Tool-assisted game movies
When human skills are just not enough

Samsara's movies:

#75231347125624701 - Star Ocean 2 - Disc One
so2.bk2 (428kB bk2 movie [PSX])
Uploaded 2021-11-01 01:09:37 by Samsara (67 files)
In 2:48:41.93 [606709 frames], 45348 rerecords)
311 views, 18 downloads
All of disc one and the first dialogue tree of disc two to make sure the disc change synced properly. RTA time is between 9-10 minutes faster than the current WR, final RTA time of the run is expected to be between 4:25:00 - 4:35:00.
Info Download

#74587388183534509 - Star Ocean 2 WIP 2
so2.bk2 (169kB bk2 movie [PSX])
Uploaded 2021-10-03 01:08:20 by Samsara (67 files)
In 1:07:07.11 [241385 frames], 16295 rerecords)
646 views, 44 downloads
Oh, uh, right, this was a project I was working on, wasn't it?
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#70649600500999896 -
ewj2imp.bk2 (1.45kB bk2 movie [NES])
Uploaded 2021-04-08 16:59:29 by Samsara (67 files)
In 00:19.45 [1169 frames], 4847 rerecords)
2502 views, 124 downloads
The damage animation can be cancelled by firing while getting hit. Should save significant amounts of time: This incredibly short section saves about 70-80 frames by itself just from 3 cancels.

Info (4 comments) Download

#69484968390313208 - Star Ocean 2 WIP 1
so2e-clearzone.bk2 (98.4kB bk2 movie [PSX])
Uploaded 2021-02-15 06:12:06 by Samsara (67 files)
In 39:12.62 [141016 frames], 8902 rerecords)
3017 views, 149 downloads
Backing up. Rerecord count is low but will likely spike hard once I start actually getting to the battles.
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#67537728712307959 - Shin Megami Tensei TAStest WIP2
smtrngtestbranch.bk2 (9.35kB bk2 movie [SNES])
Uploaded 2020-11-19 13:31:58 by Samsara (67 files)
In 09:55.22 [35772 frames], 6202 rerecords)
3869 views, 155 downloads
Reaches the room where David is fought for the Stradivarius without any RNG manipulation... i.e, David ain't there.
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#67439898577548166 - Marble Sadness
mm.bk2 (1.71kB bk2 movie [Genesis])
Uploaded 2020-11-15 03:47:36 by Samsara (67 files)
For Genesis Marble Madness (2 files)
In 00:17.96 [1076 frames], 1324 rerecords)
1702 views, 210 downloads
55 on Practice using #6934: Evan0512's Genesis Marble Madness in 02:34.31 with minor input adjustments. Definitely not optimized. Frames can also be saved on menuing.
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#67427646048235121 - Shin Megami Tensei TAStest WIP
smtcreditwarptest.bk2 (5.98kB bk2 movie [SNES])
Uploaded 2020-11-14 14:33:01 by Samsara (67 files)
In 06:09.94 [22233 frames], 2632 rerecords)
3923 views, 180 downloads
stress TASed up to getting jailed. not really optimized. figured out how to manip away overworld encounters though. attempting stradivarius route.
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#67353555113938561 - Felix any% TAStest
felix.bk2 (4.87kB bk2 movie [Genesis])
Uploaded 2020-11-11 06:28:09 by Samsara (67 files)
In 05:43.21 [20566 frames], 721 rerecords)
4026 views, 177 downloads
Using superjump, in-level warps, and stage clear glitches.
Info (1 comment) Download

#66899166595263967 - Splatterhouse in 12:12.61 by EZGames69 - TurboNyma resync
Splatterhouse_J_new.bk2 (17.6kB bk2 movie [PCE])
Uploaded 2020-10-21 19:20:41 by Samsara (67 files)
For PCE Splatterhouse (4 files)
In 12:12.69 [43834 frames], 11 rerecords)
1809 views, 231 downloads
Uploading for comparison purposes. Also, uh, spoilers, new Splatterhouse run coming soon. Five frames needed to be added.
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#66784147849212248 - NG2 possible failure
ng2s.bk2 (3.42kB bk2 movie [NES])
Uploaded 2020-10-16 15:01:37 by Samsara (67 files)
For NES Ninja Gaiden II: The Dark Sword of Chaos (2 files)
In 02:04.93 [7508 frames], 6910 rerecords)
2270 views, 253 downloads
Stage 2 boss. Can't seem to use fire wheels the frame after jumping and I have no idea why.

