TASVideos

Tool-assisted game movies
When human skills are just not enough

Lobsterzelda's movies:


#66910802739581300 - BTDD Improvement
BTDD_Improvement.fm2 (1.30MB fm2 movie [NES])
Uploaded 2020-10-22 07:55:18 by Lobsterzelda (48 files)
For NES Battletoads & Double Dragon: The Ultimate Team (2 files)
In 16:27.56 [59351 frames], 126405 rerecords)
564 views, 68 downloads
This new and improved TAS saves about 17 seconds over my original TAS by taking a game over in level 4 and by using the fast kill strategy on the level 6 boss (which save about 4.5 and 13 seconds respectively).
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#65364566293859409 - Battletoads Minor 2P Warps Improvement
Improved_FINAL_TAS.bk2 (32.9kB bk2 movie [NES])
Uploaded 2020-08-13 16:40:33 by Lobsterzelda (48 files)
For NES Battletoads (50 files)
In 10:40.61 [38500 frames], 49786 rerecords)
1362 views, 113 downloads
I tidied up the final climbing section of level 12 right before the boss, which let me save a couple of frames. This time, I'm really done with this category!
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#65317776403781880 - Really Really REALLY Final Battletoads 2P Warpless TAS
Finished_TAS.bk2 (63.3kB bk2 movie [NES])
Uploaded 2020-08-11 14:06:11 by Lobsterzelda (48 files)
For NES Battletoads (50 files)
In 19:15.11 [69421 frames], 2224 rerecords)
1393 views, 104 downloads
My actual final TAS for this category!

Includes a 2 second timesave in level 10 (the rat race) and a huge amount of lag reduction in level 12.

I'll post more details about how I saved this time later on in the workbench thread for this TAS.

In the meantime, I request that this input file replace the file currently in the workbench.

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#64935608370738984 - Battletoads 2P Warps Final Improvement... For Real!
Finished_Extremely_New_TAS.bk2 (29.9kB bk2 movie [NES])
Uploaded 2020-07-25 09:02:16 by Lobsterzelda (48 files)
For NES Battletoads (50 files)
In 10:44.74 [38748 frames], 48548 rerecords)
1472 views, 106 downloads
Ok... I know i've said that I'm done improving this TAS before... But this time, I really mean it - this is the final movie file for this TAS!
Info Download

#64861191778917061 - Battletoads 2P Warps Final Improvement
Updated_Little_Time_Save.bk2 (29.4kB bk2 movie [NES])
Uploaded 2020-07-22 00:36:18 by Lobsterzelda (48 files)
For NES Battletoads (50 files)
In 10:46.05 [38827 frames], 48057 rerecords)
1492 views, 119 downloads
I was able to save 3 more frames at the end of level 12 with some better lag reduction and hitting one of the springs earlier from different movement.
Info Download

#64820568608567464 - Updated Battletoads 2P Warps TAS
Finished_New_TAS.bk2 (29.3kB bk2 movie [NES])
Uploaded 2020-07-20 04:41:51 by Lobsterzelda (48 files)
For NES Battletoads (50 files)
In 10:46.1 [38830 frames], 47858 rerecords)
1502 views, 104 downloads
This is an improvement over the original run that I submitted. It beats the game 2 seconds faster by having a faster level 12.

Thanks to PJ for pointing out that I could save time on the spring jumps!

Info Download

#64403498514772584 - Battletoads Spawn Warp Portal With Hacks
My_Altered_Branch.fm2 (98.2kB fm2 movie [NES])
Uploaded 2020-07-01 09:54:30 by Lobsterzelda (48 files)
For NES Battletoads (50 files)
In 01:12.13 [4335 frames], 124454 rerecords)
1637 views, 109 downloads
In order for this proof of concept movie to play back correctly, you must use the following hacks on the following frames:

1. On frame 3858, set $21 equal to $10, and then freeze its value. 2. On frame 3879, set $428 equal to $55, and then freeze its value. 3. On frame 3882, set $B7 equal to $1F, and set $B8 equal to $04. Then, freeze both values. 4. On Frame 3883, set $3FE equal to $69, and then freeze its value. 5. On Frame 3886, unfreeze all memory addresses.

