TASVideos

Tool-assisted game movies
When human skills are just not enough

Ilari's movies:


#23154610387641929 - Jazz Jackrabbit, bonus level 0 test
jazzbonus-00-test.jrsr (44.5kB jrsr movie [DOS])
Uploaded 2015-05-31 18:09:20 by Ilari (48 files)
For DOS Jazz Jackrabbit (1 file)
In 00:28.23 [1693 frames], 701 rerecords)
1798 views, 115 downloads
Test of Jazz Jackrabbit bonus level 0

Damn, this was pretty nasty to make, and there still are frames to optimize. Probably too difficult versus yield.

Also, has mistake in the beginning: Difficulty selection does not affect bonus levels, so it should be left at medium difficulty (but this is just a test anyway).

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#13713338383308715 - Submission #4212: Flip's GB The Incredible Crash Dummies "best ending" in 18:13.93
icd-lsnes.lsmv (9.00kB lsmv movie [GB])
Uploaded 2014-04-01 13:34:53 by Ilari (48 files)
For GB The Incredible Crash Dummies (1 file)
In 18:12.8 [65270 frames], 11123 rerecords)
3079 views, 211 downloads
4212S converted to .lsmv
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#13712003841488621 - Submission #4238: Mothrayas's GBC Rockman DX3 in 23:33.92
rdx3-lsnes.lsmv (15.8kB lsmv movie [GBC])
Uploaded 2014-04-01 12:08:20 by Ilari (48 files)
For GBC Rockman DX3 (8 files)
In 23:32.28 [84352 frames], 89452 rerecords)
3605 views, 311 downloads
4238S converted to .lsmv
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#13431199147284094 - Super Metroid "Glitched" with modfied rerecord count
Super Metroid Glitch%.lsmv (36.3kB lsmv movie [SNES])
Uploaded 2014-03-19 20:37:55 by Ilari (48 files)
For SNES Super Metroid (19 files)
In 14:52.81 [53657 frames], 40365 rerecords)
9135 views, 329 downloads
Super Metroid "Glitched" by Cpadolf, Amurea and Total, with rerecord count changed to 40365.
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#13061167391286640 - Crash Bash speedrun by STV_Brozer (edited)
Crash Bash-PSX-PAL-Speedrun.pjm (11.5MB pjm movie [PSX])
Uploaded 2014-03-03 04:41:02 by Ilari (48 files)
In 1:58:00.2 [354010 frames], 1323 rerecords)
4230 views, 184 downloads
Took movie file for Crash Bash speedrun by STV_Brozer and cleared the hack flag.
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#12411842089142135 - #4175: Mothrayas's GBC Tintin: Prisoners of the Sun
mothrayasv1-tintinpots.lsmv (820kB lsmv movie [GBC])
Uploaded 2014-02-01 22:51:45 by Ilari (48 files)
In 19:28.09 [69767 frames], 49011 rerecords)
4126 views, 166 downloads
http://tasvideos.org/4175S.html translated to lsmv

About 2.75 seconds shorter.

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#11215295300109204 - Mothrayas's GBC X-Men: Wolverine's Rage
wolverinesrage-mothrayas.lsmv (5.49kB lsmv movie [GBC])
Uploaded 2013-12-10 01:34:41 by Ilari (48 files)
In 11:31.17 [41282 frames], 24016 rerecords)
4176 views, 277 downloads
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#11042360351558760 - GB Mega Man: Dr. Wily's Reverenge by Mothrayas (in 16:56.99)
mmgb-tas-mothrayas.lsmv (11.7kB lsmv movie [GB])
Uploaded 2013-12-02 06:39:42 by Ilari (48 files)
For GB Mega Man: Dr. Wily's Revenge (4 files)
In 16:56.99 [60742 frames], 62648 rerecords)
3732 views, 343 downloads
4122S converted to .lsmv
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#10583682792355367 - Mario&Luigi "fireflower run"
/tmp/marioluigi-tas-fireflower.jrsr (66.3kB jrsr movie [DOS])
Uploaded 2013-11-11 14:54:05 by Ilari (48 files)
For DOS Mario & Luigi (1 file)
In 03:31.56 [12693 frames], 1813 rerecords)
3769 views, 216 downloads
The crappy DOS Mario game, with fireflower gotten as soon as possible and held for entiere duration of the run.
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#10301013932549761 - Speedy Gonzales (any%) in 22:24.137
sgv4.lsmv (1.24MB lsmv movie [SNES])
Uploaded 2013-10-29 21:22:46 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 22:24.14 [80781 frames], 9252 rerecords)
4817 views, 258 downloads
v4 of SNES Speedy Gonzales "any%".