EDIT: This actually isn't the final branch (it enters the boss 1 frame later than optimal) but it doesn't matter since a 1 frame delay is needed to get the boss kill to work (and another 1 frame delay is needed on top of that). I'll just be moving on with a two frame loss to what I can only assume is emulation differences.

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#66486052768391750 - Bugz - Consolidated Fastest File
1356 synced.bk2 (12.9kB bk2 movie [Uzebox])
Uploaded 2020-10-03 04:49:54 by Samsara (67 files)
In 02:43.77 [9829 frames], 30358 rerecords)
4360 views, 196 downloads
Team 3 (Bear and Bird): 1, 5, 6, 8, 12, 15, 17, 20

Team 5: 2, 3, 4, 9, 10, 11, 13, 14, 16, 18, 19

Team 6 (Team 5): 7

Team 1 (Sisterhood of the Travelling Frames): 21

Info Download

#65227914692814936 - a miserable little pile of inputs
stp.bk2 (1.27kB bk2 movie [SNES])
Uploaded 2020-08-07 12:58:35 by Samsara (67 files)
In 00:07.3 [439 frames], 92 rerecords)
4847 views, 218 downloads
i'm beginning to think there might be a problem with how to classify ess enn ee ess test program dot ess eff cee
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#64645590279403669 - Four whole players!
Nightmare on Elm Street, A.bk2 (5.13kB bk2 movie [NES])
Uploaded 2020-07-12 07:34:21 by Samsara (67 files)
For NES A Nightmare On Elm Street (1 file)
In 00:56.09 [3371 frames], 2482 rerecords)
2261 views, 262 downloads
Hot damn!

46 frames faster than goofydylan8's abandoned(?) WIP up to the end of Stage 1. Boss playaround probably not final.

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#36284572159038560 - Mischief Makers 100% - Comicalflop's 1-01 resync/optimization
trouble.bk2 (5.02kB bk2 movie [N64])
Uploaded 2017-01-12 01:38:25 by Samsara (67 files)
For N64 Mischief Makers (1 file)
In 01:38.55 [5913 frames], 735 rerecords)
8045 views, 751 downloads
That's a long, useless title!
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#34554351600061670 - Super Baseball Simulator - No Editing
sbsnoedit.bk2 (2.05kB bk2 movie [SNES])
Uploaded 2016-10-26 03:32:09 by Samsara (67 files)
In 00:41.1 [2470 frames], 832 rerecords)
12169 views, 564 downloads
Same exact strategy (with faster outs), no player editing, can still be improved.
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#34355589980336298 - Gunstar Heroes - Orange
samstarheroesorange.bk2 (44.7kB bk2 movie [Genesis])
Uploaded 2016-10-17 04:42:18 by Samsara (67 files)
For Genesis Gunstar Heroes (8 files)
In 12:01.83 [43254 frames], 30973 rerecords)
7350 views, 867 downloads
Still absolutely destroying bosses. 3621 frames ahead.
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#34265382097253167 - Gunstar Heroes - Green
samstarheroes2.bk2 (35.5kB bk2 movie [Genesis])
Uploaded 2016-10-13 03:12:15 by Samsara (67 files)
For Genesis Gunstar Heroes (8 files)
In 08:40.64 [31198 frames], 25294 rerecords)
7305 views, 822 downloads
Thank Christ. 2541 frames ahead of the published run (42.35 seconds).
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#34217486415666546 - Better Gunstar Heroes
samstarheroes2.bk2 (31.1kB bk2 movie [Genesis])
Uploaded 2016-10-10 23:26:10 by Samsara (67 files)
For Genesis Gunstar Heroes (8 files)
In 07:30.38 [26988 frames], 20408 rerecords)
7368 views, 821 downloads
Gamegear Heroes got nothin' on this.
Info Download

