Tool-assisted game movies
When human skills are just not enough

Dimon12321's movies:

#55831048548405038 - Doom SIGIL v1.1 - Maps 1-4 UV-Speed TAS (+ encode)
s86.lmp (17.2kB lmp movie [DOOM])
Uploaded 2019-06-11 08:23:54 by Dimon12321 (32 files)
For DOOM The Ultimate Doom (1 file)
In 02:04.53 [4359 frames], 0 rerecords)
105 views, 15 downloads
  • Skill 3
  • 1 players

(Link to video)

Engine: PrBoom+; XDRE2

Map 1: It's fully made in PrBoom+, but I think the route is advanced and timings are very good. Probably it's possible to save 1 sec if you break through the crowd to the 2nd evil eye faster and activate both switches at first possible tic.

Map 2: First 5 secs are done in XDRE. This hallway on the way to the teleport is damn narrow. In slow motion, you would bump into every 2nd wall and lose speed. The way from megaarmor to the exit is also made in XDRE.

Map 3: I spent about 15 tics matching appropriate thousandths of a Y coordinate to get close enough to finally activate the switch. Bruteforce is horrible. I entered Strafe cmd, Run cmd and gave it 50 tics. If I could enter both less than (<) and greater than (>) for Y pos... It couldn't even reproduce the same correct input I had just picked manually.

The ending is unoptimized, I'm sure. If I alert a cacodemon earlier, this stupid lost soul flies towards the cacodemon and blocks it! So I had to alert it sooner to keep the lost soul from flying inside. And I couldn't kill it with a shotgun on the way to a rocket launcher.

Map 4: In Doom Builder, the first Baron is placed at the center of a lifting platform, but for some reason I can jump over only to his left. This is extremely difficult map. To keep the crushers dead, you must bypass 2 linedefs that activate them. I got lucky with the 1st one since I've lost few health and armor. The 2nd linedef is so complicated and there is a zombie that blocks my pass. After 2 hours of trying, I got a positive result and crushers stood still, but I got crappy AI inside zombies and spent 1 more sec to bypass them.

Also I have no idea how did @ZeroMaster010 found that tiny spot that accelerate you enough to jump over the barrier. A rocket boost is faster and easier, but it costed my the rest of my health. At this point it's clear I can't normally advance through Map 5.

I have to redo Map 4 again: take left half with the 1st linedef and take a supercharge. Theoretically, it should be enough to get to supplies on Map 5 with minimal time loses.

Thank you for reading! Have a nice watch.

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#55677887208029146 - Doom: Back to Saturn X E1 - Full UV-Speed TAS (+ encode)
24btsx3246.lmp (278kB lmp movie [DOOM])
Uploaded 2019-06-04 10:51:15 by Dimon12321 (32 files)
For DOOM Doom II: Hell on Earth (2 files)
In 33:51.51 [71109 frames], 0 rerecords)
143 views, 26 downloads
  • Skill 3
  • 1 players

(Link to video)

Discussion topic is here: http://tasvideos.org/forum/viewtopic.php?p=484870

WAD: Back to Saturn X E1: Get Out Of My Stations 1.1.4

Filename: btsx_e1 (2017)

Tags: UV-Speed, D2ALL, TAS

Source port: PrBoom+

Playback command: <Your PrBoom+ directory that ends with prboom-plus.exe> -complevel 2 -skill 4 -file btsx_e1a.wad btsx_e1b.wad -playdemo 24btsx3246.lmp

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#54836864101650328 - Ultimate Doom (Sega Saturn) - TAS Walkthrough + encode
Doom (Japan).bk2 (388kB bk2 movie [Saturn])
Uploaded 2019-04-27 13:50:12 by Dimon12321 (32 files)
In 1:54:56.23 [413774 frames], 10577 rerecords)
552 views, 24 downloads
Nothing speacial. Just a full devestation of every map. Used savestates and 25% speed to execute rough combat technics. If someone ever will try to make a full UV-MAX run for submission - don't do that! You will lose all your patience fighting with horrible control.

Full playlist (1080p60): https://www.youtube.com/playlist?list=PL3V0eG1j-1vKN5143XJu33KGiXIwKu9cv

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#54037473060767614 - Menace Beach - TAS (3/12)
Menace Beach.bk2 (3.84kB bk2 movie [NES])
Uploaded 2019-03-22 13:49:01 by Dimon12321 (32 files)
In 02:01.8 [7320 frames], 1247 rerecords)
726 views, 29 downloads
Just a small tool-assisted speedrun that completes 3 worlds of 12. The work is abandoned since the game is too complex to be beaten in the fastest time.

