Tool-assisted game movies
When human skills are just not enough

McHazard's movies:

#38216693731293348 - CV1, Death -30 frames
death.fm2 (29.9kB fm2 movie [NES])
Uploaded 2017-04-09 01:58:08 by McHazard (4 files)
For NES Castlevania (21 files)
In 00:10.91 [656 frames], 0 rerecords)
4402 views, 373 downloads

FM2 file begins from a savestate

Savestate is altered from frame 33357 of the published TAS. Once again I've edited it for demonstration purposes, changing the subweapon (address 015B from 11 to 13) and giving myself a few more hearts (address 0071 from 2 to 5).

As expected the axes make quick work of Death, saving 30 frames. This isn't fully optimized yet, it's just the first time I was able to get both of the nearby scythes in position to get extra damage. Getting them in the right place cost some time, and I had to pause a couple times to keep Death from flying off to soon, so there's still room for improvement here.

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#38057086532184992 - Stage 12, -8 frames
axes_are_faster.fm2 (63.1kB fm2 movie [NES])
Uploaded 2017-04-01 21:27:28 by McHazard (4 files)
For NES Castlevania (21 files)
In 00:34.74 [2088 frames], 0 rerecords)
4459 views, 368 downloads

FM2 file begins from a savestate

Note: This movie starts from a hacked savestate for demonstration purposes. Specifically, frame 24512 of the published TAS, but with the subweapon changed (address 015B from 11 to 13).

The April 1 TAS I had planned is going to be late. In the meantime, I've found a few frames in Castlevania. Okay yeah it's real, but "axes are faster" is enough of a joke on its own.

Just like crosses, which aren't available in this stage, axes can multi-hit enemies when passing through two of them. They can't be used as effectively because of their weird arc, but they still help a little because Frankenstein has that hunchback. Who also spits fire.

I extend the movie at the end to regain the holy water in stage 13. If the axes stop being useful here--and I'm not convinced they will--this should keep them from costing any of those frames.

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#36193945397944320 - TMNT IV, better stage 2 strats
turtles.bk2 (6.11kB bk2 movie [SNES])
Uploaded 2017-01-07 23:41:12 by McHazard (4 files)
For SNES Teenage Mutant Ninja Turtles IV: Turtles in Time (2 files)
In 02:15.98 [8172 frames], 0 rerecords)
3059 views, 275 downloads
Now with something that isn't a placeholder in the second half of stage 2. Saved another 122 frames up to when the last enemy unloads. (Also adjusted input so that that's where it ends.)

There's still some variations that are very close together, and I'm not done with positional optimizations either. It'll probably take a while to sort everything out and get this stage finished.

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#36046098526977841 - Oh right I was supposed to be doing TMNT IV.
turtles.bk2 (6.11kB bk2 movie [SNES])
Uploaded 2017-01-01 07:53:12 by McHazard (4 files)
For SNES Teenage Mutant Ninja Turtles IV: Turtles in Time (2 files)
In 02:18.46 [8321 frames], 0 rerecords)
3151 views, 287 downloads
So as it turns out, staying away until I had something to show for my absence was a terrible idea and just resulted in me not working on anything. Never doing that again.

Anyway, this is where I left off work on TMNT IV. It's somewhere around 35-40 seconds faster through the first two stages, though because of the lag differences between emulators I was never able to get an exact frame count.

Everything up to the start of the fence section is finalized... probably. I might need to look over it again. After that, it's a quick test run to get an idea of how many special attacks I'll need to use.

I'd say more, but it's been so long since I've worked on this that I need some time to remember everything.

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