#34071095023700796 - Progress is slow
samstarheroes.bk2 (24.4kB bk2 movie [Genesis])
Uploaded 2016-10-04 09:12:34 by Samsara (67 files)
For Genesis Gunstar Heroes (8 files)
In 06:03.87 [21804 frames], 15001 rerecords)
7403 views, 853 downloads
Backup. Partway through form 2 of 7.
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#33844134806722113 - i think i've got a minute left
gunstartestything3.bk2 (16.2kB bk2 movie [Genesis])
Uploaded 2016-09-24 03:54:00 by Samsara (67 files)
For Genesis Gunstar Heroes (8 files)
In 04:41.23 [16852 frames], 10236 rerecords)
7391 views, 778 downloads
Backing up Green again.
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#33740961685111679 - Third trypha's the charm
CV3-Sypha2-1.bk2 (3.69kB bk2 movie [NES])
Uploaded 2016-09-19 12:23:08 by Samsara (67 files)
For NES Castlevania III: Dracula's Curse (18 files)
In 02:38.47 [9524 frames], 3258 rerecords)
9787 views, 837 downloads
Another 9 frames saved. Why haven't I just taken the Block 1 from the Grant submission and tried to improve that?
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#33707289833548179 - Another trypha
CV3-Sypha2.bk2 (3.68kB bk2 movie [NES])
Uploaded 2016-09-17 23:59:29 by Samsara (67 files)
For NES Castlevania III: Dracula's Curse (18 files)
In 02:38.44 [9522 frames], 3124 rerecords)
9760 views, 768 downloads
Not much better though. 5 frames saved.
Info Download

#33670740015423056 - Sypha Filter
CV3-Sypha.bk2 (3.82kB bk2 movie [NES])
Uploaded 2016-09-16 08:29:12 by Samsara (67 files)
For NES Castlevania III: Dracula's Curse (18 files)
In 02:38.81 [9544 frames], 1353 rerecords)
9713 views, 788 downloads
42 frames faster than Random's cancelled submission at the end of Block 1.
Info Download

#33533386527565130 - Scrollstar Heroes
gunstartestything3.bk2 (11.6kB bk2 movie [Genesis])
Uploaded 2016-09-10 04:01:43 by Samsara (67 files)
For Genesis Gunstar Heroes (8 files)
In 03:17.69 [11846 frames], 8853 rerecords)
7505 views, 750 downloads
Backing up first minute-ish of Green's stage because I'd really rather not lose everything and have to redo it.
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#33430219096898592 - Gunstar Heroes - Pink
gunstartestything3.bk2 (8.50kB bk2 movie [Genesis])
Uploaded 2016-09-05 12:31:13 by Samsara (67 files)
For Genesis Gunstar Heroes (8 files)
In 02:30.53 [9020 frames], 7640 rerecords)
7532 views, 780 downloads

(Link to video)

718 frames (12 seconds) ahead of the published run. Most of the improvement comes from better boss/miniboss strategies.

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#33372555150178562 - still the best theme
gunstartestything3.bk2 (4.45kB bk2 movie [Genesis])
Uploaded 2016-09-02 22:11:40 by Samsara (67 files)
For Genesis Gunstar Heroes (8 files)
In 01:08.61 [4111 frames], 5369 rerecords)
7490 views, 727 downloads
boy howdy gosh and golly i love me some weapon management
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#33353116652920969 - Dragster - still 5.57
dragsterfailsagain.bk2 (1.19kB bk2 movie [A2600])
Uploaded 2016-09-02 01:11:04 by Samsara (67 files)
In 00:08.06 [483 frames], 236 rerecords)
12543 views, 630 downloads
dragster is the ultimate stress test because it tests how stressed i can get over a video game older than i am
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#30571635771739591 - Harmony of Dissonance: Maxim Any% Failure
CVHoDMaximMaybe.bk2 (2.57kB bk2 movie [GBA])
Uploaded 2016-04-29 18:49:41 by Samsara (67 files)
For GBA Castlevania: Harmony of Dissonance (11 files)
In 00:26.86 [1604 frames], 714 rerecords)
10425 views, 815 downloads
This movie tries to recreate the currently published run in BizHawk, but loses frames everywhere due to needing to do different things to get the same results. Not sure if it's more accurate emulation or just my general incompetence. Note that the file is automatically 5 seconds longer due to the GBA BIOS, actual time lost compared to the published run is ~10 frames.