(Link to video)
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#52641932287691525 - RAM Watch for Little Red Hood
Little Red Hood (Sachen-HES) [!].wch (424B Memory watch file)
Uploaded 2019-01-18 17:27:01 by Dimon12321 (32 files)
1118 views, 89 downloads
Contains all main addresses like Hood's hitbox, counters, key flags and other stuff.
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#51376232792013752 - Bad Boys: Miami Takedown - Abandoned TAS
bb1.dtm (90.8kB dtm movie [GC])
Uploaded 2018-11-22 17:25:20 by Dimon12321 (32 files)
In 01:04.43 [11592 frames], 717 rerecords)
1386 views, 126 downloads
I have TASed the 1st part of Mission 1 and got 2 desyncs already. The game is crappy and unstable. Fortunetely, I haven't spent much time on it.


Dolphin 5.0 - 8715

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#51157374872884538 - MK5 - Final update
MK 5 - update2.bk2 (22.9kB bk2 movie [Genesis])
Uploaded 2018-11-12 20:52:13 by Dimon12321 (32 files)
In 12:54.68 [46421 frames], 26514 rerecords)
1447 views, 78 downloads
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#51156238337520959 - Useful addresses
MK 5 - Mortal Combat - SubZero (Unl) [!].wch (168B Memory watch file)
Uploaded 2018-11-12 19:38:31 by Dimon12321 (32 files)
1451 views, 133 downloads

-Enemy's remaining HP;

-Total damage done (useless);

-Sub-Zero's offset X;

-Enemy's offset X;

Camera's offset X.

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#51156051777459736 - MK5 - Final update (probably)
MK 5 - update.bk2 (23.0kB bk2 movie [Genesis])
Uploaded 2018-11-12 19:26:25 by Dimon12321 (32 files)
In 12:55.32 [46459 frames], 26406 rerecords)
1432 views, 77 downloads
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#50931333731417867 - MK5 TAS impvovement
Mortal Combat 5 (Unl) [c][!]2.gmv (137kB gmv movie [Genesis])
Uploaded 2018-11-02 16:33:15 by Dimon12321 (32 files)
In 12:58.92 [46675 frames], 7231 rerecords)
1498 views, 145 downloads
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#50888493583671202 - MK 5 old TAS - completes Stage 4 normally
Mortal Combat 5 (Unl) [c][!].gmv (278kB gmv movie [Genesis])
Uploaded 2018-10-31 18:15:02 by Dimon12321 (32 files)
In 26:25.72 [95021 frames], 6715 rerecords)
1473 views, 134 downloads
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#49973328122807715 - Red Steel - 3/15 missions done, but it desyncs
red.dtm (8.48MB dtm movie [Wii])
Uploaded 2018-09-20 13:05:47 by Dimon12321 (32 files)
In 33:00.87 [370824 frames], 3967 rerecords)
1726 views, 186 downloads
The movie desyncs by the end on 2nd mission. The project is abandoned now, but you can try something.



MD5: df682f4bcf92c0bfdef6f02ec0ef2247

Used Dolphin 5.0-8715

Actual topic here: http://tasvideos.org/forum/viewtopic.php?p=474938#474938

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#49391617752546579 - Dark Arena - Final boss HP
Dark Arena (USA, Europe).wch (48.0B Memory watch file)
Uploaded 2018-08-25 08:21:23 by Dimon12321 (32 files)
1806 views, 210 downloads
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#45827520543108794 - Doom E1M1 TAS - Sega Saturn (&Encode)
Doom (1996)(GT Interactive Software)(EU).bk2 (5.23kB bk2 movie [Saturn])
Uploaded 2018-03-17 20:06:40 by Dimon12321 (32 files)
In 01:36.26 [4813 frames], 813 rerecords)
2589 views, 152 downloads
Done for fun. Everyone can continue =)

(Link to video)
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#45575410560791609 - Wild West Guns - WiiWare - VM
WB4EGL.s06.dtm (7.13MB dtm movie [Wii])
Uploaded 2018-03-06 11:37:07 by Dimon12321 (32 files)
In 27:42.48 [311582 frames], 544 rerecords)
2547 views, 263 downloads
This run was expected to be a verification movie for my future TAS of WWG on Hard difficulty, but it desyncs at the 2nd section of Level 1. RNG is dynamical - the game shows targets depending on crosshair's position and moving targets may change their trajectory, so TASing this game now is barely possible. .dtm should save RNG each frame beside the input.

