Mothrayas's movies:
#68587254092346677 - Super Smash Bros. Melee - Character unlock movie
Unlocks all characters in SSBM as fast as possible. Semi-optimized TAS. Intended to be used as verification movie for movies that require all characters to be unlocked.
- Movie file must start with an empty memory card
- Game version: PAL
- Dolphin version: Dolphin 5.0 Lua Core (should sync on regular Dolphin 5.0)
Route:
- Go to Stamina Mode (no victory screen, no unlocks, but does queue up match count) and suicide with Captain Falcon on Jungle Japes 989 times (this takes 8.76 seconds per run)
- Go to Lightning Melee and suicide once more. This triggers a victory screen, unlocking a backlog of trophies, unlocking Brinstar Depths, and the character unlock battle for Jigglypuff
- Unlock Jigglypuff (Captain Falcon is used)
- Switch to Jigglypuff and suicide for 10 more matches, with a character unlock battle after each match: Dr. Mario, Pichu, Falco, Marth, Young Link, Ganondorf, Mewtwo, Luigi, Roy, Mr. Game & Watch
- All characters are now unlocked
Encode:
#63562428166898329 - SSBM - Event 9 in 2.00
Saved 3 frames over the previous movie by using edge-canceled back air to set up red Sheik better. At this point I think it's really hard to squeeze any more frames out.
Dolphin 5.0-10707, NTSC-U, no luck manipulation cheats used.
Uses memory card data with all characters and stages unlocked, with 1P data cleared through the options menu.
#63552035528403516 - SSBM - Event 9 in 2.05
You'd think this route could save more time over RTA, but I only got the one frame save. I suspect there's more potential here, but this is all I have so far.
What makes this one hard is not even so much having to manipulate for both Zeldas to transform (and the neutral one to jump before doing so), nor manipulating for the 9, but getting red Sheik to cooperate. Here she uses up tilt to trade with the 9, but most often she'd just stuff it with a jab.
Dolphin 5.0-10707, NTSC-U, no luck manipulation cheats used.
Uses memory card data with all characters and stages unlocked, with 1P data cleared through the options menu.
#63092637727919299 - 6735S - Extended input version
#48847550741677118 - Spectral Interlude - WIP 4
#48624872089732880 - Spectral Interlude - WIP 2
#48338759013977807 - Spectral Interlude - WIP 1
Up to first town visit
Encode: todo
#41433822150393020 - 5649S - AVI version
#41343744792057908 - Chip Chan Kick "2 players" WIP 5
welcome to the amusement park!
#41188886288549178 - Chip Chan Kick "2 players" WIP 4
da zoo
#41013451115095970 - Chip Chan Kick "2 players" WIP 3
its a forest shrine
#40900496990085875 - Chip Chan Kick "2 players" WIP 2
in da pool
#40565176973097287 - Chip Chan Kick "2 players" WIP 1
kawaii desu~
#39782183463238757 - Final Zone II - WIP 2 + 3
Stages 2 and 3 cleared.
#39609684948112464 - Final Zone II - WIP 1
Stage 1 cleared.
#39287710469723699 - 20XX Event 1 (Trouble Puff) in 1:30.77
Improvable with phantom hit upairs and probably better luck manipulation. Also aims for style
20XX 4.06, Dolphin 5.0, no memory card
#38986309710552176 - 5495S partial improvement
Spider-Man and the X-Men in Arcade's Revenge (USA, Europe).bk2 (1.32kB
bk2 movie
[GB])
Uploaded 2017-05-13 17:48:23 by
Mothrayas
(
117 files)
In 00:12.19 [728 frames], 9337 rerecords)
9672 views, 451 downloads
#38200813985358907 - TOCA optimized end input
#35746544983249609 - 5321S improvement
We're Back! - A Dinosaur's Story (USA, Europe).bk2 (13.8kB
bk2 movie
[GB])
Uploaded 2016-12-18 20:06:54 by
Mothrayas
(
117 files)
In 16:47.44 [60172 frames], 32584 rerecords)
10032 views, 479 downloads
#35573467782282346 - 5320S Pocket Monsters Red improvement
#34859755305225955 - Scrapyard Dog - WIP 2
All five Ice (world 6) stages done.
8 stages done out of 12. Four Castle stages left.