Final time: 22:24.137
Rerecord count: 9252
Real improvement: 1111 frames

Segments:

Level Ahead at start Improvement Comment
Startup 0 -1 Version change
Sleepy Rock part 1 -1 +18
Sleepy Rock part 2 +17 +309 New shortcut
Surely Wood part 1 +326 +116 Shortcut shown in 100%
Surely Wood part 2 +442 +3
Surely Wood part 3 +445 +8
The 1st boss +453 +13 Action manipulation
Fiesta City part 1 +466 +32
Fiesta City part 2 +498 +34
Ancient Keep part 1 +532 +105 Better luck with swings
Ancient Keep part 2 +637 +216 New shortcut
Snowy Cabins part 1 +853 +54
Snowy Cabins part 2 +907 +63
Galatical Galaxies part 1 +970 +38
Galatical Galaxies part 2 +1008 +72
The 2nd boss +1080 +3 Action manipulation
Ye Olde Bounty part 1 +1083 0
Ye Olde Bounty part 2 +1083 +11
Ye Olde Bounty part 3 +1094 +10
The 3rd boss +1104 +5 Action manipulation
Save the Mice! +1109 +2
Ending +1111 N/A
Info (1 comment) Download

#10300334913596576 - Speedy Gonzales any% v4 WIP (7-Boss)
sgv4.lsmv (1.23MB lsmv movie [SNES])
Uploaded 2013-10-29 20:38:44 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 22:15.72 [80275 frames], 9197 rerecords)
4764 views, 254 downloads
WIP19 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 1109 frames ahead (including that one lost frame) at start of Final.

Saved 5 frames in 7-Boss due to manipulating the boss to do his thing sooner.

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#10297105825937663 - Speedy Gonzales any% v4 WIP (7-3)
sgv4.lsmv (1.15MB lsmv movie [SNES])
Uploaded 2013-10-29 17:09:19 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 20:56.26 [75500 frames], 8835 rerecords)
4708 views, 240 downloads
WIP18 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 1104 frames ahead (including that one lost frame) at start of 7-Boss.

Saved 10 frames in 7-3 due to better lag reduction and some optimization in some spots

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#10296221956517040 - Speedy Gonzales any% v4 WIP (7-2)
sgv4.lsmv (1.12MB lsmv movie [SNES])
Uploaded 2013-10-29 16:12:00 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 20:20.49 [73350 frames], 8611 rerecords)
4794 views, 238 downloads
WIP17 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 1094 frames ahead (including that one lost frame) at start of 7-3.

Saved 11 frames in 7-2 due to a slight route change, letting me take damage in better spot and being faster being slightly more laggy.

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#10251841020526308 - Speedy Gonzales any% v4 WIP (7-1)
sgv4.lsmv (1.07MB lsmv movie [SNES])
Uploaded 2013-10-27 16:13:52 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 19:24.75 [70000 frames], 8349 rerecords)
4817 views, 257 downloads
WIP16 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 1083 frames ahead (including that one lost frame) at start of 7-2.

Couldn't save any frames in 7-1. The springboard section is the only one where improvements are even possible. It is also laggy, and lag destroyed many improvement attempts.

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#10234353794692292 - Speedy Gonzales any% v4 WIP (6-Boss)
sgv4.lsmv (1.04MB lsmv movie [SNES])
Uploaded 2013-10-26 21:19:48 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 18:48.97 [67850 frames], 7948 rerecords)
4791 views, 228 downloads
WIP15 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 1083 frames ahead (including that one lost frame) at start of 7-1.

Saved 3 frames in 6-Boss due to manipulating the boss to perform actions sooner.
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#10211799876988525 - Speedy Gonzales any% v4 WIP (6-2)
sgv4.lsmv (985kB lsmv movie [SNES])
Uploaded 2013-10-25 20:57:09 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 17:25.78 [62850 frames], 7062 rerecords)
4771 views, 208 downloads
WIP14 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 1080 frames ahead (including that one lost frame) at start of 6-Boss.

Saved 72 frames in 6-2 due to better optimization, some new tricks and lag reduction.

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#10187499292998860 - Speedy Gonzales any% v4 WIP (6-1)
sgv4.lsmv (886kB lsmv movie [SNES])
Uploaded 2013-10-24 18:41:15 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 15:40.95 [56550 frames], 6102 rerecords)
4795 views, 232 downloads
WIP13 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 1008 frames ahead (including that one lost frame) at start of 6-2.

Saved 38 frames in 6-1 due to better optimization and lag reduction.

