Tool-assisted game movies
When human skills are just not enough

Invariel's movies:

#38597753864589843 - Zook Man ZX4 - We'll Hex The Name In Later - General Information Script
OrganizationIsHard.lua (7.07kB Lua script)
Uploaded 2017-04-26 05:50:12 by Invariel (13 files)
For GBA Zook Man ZX4 (141 files)
5745 views, 579 downloads
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#35925051135496342 - Faxanadu Lua Script
Enemy Display.lua (4.32kB Lua script)
Uploaded 2016-12-26 21:03:11 by Invariel (13 files)
For NES Faxanadu (11 files)
4985 views, 604 downloads
Displays enemy statistics, player statistics, RNG value and bits, and other useful counters.
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#35707007633245873 - Faxanadu - WIP XIII
Faxanadu v13.bk2 (18.3kB bk2 movie [NES])
Uploaded 2016-12-17 01:22:52 by Invariel (13 files)
For NES Faxanadu (11 files)
In 13:27.8 [48548 frames], 15776 rerecords)
4872 views, 459 downloads
With half the game down and half to go, I figured it was time for an update.

4500 Golds have been acquired, three K Keys purchased, and I am now on the road to the Black Onyx. After that, there are three bosses left to take down (the Dwarf with the Battle Helmet, King Grieve, and the Evil One), so a lot of what is left to do is movement optimization.

While I continue to be sad that the Long Sword route ends up taking longer, I've long argued that weapon choice is a routing issue, and keeping the Dagger, in this case, is the fastest route for the game that I know of.

Current lead: 934 frames. (15.56 seconds)

YouTube link:

(Link to video)
, available once it's done uploading.
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#35262095943719964 - Faxanadu - WIP XII - No Long Sword
Faxanadu v12.bk2 (13.1kB bk2 movie [NES])
Uploaded 2016-11-27 00:29:59 by Invariel (13 files)
For NES Faxanadu (11 files)
In 09:48.22 [35351 frames], 12250 rerecords)
5010 views, 450 downloads
So, it turns out that the Long Sword, while amazing, costs way too much time to buy (walking to the room with the shop + screen transition + walking to the door + screen transition + walking to the shopkeeper + selling the Wing Boots (140 frames of just gaining money) + another shopkeeper interaction + buying the Long Sword (160 frames of just losing money) + leaving the store + screen transition + returning to the screen with the Guru). At the point where I decided I had done the appropriate research, I was behind Lord Tom's run by 1724 frames. I went from a 12-second lead to a 30-second loss. I estimated that in order to most obviously make up the time, I needed to save five seconds in each boss fight just to tie. Checking Lord Tom's run, he beats the first such boss in under five seconds. So, as much fun as it was to theorycraft, and as much fun as it was to try, getting the Long Sword is, at time of writing, not viable.

With that out of the way, I had to see what I could salvage. I had the following issues:

  1. Not getting a second pair of Wing Boots in the Tower of Fortress meant that I wouldn't need to get hit by a bee after the screen transition, meaning that I had three more hit points to play with. Meaning that I wouldn't be able to die after turning the fountain on.
  2. Not getting a second pair of Wing Boots in the Tower of Fortress meant that I wouldn't need to kill that screen of bees, meaning that I didn't need to save a Deluge for them. Meaning that I would look bad for having one shot of Deluge that I didn't ever use.

Reconciling those two facts, I needed to end up with enough health to survive a mage's Deluge so that I wouldn't lose time against the triple bees. Further, I wanted to keep the Triple Kill because I think it looks amazing. I lose 23 frames in that room, but I have a lower health total because of the Mattock room's new strategy (which saved almost a full second) and can't tank a hit from the bee, so I consider it a win, both in terms of strategy and in entertainment, and had to find a way to just barely survive. Fortunately, the enemy that I chose to take damage from to save a Deluge earlier in the run (the room starting frame 18134) deals five damage, the bee I no longer get hit from deals three, and the mage's Deluge deals eight. Victory.

With that out of the way, and several other problematic rooms deciding to behave, everything is resynched up to the second death of the game, and I am starting the process of farming Golds for King keys.

The file currently ends at frame 35349, upon leaving the room the Wyvern dies in; for comparison, Lord Tom leaves that room at frame 36208, giving me an 859 frame lead, ~750 of which come from the beginning of the game, meaning 109 frames have been saved through optimization and routing.


(Link to video)
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#34794032377179895 - Faxanadu - WIP X - Major Branch Point
Faxanadu v8.bk2 (10.7kB bk2 movie [NES])
Uploaded 2016-11-05 22:35:39 by Invariel (13 files)
For NES Faxanadu (11 files)
In 08:08.5 [29358 frames], 6089 rerecords)
5020 views, 406 downloads
This upload represents the major branching point between the existing TAS and my work. At frame 29357, the first frame of the text box for Wing Boots collection is printed. From here, I will be making eight screen transitions to collect a second pair, then continuing along the projected route. If that proves ultimately to be slower (it shouldn't), then a future TASer can start from here and follow Lord Tom's Dagger route with a 124 frame lead (and slightly lower health and one available shot of Deluge).