#34634164211001051 - Scrapyard Dog - WIP 1
Junkyard 1, Junkyard 2, warp 1 to Forest 1 (world 3), warp 4 to Ice 1 (world 6)
3 stages done out of 12. Five Ice stages and four Castle stages left.
#33504485503049361 - Gomola Speed test/WIP
Gomola Speed (Japan).bk2 (3.41kB
bk2 movie
[PCE])
Uploaded 2016-09-08 20:47:27 by
Mothrayas
(
117 files)
For
PCE Gomola Speed
(
1 file)
In 02:27.44 [8821 frames], 10969 rerecords)
5705 views, 562 downloads
Clears first six acts.
Can probably be tightened up a bit, this game is really random.
Beats
this WIP by 1842 frames.
#33432859985546088 - Rockman EXE WS - WIP 5
WIP 5: FireManV2.EXE
#33363338782040242 - Rockman EXE WS - WIP 4
Redone the previous three stages, so all previous WIPs are hereby invalidated for this run.
WIP 4: BombMan.EXE
#33210575022196473 - Rockman EXE WS - WIP 3
WIP 3: PharaohMan.EXE
#33173287368779843 - Rockman EXE WS - WIP 2
WIP 2: ColorMan.EXE
#33153162796568079 - Rockman EXE WS - WIP 1
WIP 1: FireMan.EXE
#33030385929251042 - Rockman & Forte: Mirai Kara no Chousensha "Rockman" in 17:19.61
Improvement on
the first version (
submission) in a few ways:
- Fixes a jump off a conveyor belt in Compas Man's stage. 8 frames saved, then 1 frame lost a few rooms later by a bad x subpixel from jumping off the conveyor belt, 4 frames lost to RNG for the weapon drop for Doppel Crash later in the stage, and 3 frames lost to RNG for the R-Shadow miniboss. Net gain: zero. (lol)
- Fixes not jumping off a platform next to a ladder near the end of the R-Shadow stage. Saves 16 frames.
- Thanks to above timesaver, there's a better RNG to get a drop off the final enemy, losing only 1 frame as opposed to 8 earlier in the stage. Net gain: 7 frames.
Total frames saved: 23 (
0.30 seconds)
#33030282274499121 - Rockman & Forte: Mirai Kara no Chousensha "Rockman" in 17:19.91
#32729291149874439 - Rockman & Forte WSWAN - Komuso Man v2
WIP 5.5 - Komuso Man again
233 frames (
3.08 seconds) saved over the previous WIP due to a different mini-boss strat, which also required redoing half the stage.
#32704637629406985 - Rockman & Forte WSWAN - Komuso Man
WIP 5 - Komuso Man
#32186484563848958 - Rockman & Forte WSWAN - Dangan Man
WIP 4 - Dangan Man
#31952988456987387 - Rockman & Forte WSWAN - Konro Man
WIP 3 - Konro Man
#31620542753029361 - Rockman & Forte WSWAN - Aircon Man
WIP 2 - Aircon Man
#30941730322035645 - Rockman & Forte WSWAN - Intro stage
#30476630539246610 - Mario 4: Space Odyssey (Unl) - Testrun
#30476626582604542 - Mario 3: Around the World (Unl) - Testrun
#30287233727317090 - Mario 3: Around the World (Unl) - World 1&2 testrun
17 stages out of 21
#30274265400688966 - BBLiT.lua v2
BBLiT.lua v2
#30262211085623266 - BBLiT.lua v1
BBLiT lua v1
#30197884377322461 - Mario 4: Space Odyssey (Unl) - World 1 testrun
First 5 stages of this game (out of 20ish)
testrun thrown together in one evening, so very unoptimized
Fire flowers are easier to get here than in Mario 3. In stage 1, at least.
#30196800716383898 - Mario 3: Around the World (Unl) - World 1 testrun
like 12 stages of Egypt (which is actually over half of the game, it has 21 stages total)
testrun thrown together in one evening so very very unoptimized
notes:
- fire flowers are very useful
- mushrooms/fire flowers are very out of the way everywhere, hard to get them without losing seconds going off route
#28601423233692735 - Castlevania: Portrait of Ruin - Old Axe Armor unlock movie
Uses input from
#3657: mtbRc's DS Castlevania - Portrait Of Ruin "all bosses" in 25:19.52, then spends 40 minutes killing 1000 Old Axe Armors to unlock Old Axe Armor mode, and clears save file 1 and creates a save in slot 2 (there has to be at least 1 save file present to retain unlock data)
Uses DeSmuME 0.9.7 with advanced bus timing off.