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#10095596412020955 - Speedy Gonzales any% v4 WIP (5-2)
sgv4.lsmv (764kB lsmv movie [SNES])
Uploaded 2013-10-20 15:21:16 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 13:31.16 [48750 frames], 5386 rerecords)
4817 views, 229 downloads
WIP12 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 970 frames ahead (including that one lost frame) at start of 6-1.

Saved 63 frames in 5-2 due to better luck manipulation, some optimization (especially clipping one ledge) and some lag reduction.
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#10092760789239709 - Speedy Gonzales any% v4 WIP (5-1)
sgv4.lsmv (695kB lsmv movie [SNES])
Uploaded 2013-10-20 12:17:22 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 12:17.12 [44300 frames], 4831 rerecords)
4785 views, 227 downloads
WIP11 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 907 frames ahead (including that one lost frame) at start of 5-2.

Saved 54 frames in 5-1 due to figuring way to exploit the speed table in one place, some optimization and some lag reduction.

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#10052195875610005 - Speedy Gonzales any% v4 WIP (4-2)
sgv4.lsmv (791kB lsmv movie [SNES])
Uploaded 2013-10-18 16:26:42 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 11:11.39 [40350 frames], 4357 rerecords)
4840 views, 216 downloads
WIP10 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 853 frames ahead (including that one lost frame) at start of 5-1.

Saved 216 frames in 4-2 due to new route choice (and I accidentially discovered useful "get into wall" glitch by chance), some optimization and some lag reduction.

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#10046556821093655 - Speedy Gonzales any% v4 WIP (4-1)
sgv4.lsmv (722kB lsmv movie [SNES])
Uploaded 2013-10-18 10:21:00 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 10:13.16 [36850 frames], 4071 rerecords)
4838 views, 224 downloads
WIP9 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 637 frames ahead (including that one lost frame) at start of 4-2.

Saved 105 frames in 4-1 due to better luck with those swings, some optimization and some lag reduction.

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#10035653535512100 - Speedy Gonzales any% v4 WIP (3-2)
sgv4.lsmv (643kB lsmv movie [SNES])
Uploaded 2013-10-17 22:33:55 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 09:05.77 [32800 frames], 3381 rerecords)
4879 views, 224 downloads
WIP8 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 532 frames ahead (including that one lost frame) at start of 4-1.

Saved 34 frames in 3-2 due to better optimization and some lag reduction.

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#10032076346687193 - Speedy Gonzales any% v4 WIP (3-1)
sgv4.lsmv (551kB lsmv movie [SNES])
Uploaded 2013-10-17 18:41:56 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 07:47.56 [28100 frames], 2682 rerecords)
4804 views, 214 downloads
WIP7 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 498 frames ahead (including that one lost frame) at start of 3-2.

Saved 32 frames in 3-1 due to better optimization and some lag reduction.

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#9937436903081496 - Speedy Gonzales any% v4 WIP (2-Boss)
sgv4.lsmv (485kB lsmv movie [SNES])
Uploaded 2013-10-13 12:24:29 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 06:50.99 [24700 frames], 2299 rerecords)
4915 views, 215 downloads
WIP6 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 466 frames ahead (including that one lost frame) at start of 3-1.

Saved 13 frames due to lag reduction and manipulating the boss to do its actions earlier.

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#9934252491076121 - Speedy Gonzales any% v4 WIP (2-3)
sgv4.lsmv (383kB lsmv movie [SNES])
Uploaded 2013-10-13 08:57:58 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 05:24.47 [19500 frames], 1754 rerecords)
4863 views, 218 downloads
WIP5 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup. On the other hand, I'm 453 frames ahead (including that one lost frame) at start of 2-Boss.

Saved 6 frames due to lag reduction in 2-2 and 2 frames due to doing one part a bit better (with second frame coming later due to better positioning)

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#9923955213659024 - Speedy Gonzales any% v4 WIP (2-2)
sgv4.lsmv (333kB lsmv movie [SNES])
Uploaded 2013-10-12 21:50:11 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 04:42.04 [16950 frames], 1493 rerecords)
4830 views, 226 downloads
WIP4 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup.

On the other hand, I'm 445 frames ahead (including that one lost frame) at start of 2-3.

Saved 2 frames due to lag reduction in 2-2 and 1 frame due to doing one part a bit better (enough to break a frame later)

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#9913205196440875 - Speedy Gonzales any% v4 WIP (2-1)
sgv4.lsmv (259kB lsmv movie [SNES])
Uploaded 2013-10-12 10:13:02 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 03:38.81 [13150 frames], 1287 rerecords)
4688 views, 298 downloads
WIP3 of v4 of SNES Speedy Gonzales "any%".
I switched to v1.1 ROM, which causes loss of 1 frame on startup.

