TASVideos

Tool-assisted game movies
When human skills are just not enough

Evil_3D's movies:


#46659538698090573 - S3K - Knuckles glitchless - WIP 1
Evil_3D-S3K-K-glitchless.gmv (57.5kB gmv movie [Genesis])
Uploaded 2018-04-24 07:23:45 by Evil_3D (6 files)
For Genesis Sonic 3 & Knuckles (13 files)
In 05:27.09 [19600 frames], 68922 rerecords)
2820 views, 202 downloads

(Link to video)

This is a work in progress of my recent new project, Knuckles glitchless.

This tool-assisted superplay movie plays the levels as it is supposed to be played, showing a more natural gameplay that prohibits major technical glitches that break the game.

Glitches banned

  • Horizontal Underflow
  • Zips
  • Slope glitch
  • Spindash trough objects
  • Glitches that affect characters gravity
  • No cliping trough Surfaces, Objects, Bridges
  • Respect the Sky boundary, no taking shortcuts trough him

Allowed tricks

  • Frame rules / Minor tricks that can save time
  • Luck Manipulation
  • shortcuts with character abilities ( gliding, climbing, badnik-monitor bounce )

Wip 1 Timetable

Level Time
Angel Island 1 0:41'34
Angel Island 2 0:32'19
Hydrocity 1 0:36'55
Hydrocity 2 1:46'48

Hydrocity 2 needs to be redone because I forgot a shortcut in the first big ramps, the rest is fine.

Info Download

#44787462186883189 - Sonic + Tails newgame+ Ring-attack - WIP 21
Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv (749kB gmv movie [Genesis])
Uploaded 2018-01-29 23:58:00 by Evil_3D (6 files)
For Genesis Sonic 3 & Knuckles (13 files)
In 1:11:03.91 [255505 frames], 342721 rerecords)
3744 views, 252 downloads
This is the newgame+ Ring-attack up to Sandopolis ACT 2

Sandopolis ACT 2 starts at frame 243479

Savestate for Gens-rr 11b: Here

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#42659172582870843 - ST maxrings up to MHZ2 wip 15
Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv (604kB gmv movie [Genesis])
Uploaded 2017-10-26 03:36:38 by Evil_3D (6 files)
For Genesis Sonic 3 & Knuckles (13 files)
In 57:23.0 [206314 frames], 67805 rerecords)
4840 views, 239 downloads
Sonic + Tails newgame+ Rings-attack up to Mushroom Hill 2

MHZ2 start: frame 193470 In-game time: 2:48:35 Rings: 718

Save state for Gens-rr 11b: Click here

Info Download

#41776512898163931 - Sonic + Tails newgame+ Ring-attack LBZ2 WIP 13
Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv (531kB gmv movie [Genesis])
Uploaded 2017-09-16 09:35:24 by Evil_3D (6 files)
For Genesis Sonic 3 & Knuckles (13 files)
In 50:23.59 [181182 frames], 58472 rerecords)
5026 views, 257 downloads
Here is the lastest WIP of the "newgame+ ring-attack" (Idk what to really call it) up to LBZ2, Sonic 3 levels are done, I will start with S&K levels now.

Save state for Gens-11b is required!: Click here

Info Download

#41475077960575424 - Sonic and Tails newgame+ ring-attack LBZ1 wip
Evil_3D-TheYogWog-kaan55-S3K-ST-ringattack.gmv (440kB gmv movie [Genesis])
Uploaded 2017-09-02 19:47:06 by Evil_3D (6 files)
For Genesis Sonic 3 & Knuckles (13 files)
In 41:45.33 [150126 frames], 48747 rerecords)
5132 views, 237 downloads
This is a LBZ1 Wip showing first 2:12 minutes in-game time

Savestate for Gens 11b is required: Click here

Info Download

#41116930443853757 - S3K - Knuckles 100% improved special stages
joojamoi-Evil_3d-S3K-Knuckles-100percent-14-specials-improved.gmv (468kB gmv movie [Genesis])
Uploaded 2017-08-17 16:40:56 by Evil_3D (6 files)
For Genesis Sonic 3 & Knuckles (13 files)
In 44:27.74 [159858 frames], 34105 rerecords)
5260 views, 286 downloads
This is a improved version of my previous Knuckles 100%. Tha main improvements is thanks to joojamoi for improved the 14 special stages thanks to a new glitch to save time.

The bad side is the movie desync in some zones and I helped him in this part and luckily I improved some zones.

These are

Level New time Old time
Flying Battery 2 1:16.30 1:17.04
Sandopolis 2 1:03.18 1:08.40
Lava Reef 2 0:42.07 0:44.14
Sky Sanctuary 0:57.07 0:57.06

Sky Sactuary I lost 1 frame because Mecha Sonic has a very unfriendly attack patterns and with the new times the patters changes drastically, so when SSZ start I do micro pauses to manipulate his attack patterns. It's a shame to have lost 1 frame here, but hey, if I had not done the pauses I would have lost 10+ seconds.

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