To be used as verification movie for Old Axe Armor mode TASes
Encode
#28487922472747685 - Zook Hero Z - WIP 10
WIP 10: Fire Stage ~ Body Arm, Fire Boss
Double WIP this time. Putting these two together since both are the same stage.
On to Dr. Mitt's Fortress now!
#28281863338337459 - Zook Hero Z - WIP 9
WIP 9: Ice boss
This stage is pretty long.
#28110975145369230 - Zook Hero Z - WIP 8
WIP 8: Earth Stage ~ Head Arm
Zook has arms growing in weird places.
#27950773390987327 - Zook Hero Z - WIP 7
Luoke Ren DX6 (Unlicensed, Japanese) (CBA091) [Fixed].bk2 (17.8kB
bk2 movie
[GBC])
Uploaded 2016-01-02 18:04:33 by
Mothrayas
(
117 files)
For
GBC Zook Hero Z
(
10 files)
In 14:02.04 [50293 frames], 31389 rerecords)
7739 views, 661 downloads
WIP 7: Cannon boss
Another stage rerun, this time with some faster movement partially thanks to the Foot upgrade.
It's been way too long since the last one.
#25267990153368658 - Penguin-Kun Wars WIP 1
PENGUINS
#25154338211580258 - Bugs Bunny: Lost in Time - The Conquest of Planet X - All items testrun
BK2 begins from savestate
Bugs Bunny: Lost in Time - The Conquest of Planet X - All items testrun
#24944560609703812 - Bugs Bunny: Lost in Time - The Carrot Factory - All items testrun
BK2 begins from savestate
Bugs Bunny: Lost in Time - The Carrot Factory - All items testrun
#24752021115216437 - Bugs Bunny: Lost in Time - What's Cookin', Doc? - All items testrun
BK2 begins from savestate
Bugs Bunny: Lost in Time - What's Cookin', Doc? - All items testrun
#24730357239008289 - Streemerz submission v6
48 frames improvement by Aglar
#24544199640776782 - SGDQ TAS Race original submission
#24358679426622937 - GTA2 - all missions testrun WIP 1
Temp encode:
https://www.youtube.com/watch?v=siyTVvHXTYw
Testrun. Not optimized.
Clears first two missions.
Intended Downtown route (PC mission titles)
- Wheeler-Dealing!
- Cop Car Crush!
- Lick those Loonies!
- Get Zitzaki!
- Bank Robbery!
- Happy Gas Smash!
- Big Bank Job!
- Armored Car Clash!
- Bank Van Theft!
- Yutes Must Die!
- Follow That Traitor!
- Get Gama Rei!
- SWAT Van Swipe!
- Stop the Tank!
- Pizza Cake!
- Radio Za-Za!
- Who's Mad?
- Destroy J-Lab!
- Dimentia to Go!
- Taxi Drivers Must Die!
- Gang War A-Go-Go!
Route aims to mimimize travel downtime while also minimizing requiring to change around respect a lot.
#24347808693922448 - SSBM: Event 28 in 6.57
#24130623153133174 - SSBM: Event 28 in 6.68
#24114114320369096 - SSBM Fox 10-man Melee
#23356679469746236 - David Beckham and the Mystery of the Sudden Crash and Potential ACE Glitch?
What happened here?
#22687887474422778 - TOCA Touring Car Championship testrun
PSXHawk test. Used BizHawk svn9169. TASed with analog controls (both steering and acceleration) using an Xbox 360 controller.
Qualifying round for Donington Park (GP) in 1:13.81 using Renault Laguna. The fastest AI time is nearly 15 seconds higher.
#21982650217538671 - Zook Hero Z - WIP 6
Luoke Ren DX6 (Unlicensed, Japanese) (CBA091) [Fixed].bk2 (9.38kB
bk2 movie
[GBC])
Uploaded 2015-04-08 23:26:43 by
Mothrayas
(
117 files)
For
GBC Zook Hero Z
(
10 files)
In 12:54.85 [46280 frames], 29426 rerecords)
9464 views, 624 downloads
WIP 6 - Intermission fortress stages
It's been a while.