Stops before Drac fight.

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#30029762613802913 - SHOOOOOWTIME
axearmorlevel1-s2.dsm (190kB dsm movie [DS])
Uploaded 2016-04-05 09:08:45 by Samsara (67 files)
For DS Castlevania: Portrait of Ruin (7 files)
In 01:05.77 [3935 frames], 2199 rerecords)
14561 views, 965 downloads
Old Axe Armor "hard, level 1", resynced.
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#29891664882382926 - OAA Hard Level 1
axearmorlevel1-s.dsm (183kB dsm movie [DS])
Uploaded 2016-03-30 03:53:00 by Samsara (67 files)
For DS Castlevania: Portrait of Ruin (7 files)
In 01:01.59 [3685 frames], 1884 rerecords)
14567 views, 972 downloads
16 frames faster. Everything up to Behemoth chase is arandomgameTASer's input.
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#29512988504990262 - strategies
nintendoentertainmentsystempack.tasproj.bk2 (1.27kB bk2 movie [NES])
Uploaded 2016-03-13 02:35:31 by Samsara (67 files)
For NES NES-Pack (7 files)
In 00:09.09 [546 frames], 510 rerecords)
7509 views, 765 downloads
.15 seconds faster than TASeditor in level 2
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#28903289443097871 - Gunstar...
GSH-blue.tasproj.bk2 (2.99kB bk2 movie [GBA])
Uploaded 2016-02-14 15:36:01 by Samsara (67 files)
For GBA Gunstar Super Heroes (4 files)
In 00:40.0 [2389 frames], 1338 rerecords)
7098 views, 811 downloads
Global timers are the bane of my existence.

6 frames faster than published run by direct comparison: Actually about 19 frames faster but 7 are lost due to the emulator and 6 are lost due to enemy spawning being on a global timer. Because ugh.

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#28848621944006843 - YYYYYYYYYEAH
GSH-red.tasproj.bk2 (3.08kB bk2 movie [GBA])
Uploaded 2016-02-12 04:30:47 by Samsara (67 files)
For GBA Gunstar Super Heroes (4 files)
In 00:48.7 [2909 frames], 626 rerecords)
7150 views, 834 downloads
Red's shouting is basically how I react whenever anyone asks me "Hey Samsara, do you like Gunstar Heroes?"

No comparison to the published run, this is only a test anyway.