The only hacks which currently simulate things that can't be done without hacks are freezing the value of $21 and setting the value of $B7 and $B8. The other hacks are just done for convenience to save me time TASing this, although with more manipulation, those values could have been set correctly without hacks.

The way this works is, the config pointer increases to $21. Since it's non-zero, it loads an object. The object's low X coordinate is equal to the value in $27. Conveniently, $27 stores RNG, which changes every time you press a different button, meaning we can directly control its values!

When the config pointer hits $2C, we hold down $FF to reset it back to 0. when the config pointer reaches $0B, it spawns an object with a low x-position equal to the value stored in $10, which is how many lives you have (which I set to 0 by killing myself a few times before this glitch). As such, every high coordinate byte is automatically set to 0, and we can initialize every low coordinate byte with the values we want. Also note that by holding inputs when the config pointer passes $16, you can spawn an extra object, if you want to make more space between the next slot.

When the config pointer is on $0B for the last time and spawns another object, the ID value of $0B is 14, which is conveniently an invalid ID value, causing the object to be deleted. This allows us to set the animation_2 attribute of the new object to the value we want based on RNG, which we then set to $55.

From there, we need the config pointer to jump to $41F to interpret this data as a new object. This is done with hacks here, although in actual gameplay, when the config pointer equals $16, if you hold down all buttons on player 2's controller, then the config pointer jumps to the address referenced by $17/$18. $17 is roughly based on player 2's x-coordinate, and $18 is roughly based on Player 2's animation. Since player 2 has to keep holding down every button and punching in order to keep resetting the config pointer to $0B, the only way to move him is for player 1 to pick him up and throw him.

After this, I hacked my x-coordinate to match where the portal spawns. This could have been avoided if I set the x-position of the portal to $69 instead of $40. However, redoing this would have altered the RNG and made me have to redo everything, so I just used hacks to change my low x-coordinate to save time.

After this, we hit the portal, and jump to level 5!

For a video of what this actually looks like, please see the link below: https://www.youtube.com/watch?v=S5HVeoKtJnU

To summarize what's left to do to make this possible in a real TAS, we need to find a way to keep player 1 from dying after respawning from the jet glitch so he can pick up player 2, and we need a way to consistently get the value stored in $21 to be a number greater than 2. $21 is sometimes set to random values like $16, but most of the time its 0, and I haven't yet found a way to manipulate it. However, objects can't be spawned when $21 is 0, so a way around this must be found in order to make use of this setup.

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#64374095014736966 - Battletoads 2-Players Warps Up To End Of Level 3
End_Of_Level_3.bk2 (2.97kB bk2 movie [NES])
Uploaded 2020-06-30 02:07:39 by Lobsterzelda (48 files)
For NES Battletoads (50 files)
In 00:55.51 [3336 frames], 3828 rerecords)
1650 views, 119 downloads
This movie plays up to the end of level 3 in my Battletoads 2P Warps TAS. It ends right after activating the checkpoint glitch, which makes it convenient for anybody who wants to test trying to get the warp portal to spawn.
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#63003180390649610 - Battletoads 2 Players Warpless First 11 Levels
Up_To_Level_11_Boss.bk2 (36.5kB bk2 movie [NES])
Uploaded 2020-04-29 08:22:41 by Lobsterzelda (48 files)
For NES Battletoads (50 files)
In 16:47.47 [60548 frames], 73816 rerecords)
2134 views, 146 downloads
This WIP plays up until the boss fight at the end of level 11.
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#62355587629478395 - Battletoads 2 Players Warpless WIP Up To Level 9.
Up_To_Level_9.bk2 (27.4kB bk2 movie [NES])
Uploaded 2020-03-31 04:25:45 by Lobsterzelda (48 files)
For NES Battletoads (50 files)
In 11:59.66 [43251 frames], 63192 rerecords)
2333 views, 162 downloads
This is an improved WIP I made of the first 8 levels of Battletoads 2 players warpless. This run is 7 seconds faster than Alyosha's WIP.
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#62091469528092252 - Battletoads 2 Players Warpless First 6 Levels
6_Levels_Done.bk2 (17.6kB bk2 movie [NES])
Uploaded 2020-03-19 06:57:28 by Lobsterzelda (48 files)
For NES Battletoads (50 files)
In 08:11.99 [29568 frames], 97472 rerecords)
2467 views, 181 downloads
This is an improved WIP I made of Battletoads 2 players warpless, which plays through the first half of the game.
Info Download