#21781648811438599 - old junk
desmume 0.9.10, bus timing off
hi ALAKTORN
#21515272598317784 - 4607S improvement
Improves the first bossfight by 128 frames.
#20495629126224642 - DTC5 #1: Team 1 "AAA" in 13:16.62
DTC5 Metal Force - Team 1.fm2 (696kB
fm2 movie
[NES])
Uploaded 2015-02-01 00:12:09 by
Mothrayas
(
117 files)
For
NES Metal Force
(
22 files)
In 13:10.71 [47521 frames], 7763 rerecords)
9876 views, 1652 downloads
Submission by Team 1 "AAA", consisting of Aqfaq, Anty-Lemon and Aglar
First frame of ending is at frame 47876
#20495627965012291 - DTC5 #2: Team 2 "SAC" in 13:20.54
DTC5 Metal Force - Team 2.bk2 (11.1kB
bk2 movie
[NES])
Uploaded 2015-02-01 00:12:05 by
Mothrayas
(
117 files)
For
NES Metal Force
(
22 files)
In 13:20.1 [48085 frames], 11918 rerecords)
9840 views, 708 downloads
Submission by Team 2 "SAC", consisting of Scepheo, adelikat and Cardboard
First frame of ending is at frame 48112
#20495598109893345 - DTC5 #3: Team 10 "Mission: InTASible™" in 13:22.49
DTC5 Metal Force - Team 10.fm2 (702kB
fm2 movie
[NES])
Uploaded 2015-02-01 00:10:08 by
Mothrayas
(
117 files)
For
NES Metal Force
(
22 files)
In 13:16.65 [47878 frames], 21729 rerecords)
9990 views, 850 downloads
Submission by Team 10 "Mission: InTASible™", consisting of ars4326, Alyosha and Samsara
First frame of ending is at frame 48229
#20495571309906617 - DTC5 #4: Team 7 "TTT" in 13:24.27
DTC5 Metal Force - Team 7.fm2 (708kB
fm2 movie
[NES])
Uploaded 2015-02-01 00:08:24 by
Mothrayas
(
117 files)
For
NES Metal Force
(
22 files)
In 13:23.84 [48310 frames], 48024 rerecords)
9809 views, 858 downloads
Submission by Team 7 "TTT", consisting of TehSeven, thelegendarymudkip and Truncated
First frame of ending is at frame 48336
#20495556786213136 - DTC5 #5: Team 6 in 13:24.50
DTC5 Metal Force - Team 6.bk2 (11.0kB
bk2 movie
[NES])
Uploaded 2015-02-01 00:07:28 by
Mothrayas
(
117 files)
For
NES Metal Force
(
22 files)
In 13:18.62 [47996 frames], 32438 rerecords)
9744 views, 699 downloads
Submission by Team 6, consisting of fsvgm777, lapogne36 and jaysmad
First frame of ending is at frame 48350
#20495526713145595 - DTC5 #6: Team 4 "Nordic Gentlemen" in 13:28.03
DTC5 Metal Force - Team 4.bk2 (11.9kB
bk2 movie
[NES])
Uploaded 2015-02-01 00:05:31 by
Mothrayas
(
117 files)
For
NES Metal Force
(
22 files)
In 13:27.59 [48535 frames], 32085 rerecords)
9799 views, 691 downloads
Submission by Team 4 "The Sophisticated League of Nordic Gentlemen", consisting of Brushy, Tompa and Warepire
First frame of ending is at frame 48562
#20495507791599496 - DTC5 #7: Team 11 in 13:31.13
DTC5 Metal Force - Team 11.fm2 (709kB
fm2 movie
[NES])
Uploaded 2015-02-01 00:04:17 by
Mothrayas
(
117 files)
For
NES Metal Force
(
22 files)
In 13:25.24 [48394 frames], 53908 rerecords)
9719 views, 1389 downloads
Submission by Team 11, consisting of Bobo the King, Personman and Eszik
First frame of ending is at frame 48748
#20495493653152097 - DTC5 #8: Team 5 "ZETAS" in 13:34.95
DTC5 Metal Force - Team 5.fm2 (713kB
fm2 movie
[NES])
Uploaded 2015-02-01 00:03:22 by
Mothrayas
(
117 files)
For
NES Metal Force
(
22 files)
In 13:29.03 [48622 frames], 83768 rerecords)
9785 views, 923 downloads
Submission by Team 5 "ZETAS", consisting of Zeupar, Exonym and TASeditor
First frame of ending is at frame 48978
#20495467726973849 - DTC5 #9: Team 3 "MMM" in 14:00.51
DTC5 Metal Force - Team 3.fm2 (735kB
fm2 movie
[NES])
Uploaded 2015-02-01 00:01:41 by
Mothrayas
(
117 files)
For
NES Metal Force
(
22 files)
In 13:54.91 [50177 frames], 81222 rerecords)
9789 views, 1424 downloads
Submission by Team 3 "MMM", consisting of Masterjun, MESHUGGAH and MUGG
First frame of ending is at frame 50514
#20074050755214679 - Go! Go! Beckham! - Adventure on Soccer Island - WIP 1
This has to be the most hilariously cheesy game I've ever touched. David Beckham on the rescue! Saving Soccer Island from the League of Monsters, led by Mister Woe, using nothing but a soccer ball!