On the other hand, I'm 442 frames ahead (including that one lost frame) at start of 2-2.

Using the trick to avoid waiting for the "ferry" (first showcaed in the 100% run) saved 113 frames.

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#9879275351115424 - Speedy Gonzales any% v4 WIP (1-2)
sgv4.lsmv (193kB lsmv movie [SNES])
Uploaded 2013-10-10 21:32:40 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 02:43.06 [9800 frames], 1087 rerecords)
4738 views, 335 downloads
WIP2 of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup.

On the other hand, I'm 326(!) frames ahead (including that one lost frame) at start of 2-1.

A new trick saved over 5 seconds in 1-2.

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#9858313470065470 - Speedy Gonzales any% v4 WIP (1-1)
sgv4.lsmv (118kB lsmv movie [SNES])
Uploaded 2013-10-09 22:53:16 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 01:39.0 [5950 frames], 291 rerecords)
4722 views, 301 downloads
WIP of v4 of SNES Speedy Gonzales "any%".

I switched to v1.1 ROM, which causes loss of 1 frame on startup.

On the other hand, I'm 17 frames ahead (including that one lost frame) at start of 1-2. Most of this improvment was lag optimization.

The rerecord count is incorrect due to a bug. It should be about 650.

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#7080557244506211 - Wolfenstein 3D WIP by dwangoAC, syncs couple seconds more
dwangoAC-Wolfenstein3D-level1-nodesync.jrsr (130kB jrsr movie [DOS])
Uploaded 2013-06-06 20:33:26 by Ilari (48 files)
In 00:26.25 [1575 frames], 701 rerecords)
4995 views, 203 downloads
Wolfenstein 3D WIP by dwangoAC

Syncs couple seconds more by changing timestamp of two events by 1ns.

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#7037646033359209 - Wolfenstein 3D Lua script
Wolf3d-script.lua (2.29kB Lua script)
Uploaded 2013-06-04 22:10:36 by Ilari (48 files)
5008 views, 208 downloads
Lua script that shows some basic info in Wolf3D and bridges Gamepad plugin and emulator core.

Very prelimiary.

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#7034198589978919 - Lua script for Jetpack
jetpack.lua (1.68kB Lua script)
Uploaded 2013-06-04 18:27:02 by Ilari (48 files)
For DOS Jetpack (12 files)
5000 views, 226 downloads
Shows character position, movement speed, fuel amount, RNG state and RNG index.
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#6991383576660742 - Speedy Gonzales 100%
Speedygonzales-tas-100p-ilari.lsmv (1.93MB lsmv movie [SNES])
Uploaded 2013-06-02 20:10:27 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 27:14.56 [98235 frames], 40768 rerecords)
5352 views, 287 downloads

Goals

  • Rescue all 109 mice (alters ending).
  • Take damage to save time.
  • Abuse death to save time.
  • v1.0 ROM.
  • Subtitles in movie file.

Memory watch for number of mice left:

C0x7E08E0zBC0x7E1939zB-

General:

  • Lag can be reduced by attacking or jumping. Doesn't always work.
    • Also trajectory of jump affects lag.
    • Obviously in some places neither jumping or attacking is possible.
    • Or creates even more lag.
  • Attacking while jumping gives a bit extra height. The amount is small but can be very significant.
  • Sometimes getting fastest speed from slope is only possible by jumping/attacking on correct frame.
  • Sometimes loosing pixels before turn saves some pixels afterwards.
  • Speedy has noticeable inertia, so preserving speed if possible is usually the fastest.
  • The timecodes given are relative to logo'd encode (for raw timestamps, shift back by 2 seconds).

Sleepy Rock part 1

  • [00:57] Being kicked by a boot instantly gives Speedy 7px/f speed.
  • [01:01] Some places lag very badly (such as the gap under the bridge near starting point).
  • [01:07] Mousetrap springs can be activated just by doing jumpkick on those.
  • [01:11] The detour to get speed shoes is worth it.
  • [01:28] The speed is not monotonic, so slowing down can in fact speed up motion.
  • [01:52] If turning, hitting an edge to turn faster is a nice trick.
  • [01:53] The same trick as in last any% to get inside wall works here too.

Level totals: 71 pieces of cheese, 3:08 left, all 8 mice rescued.

Sleepy Rock part 2

  • [02:28] Jumping on the mousetrap in back and forth section is faster than just turning and jumping, because of shoe hidden in the wall.
  • [02:46] In section with mouse between two geysirs, I must slow down a bit to avoid being killed.
  • [02:55] The way I handle the section at ledge is just bizarre... Don't ask why that is faster the "normal" way.
  • [03:38] Riding down the platform near the end saves 2 frames.