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#28761844779977989 - wah wah waaaah wah wah waaaaah waaaaaaaaaaah
man why you even got to do a thing.bk2 (1.51kB bk2 movie [GB])
Uploaded 2016-02-08 06:43:12 by Samsara (67 files)
In 00:48.17 [2877 frames], 50 rerecords)
12448 views, 526 downloads
speaking of garbage you can't understand, SNOOPY MAGIC SHOW
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#27827501887050042 - King of Demons backup
majyuunew2-redfirst1.tasproj.bk2 (10.5kB bk2 movie [SNES])
Uploaded 2015-12-28 04:50:17 by Samsara (67 files)
In 05:47.63 [20892 frames], 494 rerecords)
12318 views, 518 downloads
Had to copy-paste my original input to a new blank file to properly switch the core from Performance to Compatibility, which wiped the re-record count. Actual count is ~5000.
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#26539679099132664 - Castlevania: Aria of Sorrow RAM Watch (for BizHawk)
AriaOfSorrowUpdatedWatch.wch (439B Memory watch file)
Uploaded 2015-10-31 04:53:53 by Samsara (67 files)
For GBA Castlevania: Aria of Sorrow (10 files)
18270 views, 960 downloads
Updated watch file using the addresses listed on the Game Resources page.
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#25631122298990476 - Pocket Monsters 2 Fix
pocketmonsterv2-fixed.bk2 (3.63kB bk2 movie [Genesis])
Uploaded 2015-09-20 06:53:13 by Samsara (67 files)
In 03:55.75 [14127 frames], 2863 rerecords)
12622 views, 565 downloads
shouldn't crash bizhawk anymore
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#25081685088367091 - Umihara Kawase Shun WIP1
hooked on a ceiling.bk2 (3.26kB bk2 movie [PSX])
Uploaded 2015-08-26 13:01:45 by Samsara (67 files)
For PSX Umihara Kawase Shun (1 file)
In 00:59.03 [3542 frames], 17377 rerecords)
7625 views, 713 downloads
Currently 155 in-game frames faster than the published run: 129 in Field 0, 24 in Field 11, and 2 in Field 23. Still working on Field 23.
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#24664140395257224 - eureka samsarAAAAAAAAAAAAAAAAAAAAAGH!!!
streemerz-v02-v8-adelirayasaraTall.bk2 (5.77kB bk2 movie [NES])
Uploaded 2015-08-07 17:43:37 by Samsara (67 files)
For NES Streemerz: Super Strength Emergency Squad Zeta (12 files)
In 05:04.13 [18278 frames], 69420 rerecords)
8197 views, 844 downloads
I think I'm done now. Please no more improvements.
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#24592874817851446 - Streemerz of Consciousness
streemerz-v02-v7-adelirayasaraTall.bk2 (5.85kB bk2 movie [NES])
Uploaded 2015-08-04 12:41:59 by Samsara (67 files)
For NES Streemerz: Super Strength Emergency Squad Zeta (12 files)
In 05:04.51 [18301 frames], 517182 rerecords)
8163 views, 880 downloads
shoutouts to Tompa for 1 frame improvement
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#24577673766739189 - streemerz ain't working
streemerz-v02-v6-adelirayasaraTall2.bk2 (5.73kB bk2 movie [NES])
Uploaded 2015-08-03 20:16:11 by Samsara (67 files)
For NES Streemerz: Super Strength Emergency Squad Zeta (12 files)
In 05:04.71 [18313 frames], 212440 rerecords)
8105 views, 832 downloads
Not synced past frame 11623, coming back to this after a long rest
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#24566371468387760 - gently down the streemerz
streemerz-v02-v6-adelirayasara.bk2 (5.76kB bk2 movie [NES])
Uploaded 2015-08-03 08:03:14 by Samsara (67 files)
For NES Streemerz: Super Strength Emergency Squad Zeta (12 files)
In 05:05.51 [18361 frames], 17565 rerecords)
8212 views, 847 downloads
it's like 31 frames faster or something
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#24543583458375795 - Streemerz - U Frame Warrin' AWFUL
streemerz-mothsara2.fm2 (270kB fm2 movie [NES])
Uploaded 2015-08-02 07:25:24 by Samsara (67 files)
For NES Streemerz: Super Strength Emergency Squad Zeta (12 files)
In 05:06.03 [18392 frames], 1911 rerecords)
8281 views, 922 downloads
thank you atma
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#24407023798665362 - Run Saber V3
RunSaberv3.bk2 (15.0kB bk2 movie [SNES])
Uploaded 2015-07-27 03:49:24 by Samsara (67 files)
For SNES Run Saber (2 files)
In 06:58.38 [25144 frames], 33998 rerecords)
7491 views, 687 downloads
Backup. Through JodValley.
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#24197549441528817 - Wanpaku Graffiti fixed
splatterpartycomplete.fm2 (1014kB fm2 movie [NES])
Uploaded 2015-07-17 17:24:48 by Samsara (67 files)
For NES Splatterhouse: Wanpaku Graffiti (6 files)
In 19:11.24 [69188 frames], 10825 rerecords)
8142 views, 1013 downloads
Removed an extra frame of lag that slipped in by mistake. One frame improvement.
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#23466553175470218 - Splatterhouse: Wanpaku Graffiti
SplatterhouseWanpakuGraffiti.fm2 (58.1kB fm2 movie [NES])
Uploaded 2015-06-14 19:19:05 by Samsara (67 files)
For NES Splatterhouse: Wanpaku Graffiti (6 files)
In 01:05.69 [3948 frames], 426 rerecords)
8182 views, 966 downloads

(Link to video)

This is a couple years old at least.