This WIP clears the three trial stages.
#19200241641728263 - Digimon Sapphire - WIP 7
bosses still dying quickly
#19051724065040094 - Digimon Sapphire - WIP 6
This place is weird
#18806937519664250 - Zook Hero Z - WIP 5
Luoke Ren DX6 (Unlicensed, Japanese) (CBA091) [Fixed].bk2 (6.08kB
bk2 movie
[GBC])
Uploaded 2014-11-16 22:59:05 by
Mothrayas
(
117 files)
For
GBC Zook Hero Z
(
10 files)
In 08:23.84 [30093 frames], 17654 rerecords)
10407 views, 643 downloads
WIP 5: Water boss
Rerunning the same stage as before, so much fun. Random lag to screw things up, so much fun too.
#18408318382943953 - Digimon Sapphire - WIP 5
snow~~~
#18378789535131659 - Zook Hero Z - WIP 4
Luoke Ren DX6 (Unlicensed, Japanese) (CBA091) [Fixed].bk2 (5.12kB
bk2 movie
[GBC])
Uploaded 2014-10-28 16:13:19 by
Mothrayas
(
117 files)
For
GBC Zook Hero Z
(
10 files)
In 06:37.27 [23728 frames], 15500 rerecords)
10535 views, 657 downloads
WIP 4: Grass boss
Does this stage layout look familiar to anybody...?
#18250225595620555 - Digimon Sapphire - WIP 4
trippy palm tree land...stuff
#18224510822092786 - Zook Hero Z - WIP 3
Luoke Ren DX6 (Unlicensed, Japanese) (CBA091) [Fixed].bk2 (3.88kB
bk2 movie
[GBC])
Uploaded 2014-10-21 17:28:13 by
Mothrayas
(
117 files)
For
GBC Zook Hero Z
(
10 files)
In 04:52.6 [17476 frames], 11243 rerecords)
10506 views, 624 downloads
WIP 3: Water Stage ~ Hand Arm
hand arm sounds redundant. actually isn't
#18137286394530369 - Digimon Sapphire - WIP 3 redux
returnin' to da beech for a minute
#18009144037580254 - Digimon Sapphire - WIP 3
we're going to da beech
#17955028590509641 - Zook Hero Z - WIP 2
Luoke Ren DX6 (Unlicensed, Japanese) (CBA091) [Fixed].bk2 (2.97kB
bk2 movie
[GBC])
Uploaded 2014-10-09 14:12:04 by
Mothrayas
(
117 files)
For
GBC Zook Hero Z
(
10 files)
In 03:11.55 [11441 frames], 7150 rerecords)
10667 views, 643 downloads
WIP 2: Earth boss
#17762066519815461 - Digimon Sapphire - WIP 2
Clears world 2. Now with added glitching through stages.
Still fun.
#17740013252806793 - Zook Hero Z - WIP 1
Luoke Ren DX6 (Unlicensed, Japanese) (CBA091) [Fixed].bk2 (1.51kB
bk2 movie
[GBC])
Uploaded 2014-09-29 21:48:08 by
Mothrayas
(
117 files)
For
GBC Zook Hero Z
(
10 files)
In 01:05.73 [3926 frames], 1906 rerecords)
10679 views, 643 downloads
Collects the leg upgrade, or as the game calls it, "Foot Arm", in Cannon's stage.