Level totals: 68 pieces of cheese, 2:37 left, all 8 mice rescued.

Surely Wood part 1

  • [04:28] It is in fact possible to jump over the gap with horizontal ropetrack. It requires precise pixel alignment and numerious jumpkicks.
  • [04:29] I use speed table non-monotonicity to save some frames with the tree afterwards. One can't run through it.
  • [04:33] Jump-kick on one part is just high enough to reach one mice in tree, so no need to slow down.
  • [04:45] After rescuing mouse on branch above those traps, I backtrack a bit as to get 7px/f speed from slope.

Level totals: 32 pieces of cheese, 4:12 left, all 6 mice rescued.

Surely Wood part 2

  • [05:22] Found a glitch: If speedy attacks ropetrack, he may still be attacking after jumping off. This is harmful.
  • [05:22] Also can't jump over one of the gaps with ropetrack. Even full speed with numerious jumpkicks is not even nearly enough.
  • [05:30] The section with big house involves very barely possible jump. Also the roof of the house is hellishly laggy for some reason.
  • [05:44] On before mouse on section underground, I lose a pixel in order to be ahead after turn.
  • [05:50] On end of section underground, running into wall is fastest. Also, that trampoline is very slow to jump on.

Level totals: 115 pieces of cheese (1up), 1:35 left, all 8 mice rescued.

Surely Wood part 3

  • [06:26] I use the jump-attack trick to reach branch above and turn before meant to.
  • [06:49] Careful blind jumpkick on one place lands on something not lethal.
  • [06:56] Jumpkicks allow skipping some branches one is intended to have to jump on.
  • [06:58] I slow down while jumping off the tree to get +1 speed.
  • [07:01] Holy heck the jumping is nasty in realtime.
  • [07:08] Also, on the cave section, having correct pixel saves fair amount of time.

Level totals: 52 pieces of cheese, 2:09 left, all 4 mice rescued.

Boss #1

  • [07:21] I don't know what causes that graphical glitching.
  • [07:36] The boss can't hurt you while stunned by a hit.
  • [07:41] Carefully one can do 3 hits per cycle.

Level totals: 2:54 left, 100k points.

Fiesta City part 1

  • [08:53] Looking up on lifts makes crane above activate sooner.
  • [09:07] It is possible to jump over cats, but that is quite hard.
  • [09:09] Doing the last jump in turnjumping section overly high saves ~10 frames.
  • [09:12] Carefully jumping on ropetrack saves another ~10 frames.
  • [09:13] Avoiding grabbing that one zipline saves fair amount of time but is difficult to do.
  • [09:20] The first cat can't be avoided because of the pit behind him.
  • [09:25] On way back, I slow down a bit to avoid that cat. Taking damage there is not an option because avoiding one cat ahead would eat the savings and more.

Level totals: 71 pieces of cheese, 3:08 left, all 5 mice rescued.

Fiesta City part 2

  • [10:25] I jump in turnjump section almost like Speedy can walljump (he can't).
  • [10:28] Grr, a non-cooperating platform, loses some frames.
  • [10:36] More abuse of non-monotonicity of speed table in start of vertical section.
  • [10:37] Doing the top section after rescuing the mice the way I do is the fastest way.
  • [10:40] If it is faster to jump or fall down seems to be to trying both.

Level totals: 62 pieces of cheese, 2:56 left, all 6 mice rescued.

Ancient Keep part 1

  • [11:23] It is not possible to get more speed than that from the slope after the first door.
  • [11:30] This tabasco bottle is one of only two in the game, and is the only one seen. It lets Speedy breath fire to lit caudrons.
  • [11:36] Jumping to light the caudron is one frame faster than jumpkick.
  • [11:39] The walls here have small holes up top one can enter through. I jump through wall to get to mouse below.
  • [11:49] Those spinning things can't be grabbed while attacking. Useful.
  • [11:52] Ledges tend to zip Speedy upwards here.
  • [11:53] In swingpole section, attacks let one get to next swingpole.
  • [11:56] The last swingpole doesn't co-operate, so I do 1.5 rounds instead of 0.5.
  • [12:15] Backtracking to downslope after bookshelf door is slower than just proceeding.
  • [12:20] Again, some slowing down to get suitable pixel position for jumps in lift section, which is laggy for some reason.

Level totals: 63 pieces of cheese, 2:13 left, all 9 mice rescued.