The game doesn't save the progress even if I create a save file, pass a level and do reset (press HOME and choose Reset without stopping the emulation), so a TAS can either complete the game at Normal or start from a savestate to choose Hard.

The movie was recorded at 70% speed, no usage of TAS Input or frame advance. The project is abandoned! This text is written for those few who is interested in modern games.

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#44267840868828047 - THUG1 - The Packle's verification movie
!PREMADE.dtm (1.11MB dtm movie [GC])
Uploaded 2018-01-06 14:20:08 by Dimon12321 (32 files)
In 13:30.73 [145789 frames], 3 rerecords)
3100 views, 356 downloads
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#35184961646526742 - Stopped work-in-progress, everyone can continue
Robocop 2 (U)-0.fm2 (234kB fm2 movie [NES])
Uploaded 2016-11-23 13:07:45 by Dimon12321 (32 files)
For NES RoboCop 2 (1 file)
In 02:53.08 [10402 frames], 169 rerecords)
2937 views, 410 downloads
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#35103248897279529 - House of the Dead: Overkill - Mission 2/7 done
77777.dtm (5.90MB dtm movie [Wii])
Uploaded 2016-11-19 20:48:37 by Dimon12321 (32 files)
In 22:56.35 [257935 frames], 8064 rerecords)
3692 views, 248 downloads
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#33789248833049385 - House of the Dead: Overkill - Mission 1 - Boss fight improved
77777.dtm (3.20MB dtm movie [Wii])
Uploaded 2016-09-21 16:34:36 by Dimon12321 (32 files)
In 12:26.93 [139918 frames], 3671 rerecords)
3968 views, 247 downloads
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#33658611443028139 - House of the Dead: Overkill - Mission 1/7 done
77777.dtm (3.30MB dtm movie [Wii])
Uploaded 2016-09-15 19:22:39 by Dimon12321 (32 files)
In 12:48.92 [144041 frames], 3539 rerecords)
4047 views, 239 downloads
Objectives: - 100% (all golden brains destroyed, all civilians rescued, all zombies killed, 100% accuracy);

- Maximum score;

- Taking no damage;

- Hardest difficulty;

- Contains speed/entertaining tradeoffs.

ROM used: RHOE8P.wbfs

Emulator used: Dolphin-4.0-9390

(Link to video)
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#32255713718283718 - Serious Sam Advance - My final WIP
Serious Sam Advance (USA) (En,Fr,De).bk2 (3.80kB bk2 movie [GBA])
Uploaded 2016-07-14 15:03:33 by Dimon12321 (32 files)
In 01:28.95 [5313 frames], 655 rerecords)
4343 views, 238 downloads

(Link to video)

Serious Sam Advance for GBA is the most horrible shooter I've ever played. Its movement system causes more and more resentment after each minute; fortunately, it's possible to run-strafe and turn at the same time, not like in most console FPShooters.

Turnings are also horrible. They are fast, but it's difficult to aim exactly at the enemy (especially who is far from you), and find optimal angel for running without doing an extra turn.

Shooting system is also crappy. To shoot the enemy, you must wait until your crosshair changes its form (and height, if the enemy is lower/higher than you), but sometimes it doesn't change and, if you shoot, you automatically miss. Maybe rockets and missles still can hit the target if the crosshair didn't change in time.

The current WR is 28:52, by tapioca. https://www.youtube.com/watch?v=Dl2ZXo7EChk

I don't know how she (he) manages to do so good speedruns of this horrible game (music is nice BTW). I wish her (him) luck and strong inspiration to make a close-to-perfect speedrun because no-one is going to TAS this game, I guess, and I'm not going to do so.

Everyone can continue my work!

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#32053516059038339 - Serious Sam Advance - Map 1 DONE
Serious Sam Advance (USA) (En,Fr,De).bk2 (3.01kB bk2 movie [GBA])
Uploaded 2016-07-05 12:30:52 by Dimon12321 (32 files)
In 01:03.54 [3795 frames], 466 rerecords)
4253 views, 231 downloads
Serious Sam Advance for GBA is the most horrible shooter I've ever played. Its movement system causes more and more resentment after each minute; fortunately, it's possible to run-strafe and turn at the same time, not like in most console FPShooters.