#61638793966706215 - Cabbage Patch Kids with Blank Frames Cut
Truncated.bk2 (1.94kB bk2 movie [A2600])
Uploaded 2020-02-27 21:41:05 by Lobsterzelda (48 files)
In 02:30.39 [9012 frames], 342 rerecords)
3925 views, 129 downloads
Info Download

#61269677130913745 - Even Better level 3
New_Branch.bk2 (9.36kB bk2 movie [NES])
Uploaded 2020-02-11 06:43:32 by Lobsterzelda (48 files)
For NES Battletoads (50 files)
In 03:51.3 [13901 frames], 82471 rerecords)
2727 views, 187 downloads
This is 15 frames better than the first WIP I uploaded today, and is 1 frame better than the second WIP I uploaded today (I deleted the other 2 WIPS, so this is the only one visible now).
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#61031821125173388 - Battletoads 2 players Warpless Halfway Through Level 9
WIP_Of_Level_9.fm2 (1.05MB fm2 movie [NES])
Uploaded 2020-01-31 13:38:23 by Lobsterzelda (48 files)
For NES Battletoads (50 files)
In 13:18.52 [47990 frames], 73305 rerecords)
2874 views, 180 downloads
Ignore the part once I reach the land section right before the movie ends. I haven't optimized that yet.
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#60945646847026200 - Battletoads Two Players Half Game
Halfway_Done.fm2 (640kB fm2 movie [NES])
Uploaded 2020-01-27 16:29:54 by Lobsterzelda (48 files)
For NES Battletoads (50 files)
In 12:07.12 [43699 frames], 66036 rerecords)
2972 views, 189 downloads
I took Alyosha's TAS of the first half of the game, and added the boss fight against the robot to it to finish off the level. The result is this TAS.
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#60856168106971717 - Battletoads Level 1 Two Players Warpless WIP
Level_One.bk2 (3.67kB bk2 movie [NES])
Uploaded 2020-01-23 15:47:08 by Lobsterzelda (48 files)
For NES Battletoads (50 files)
In 01:29.27 [5365 frames], 3042 rerecords)
2984 views, 178 downloads
This is what I have so far for a WIP of level 1 of Battletoads for the NES with 2 players without warps. If anybody has any suggestions or ideas to make things faster, I would greatly appreciate it!
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#60692970367434523 - Battletoads Gameboy First 6 Levels
Level_Six.bk2 (8.03kB bk2 movie [GB])
Uploaded 2020-01-16 07:23:37 by Lobsterzelda (48 files)
For GB Battletoads (4 files)
In 06:54.77 [24773 frames], 20285 rerecords)
1814 views, 212 downloads
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#60668646831626966 - Battletoads Gameboy Up To Level 3
Level_Three.bk2 (4.94kB bk2 movie [GB])
Uploaded 2020-01-15 05:06:13 by Lobsterzelda (48 files)
For GB Battletoads (4 files)
In 03:15.57 [11681 frames], 14417 rerecords)
1935 views, 203 downloads
I improved level 1 and finished levels 2 and 3.
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#60634739720153916 - Battletoads Gameboy Full Level 1
Level_One.bk2 (2.10kB bk2 movie [GB])
Uploaded 2020-01-13 16:27:19 by Lobsterzelda (48 files)
For GB Battletoads (4 files)
In 00:54.92 [3280 frames], 8669 rerecords)
1841 views, 200 downloads
I finished TASing level 1 of Battletoads for the Gameboy. This is currently 2 seconds faster than Cardboard's TAS
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#60620252679467333 - Battletoads Gameboy Level 1
Level_One.bk2 (1.46kB bk2 movie [GB])
Uploaded 2020-01-13 00:47:49 by Lobsterzelda (48 files)
For GB Battletoads (4 files)
In 00:28.2 [1684 frames], 5716 rerecords)
1834 views, 194 downloads
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#60468875408644022 - Bobby Is Going Home Final TAS
Bobby_TAS.bk2 (1.80kB bk2 movie [A2600])
Uploaded 2020-01-06 05:10:52 by Lobsterzelda (48 files)
For A2600 Bobby is Going Home (2 files)
In 03:26.03 [10273 frames], 2736 rerecords)
1460 views, 196 downloads
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#60426653132727859 - Bobby Is Going Home Improved TAS
Bobby_TAS.bk2.bk2 (3.09kB bk2 movie [A2600])
Uploaded 2020-01-04 07:32:43 by Lobsterzelda (48 files)
In 03:26.03 [10273 frames], 2581 rerecords)
4829 views, 134 downloads
This is an improved TAS of Bobby Is Going Home
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#60405244476700000 - Bobby Is Going Home TAS
Bobby_TAS.bk2 (3.16kB bk2 movie [A2600])
Uploaded 2020-01-03 08:24:21 by Lobsterzelda (48 files)
For A2600 Bobby is Going Home (2 files)
In 03:27.48 [10345 frames], 1364 rerecords)
1493 views, 201 downloads
This is an improvement over the published TAS which also includes the second level of the game, since there is content in the second level not present in the first level.
Info Download