#17644344494964933 - Digimon Sapphire - WIP 1
#14455374773797455 - A2600 Spider-Man infinite run
Spider-Man (1982) (Parker Bros).bkm (200kB
bkm movie
[A2600])
Uploaded 2014-05-04 23:36:34 by
Mothrayas
(
117 files)
For
A2600 Spider-Man
(
1 file)
In ∞ [2147483647 frames], 12575 rerecords)
9141 views, 929 downloads
Plays A2600 Spider-Man forever.
#14383673569694178 - Mega Man ZX v2 WIP #0.5
Up to intro stage boss, ~112 frames ahead of current pub
#13359809503094251 - Rockman DX3 100% - WIP 9&10
rockman dx3 (c) (unl) v4.bkm (861kB
bkm movie
[GBC])
Uploaded 2014-03-16 15:28:14 by
Mothrayas
(
117 files)
For
GBC Rockman DX3
(
8 files)
In 17:34.02 [62954 frames], 63670 rerecords)
9966 views, 937 downloads
WIP 9 - "Ice" WIP 10 - "Fire" head upgrade
#13118437645740005 - Rockman DX3 100% - WIP 7&8
rockman dx3 (c) (unl) v4.bkm (699kB
bkm movie
[GBC])
Uploaded 2014-03-05 18:35:04 by
Mothrayas
(
117 files)
For
GBC Rockman DX3
(
8 files)
In 14:15.7 [51109 frames], 51189 rerecords)
9964 views, 927 downloads
WIP 7 - "Plasma"
WIP 8 - "Drill" body upgrade
#12945909439195601 - The Ninja - stage 1 improvement
The Ninja.bkm (33.8kB
bkm movie
[SMS])
Uploaded 2014-02-26 00:06:28 by
Mothrayas
(
117 files)
In 00:28.74 [1722 frames], 2739 rerecords)
12767 views, 773 downloads
91 frames faster
#12789554654100492 - Rockman DX3 100% - WIP 5&6
rockman dx3 (c) (unl) v4.bkm (510kB
bkm movie
[GBC])
Uploaded 2014-02-18 23:06:44 by
Mothrayas
(
117 files)
For
GBC Rockman DX3
(
8 files)
In 10:23.6 [37246 frames], 30334 rerecords)
10123 views, 906 downloads
WIP 5 - "Wood"
WIP 6 - "Bird"
#12474741293829665 - Rockman DX3 100% - WIP 4
rockman dx3 (c) (unl) v4.bkm (348kB
bkm movie
[GBC])
Uploaded 2014-02-04 18:50:49 by
Mothrayas
(
117 files)
For
GBC Rockman DX3
(
8 files)
In 07:05.42 [25409 frames], 18526 rerecords)
10035 views, 893 downloads
WIP 4 - "Plasma" leg upgrade
#12426119044288217 - Rockman DX3 100% - WIP 3
rockman dx3 (c) (unl) v4.bkm (282kB
bkm movie
[GBC])
Uploaded 2014-02-02 14:17:37 by
Mothrayas
(
117 files)
For
GBC Rockman DX3
(
8 files)
In 05:44.95 [20603 frames], 14023 rerecords)
10183 views, 943 downloads
WIP 3 - "Drill"
#11672459259959898 - Rockman DX3 100% - WIP 2
rockman dx3 (c) (unl) v4.bkm (168kB
bkm movie
[GBC])
Uploaded 2013-12-30 15:42:09 by
Mothrayas
(
117 files)
For
GBC Rockman DX3
(
8 files)
In 03:24.91 [12239 frames], 6745 rerecords)
10259 views, 881 downloads
WIP 2 - "Ice" arm upgrade
#11525177958620824 - Rockman DX3 100% - WIP 1
rockman dx3 (c) (unl) v4.bkm (102kB
bkm movie
[GBC])
Uploaded 2013-12-24 00:30:50 by
Mothrayas
(
117 files)
For
GBC Rockman DX3
(
8 files)
In 02:04.1 [7412 frames], 4290 rerecords)
10226 views, 897 downloads
WIP 1 - "Fire"
#11498141338888904 - Tintin 4131S improved version
Tintin in Tibet (Europe) (En,Fr,De,Es,It,Nl,Sv).bkm (744kB
bkm movie
[GBC])
Uploaded 2013-12-22 19:17:29 by
Mothrayas
(
117 files)
For
GBC Tintin in Tibet
(
1 file)
In 15:10.53 [54384 frames], 36277 rerecords)
10461 views, 1366 downloads
#11047073432876185 - Mothrayas's GB Mega Man: Dr. Wily's Revenge in 16:57.92
4122S original BizHawk version
#10304706261130180 - Mega Man I GB - WIP 2: Ice Man & Fire Man
Compared to
[336] GB Mega Man: Dr. Wily's Revenge (JPN) by Bag of Magic Food in 17:11.3:
- (56 frames saved in prior WIP)
- 10 frames saved in Ice Man's stage (10 in stage, 0 in boss)
- 28 frames saved in Fire Man's stage (21 in stage, 7 in boss)
- 16 frames lost by longer menu loading times
- 193 frames saved by skipping through the Wily Fortress cutscene faster.
