Tool-assisted game movies
When human skills are just not enough

PoochyEXE's movies:

#63867517817776822 - Wario's Woods Rounds 1-51
WariosWoodsR1-51.bk2 (31.8kB bk2 movie [SNES])
Uploaded 2020-06-07 06:35:42 by PoochyEXE (9 files)
For SNES Wario's Woods (3 files)
In 14:24.74 [51970 frames], 8871 rerecords)
548 views, 67 downloads
Came back to this WIP after 5 years of it just collecting dust. Halfway done now, sort of -- the later levels are probably going to take longer than the earlier ones though.
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#24925035458334395 - Mahjong Fight Club DS "1st Dan"
MFC_1st_Dan.dsm (228kB dsm movie [DS])
Uploaded 2015-08-19 11:42:53 by PoochyEXE (9 files)
In 02:24.38 [8638 frames], 735 rerecords)
7738 views, 586 downloads
Reaches 1st dan rank in MFC DS in a single match, through lots and lots of luck manipulation. In theory this can be done in 3 hands instead of 4 but that would require luck-manipulating a roughly 1 in 800 miracle (oya yakuman + baiman or 2x oya sanbaiman in the first two hands, both requiring that no AI player declares riichi in the first two hands) and the tile draw sequence is fixed once the hand starts. The game doesn't pick up any entropy from individual inputs or idle frames as far as I can tell. The AI appears to be the only thing that seems to advance the seed during a hand, and even then it can't affect the tile draws until the next hand.

To hit 1st dan in a single game, you must win a total of 80000 points across hands (plus another 100 points for every 200 points you lose from losing hands, rounded up to the nearest 100). The 300-point bonuses from honba count towards this total, but not the 1000-point riichi antes or the 5000-point bonus for coming first. Meanwhile, the scoring is zero-sum and the match ends if any player goes broke, and the 3 AI opponents start with 25000 each, so I need to get them close to 0 without going under then send at least one of them deep into the negative in one blow.

  • ROM name: 0731 Mahjong Fight Club DS - Wi-Fi Taiou (JP).nds
  • Emulator: Desmume 0.9.9 x64
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#23081086475361784 - Wario's Woods Rounds 1-33
Wario's Woods (USA).bk2 (875kB bk2 movie [SNES])
Uploaded 2015-05-28 10:41:14 by PoochyEXE (9 files)
For SNES Wario's Woods (3 files)
In 07:45.5 [27976 frames], 646 rerecords)
5429 views, 599 downloads
A third done now. Movie ends at the start of R34.
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#22458097267372853 - Wario's Woods Rounds 1-25
Wario's Woods R1-25.bk2 (610kB bk2 movie [SNES])
Uploaded 2015-04-30 09:19:52 by PoochyEXE (9 files)
For SNES Wario's Woods (3 files)
In 05:24.22 [19485 frames], 646 rerecords)
5470 views, 601 downloads
The first quarter of a run of all 99 rounds of Round Game mode. Completed up through the end of round 25.
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#20106488767056806 - Ikaruga "Max Score" Stage 1
Ikaruga_Stage1.dtm (99.6kB dtm movie [GC])
Uploaded 2015-01-14 11:36:04 by PoochyEXE (9 files)
For GC Ikaruga (24 files)
In 03:31.88 [12713 frames], 1369 rerecords)
6610 views, 781 downloads
WIP, movie ends in the stage transition fading into stage 2. Compared to the current single-stage WR on the Steam version, this goes into the boss fight ahead by 11700 points, gains another 11640 points during the boss fight, and another 20000 in the end-of-stage Boss Destroy Bonus.

Recorded on Dolphin 4.0-4523.

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#17083308284907754 - Magical Tetris Challenge Max Score Expert Difficulty
Magical Tetris Challenge (USA) Max Score Expert.bkm (699kB bkm movie [N64])
Uploaded 2014-08-31 08:00:16 by PoochyEXE (9 files)
For N64 Magical Tetris Challenge (4 files)
In 01:57.38 [7043 frames], 559 rerecords)
6739 views, 1559 downloads
A proof of concept of a run on Expert mode with a 17 combo and 3 All Clears. It's 123 frames and 5 seconds of in-game time slower than my current submission, but it demonstrates an alternate path that may show some promise.
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#15306566489978047 - Magical Tetris Challenge (USA) "Max Score" Earliest Movie End
Magical Tetris Challenge (USA) Quick End.bkm (1024kB bkm movie [NES])
Uploaded 2014-06-12 07:37:04 by PoochyEXE (9 files)
For N64 Magical Tetris Challenge (4 files)
In 02:52.05 [10340 frames], 2834 rerecords)
6886 views, 1376 downloads
This movie successfully maxes out the score counter in Endless Mode, ending the movie as quickly as possible. Input ends after 10339 frames, but it takes a bit longer for the AI to die and award the stage bonus that pushes the score over 999,999,999.

Next (final) steps: Finish off the AI as quick as possible, then suicide to properly end the game (and enter "TAS" onto the leaderboards).

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#15287653434621117 - N64 Magical Tetris Challenge "Endless Max Score" WIP V2
Magical Tetris Challenge (USA) WIP V2.bkm (563kB bkm movie [NES])
Uploaded 2014-06-11 11:10:32 by PoochyEXE (9 files)
For N64 Magical Tetris Challenge (4 files)
In 01:34.31 [5668 frames], 2236 rerecords)
6778 views, 2714 downloads
WIP of an attempt to max out the score counter as fast as possible. Redid almost all of the first stage from scratch with a much better route. Currently ends on the last frame of the 3rd All Clear animation before the game starts taking input again. The AI will get KO'ed about 12 seconds later regardless of any subsequent input and award a massive stage bonus (542.4M if no further input, can probably be increased slightly with a counterattack or two).

Next steps: Figure out the optimal number of times to advance the seed before the next stage starts, then repeat. 3 All Clears and a 13 combo should be enough to counterstop.

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#15265235427776890 - N64 Magical Tetris Challenge "Endless Max Score" WIP
Magical Tetris Challenge (USA).bkm (980kB bkm movie [NES])
Uploaded 2014-06-10 10:56:43 by PoochyEXE (9 files)
For N64 Magical Tetris Challenge (4 files)
In 02:44.63 [9894 frames], 1182 rerecords)
6842 views, 1283 downloads
WIP of an attempt to max out the score counter as fast as possible. Currently ends on stage 2 after an All Clear to bring the bonus subtotal to 400K and change, with a 20X bonus multiplier. Piece sequence should have a rush of I pieces just far away enough to build up a good combo stack by the time it hits, for another large combo that should hopefully send the multiplier over 1000X.
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