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#20343166755079523 - WizWar2 again
ww2update2.fm2 (384kB fm2 movie [NES])
Uploaded 2015-01-25 03:24:50 by Samsara (67 files)
For NES Ironsword: Wizards & Warriors II (3 files)
In 07:15.95 [26200 frames], 23501 rerecords)
8483 views, 947 downloads
Another cheap 1 frame improvement, though this one required a tiny bit more modifying to make work.
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#20320707903080519 - WizWar2
ww2update.fm2 (384kB fm2 movie [NES])
Uploaded 2015-01-24 03:08:22 by Samsara (67 files)
For NES Ironsword: Wizards & Warriors II (3 files)
In 07:16.1 [26209 frames], 23151 rerecords)
8483 views, 947 downloads
Tried a few alternate strategies, then gave up and improved rchokler's improvement.
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#17951974419192999 - TG16 Splatterhouse - Incomplete run
Splatterhouse.bk2 (5.17kB bk2 movie [PCE])
Uploaded 2014-10-09 10:54:00 by Samsara (67 files)
In 09:29.97 [34099 frames], 8032 rerecords)
12438 views, 562 downloads
Posting this here since it's been a while and I haven't wanted to do any work on it. I've been working on this on Bizhawk 1.8.1 so if it doesn't sync on later version then use that. It should sync just fine on both the (U) and (J) versions, though it was specifically made on the (U) version ROM.

Feel free to take a crack at completing the run: The thread in the TG-16 forum has my reasons for wanting to take a break from the project.

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#17263986223054304 - Splatterhouse (TG-16) Full Test Run
SplatterhouseURedux.bk2 (7.38kB bk2 movie [PCE])
Uploaded 2014-09-08 11:17:23 by Samsara (67 files)
In 12:21.78 [44378 frames], 4348 rerecords)
12534 views, 567 downloads
Info Download

#16719461653126596 - Dragster 5.67
Dragster (1980) (Activision) [!].bk2 (1015B bk2 movie [A2600])
Uploaded 2014-08-14 22:44:31 by Samsara (67 files)
In 00:08.51 [510 frames], 1313 rerecords)
12662 views, 624 downloads
I'm starting to figure it out.
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#16101113982230901 - Treasure Master - No Health Underflow WIP2
TM-NHUwip2.fm2 (206kB fm2 movie [NES])
Uploaded 2014-07-18 02:24:08 by Samsara (67 files)
For NES Treasure Master (8 files)
In 03:53.27 [14019 frames], 21198 rerecords)
8463 views, 911 downloads
I implemented a further route improvement found after collecting the bomb, saving about 10 frames. The rest of the stage is almost exactly the same as the published run. All the difference will come from Stage 2 and beyond.
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#16056749041711739 - Treasure Master - No Health Underflow WIP1
TMNoHealthUnderflow.fm2 (95.1kB fm2 movie [NES])
Uploaded 2014-07-16 02:27:02 by Samsara (67 files)
For NES Treasure Master (8 files)
In 01:47.69 [6472 frames], 20848 rerecords)
8491 views, 913 downloads
This won't be completed for a while, but it was highly requested so I figured I'd at least start it. This is only a second slower than the published run up to this point, even though the boots are collected. There are two more rope boosts that I missed in the published run, so there may be an improvement to the health underflow run in the future, depending on how easily I can implement these two rope boosts and whether or not some of the other ideas I have will work.

The rerecord count is, again, carried over from previous files. I'll edit it away as soon as I remember to.