Turnings are also horrible. They are fast, but it's difficult to aim exactly at the enemy (especially who is far from you), and find optimal angel for running without doing an extra turn.

Shooting system is also crappy. To shoot the enemy, you must wait until your crosshair changes its form (and height, if the enemy is lower/higher than you), but sometimes it doesn't change and, if you shoot, you automatically miss. Maybe rockets and missles still can hit the target if the crosshair didn't change in time.

There are 12 maps in total, but I'm gonna TAS at least 3 of 12. Any participation is welcomed because I might drop TASing this game.

The current WR is 28:52, by tapioca. https://www.youtube.com/watch?v=Dl2ZXo7EChk

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#31698413799812022 - WIP - 1st battle completed
Columns 3 - Revenge of Columns (U) [!].gmv (14.3kB gmv movie [Genesis])
Uploaded 2016-06-19 12:42:11 by Dimon12321 (32 files)
In 01:21.0 [4854 frames], 124 rerecords)
4411 views, 277 downloads
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#28991539937993319 - Bram Stoker's Dracula SEGA CD - TAS WIP - Stage 1
BRAM STOKERS DRACULA.gmv (43.2kB gmv movie [Genesis])
Uploaded 2016-02-18 14:59:08 by Dimon12321 (32 files)
In 04:05.55 [14714 frames], 824 rerecords)
4089 views, 286 downloads
Any improvements? Please write back at this thread: http://tasvideos.org/forum/viewtopic.php?t=16974
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#28744962139169960 - [TAS] Dead Rising: Chop Till You Drop - Case 1-1
4124.dtm (2.09MB dtm movie [Wii])
Uploaded 2016-02-07 12:28:21 by Dimon12321 (32 files)
In 09:44.08 [91134 frames], 2292 rerecords)
3994 views, 254 downloads
This is my first TAS of Dead Rising: Chop Till You Drop for Nintendo Wii. This port is built on Resident Evil 4 engine, so this game has the same movement and shooting system as in RE4. The game is so difficult in terms of interaction with friendly NPC (survivors). Moreover, this port itself is not popular for speedrunning and I don't know the best route through the game, so I'm not going to continue my work unless someone won't help me! In conclusion, I'm not sure this TAS is optimized enough. The second mission where I rescued 2 women can be improved by 0,5-1,5 seconds because they can't bypass zombies like Ashley in RE4 and have uncertain mechanism of overcoming obstacles!

Emulator used: Dolphin 4.0-8711 x64

More info in description of the encode:

(Link to video)
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#28260824197061815 - Resident Evil 4 Wii (Verification movie) - ANY DESYNCS???
321.dtm (6.57MB dtm movie [Wii])
Uploaded 2016-01-16 17:11:36 by Dimon12321 (32 files)
In 23:03.6 [342407 frames], 3540 rerecords)
4091 views, 278 downloads
I have just finished the chapter 2-2 and was going to record my progress, but I got a desync in the 1-2. How that could be? After I completed the chapter 1-3 and rewatched the movie, everything was OK. I didn't change any settings!

Can somebody view my file? ROM link is in the description of this video: https://www.youtube.com/watch?v=N_kEcX47NxU Recorded with Dolphin 4.0-8311 http://dl.dolphin-emu.org/builds/dolphin-master-4.0-8311-x64.7z

SD-card must be inserted. Ignore the fatal error massage! Write here if there is a desync or not! Thanks!

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#27834009263142250 - [TAS] Resident Evil 4 Wii - Verification movie PART 1
321.dtm (1.48MB dtm movie [Wii])
Uploaded 2015-12-28 11:52:17 by Dimon12321 (32 files)
In 05:11.78 [77135 frames], 1507 rerecords)
4478 views, 301 downloads
Here are my first attempts in RE4! All notes are in desription!

(Link to video)

Discuss this here!