#60223701996591992 - AFC South Challenges TAS
AFC_South_Challenges.dtm (7.45MB dtm movie [GC])
Uploaded 2019-12-26 04:11:10 by Lobsterzelda (48 files)
For GC NFL Street (8 files)
In 45:14.9 [976442 frames], 6579 rerecords)
1331 views, 191 downloads
This is a TAS I made of the AFC South challenges in NFL Street. I have attached an encode of this TAS here:

(Link to video)
Info Download

#59529432485071542 - NFC East Challenges TAS
End_Of_TAS.dtm (5.96MB dtm movie [GC])
Uploaded 2019-11-24 21:47:13 by Lobsterzelda (48 files)
For GC NFL Street (8 files)
In 36:12.45 [781358 frames], 6225 rerecords)
1439 views, 197 downloads
This is a TAS I made of the NFC East challenges in NFL Street. I have attached an encode of this TAS here:


(Link to video)
Info Download

#59067032776602260 - AFC East Challenges TAS
AFC_East_Challenges.dtm (4.67MB dtm movie [GC])
Uploaded 2019-11-04 02:00:12 by Lobsterzelda (48 files)
For GC NFL Street (8 files)
In 28:21.9 [612128 frames], 4509 rerecords)
1435 views, 214 downloads
This is a TAS I made of the AFC East Challenges for NFL Street for the GameCube. Below is a link to an encode of this TAS:


(Link to video)
Info Download

#58823410234418764 - NFC South Challenges TAS
NFC_South_Challenges.dtm (4.78MB dtm movie [GC])
Uploaded 2019-10-24 02:41:04 by Lobsterzelda (48 files)
For GC NFL Street (8 files)
In 29:00.58 [626042 frames], 3936 rerecords)
1487 views, 216 downloads
This is a TAS I made of all of the NFC South challenges in NFL Street. Below, I have attached an encode I made of the TAS:

(Link to video)
Info Download

#58823376616984561 - AFC North Challenges TAS
AFC_North_Challenges.dtm (4.14MB dtm movie [GC])
Uploaded 2019-10-24 02:38:53 by Lobsterzelda (48 files)
For GC NFL Street (8 files)
In 25:07.38 [542174 frames], 3270 rerecords)
1441 views, 218 downloads
This is a TAS I made of all the AFC North challenges in NFL Street for the GameCube. Below I have attached a link to an encode of this TAS:

(Link to video)
Info Download

#58823325770068603 - NFC North Challenges TAS
NFC_North_Challenges.dtm (2.39MB dtm movie [GC])
Uploaded 2019-10-24 02:35:36 by Lobsterzelda (48 files)
For GC NFL Street (8 files)
In 29:01.98 [313273 frames], 4183 rerecords)
1458 views, 215 downloads
This is a TAS I made of the NFC North challenges in NFL Street. I have attached an encode of this TAS here:

(Link to video)
Info Download

#58823262577415696 - AFC West Challenges TAS
AFC_West_Challenges.dtm (2.31MB dtm movie [GC])
Uploaded 2019-10-24 02:31:30 by Lobsterzelda (48 files)
For GC NFL Street (8 files)
In 28:00.68 [302248 frames], 4179 rerecords)
1441 views, 219 downloads
This is a TAS I made of all of the AFC West challenges in NFL Street. I have attached an encode of this TAS here:

(Link to video)
Info Download

#58823206911829665 - NFC West Challenges TAS
NFC_West_Challenges.dtm (2.54MB dtm movie [GC])
Uploaded 2019-10-24 02:27:53 by Lobsterzelda (48 files)
For GC NFL Street (8 files)
In 30:52.47 [333139 frames], 4272 rerecords)
1467 views, 203 downloads
This is the input file for my NFC West Challenges TAS for NFL Street. An encode of this TAS can be found here:

(Link to video)
Info Download

#57552889267614864 - Lion King NES Final TAS
Revised_Lion_King.fm2 (227kB fm2 movie [NES])
Uploaded 2019-08-27 21:26:43 by Lobsterzelda (48 files)
In 05:09.14 [15459 frames], 17359 rerecords)
5998 views, 137 downloads
This is an improved version of my TAS of The Lion King for the NES, which is 0.4 seconds faster than the movie I currently have in the workbench.
Info Download

#57423564199243514 - Lion King NES WIP
Lion_King_WIP.fm2 (210kB fm2 movie [NES])
Uploaded 2019-08-22 01:39:52 by Lobsterzelda (48 files)
In 04:45.78 [14291 frames], 17002 rerecords)
6043 views, 140 downloads
This is a WIP of my improved TAS of The Lion King for the NES up to the start of the section with the waterfall in the last level.
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#57292202188512104 - Lion King Gameboy Improved TAS
New_Lion_King_TAS_Final_Draft.bk2 (10.3kB bk2 movie [GB])
Uploaded 2019-08-16 03:40:56 by Lobsterzelda (48 files)
In 09:19.47 [33416 frames], 67303 rerecords)
6084 views, 133 downloads
This is an improved TAS of The Lion King for the Gameboy, which saves 4 seconds over my original submission. It does so by using better movement (more specifically, delaying jumping by one frame after landing to get boosted forwards) and also better boss RNG manipulation.
Info (2 comments) Download

#56563113133184819 - Lion King First 6 Levels Improvement
Revised_First_Six_Lion_King_Levels_TAS.bk2 (6.22kB bk2 movie [GB])
Uploaded 2019-07-14 07:38:54 by Lobsterzelda (48 files)
In 05:06.61 [18313 frames], 23504 rerecords)
6356 views, 151 downloads
This is an improved WIP of the first 6 levels of The Lion King for the Gameboy, which saves a bit over 150 frames compared to my previous WIP.
Info Download

#56517189368463259 - Lion King Gameboy WIP (first 6 levels)
Lion_King_GameBoy_USA_TAS.bk2 (6.11kB bk2 movie [GB])
Uploaded 2019-07-12 06:00:42 by Lobsterzelda (48 files)
In 05:09.34 [18476 frames], 18206 rerecords)
6347 views, 145 downloads
This is a WIP of the first 6 levels of The Lion King for the Gameboy on Prince difficulty.
Info Download

#56450554730819653 - Lion King Gameboy WIP Improvement (First 4 levels)
Lion_King_GameBoy_USA_TAS.bk2 (4.63kB bk2 movie [GB])
Uploaded 2019-07-09 05:59:23 by Lobsterzelda (48 files)
In 03:45.26 [13454 frames], 13780 rerecords)
6365 views, 149 downloads
This is a WIP I made of the first 4 levels of the Lion King for the Gameboy, played on the USA release of the game.

This WIP beats the first 3 levels faster than my first WIP that I uploaded to userfiles for this game, and also beats the fourth level of the game as well.

