completed
Columns 3 - Revenge of Columns (U) [!].gmv (14.3kB gmv movie [Genesis])
Uploaded 2016-06-19 12:42:11 by Dimon12321 (35 files)
In 01:21.0 [4854 frames], 124 rerecords)
4602 views, 386 downloads
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#28991539937993319 - Bram Stoker's Dracula SEGA CD - TAS WIP - Stage 1
BRAM STOKERS DRACULA.gmv (43.2kB gmv movie [Genesis])
Uploaded 2016-02-18 14:59:08 by Dimon12321 (35 files)
In 04:05.55 [14714 frames], 824 rerecords)
4268 views, 389 downloads
Any improvements? Please write back at this thread: http://tasvideos.org/forum/viewtopic.php?t=16974
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#28744962139169960 - [TAS] Dead Rising: Chop Till You Drop - Case 1-1
4124.dtm (2.09MB dtm movie [Wii])
Uploaded 2016-02-07 12:28:21 by Dimon12321 (35 files)
In 09:44.08 [91134 frames], 2292 rerecords)
4174 views, 345 downloads
This is my first TAS of Dead Rising: Chop Till You Drop for Nintendo Wii. This port is built on Resident Evil 4 engine, so this game has the same movement and shooting system as in RE4. The game is so difficult in terms of interaction with friendly NPC (survivors). Moreover, this port itself is not popular for speedrunning and I don't know the best route through the game, so I'm not going to continue my work unless someone won't help me! In conclusion, I'm not sure this TAS is optimized enough. The second mission where I rescued 2 women can be improved by 0,5-1,5 seconds because they can't bypass zombies like Ashley in RE4 and have uncertain mechanism of overcoming obstacles!

Emulator used: Dolphin 4.0-8711 x64

More info in description of the encode:


(Link to video)
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#28260824197061815 - Resident Evil 4 Wii (Verification movie) - ANY DESYNCS???
321.dtm (6.57MB dtm movie [Wii])
Uploaded 2016-01-16 17:11:36 by Dimon12321 (35 files)
In 23:03.6 [342407 frames], 3540 rerecords)
4274 views, 370 downloads
I have just finished the chapter 2-2 and was going to record my progress, but I got a desync in the 1-2. How that could be? After I completed the chapter 1-3 and rewatched the movie, everything was OK. I didn't change any settings!

Can somebody view my file? ROM link is in the description of this video: https://www.youtube.com/watch?v=N_kEcX47NxU Recorded with Dolphin 4.0-8311 http://dl.dolphin-emu.org/builds/dolphin-master-4.0-8311-x64.7z

SD-card must be inserted. Ignore the fatal error massage! Write here if there is a desync or not! Thanks!

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#27834009263142250 - [TAS] Resident Evil 4 Wii - Verification movie PART 1
321.dtm (1.48MB dtm movie [Wii])
Uploaded 2015-12-28 11:52:17 by Dimon12321 (35 files)
In 05:11.78 [77135 frames], 1507 rerecords)
4658 views, 388 downloads
Here are my first attempts in RE4! All notes are in desription!


(Link to video)

Discuss this here!

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#27440462808206477 - Zippy Race NES - WIP-demo (For publication hunters)
Zippy Race (J)-0.fm2 (1017kB fm2 movie [NES])
Uploaded 2015-12-10 18:30:28 by Dimon12321 (35 files)
In 19:15.01 [69415 frames], 122 rerecords)
4275 views, 423 downloads
I made this TAS a month ago when I was completely bored. This TAS aims for vault (Zippy Race is not for making people entertained). At this game you must drive from the point A to the point B while surpassing cars (seems like they are racing). You get some score after each checkpoint. The more cars you surpassed, the more score (and fuel) you get. The game is pretty simple! As for as I know, there are 6 different motobikes with more powerful engines. Reaching the point B 6th time will be the main goal, so you need to do only the second part of my work!