Total amount of time saved by the start of the first fortress stage is now 271 frames.
(Note: frames are compared by AVI frame time because VBA's frames are inaccurate).
#10078756355232612 - Mega Man I GB - WIP 1: Cut Man & Elec Man
#8568400732667432 - Action Man: Search for Base X: WIP 5
#8458533078153573 - GBC Spawn: WIP 1
Spawn (USA).bkm (74.0kB
bkm movie
[GBC])
Uploaded 2013-08-07 21:56:20 by
Mothrayas
(
117 files)
In 01:30.26 [5391 frames], 6000 rerecords)
13302 views, 748 downloads
GBC Spawn by Mothrayas & got4n
First WIP. Completes the first chapter.
#8411439123003196 - Action Man: Search for Base X: WIP 4
#8365784577286035 - Action Man: Search for Base X: WIP 3
#8299941098704535 - Action Man: Search for Base X: WIP 2
#7993504667522882 - Mega Man V - Terra & Outer Space
Mega Man V.vbm (209kB
vbm movie
[SGB])
Uploaded 2013-07-17 23:18:51 by
Mothrayas
(
117 files)
For
SGB Mega Man V
(
4 files)
In 29:40.32 [106995 frames], 102083 rerecords)
11626 views, 969 downloads
Welcome to easy boss & cutscene & autoscroller land!
#7901509607488322 - Mega Man V - Uranus
This was a tricky one. Lots of weapon management and luck manipulation (even used a bot for luck manipulating the last enemy). This is the last of the traditional eight stages.
#7613755164776731 - Action Man: Search for Base X: WIP 1
#6323003348208821 - Mega Man V - Saturn
That went pretty smooth and quick. Third boss from the second set done.
#6190662082315380 - Mega Man V - Jupiter
Finished Jupiter's stage. Second boss of the second set of four done.
#5790688279797228 - Supaplex WIP - Stages 1-3
supaplex.jrsr (79.1kB
jrsr movie
[DOS])
Uploaded 2013-04-09 18:24:21 by
Mothrayas
(
117 files)
In 02:32.64 [9159 frames], 809 rerecords)
13570 views, 816 downloads
Supaplex TAS - does the first three stages.
In-game times:
001 - 00:14
002 - 00:47
003 - 01:16
#5085881691434112 - Dragon Ball Z: Ultimate Battle 22 - WIP Playaround Captain Ginyu
Captain Ginyu playaround. First two fights WIP.
First two matches:
vs. Goten, vs. Trunks
#2612653741599963 - Mega Man Xtreme 2 WIP
Movie begins from a reset; should begin from power-on.
At the boss rush, first two bosses done (Overdrive Ostrich, Flame Mammoth)
#1685074949752878 - Mega Man Xtreme 2 WIP
Movie begins from a reset; should begin from power-on.
Finished Sigma Stage 2.
#1531175241542937 - Mega Man Xtreme 2 WIP
Movie begins from a reset; should begin from power-on.
Through Sigma Stage 2. Everything but the last two screens and boss battle is optimized; the rest is testrun.
The final part of the stage needs to be redone to pick up 8 souls with minimal time loss, so that we have 2000 souls at the end.
#1525140435364474 - Mega Man Xtreme 2 WIP
Movie begins from a reset; should begin from power-on.
Up to Sigma Stage 2, up the first vertical corridor
Back to user movie storage