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#15878954632230765 - Treasure Master - Final improvement
TMCompleteFinal.fm2 (1018kB fm2 movie [NES])
Uploaded 2014-07-08 02:16:55 by Samsara (67 files)
For NES Treasure Master (8 files)
In 19:15.8 [69462 frames], 7917 rerecords)
8583 views, 1587 downloads
3237 frames faster due to a new skip in the Prize World. This is the last time I'm touching the run.
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#15854276760212782 - Treasure Master improvement
TMComplete2.fm2 (1.04MB fm2 movie [NES])
Uploaded 2014-07-06 23:36:32 by Samsara (67 files)
For NES Treasure Master (8 files)
In 20:09.66 [72699 frames], 7504 rerecords)
8515 views, 1274 downloads
30 frames faster.
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#15821523096605510 - Treasure Master - Complete Test Run
TMComplete-compact.fm3 (219kB fm3 movie [NES])
Uploaded 2014-07-05 12:12:26 by Samsara (67 files)
For NES Treasure Master (8 files)
In 20:16.98 [73139 frames], 18640 rerecords)
8576 views, 939 downloads
Emulator: FCEUX 2.2.2 (with TASeditor)

Had a lovely July 4th and didn't really have much else to do so I, uh, spent the last 8 hours working through the rest of the game.

It's decently optimized, though there's still a lot of work left to do: The prize world code could very well end up different in the final run, fadeout lag needs to be optimized further, I still have to do some testing with some of the tricks I found, and some of the playaround sections could be more entertaining. Thankfully, the game behaves nicely and it shouldn't take more than a day or two to finish up. I'm expecting a final time of around 20:15 after full optimization unless I find something big.

This run gets up through Stage 3 976 frames (00:16.26) faster than micro500's WIP, and finishes the game 29,712 frames (8:15.19) faster than CeSaR74's rejected submission. The prize world code entry is all micro500's input since I started working off of his WIP, so if it remains intact by the time I submit the finished run (which is highly likely), then he will be listed as co-author.

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#15769420923926888 - Treasure Master - Stage One
TM-compact.fm3 (61.4kB fm3 movie [NES])
Uploaded 2014-07-03 03:53:34 by Samsara (67 files)
For NES Treasure Master (8 files)
In 05:13.15 [18820 frames], 15426 rerecords)
8567 views, 929 downloads

(Link to video)

203 frames ahead. Most of the time saved is from skipping the boots, but there are small movement optimizations all throughout. The invincibility glitch is activated near the end of the stage.

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#15704559200517787 - Treasure Master - Skipping the boots
TMbootskip-compact.fm3 (23.6kB fm3 movie [NES])
Uploaded 2014-06-30 05:47:14 by Samsara (67 files)
For NES Treasure Master (8 files)
In 01:47.34 [6451 frames], 14901 rerecords)
8543 views, 961 downloads
This is probably the most boring item skip.

The boots apparently aren't necessary to beat the game, so it seems, and in a TAS using the invincibility glitch it ends up being around 80 frames faster to skip them. However, it could be possible to save more with a different damage route and more optimization (this was only a quick test), and the enemy/platform patterns later on in the stage could be better or worse.

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#15601063153038125 - Treasure Master failure
Treasure Master-compact.fm3 (24.0kB fm3 movie [NES])
Uploaded 2014-06-25 13:55:25 by Samsara (67 files)
For NES Treasure Master (8 files)
In 01:48.67 [6531 frames], 13324 rerecords)
8639 views, 923 downloads
TAS ADHD is a serious disease. Serious cases can lead to never finishing a run, letting people down, and claiming that everything in Super Mario World is memory corruption. Made in FCEUX 2.2.2 using TAS Editor.

I used the passcode entry from micro500's last posted WIP, which is why the rerecord count is that high. I only used about 723 rerecords from the looks of it. Stage 1 of that WIP syncs in FCEUX 2.2.2 but desyncs in Stage 2. Like everything I've been doing lately, if this run were finished it would not be submitted.

Compared to that WIP, I save 5 frames (I climb the rope 2 frames faster, kick one time less, and something around getting the controller gives me the other two frames), but I lose 3-4 of them (1 frame of lag and a couple frames delaying before that bastard caterpillar). I'm trying to find a way to manipulate that thing into shooting twice like it does in the other WIP. There's a way to manipulate it to shoot later and a way to manipulate it to not shoot at all, but I still have yet to figure out shooting twice.

Either way, I don't have enough health for later, so when I come back to this after the several other projects I have going, I'll start from the beginning.