Ancient Keep part 2

  • [13:00] There are branching pathway after first mouse. Up the mousetrap or through door, the latter is faster.
  • [13:02] I intentionally overshoot the turn after door to "reset" the crusher. Otherwise it gets on way.
  • [13:08] The section with two mousetraps is just weird. I couldn't reproduce result this good.
  • [13:20] Some closed doors can be entered.
  • [13:32] Take a good close look at the fake wall... Nice graphics problems.
  • [13:37] Attacking before the door is faster because one isn't being accelerated by the downslope.
  • [13:41] In the end, taking damage gives +1 speed.

Level totals: 52 pieces of cheese, 2:12 left, all 7 mice rescued.

Snowy Cabins part 1

  • [14:03] I hate this level due to those seals.
  • [14:08] The platform must be waited, you can't make it on the first cycle.
  • [14:24] I lose some pixels because otherwise I get nasty lag.
  • [14:31] I delay turn a bit when launching from polar bear or I hit wall.
  • [14:36] I backtrack a bit to get more speed from downslope.
  • [15:05] One wants to be on contact with comoving platforms as long as possible.
  • [15:09] I intentionally run onto wall after rescuing the mouse, to "reset" the platform on left. Saves ~5 seconds.
  • [15:13] Holy heck that crusher is LAGGY.
  • [15:23] For some reason, my invulernabilty just runs out before the seal on house, so I take 2nd point of damage.
  • [15:24] The jump after the seal is just darn random lagwise.

Level totals: 71 pieces of cheese, 3:08 left, all 7 mice rescued.

Snowy Cabins part 2

  • [15:48] Snowballs on steep hills are impossible to avoid without slowdown.
  • [15:50] Another platform one has to wait for... :-/
  • [16:01] Those spikes on alcoves are of the instakill variety.
  • [16:03] Can't get the heart from left alcove, since one can't make it back in time.
  • [16:05] One can jump into floor. Useless since going over is just as fast, but included for style.
  • [16:13] I again backtrack a bit to get 7px/f instead of 4px/f.
  • [16:19] Running into wall on mouse in house base level costs 4 frames. But I get heart and polar bear launches me sooner(???) so net 6 frame gain (plus having the heart).
  • [16:28] Manipulating that seal after house correctly is ~10 frame gain.
  • [16:30] Inside house back again I intentionally do bit suboptimal jump, as it lags less and thus saves frames.
  • [16:33] The rising door can't make out of way in time so I slow down a bit.
  • [16:36] Getting in the floor again, this time saves one lag frame.
  • [16:44] Jumps on steep hills work oddly...
  • [16:49] One can get into walls between those spike floors. Unfortunately, the ground below is solid, so it is not useful.
  • [16:52] Also, one can get into floor left of ice lake. Useless.
  • [17:02] In the end, the heart saves ~15 frames by allowing plowing into the seal.

Level totals: 21 pieces of cheese, 1:39 left, all 6 mice rescued.

Galatic Galaxies part 1:

  • [17:10] This level is entered in way that differs from all other levels (taking the rocket).
  • [17:35] Holy heck the first lift is unfair: Loads of lag, enemy dodging and one can't jump. Also, one can't afford damage.
  • [17:48] Jumpkick lets one jump over the forcefield without waiting for the platform to move.
  • [17:52] Now comes the screw-you of this "world": Those barriers...
  • [18:00] I kill momentum to enemy to turn faster. Surprisingly hard to do without taking damage.
  • [18:29] The infamous button... If thise was Snes9x or zsnes, the game would crash.
  • [18:31] I ride on top of the box because one can't jump and wait, because mechanism would "reset" and you would be fucked.
    • Riding on top of box is seriously flinchy. The same trajectory as testrun doesn't work.
  • [18:33] I lose a pixel because otherwise turn followed by teleport would lose a frame.
  • [18:42] In section after teleporter is good example why those barriers are so bad.
  • [19:13] Now comes a glitch in game. It looks like I skip the mouse after pipe. Memory says I didn't. One can't "rescue" it again, and if one goes far enough, it disappears.
  • [19:16] First of OOB speeds. Too bad I can only keep it for 1 frame.
  • [19:29] If one is careful, one can do the pipe-changing jump at 6px/f speed.
  • [19:35] In the end, there is 4-up. I pick it up.

Level totals: 33 pieces of cheese, 2:25 left, all 7 mice rescued.