A YouTube encode is forthcoming.


(Link to video)
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#34671014082164298 - Faxanadu - WIP VIII
Faxanadu v8.bk2 (8.80kB bk2 movie [NES])
Uploaded 2016-10-31 09:37:49 by Invariel (13 files)
For NES Faxanadu (11 files)
In 06:40.69 [24081 frames], 3924 rerecords)
5046 views, 456 downloads
Finally in Forepaw, fortuituous frame saves in fights finish farming 115 frames ahead.

(Link to video)
New content starts at 4:54.
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#34354022453190386 - Faxanadu - WIP VII (2)
Faxanadu v7.bk2 (6.54kB bk2 movie [NES])
Uploaded 2016-10-17 03:00:39 by Invariel (13 files)
For NES Faxanadu (11 files)
In 05:00.9 [18084 frames], 1918 rerecords)
5007 views, 426 downloads
117 frames ahead of Lord Tom, and this time I collect the coin in Eolis, so that I am on track with how much Golds I should have. This gets to the end of the first dungeon/tower.

(Link to video)
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#34291986528049835 - Faxanadu - WIP VII
Faxanadu v7.bk2 (4.69kB bk2 movie [NES])
Uploaded 2016-10-14 07:57:34 by Invariel (13 files)
For NES Faxanadu (11 files)
In 03:32.15 [12750 frames], 886 rerecords)
5059 views, 429 downloads
24 frames ahead of Lord Tom's published movie.

(Link to video)
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#25973633258154730 - Faxanadu - Eolis Complete
Faxanadu - Eolis.bk2 (3.09kB bk2 movie [NES])
Uploaded 2015-10-05 17:05:20 by Invariel (13 files)
For NES Faxanadu (11 files)
In 03:15.58 [11754 frames], 13 rerecords)
5713 views, 510 downloads
The first town, complete to pressing 'A' to dismiss the "I've used key." dialog.
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#23366978200371129 - Faxanadu WIP III
Faxanadu.tasproj.bk2 (2.30kB bk2 movie [NES])
Uploaded 2015-06-10 07:41:34 by Invariel (13 files)
For NES Faxanadu (11 files)
In 04:21.32 [15705 frames], 41 rerecords)
5970 views, 537 downloads
I managed to shave off a few more frames in Eolis, and at that point am 18 frames ahead of Lord Tom.

This heads into the dungeon with the Mattocks, and while I use the key to enter the dungeon 129 frames ahead of Lord Tom, I am 236 Golds behind him. I plan on making that gold up by killing an additional two mages outside of Forepaw.

Encode: http://youtu.be/lLnHGm9cDT0

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#23309253951749362 - Faxanadu WIP II
Faxanadu.tasproj.bk2 (1.88kB bk2 movie [NES])
Uploaded 2015-06-07 17:18:06 by Invariel (13 files)
For NES Faxanadu (11 files)
In 03:15.89 [11773 frames], 41 rerecords)
5909 views, 516 downloads
Enters and leaves Eolis. Less-than-stellar placement in the final room, so I lost seven frames during the fight and am now only 11 frames ahead of Lord Tom.

Encode at https://youtu.be/UVIDXxJRnbU

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#23288780221476689 - Faxanadu WIP
Faxanadu.tasproj.bk2 (1.22kB bk2 movie [NES])
Uploaded 2015-06-06 19:10:21 by Invariel (13 files)
For NES Faxanadu (11 files)
In 00:50.43 [3031 frames], 41 rerecords)
5910 views, 496 downloads
From power on to talking with the Guru, this WIP is an attempt to beat Lord Tom's excellent submission at http://tasvideos.org/1877S.html

So far, holding A at frame 1802/1803 turns the enemy on that screen to the left, getting me hit 19 frames before Lord Tom. As a result, this is, so far, a 19-frame improvement over his work.

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#17070615333714393 - SMB2j 8-1 Warp Pipe
SMB2j 8-1 Wrong Warp.fm2 (69.9kB fm2 movie [FDS])
Uploaded 2014-08-30 18:17:07 by Invariel (13 files)
For FDS Super Mario Bros. 2 (10 files)
In 00:16.91 [1016 frames], 1 rerecord)
7347 views, 739 downloads

FM2 file begins from a savestate

On the 3DS's version of SMB2j, going 'down' through this pipe warps you ahead a short way through 8-1. On the FDS ROM that checksums with the published movie, it instead warps you back to the start of the level.

I apologize for the quality (or lack thereof) of this video - I wanted to remove the needless pausing at the end, but I can't read the hex output to save my life. I am sorry. (Feel free to remove it on your end.)

Game is paused right beside the second vertical pipe of 8-1.

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