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#14727909881144784 - Superman (GB) WIP
Superman.bkm (107kB bkm movie [GB])
Uploaded 2014-05-17 06:10:42 by Samsara (67 files)
In 02:10.31 [7783 frames], 2787 rerecords)
13020 views, 728 downloads

(Link to video)

Through Stage 4. 153 frames faster than my test run so far.

  • Stage 1 faster through better control of Superman and lag reduction.
  • Stage 2 faster through lag reduction.
  • Stage 3 faster through optimizing clipping through the laser beams and a different key route.
  • Stage 4 faster through lag reduction.
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#14652230668919737 - Superman (GB) Test Run
Superman (USA, Europe)2.bkm (298kB bkm movie [GB])
Uploaded 2014-05-13 20:22:50 by Samsara (67 files)
In 06:04.59 [21776 frames], 2995 rerecords)
13048 views, 738 downloads
Optimized will definitely be sub-6.
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#14639344134878627 - Superman (GB) Test WIP
Superman (USA, Europe)2.bkm (166kB bkm movie [GB])
Uploaded 2014-05-13 06:27:08 by Samsara (67 files)
In 03:22.82 [12114 frames], 2240 rerecords)
12857 views, 710 downloads
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#11798099509608219 - Megaman (GG) Star Man v2
mmgg2.bkm (93.5kB bkm movie [GG])
Uploaded 2014-01-05 07:30:01 by Samsara (67 files)
In 01:19.7 [4776 frames], 1816 rerecords)
12973 views, 720 downloads
I did say I had a few frames left to save in the stage itself... 89 frames is a few, right? New strategies, tighter movement optimization and pixel positioning, and reducing 41 lag frames (meaning less charged buster shots and less damage taken).

Stops right before the Star Man fight.

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#11704058719620843 - Megaman (GG) Star Man
mmgg.bkm (115kB bkm movie [GG])
Uploaded 2014-01-01 01:51:24 by Samsara (67 files)
In 01:37.98 [5871 frames], 1035 rerecords)
13064 views, 749 downloads
343 frames faster than HTWT's rejected submission, 148 frames saved in the stage itself and the rest on the Star Man fight. The Star Man fight is actually 16 frames faster than Mothrayas' when timed from the first hit to the last hit. However, the faster Star Man fight actually wastes far more frames, likely due to Star Man's lower positioning and the fact that it seems to take far longer for the boss explosion to despawn, so I'll need to redo the entire fight and manipulate him better. There are probably some frames to be saved in the stage itself, too, so I might just redo the entire thing.

Okay, bye.

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#3335707676084585 - Moon Crystal - Stages 1-5 Complete WIP
Moon Crystal WIP2.fm2 (343kB fm2 movie [NES])
Uploaded 2012-12-20 04:56:47 by Samsara (67 files)
For NES Moon Crystal (2 files)
In 06:29.51 [23409 frames], 6680 rerecords)
9822 views, 1006 downloads
Completes the first five levels and goes up to the first boss(es) of the 6th. 162 frames ahead of the currently published run, again due to reducing lag and optimizing movement as much as possible. I'm estimating a total of 200-220 frames saved by the end of the run. Made entirely with TASEditor in FCEUX 2.2.0
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#3130828309087343 - Moon Crystal - Stages 1-4 Complete WIP
Moon Crystal WIP.fm2 (255kB fm2 movie [NES])
Uploaded 2012-12-10 23:30:11 by Samsara (67 files)
For NES Moon Crystal (2 files)
In 04:49.29 [17386 frames], 4752 rerecords)
9871 views, 1544 downloads
Completes the first 4 levels and goes through a few screens of the 5th. 125 frames ahead of the currently published run due to lag management and pressing Start to end levels faster. Made entirely with TASEditor in FCEUX 2.2.0
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#945331061823418 - Run Saber V2 WIP
Run Saber (U) [!].smv (64.7kB smv movie [SNES])
Uploaded 2012-09-03 13:18:50 by Samsara (67 files)
For SNES Run Saber (2 files)
In 09:05.88 [32753 frames], 5147 rerecords)
9631 views, 1131 downloads
Improvement WIP, abandoned in favour of a much cleaner and improved version that I'll probably never start.
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