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#27440462808206477 - Zippy Race NES - WIP-demo (For publication hunters)
Zippy Race (J)-0.fm2 (1017kB fm2 movie [NES])
Uploaded 2015-12-10 18:30:28 by Dimon12321 (32 files)
In 19:15.01 [69415 frames], 122 rerecords)
4093 views, 316 downloads
I made this TAS a month ago when I was completely bored. This TAS aims for vault (Zippy Race is not for making people entertained). At this game you must drive from the point A to the point B while surpassing cars (seems like they are racing). You get some score after each checkpoint. The more cars you surpassed, the more score (and fuel) you get. The game is pretty simple! As for as I know, there are 6 different motobikes with more powerful engines. Reaching the point B 6th time will be the main goal, so you need to do only the second part of my work!

Encode: https://www.youtube.com/watch?v=g1TioKhltJ4

ROM used: Zippy Race (J).nes

Emulator used: FCEUX 2.2.2

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#24909609807605491 - Doom: Freedoom 0.9 Phase 1 (Episode 1) WIP
d89.lmp (24.0kB lmp movie [DOOM])
Uploaded 2015-08-18 19:02:31 by Dimon12321 (32 files)
In 01:27.25 [3054 frames], 0 rerecords)
4340 views, 310 downloads
  • Skill 29
  • 2 players
  • Warning: Starts from map 111
  • Warning: Deathmatch game (111)
  • Note: Monster respawning active
  • Note: Fast monsters active
This is my speed playthrough of Freedoom 0.9 Phase 1. TAS was recorded with Fraps and completed in 76 segments. PrBoom+ has the most unusual style of making tool-assisted movies, as unusual as the WAD I played. This game-WAD is a free clone of Doom, but it changed so much. This TAS is not optimized enough because it's impossible to edit the .LMP (Doom Replay file) in XDRE 1 and 2. Anyway, it was done for fun! Read more about Freedoom project there: https://en.wikipedia.org/wiki/Freedoom

(Link to video)

Target line in the glboom-plus shortcut must have this: -iwad freedoom1.wad -playdemo d89

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#22952445841349675 - Doom 64 - Unfinished WIP of Map 1 (Info in description)
Doom 64 (U).bk2 (3.06kB bk2 movie [N64])
Uploaded 2015-05-22 15:38:47 by Dimon12321 (32 files)
In 00:40.25 [2415 frames], 662 rerecords)
4302 views, 296 downloads
6 months ago, Me, MTA and Graviton come together to make the improved TAS of Doom 64 on Watch Me Die! difficulty. We checked out my TAS and made the fastest route for some first maps and setted up the Bizhawk emulator for a correct work. Unfortunately, our work wasn't successful. This is due to many factors: irregular outputs on communications, different timezones between us, game researches, improves etc. I was the main TAS executor, MTA was my secondary help and the author of the idea to remake the TAS and Graviton was our guide.

Specially the WIP was made by Me without any help. It took me 7 days. I used a laptop to make this TAS and I had lots of trouble with input more than 3 buttons! When I got stuck in the place where the movie ends, I called for a help and sent MTA the movie, but he didn't continue it and no one even called me until today! This game is too difficult for TASing, but I hope someone, who knows enough about this game, will download the movie and continue my work until the end!

If you think that you are going to do that, you can write me in PM and I'll try to guide you through!

Previos TAS submission: Dimon12321's N64 Doom 64 in 41:22.45

Thanks for attention!

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#19021574039808974 - Tom and Jerry - Frantic Antics WIP
Tom and Jerry - Frantic Antics.gmv (23.2kB gmv movie [Genesis])
Uploaded 2014-11-26 14:58:26 by Dimon12321 (32 files)
For Genesis Tom and Jerry: Frantic Antics! (1 file)
In 02:11.55 [7883 frames], 756 rerecords)
4613 views, 407 downloads
First 2 levels done.
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#18443409381554304 - Rambo III - Enemy spawn problem (TAS WIP)
Rambo III (JUE) (REV 01) [!].gmv (27.6kB gmv movie [Genesis])
Uploaded 2014-10-31 14:03:58 by Dimon12321 (32 files)
For Genesis Rambo III (1 file)
In 02:36.63 [9386 frames], 1147 rerecords)
4395 views, 494 downloads
This is my TAS WIP of Rambo 3 for Sega Geneisis. It contains the first 2 missions and a half of 3rd mission which shows the problem with enemy spawn (RNG). Help me to solve this problem in the topic about this game: http://tasvideos.org/forum/viewtopic.php?t=6518 , details are also there! ROM: Rambo III (JUE) (REV 01) !.bin Emulator: GENS 11A
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