Galatic Galaxies part 2:

  • [20:13] That robot isn't even near being right enough to get invulernability for the barrier.
  • [20:41] In section after gap, I overflow the speed table, but only get 15px/f speed.
  • [20:45] The tall vertical room is determined by waiting for the elevator, so one must minimize lag and activate the elevator as early as possible (oh and avoid resetting it). Everything else is secondary.
  • [20:54] I intentionally wait for the robot so I hit it instead of the barrier.
  • [21:06] Second and last frame of 75px/f superspeed on the slope.
  • [21:09] I kill Speedy to get some extra health.
  • [21:21] I need the heart as I need to take 3HP damage in next section.
  • [21:34] In the end of the section, I just need to minimize lag, because I have to wait for barrier anyway.
  • [21:45] It is possible to jump into pipe from second topmost platform. Saves over half a second.
  • [21:51] The forcefield emitters are solid and can't be jumped through.

Level totals: 35 pieces of cheese, 3:04 left, all 6 mice rescued.

Boss #2

  • [22:05] The boss is completely patterned.
  • [22:24] For optimal speed, one has to make him hit forcefield just as it is disabling.
  • [23:05] This boss is also the only one of three that can hurt Speedy after defeat.

Level totals: 2:54 left, 200k points.

Ye Olde Bounty part 1:

  • [23:39] Running on bars is heckuva laggy. Usually jumping is less laggy.
  • [23:55] Holy heck the plank at the end is hard to do optimally.

Level totals: 54 pieces of cheese, 3:33 left, all 3 mice rescued.

Ye Olde Bounty part 2:

  • [24:17] In attack animation, Speedy can't enter cannons.
  • [24:19] Using momentum-killing property of connecting attack to slow down.
  • [24:24] I attack piranha here because I cannot afford damage.
  • [24:30] The frame to start accelerating after rescuing mouse on top of downsloping bar isn't earliest possible due to wanting 7px/f speed and as little lag as possible.
  • [24:53] The jump at the end is too tight to avoid lag.

Level totals: 58 pieces of cheese, 3:16 left, all 7 mice rescued.

Ye Olde Bounty part 3:

  • [25:11] Even if jumping on top after the first plank loses momentum, it is still faster.
  • [25:20] Some sections here are ridiculously laggy.
  • [25:27] The place 2nd mouse is ridiculous.
  • [25:29] Weird clipping with cannon platform.

Level totals: 38 pieces of cheese, 3:31 left, all 2 mice rescued.

Boss #3

  • [25:49] The boss has two patterns.
  • [25:51] First one has him stay on barrel. Can be hit 3 times per cycle.
  • [26:05] Speedy's kick can defect bullets.
  • [26:09] The second one has him jump on middle box. Can be hit 4 times per cycle.
  • [26:14] He can't hurt you while blinking.
  • [26:15] Additionally, if you attack him just as he becomes vulernable, your attack connects first and you avoid damage.
  • [26:57] He has post-mortem attack, but that can't connect.

Level totals: 2:51 left, 300k points.

Save the mice!

  • [27:08] This level is hellishly laggy all the way.
  • [27:09] Some mice show as trapped even if saved.
  • [27:16] This level doesn't have post-end screen, unlike all others.

Level totals: N/A pieces of cheese, N/A left, all 10 mice rescued.

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#6961557027791795 - Speedy Gonzales 100% WIP 11
Speedygonzales-100p-wip-11.lsmv (1.66MB lsmv movie [SNES])
Uploaded 2013-06-01 11:56:10 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 23:27.68 [84600 frames], 38997 rerecords)
5264 views, 336 downloads
Speedy Gonzales 100% WIP

Up to entry to Ye Olde Bounty part 1 (7-1).

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#6878890210379818 - Jetpack startup
Jetpack-startup.jrsr (12.8kB jrsr movie [DOS])
Uploaded 2013-05-28 18:35:09 by Ilari (48 files)
For DOS Jetpack (12 files)
In 00:09.59 [576 frames], 57 rerecords)
4755 views, 206 downloads
Jetpack startup.

CPUDiv125, no FPU, SB detected.

I even spam up when warping in to speed the animation (don't ask me how it works).

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#6826398747507337 - Speedy Gonzales 100% WIP 10
Speedygonzales-100p-wip-10.lsmv (1.24MB lsmv movie [SNES])
Uploaded 2013-05-26 09:51:02 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 17:24.95 [62800 frames], 35825 rerecords)
5308 views, 256 downloads
Speedy Gonzales 100% WIP

Up to entry to Galatical Galaxies part 1 (6-1).

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#6808227002055361 - Speedy Gonzales 100% WIP 9 v2
Speedygonzales-100p-wip-9-v2.lsmv (1.12MB lsmv movie [SNES])
Uploaded 2013-05-25 14:12:35 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 15:40.12 [56500 frames], 34653 rerecords)
5312 views, 333 downloads
Speedy Gonzales 100% WIP

Up to entry to Snowy Cabins Level 2 (5-2).