Info Download

#56404041904492737 - Lion King Gameboy WIP (first 3 levels)
Lion_King_GameBoy_TAS.bk2 (3.46kB bk2 movie [GB])
Uploaded 2019-07-07 03:43:00 by Lobsterzelda (48 files)
In 02:33.56 [9172 frames], 6063 rerecords)
6439 views, 153 downloads
Info Download

#55849373723630297 - Nfl Street Updated TAS
New_NFL_Street_TAS.dtm (6.91MB dtm movie [GC])
Uploaded 2019-06-12 04:12:18 by Lobsterzelda (48 files)
In 1:23:53.28 [905113 frames], 12868 rerecords)
6596 views, 191 downloads

DTM file starts from a savestate

This is the same as the movie I submitted except that the movie now ends after the last input is pressed that is needed to trigger the credits.
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#55587287675838053 - Montezuma Alternate Route
Montezuma_100_Percent_TAS.bk2 (8.11kB bk2 movie [A2600])
Uploaded 2019-05-31 08:55:48 by Lobsterzelda (48 files)
In 05:48.17 [20863 frames], 6248 rerecords)
6724 views, 166 downloads
Info Download

#55582767360377785 - Montezuma's Revenge Improved All Items TAS
Montezuma_100_Percent_TAS.bk2 (8.11kB bk2 movie [A2600])
Uploaded 2019-05-31 04:02:39 by Lobsterzelda (48 files)
In 05:48.17 [20863 frames], 6248 rerecords)
6704 views, 156 downloads
This is an improved version of my TAS of Montezuma's Revenge All Items which is a few seconds faster due to better movement in the room with the torch and some slight rerouting.
Info Download

#55566038327555375 - Montezuma's Revenge 100 % TAS
Montezuma_100_Percent_TAS.bk2 (8.32kB bk2 movie [A2600])
Uploaded 2019-05-30 09:57:45 by Lobsterzelda (48 files)
In 05:54.46 [21240 frames], 4345 rerecords)
6781 views, 173 downloads
This is a 100% TAS of Montezuma's Revenge for the Atari 2600. This run gets all the items in each of the three levels, and beats the game.

Encode:


(Link to video)
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#55557973719227764 - Cleaner Atari 2600 Smurf TAS
New_Smurf_TAS.bk2 (4.35kB bk2 movie [A2600])
Uploaded 2019-05-30 01:14:46 by Lobsterzelda (48 files)
In 03:29.25 [12539 frames], 15948 rerecords)
6715 views, 156 downloads
This is the same as the TAS I uploaded to userfiles earlier, except that all extra unnecesary inputs have been removed from this file.
Info Download

#55422944001805692 - Montezuma's Revenge Improved TAS
Montezumas_Revenge_New_TAS.bk2 (4.43kB bk2 movie [A2600])
Uploaded 2019-05-23 23:17:58 by Lobsterzelda (48 files)
In 02:51.57 [10281 frames], 6269 rerecords)
6775 views, 157 downloads
This is an improved version of my Montezuma's Revenge submission, which includes dying in the first room of each level to save time and jumping at the end of the last level to save a little time.
Info (2 comments) Download

#55341988554245955 - Smurf TAS
Smurf_TAS.bk2 (4.88kB bk2 movie [A2600])
Uploaded 2019-05-20 07:47:56 by Lobsterzelda (48 files)
In 03:29.27 [12540 frames], 14045 rerecords)
6792 views, 176 downloads
A faster TAS of the Atari 2600 game Smurfs: Rescue from Gargamel's Castle. Here's a link to an encode of the TAS:


(Link to video)
Info Download

#55272429385645741 - Road Runner TAS
Improved_Road_Runner_TAS.bk2 (5.43kB bk2 movie [A2600])
Uploaded 2019-05-17 04:36:58 by Lobsterzelda (48 files)
In 06:45.15 [24278 frames], 8129 rerecords)
6786 views, 161 downloads
Same as the submission file, but has blank frames at the end removed.
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#54821801656656910 - Lion King Normal Mode TAS
full_second_TAS.fm2 (242kB fm2 movie [NES])
Uploaded 2019-04-26 21:33:23 by Lobsterzelda (48 files)
In 05:30.51 [16528 frames], 1015 rerecords)
6946 views, 226 downloads
Info Download

#54399221857418348 - Lion King NES Normal Difficulty in 5:28
full_second_TAS.fm2 (241kB fm2 movie [NES])
Uploaded 2019-04-07 20:48:43 by Lobsterzelda (48 files)
In 05:28.43 [16424 frames], 988 rerecords)
7122 views, 249 downloads
A TAS of the Lion King for the NES on normal difficulty in 5:28.
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