Encode: https://www.youtube.com/watch?v=g1TioKhltJ4

ROM used: Zippy Race (J).nes

Emulator used: FCEUX 2.2.2

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#24909609807605491 - Doom: Freedoom 0.9 Phase 1 (Episode 1) WIP
d89.lmp (24.0kB lmp movie [DOOM])
Uploaded 2015-08-18 19:02:31 by Dimon12321 (35 files)
In 01:27.25 [3054 frames], 0 rerecords)
4522 views, 417 downloads
  • Skill 29
  • 2 players
  • Warning: Starts from map 111
  • Warning: Deathmatch game (111)
  • Note: Monster respawning active
  • Note: Fast monsters active
This is my speed playthrough of Freedoom 0.9 Phase 1. TAS was recorded with Fraps and completed in 76 segments. PrBoom+ has the most unusual style of making tool-assisted movies, as unusual as the WAD I played. This game-WAD is a free clone of Doom, but it changed so much. This TAS is not optimized enough because it's impossible to edit the .LMP (Doom Replay file) in XDRE 1 and 2. Anyway, it was done for fun! Read more about Freedoom project there: https://en.wikipedia.org/wiki/Freedoom


(Link to video)

Target line in the glboom-plus shortcut must have this: -iwad freedoom1.wad -playdemo d89

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#22952445841349675 - Doom 64 - Unfinished WIP of Map 1 (Info in description)
Doom 64 (U).bk2 (3.06kB bk2 movie [N64])
Uploaded 2015-05-22 15:38:47 by Dimon12321 (35 files)
In 00:40.25 [2415 frames], 662 rerecords)
4483 views, 327 downloads
6 months ago, Me, MTA and Graviton come together to make the improved TAS of Doom 64 on Watch Me Die! difficulty. We checked out my TAS and made the fastest route for some first maps and setted up the Bizhawk emulator for a correct work. Unfortunately, our work wasn't successful. This is due to many factors: irregular outputs on communications, different timezones between us, game researches, improves etc. I was the main TAS executor, MTA was my secondary help and the author of the idea to remake the TAS and Graviton was our guide.

Specially the WIP was made by Me without any help. It took me 7 days. I used a laptop to make this TAS and I had lots of trouble with input more than 3 buttons! When I got stuck in the place where the movie ends, I called for a help and sent MTA the movie, but he didn't continue it and no one even called me until today! This game is too difficult for TASing, but I hope someone, who knows enough about this game, will download the movie and continue my work until the end!

If you think that you are going to do that, you can write me in PM and I'll try to guide you through!

Previos TAS submission: Dimon12321's N64 Doom 64 in 41:22.45

Thanks for attention!

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#19021574039808974 - Tom and Jerry - Frantic Antics WIP
Tom and Jerry - Frantic Antics.gmv (23.2kB gmv movie [Genesis])
Uploaded 2014-11-26 14:58:26 by Dimon12321 (35 files)
For Genesis Tom and Jerry: Frantic Antics! (1 file)
In 02:11.55 [7883 frames], 756 rerecords)
4957 views, 557 downloads
First 2 levels done.
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#18443409381554304 - Rambo III - Enemy spawn problem (TAS WIP)
Rambo III (JUE) (REV 01) [!].gmv (27.6kB gmv movie [Genesis])
Uploaded 2014-10-31 14:03:58 by Dimon12321 (35 files)
For Genesis Rambo III (1 file)
In 02:36.63 [9386 frames], 1147 rerecords)
4755 views, 627 downloads
This is my TAS WIP of Rambo 3 for Sega Geneisis. It contains the first 2 missions and a half of 3rd mission which shows the problem with enemy spawn (RNG). Help me to solve this problem in the topic about this game: http://tasvideos.org/forum/viewtopic.php?t=6518 , details are also there! ROM: Rambo III (JUE) (REV 01) !.bin Emulator: GENS 11A
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