Improves previous WIP 9 by 5 seconds by not having to wait for platform.

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#6591751669153812 - Speedy Gonzales 100% WIP 8
Speedygonzales-100p-wip-8.lsmv (1.01MB lsmv movie [SNES])
Uploaded 2013-05-15 20:13:59 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 14:01.95 [50600 frames], 33285 rerecords)
5428 views, 319 downloads
Speedy Gonzales 100% WIP

Up to entry to Snowy Cabins Level 1 (5-1).

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#6434360585900579 - Speedy Gonzales 100% WIP 7
Speedygonzales-100p-wip-7.lsmv (948kB lsmv movie [SNES])
Uploaded 2013-05-08 18:07:02 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 12:52.28 [46413 frames], 32336 rerecords)
5469 views, 302 downloads
Speedy Gonzales 100% WIP

Up to entry to Ancient Keep Level 2 (4-2).

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#6390425931981403 - Speedy Gonzales 100% WIP 6
Speedygonzales-100p-wip-6.lsmv (832kB lsmv movie [SNES])
Uploaded 2013-05-06 18:37:50 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 11:14.71 [40549 frames], 31105 rerecords)
5365 views, 349 downloads
Speedy Gonzales 100% WIP

Up to entry to Ancient Keep Level 1 (4-1).

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#6203600549118435 - Speedy Gonzales 100% WIP 5
Speedygonzales-100p-wip-5.lsmv (652kB lsmv movie [SNES])
Uploaded 2013-04-28 08:42:03 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 08:43.47 [31460 frames], 28354 rerecords)
5493 views, 308 downloads
Speedy Gonzales 100% WIP

Up to entry to Fiesta City Level 1 (3-1).

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#6192983542380157 - Speedy Gonzales 100% WIP 4
Speedygonzales-100p-wip-4.lsmv (544kB lsmv movie [SNES])
Uploaded 2013-04-27 21:13:32 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 07:12.6 [25999 frames], 28205 rerecords)
5493 views, 342 downloads
Speedy Gonzales 100% WIP

Completes up to end of 2-3.

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#6056705224683619 - Speedy Gonzales 100% WIP 3
Speedygonzales-100p-wip-3.lsmv (377kB lsmv movie [SNES])
Uploaded 2013-04-21 17:55:46 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 04:53.73 [17653 frames], 27192 rerecords)
5558 views, 337 downloads
Speedy Gonzales 100% WIP

Completes up to end of 2-1.

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#6047464093861259 - Speedy Gonzales 100% WIP 2
Speedygonzales-100p-wip-2.lsmv (307kB lsmv movie [SNES])
Uploaded 2013-04-21 07:56:28 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 03:54.61 [14100 frames], 26791 rerecords)
5537 views, 313 downloads
Speedy Gonzales 100% WIP Completes the first two levels.
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#5723858007052593 - Super AI 2, 60k money
superai-60k-money.lsmv (1.41MB lsmv movie [SNES])
Uploaded 2013-04-06 18:10:21 by Ilari (48 files)
In 20:30.27 [73938 frames], 28848 rerecords)
5216 views, 251 downloads
TASeditor's Super AI 2, with second 777 for 60k money.
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#3122707788602282 - Nethack WIP 2012-12-09
nethack-wip-20121209.jrsr (2.62MB jrsr movie [DOS])
Uploaded 2012-12-10 14:43:33 by Ilari (48 files)
For DOS NetHack (1 file)
In 01:24.25 [5055 frames], 257 rerecords)
4859 views, 276 downloads
WIP of Nethack TAS. Up to turn 834.

(The rerecord count is wrong: It is number of rerecords used for transcribing, not the number actually used for TASing, which would be 14,306).

... In addition, various luck manipulation scripts used 487,323 rerecords (this is tracked too).

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#2392333393095224 - Speedy Gonzales 100% WIP 1
Speedygonzales-100p-wip-1.lsmv (160kB lsmv movie [SNES])
Uploaded 2012-11-07 17:18:10 by Ilari (48 files)
For SNES Speedy Gonzales: Los Gatos Bandidos (32 files)
In 02:18.11 [8300 frames], 25237 rerecords)
6044 views, 350 downloads
Speedy Gonzales 100% WIP

Completes the first level.

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#1 - Dangerous Dave TAS (all areas)
ddave-tas-full-ilari.jrsr (57.4kB jrsr movie [DOS])
Uploaded 2012-07-28 08:48:29 by Ilari (48 files)
For DOS Dangerous Dave (1 file)
In 09:42.39 [35543 frames], 3379 rerecords)
5051 views, 375 downloads
Dangerous Dave TAS. All areas, including the 4 secret ones
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